Decode level textures: 8-bit indices through a CSM1 palette

Adds texture.rs and makes the pipeline write gs_ram.bin, which it had
been skipping. Nothing could be decoded before this: the CLUTs live
there.

A level texture is not pixels, it is palette indices -- width*height
bytes at core_data[textures_base + data_offset], with colour coming from
a 256-entry CLUT at gs_ram[palette * 0x100]. gs_ram is a byte range in
the level's data extent header at offset 0x10, 518,656 bytes on level 0.

Two PS2 conventions have to be honoured and neither is a design choice:
within each 32-entry CLUT group the two middle 8-entry blocks are
swapped (bits 3 and 4 of the index are exchanged, an involution), and
alpha runs 0..=0x80 rather than 0..=255 with 0x80 fully opaque.

The mip chain splits across two buffers: levels 0 and 1 are in the
texture block with level 1 immediately after level 0, and levels 2 and 3
are resident in gs_ram at mipmap*0x100 and pad*0x100. Tfrag textures are
square so every level halves evenly.

Verification is two-layered, because every step here is a table lookup
and a wrong CLUT remap still produces a well-formed image of the wrong
thing. All 1,595 tfrag textures across all 27 levels decode; 96.8% are
fully opaque and 96.3% use more than eight colours. On top of that,
`gc-extract dump-texture` writes any texture or mip level as a PPM.
Level 0 texture 0 comes back as a clean bevelled metal panel with rivets
and specular highlights, and texture 74 as a vent grille whose punched
windows are fully transparent. That tool is worth keeping: it is the
cheapest way to tell a decode that is merely well-formed from one that
is right.

The hash table is regenerated for the 27 new gs_ram.bin files, now 5,186
files and 5,685,541,143 bytes.
This commit is contained in:
2026-10-10 02:30:56 +02:00
parent 48d9506cf1
commit 29fdf89f53
8 changed files with 693 additions and 15 deletions
+27 -10
View File
@@ -1,13 +1,3 @@
# SHA-1 and size of every file gc-extract produces from the disc.
#
# Target: Ratchet & Clank: Going Commando (PS2), SCUS_972.68 v1.01, NTSC.
# Boot ELF SHA-1: bacda860cbd6723142e86db56f197e47e728970f
#
# Generated by:
# gc-extract unpack <disc.iso> <out-dir> --table crates/gc-extract/data/gc-files.tsv
#
# Hashes and sizes only. No game content is stored in this repository.
# Format: sha1<TAB>size_bytes<TAB>path_relative_to_out_dir
3e93b99123a5611ed8cd197437a341daa7ad140c 264449 IOPRP255.IMG
8414766368c23db6a3e6dfdb23582ca293c25151 408444 RC2.HDR
bacda860cbd6723142e86db56f197e47e728970f 2618684 SCUS_972.68
@@ -2503,24 +2493,28 @@ e1baca5f8178da95e7dc496305a36f984be542aa 15 hud/0780.bin
89496a7b1cf67a2fc88ad99cc72fc46807c95dfe 31600 level0/core_index.bin
4a8f9d6608b776a86fb15420acadea4c2b749a9f 13279232 level0/data.bin
133206d28cd25c39f1b6a760e345c0f0f409b7bf 659456 level0/gameplay.bin
acef5e387c8051229eecf70a64fd6daa077b34b3 518656 level0/gs_ram.bin
7ec9566aeae513fe272bc97899a4dbe15a2a74ff 1503232 level0/sound_bank.bin
6b1a358c6eb6039d0df51fce061b58c274e8c99c 19023392 level1/core_data.bin
96b33cef1ac3c9bab5283ccf11bd86b0aa20ebcb 12165629 level1/core_data.wad
7cae5c7c2258f391ef72a8503183e36747214fbd 34016 level1/core_index.bin
60a9070e5668ff8f5bf560318968811c1ee38c71 15769600 level1/data.bin
a07364ccac5fb6dc3d1fb1c859fca13b205e6a1f 811008 level1/gameplay.bin
afc39fac19d1a66aba56c4509c55977229dcb3cf 569344 level1/gs_ram.bin
1318041a43acca46fb4f2348b2f4fa81bd810948 18432 level1/occlusion.bin
5d6ead57dd2adf83e75b53ef5d026682676d5010 1300480 level1/sound_bank.bin
c7bbd091e77719876e53fe38cfb66ad68d0952d3 14427312 level10/core_data.bin
1c56f35c21dd429f52cdc701de3d3ab846f57918 8999864 level10/core_data.wad
2c0073d2e78ff61beb69050087ff953ac1ccc65c 19696 level10/core_index.bin
fe9e5169820bc9272aa5fcfbbabfc74e7b12d1ce 12498944 level10/data.bin
4036bc105fa429b97a725ad40bd4051168c886ad 367872 level10/gs_ram.bin
d3e48237b03649578f6962e36f1bc197c3a8af9f 1306624 level10/sound_bank.bin
da253d8b4dc4f8fc482880c54cd832c53bfd4aa0 20717584 level11/core_data.bin
a0173c7577180d32e9bfed67464eecf3bc12c033 11414905 level11/core_data.wad
0e0d5289451a3bffa376992d0b6a288421a7a55d 36000 level11/core_index.bin
49116fede92a6846bbbb0c3951f3314cbc770f80 15378432 level11/data.bin
ff6811c08f3fe034bae54ab066e3051d4cbb39cc 1034240 level11/gameplay.bin
472e916feae6b88e5028e48e9d2e4d1a433a8ed7 538624 level11/gs_ram.bin
e91c93e8af747ce8c0802c3c96cd88acc126a5c3 51200 level11/occlusion.bin
850f01ef9678ed0b0b6242c410ad7e57b935079f 991232 level11/sound_bank.bin
d13c8eb4f2ab552e330a119bf1e14d55f9921220 20995456 level12/core_data.bin
@@ -2528,48 +2522,56 @@ d13c8eb4f2ab552e330a119bf1e14d55f9921220 20995456 level12/core_data.bin
7b3ab93650bd82117b2b8ff596f95799123ff6e8 34864 level12/core_index.bin
a134bad90883ad15ff7b52d909da461a491d253b 15136768 level12/data.bin
b058a1f7858198be55a90bf70d81db1f8039e132 813056 level12/gameplay.bin
cbccba141d2efe7b4165dd81a265532465106def 510464 level12/gs_ram.bin
709e185927a11b846e6b1d66c2fa770cf284ea65 1568768 level12/sound_bank.bin
74fd46bfcfcb97132c509d2147070327976faab4 21301168 level13/core_data.bin
7c4b8c7fd086de66e19bd440a5e63fea4729e0bb 12037495 level13/core_data.wad
c7a99c3252427f11a202a907df605b3d43baaae0 35744 level13/core_index.bin
29c09e0877c62ba4dee1325cf00c944f9ad78ceb 15702016 level13/data.bin
ab5e7bd921f3973e3d15052838ec87676d35928a 854016 level13/gameplay.bin
0554fcecd5cbe57f3b90a97bd75edba4ea438752 555520 level13/gs_ram.bin
2793ed3153f9f8ace889b855dbfc53f29c94c0bc 1406976 level13/sound_bank.bin
386e9a7cef58f23f66fbc21de42be234c25be0b4 19738512 level14/core_data.bin
b34bf0528e2c753ce9fd65791e89ba6ec8491358 11217244 level14/core_data.wad
cc03cc08cc55f27d57bcdc6c9c435e28479a65e3 34848 level14/core_index.bin
fb30c8c10944377af4a76e2804209be630dba993 14948352 level14/data.bin
95157d87f0c5e76a38daead9e07d01281b65ebf0 692224 level14/gameplay.bin
0d8c49b2b405df331f859a077a6dfbb6aa922b3d 582656 level14/gs_ram.bin
28a70e7880794f94a76e2b340373d1dc40484fee 1689600 level14/sound_bank.bin
9e1a9269a59741f15608ee773192a4c4e3adadbb 14566720 level15/core_data.bin
3c7f4291ff09cdfb0c1cd2e435fb4c039faf7572 8538458 level15/core_data.wad
cda9e44cee8b5ac58f9abd97dfcdbbe14e76d490 21792 level15/core_index.bin
39e2c8e15375dae4c73f61a7be980dccf4a85aa9 12122112 level15/data.bin
9b13d67b1276d25937cab21344fa8a6687cc0882 491520 level15/gameplay.bin
d1437c7d2106f6e9cdb54f66cea4f1a714dc8867 407552 level15/gs_ram.bin
f89c334b887f377f341fc9232d474affa89fc544 1476608 level15/sound_bank.bin
49c2efb647efc0baaf919aaaa140f0a660725b3d 21374192 level16/core_data.bin
9c9291257d21ac62dff3ac4090f9d2f9b6c5c3e8 12442996 level16/core_data.wad
5a57d24086355cb7fb2410ac9b5daff4bf2d63a5 34080 level16/core_index.bin
8e58f79a35fbe78382065bdce0f53d2cc9f1ccf1 16091136 level16/data.bin
af60ee961ab3c4508f6fc7f7e5db32d1bbe08769 595968 level16/gameplay.bin
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84723c80beedd7e55143a424a1b2f6255a200ab0 1654784 level16/sound_bank.bin
485e5343a6f146179b319fb7d76388eee6e21276 20920320 level17/core_data.bin
fc90583b7560be17115f57c8ecf6fc14ec2e59d8 10922651 level17/core_data.wad
5f9496629cf8c32071c2d4a125fee1ca7b89f73e 35856 level17/core_index.bin
d7669eec9eb3cf36bf4f649333ae79864c1a7043 14575616 level17/data.bin
10a5f5e2862f7364a9bbe886dadb9ebca8ab0381 796672 level17/gameplay.bin
899d4e61f032af4c66419d3a286a25d1e97e5644 574464 level17/gs_ram.bin
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f9240e2bd6406f206e155b09cc5c914b6574e41e 20268640 level18/core_data.bin
f44add8374224a84070995ecb4b1be8cfb58aa9f 11721139 level18/core_data.wad
6ab43f9167d67246e18394eef5b732589fcaff66 33088 level18/core_index.bin
d0f931677cb6589a564937c3d15c13344b923969 15501312 level18/data.bin
2adc53f721fca95dd1012994d243e0704edd034c 675840 level18/gameplay.bin
7f6a823c4b47fdfb58e29237b680d03e946329db 571136 level18/gs_ram.bin
b26483cc29ecb8b6d2c71919ff7cd56b09522bc1 1492992 level18/sound_bank.bin
0918d824b72b892a24f46108bbc60f6e875236f6 20233504 level19/core_data.bin
b79df8e074db7d3c75bc2b3b9c2a4de61e5dd9cd 11797811 level19/core_data.wad
b0ea377a39a616dbd2b15224a9996925c7b28f4d 31536 level19/core_index.bin
3218aa99e3ea4e9f4a050a5117413261defded4e 15386624 level19/data.bin
8700a93086450328f2693b553e1df447a79fcd83 825344 level19/gameplay.bin
d5061a551eb354ddf7952c4bfd62767c6e074c3f 497920 level19/gs_ram.bin
877ca7fb8e80d810d6c37fb993795aa10b5b1033 47104 level19/occlusion.bin
8298f799c394542e912e41ff3321ee55c70e0c8f 1570816 level19/sound_bank.bin
6d56189ad74f04d366116b736ab12888154de833 20209408 level2/core_data.bin
@@ -2577,6 +2579,7 @@ f0eb5c033e84092748cf3457818b0d4c85da7a0a 11372886 level2/core_data.wad
73411362c1cfa8faec733705d93e953f1381ef30 33808 level2/core_index.bin
14c7c5cd788c0bebe531029bc1f8f8d570ea1771 15089664 level2/data.bin
bfc9f6bc73edfa7deb46505f187c274dcf7b863a 790528 level2/gameplay.bin
164f775e33d9325b3e4c5ce4cbf8c515ed311fd2 513024 level2/gs_ram.bin
01c7d4c7b0ecb44a91694ffde796ff941057191a 28672 level2/occlusion.bin
bce56b3b899d72c5d89f612bd70447f066c10757 1118208 level2/sound_bank.bin
daf162b58756e2661f3ec891c8736a1611b4dc52 19637472 level20/core_data.bin
@@ -2584,6 +2587,7 @@ daf162b58756e2661f3ec891c8736a1611b4dc52 19637472 level20/core_data.bin
b12e8599d211addc85cbe138e58157ade380a575 37360 level20/core_index.bin
640e6a62f3795bb285663364c2929f4640dacf33 14237696 level20/data.bin
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4c7325cfdde68fc9160ec9a2cd18da3d327dcd9a 534272 level20/gs_ram.bin
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abce77e8841c0ed0fa006db81840b35ea4c75afd 1335296 level20/sound_bank.bin
5e850ab42d2dc3e8fa1f9ae74d401be1658c9ba7 14483120 level21/core_data.bin
@@ -2591,46 +2595,54 @@ f10321014e7ccd61a65f294baefaf35875d6294b 8178784 level21/core_data.wad
728b90cdbb44f1b94c140d82fc03268ca54408ac 25456 level21/core_index.bin
4a3ebd058fe62df17ed4d74fe190442ff2993474 11722752 level21/data.bin
6c2b9faaef23c142a61316190852251404734c39 448512 level21/gameplay.bin
43a953d770cd4c5833eda5c1ecae26d7ce127be1 512256 level21/gs_ram.bin
8fbcb2360d5244e92bfd7c2ccd453eec44cd042b 1167360 level21/sound_bank.bin
7b0733a07f28e7d7cf5d8a19b1058a98a5563c9f 14288048 level22/core_data.bin
34a2d1ac57f13cacdf46cd7d73f356951f87dd43 8186976 level22/core_data.wad
edb2fd7c72d0a517613fd813429aa9036e2eb509 25152 level22/core_index.bin
3519cac29e6371802b40e3d8234ef7064abee336 11683840 level22/data.bin
a8760bb193082c5e85faeb5f799ab8585f366805 557056 level22/gameplay.bin
9c3af51d0b3ad2b786a428a49a8ee9d30886d636 482048 level22/gs_ram.bin
dba3b2b5856efbd28a8aeaa15fbee6f4fb479895 1363968 level22/sound_bank.bin
c6b6f4087f4c9cd374a587b13777f9575953838a 12647664 level23/core_data.bin
dbdca886def506bd2e6fd189c0fc4ca8d2834b97 6900832 level23/core_data.wad
ed196a1541e056da4433d366c1a096143ea87ca0 23024 level23/core_index.bin
9a26194ba7d5930279a62113b1377ffeb1294269 10414080 level23/data.bin
336b3c864d1aa317003499e7d1d2d5a8cee13d58 505856 level23/gameplay.bin
bcc4a8508f14af07ee85dd5f06dff7a910d73b6a 411136 level23/gs_ram.bin
e254322f1d87d2650c21ec2c118546df1a56d9e8 1675264 level23/sound_bank.bin
508808939296de54fee8928824bdcc6d37204d01 6386608 level24/core_data.bin
c44701fc0a229dc8071a30594231d5edfb6b4119 3805312 level24/core_data.wad
c526f84012360c24a07e4bbd6823dd18ce8b3181 16608 level24/core_index.bin
f38883faa65e74f67a44da4a55b9b476848d7cae 6981632 level24/data.bin
adf90875335b529183111edaeaa90138ba111dbe 308480 level24/gs_ram.bin
3bf88b1d1c455ab90bbacc3270a3f54c94b900ef 937984 level24/sound_bank.bin
c81ea8c485748fccec6619bacc75afe8ce2f7e20 5898736 level25/core_data.bin
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b54226627562788f722c2fdc314d2117ca6ed592 287488 level25/gs_ram.bin
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948974c4fd10e7ca7ad1a362af9cb46aa6c81773 9530880 level26/core_data.bin
6140efd9a7ebbcd81bfddf1ce0a5395ffb136d2e 5894651 level26/core_data.wad
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4fdd7d88a5d3db63418c968f8a5f53ac370b86be 9224192 level26/data.bin
0d63ad0bc2edcd958b1c7dbec303c256ed8850e1 679936 level26/gameplay.bin
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8f6a74b8008a9ebc9e92853d0b339a8e725c9992 1073152 level26/sound_bank.bin
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351819059a5b74d8e17f50ee87974e5c30504c3e 37568 level3/core_index.bin
eb8366046b5643cc54d42d800c06bf66ccd4ef36 15157248 level3/data.bin
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ed1f77cd35e2572adc51f4f43de030f31b8c6ed9 675840 level3/gs_ram.bin
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f8c0aa3778b5bcb1995e516045b28ca6ac35502f 21107088 level4/core_data.bin
ec75f324670188af581c4fceaa4cb285353f95b8 12171908 level4/core_data.wad
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cb07a102a92b887d06d9314c07ce1db50e14c1fb 16715440 level5/core_data.bin
@@ -2638,18 +2650,21 @@ e5cc08e39cb6883b391605bdcff8ba3bb8423699 11205994 level5/core_data.wad
d41e06bc7086ed6876bef602420cca8d52492b1e 23536 level5/core_index.bin
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8ea18c5a51e4ae07ca56d92d65ffde60f4bcce12 20935696 level6/core_data.bin
f2962a73cfb15ab1bef23253d863d2433b264383 12810673 level6/core_data.wad
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ccb0a4e8c51be81fbcd8ad325ab8d521bbdb7604 16777216 level6/data.bin
b9ff3b4b8fb6308aac7f5ddba1c4b1099d484dd5 929792 level6/gameplay.bin
c404dfa08cab9603e5deeeed9778e4d29b755d88 604160 level6/gs_ram.bin
82fcce964396eb508768933d092a557bc1b05c89 1669120 level6/sound_bank.bin
6692290d78706a2b92cba541264ddea9a764e2f2 18209392 level7/core_data.bin
f1cae801f1050c57258f93a7035148b3094ece03 10780010 level7/core_data.wad
79e3957d149ce3b00f713eb1757fec89d7db86c4 32736 level7/core_index.bin
9b18673cac7d7d6c3d64bebca909f3bb76ff9f39 14366720 level7/data.bin
bc8f542a56d4795c77774201903e25b01962c039 636928 level7/gameplay.bin
9671dd66d0a20ef778bbd76f0e8517792646467c 580352 level7/gs_ram.bin
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264a306c3a83b9137d9753b282e9c773cd386713 21086224 level8/core_data.bin
@@ -2657,6 +2672,7 @@ e02d1b0d2339d72ed5d07abfe105f41e2288f59f 16384 level7/occlusion.bin
8d1b6c3a05e9b2140c056df3e538ed537b9d3a33 30624 level8/core_index.bin
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ff4c7dd1924165ddc7dbb9494a166eb3e140c95c 899072 level8/gameplay.bin
2d0d9a2d6092d0172bf50a3716d03b3631580e8b 541184 level8/gs_ram.bin
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1f65f6b44e4e4a146aaac3d63b7f459657de0010 1593344 level8/sound_bank.bin
fd39207fd776cb3ba6b8d5f6d3b10d61610c5e49 21592016 level9/core_data.bin
@@ -2664,6 +2680,7 @@ fd39207fd776cb3ba6b8d5f6d3b10d61610c5e49 21592016 level9/core_data.bin
ffed974844aa0bef984bc33c86ff6757e0f9c5bc 34976 level9/core_index.bin
db530147f5d900e5a85294070a0a5e707c086213 16232448 level9/data.bin
3839c295b0408460f50032ff166cac27c0bdf411 864256 level9/gameplay.bin
e117d8deddac4a05f917a218e7583859397ad4d9 568320 level9/gs_ram.bin
bc38b5983d8717ff4c7a35fac3cd1042ef7bd675 1697792 level9/sound_bank.bin
f666c702e75052034d72125db6bd5d6821ac8379 9 misc/0000.bin
2af38bb5b2fe77af4ed2a6079ebe5857247082a5 367 misc/0001.bin
1 # SHA-1 and size of every file gc-extract produces from the disc. 3e93b99123a5611ed8cd197437a341daa7ad140c 264449 IOPRP255.IMG
# SHA-1 and size of every file gc-extract produces from the disc.
#
# Target: Ratchet & Clank: Going Commando (PS2), SCUS_972.68 v1.01, NTSC.
# Boot ELF SHA-1: bacda860cbd6723142e86db56f197e47e728970f
#
# Generated by:
# gc-extract unpack <disc.iso> <out-dir> --table crates/gc-extract/data/gc-files.tsv
#
# Hashes and sizes only. No game content is stored in this repository.
# Format: sha1<TAB>size_bytes<TAB>path_relative_to_out_dir
1 3e93b99123a5611ed8cd197437a341daa7ad140c 3e93b99123a5611ed8cd197437a341daa7ad140c 264449 IOPRP255.IMG
2 8414766368c23db6a3e6dfdb23582ca293c25151 8414766368c23db6a3e6dfdb23582ca293c25151 408444 RC2.HDR
3 bacda860cbd6723142e86db56f197e47e728970f bacda860cbd6723142e86db56f197e47e728970f 2618684 SCUS_972.68
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2496 acef5e387c8051229eecf70a64fd6daa077b34b3 518656 level0/gs_ram.bin
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2630 0d63ad0bc2edcd958b1c7dbec303c256ed8850e1 0d63ad0bc2edcd958b1c7dbec303c256ed8850e1 679936 level26/gameplay.bin
2631 abb3fb6a4175cf6b41eff1d7178d59ce7affb84f 378880 level26/gs_ram.bin
2632 8f6a74b8008a9ebc9e92853d0b339a8e725c9992 8f6a74b8008a9ebc9e92853d0b339a8e725c9992 1073152 level26/sound_bank.bin
2633 f5d3cd4480fe6a52a019d04401a360018b279b81 f5d3cd4480fe6a52a019d04401a360018b279b81 21148480 level3/core_data.bin
2634 690209848c64647194548d5e81f329d471392a8e 690209848c64647194548d5e81f329d471392a8e 11383592 level3/core_data.wad
2635 351819059a5b74d8e17f50ee87974e5c30504c3e 351819059a5b74d8e17f50ee87974e5c30504c3e 37568 level3/core_index.bin
2636 eb8366046b5643cc54d42d800c06bf66ccd4ef36 eb8366046b5643cc54d42d800c06bf66ccd4ef36 15157248 level3/data.bin
2637 55cc4acecac6ba19232e6505fdc06a22b0633a45 55cc4acecac6ba19232e6505fdc06a22b0633a45 749568 level3/gameplay.bin
2638 ed1f77cd35e2572adc51f4f43de030f31b8c6ed9 675840 level3/gs_ram.bin
2639 d986825dfc2bed713eb9699504536346658aaa3f d986825dfc2bed713eb9699504536346658aaa3f 1705984 level3/sound_bank.bin
2640 f8c0aa3778b5bcb1995e516045b28ca6ac35502f f8c0aa3778b5bcb1995e516045b28ca6ac35502f 21107088 level4/core_data.bin
2641 ec75f324670188af581c4fceaa4cb285353f95b8 ec75f324670188af581c4fceaa4cb285353f95b8 12171908 level4/core_data.wad
2642 cc4997acbdc0a6ac85d427227c04e6af6e34cd46 cc4997acbdc0a6ac85d427227c04e6af6e34cd46 38080 level4/core_index.bin
2643 67a114e12f840f4c01e3f96b48c504f93b839b03 67a114e12f840f4c01e3f96b48c504f93b839b03 15998976 level4/data.bin
2644 eeee7ebf8d9980f9afc6d9c2bc2156bcca015ddd eeee7ebf8d9980f9afc6d9c2bc2156bcca015ddd 960512 level4/gameplay.bin
2645 5a9a603e46e2008df02e60dce2c66ae9368d9993 522496 level4/gs_ram.bin
2646 fed269c2d706a2ba11cab965e090fd41d434055c fed269c2d706a2ba11cab965e090fd41d434055c 49152 level4/occlusion.bin
2647 bdd446767b1a84043d65ff968278cd2d5808705a bdd446767b1a84043d65ff968278cd2d5808705a 1236992 level4/sound_bank.bin
2648 cb07a102a92b887d06d9314c07ce1db50e14c1fb cb07a102a92b887d06d9314c07ce1db50e14c1fb 16715440 level5/core_data.bin
2650 d41e06bc7086ed6876bef602420cca8d52492b1e d41e06bc7086ed6876bef602420cca8d52492b1e 23536 level5/core_index.bin
2651 b241ea9d8fe18dd5bdbc8a4255ba8450a66b3c6a b241ea9d8fe18dd5bdbc8a4255ba8450a66b3c6a 14772224 level5/data.bin
2652 c71539e0f8b0e2d666d9382475539c7a590fee04 c71539e0f8b0e2d666d9382475539c7a590fee04 514048 level5/gameplay.bin
2653 ad4318ac2d601a2b1b0b9b444325082e0fc50ffc 434176 level5/gs_ram.bin
2654 5c2fd4470dd8c892af7686770af8cf3e2396373c 5c2fd4470dd8c892af7686770af8cf3e2396373c 1390592 level5/sound_bank.bin
2655 8ea18c5a51e4ae07ca56d92d65ffde60f4bcce12 8ea18c5a51e4ae07ca56d92d65ffde60f4bcce12 20935696 level6/core_data.bin
2656 f2962a73cfb15ab1bef23253d863d2433b264383 f2962a73cfb15ab1bef23253d863d2433b264383 12810673 level6/core_data.wad
2657 29284ba33a151cb45df0b4d074fa7ccc9d2c0667 29284ba33a151cb45df0b4d074fa7ccc9d2c0667 38080 level6/core_index.bin
2658 ccb0a4e8c51be81fbcd8ad325ab8d521bbdb7604 ccb0a4e8c51be81fbcd8ad325ab8d521bbdb7604 16777216 level6/data.bin
2659 b9ff3b4b8fb6308aac7f5ddba1c4b1099d484dd5 b9ff3b4b8fb6308aac7f5ddba1c4b1099d484dd5 929792 level6/gameplay.bin
2660 c404dfa08cab9603e5deeeed9778e4d29b755d88 604160 level6/gs_ram.bin
2661 82fcce964396eb508768933d092a557bc1b05c89 82fcce964396eb508768933d092a557bc1b05c89 1669120 level6/sound_bank.bin
2662 6692290d78706a2b92cba541264ddea9a764e2f2 6692290d78706a2b92cba541264ddea9a764e2f2 18209392 level7/core_data.bin
2663 f1cae801f1050c57258f93a7035148b3094ece03 f1cae801f1050c57258f93a7035148b3094ece03 10780010 level7/core_data.wad
2664 79e3957d149ce3b00f713eb1757fec89d7db86c4 79e3957d149ce3b00f713eb1757fec89d7db86c4 32736 level7/core_index.bin
2665 9b18673cac7d7d6c3d64bebca909f3bb76ff9f39 9b18673cac7d7d6c3d64bebca909f3bb76ff9f39 14366720 level7/data.bin
2666 bc8f542a56d4795c77774201903e25b01962c039 bc8f542a56d4795c77774201903e25b01962c039 636928 level7/gameplay.bin
2667 9671dd66d0a20ef778bbd76f0e8517792646467c 580352 level7/gs_ram.bin
2668 e02d1b0d2339d72ed5d07abfe105f41e2288f59f e02d1b0d2339d72ed5d07abfe105f41e2288f59f 16384 level7/occlusion.bin
2669 8e07c803b709100023c3b44c8842eec9b8f49898 8e07c803b709100023c3b44c8842eec9b8f49898 1556480 level7/sound_bank.bin
2670 264a306c3a83b9137d9753b282e9c773cd386713 264a306c3a83b9137d9753b282e9c773cd386713 21086224 level8/core_data.bin
2672 8d1b6c3a05e9b2140c056df3e538ed537b9d3a33 8d1b6c3a05e9b2140c056df3e538ed537b9d3a33 30624 level8/core_index.bin
2673 ee6f0ca2c15e1e0828d63547a8c19d2c45b8c0e2 ee6f0ca2c15e1e0828d63547a8c19d2c45b8c0e2 13375488 level8/data.bin
2674 ff4c7dd1924165ddc7dbb9494a166eb3e140c95c ff4c7dd1924165ddc7dbb9494a166eb3e140c95c 899072 level8/gameplay.bin
2675 2d0d9a2d6092d0172bf50a3716d03b3631580e8b 541184 level8/gs_ram.bin
2676 afeb717c151befdabfcf6297b0dbb1772ac13fdb afeb717c151befdabfcf6297b0dbb1772ac13fdb 22528 level8/occlusion.bin
2677 1f65f6b44e4e4a146aaac3d63b7f459657de0010 1f65f6b44e4e4a146aaac3d63b7f459657de0010 1593344 level8/sound_bank.bin
2678 fd39207fd776cb3ba6b8d5f6d3b10d61610c5e49 fd39207fd776cb3ba6b8d5f6d3b10d61610c5e49 21592016 level9/core_data.bin
2680 ffed974844aa0bef984bc33c86ff6757e0f9c5bc ffed974844aa0bef984bc33c86ff6757e0f9c5bc 34976 level9/core_index.bin
2681 db530147f5d900e5a85294070a0a5e707c086213 db530147f5d900e5a85294070a0a5e707c086213 16232448 level9/data.bin
2682 3839c295b0408460f50032ff166cac27c0bdf411 3839c295b0408460f50032ff166cac27c0bdf411 864256 level9/gameplay.bin
2683 e117d8deddac4a05f917a218e7583859397ad4d9 568320 level9/gs_ram.bin
2684 bc38b5983d8717ff4c7a35fac3cd1042ef7bd675 bc38b5983d8717ff4c7a35fac3cd1042ef7bd675 1697792 level9/sound_bank.bin
2685 f666c702e75052034d72125db6bd5d6821ac8379 f666c702e75052034d72125db6bd5d6821ac8379 9 misc/0000.bin
2686 2af38bb5b2fe77af4ed2a6079ebe5857247082a5 2af38bb5b2fe77af4ed2a6079ebe5857247082a5 367 misc/0001.bin
+124
View File
@@ -25,6 +25,7 @@ fn main() -> ExitCode {
// Scratch helper used while reversing the level formats: decompress a
// byte range of an already-unpacked file with the WAD decoder.
Some("wad") => run_wad(&args[1..]),
Some("dump-texture") => run_dump_texture(&args[1..]),
Some("--help") | Some("-h") | Some("help") | None => {
usage();
ExitCode::SUCCESS
@@ -65,6 +66,11 @@ fn usage() {
verify <out-dir> <table.tsv>
Check <out-dir> against a previously written table.
dump-texture <unpacked-dir> <level> <index> [mip] <out.ppm>
Decode one tfrag texture to a binary PPM, so a decode can be eyeballed
against the disc rather than trusted. Textures are 8-bit indexed; a wrong
CLUT remap is obvious and a wrong alpha scale is not, so look at it.
You supply the disc. Nothing here is redistributed with the project."
);
}
@@ -190,6 +196,124 @@ fn run_unpack(args: &[String]) -> ExitCode {
}
}
/// Decode one tfrag texture of one level and write it as a binary PPM.
///
/// A visual check matters here: every step of the decode is a lookup, so a
/// wrong CLUT remap, a wrong mip offset or a wrong pixel base still produces
/// a well-formed image — just the wrong one.
fn run_dump_texture(args: &[String]) -> ExitCode {
if args.len() < 5 {
eprintln!("usage: gc-extract dump-texture <unpacked-dir> <level> <index> [mip] <out.ppm>");
return ExitCode::FAILURE;
}
let dir = std::path::Path::new(&args[0]).join(format!("level{}", args[1]));
let index: usize = match args[2].parse() {
Ok(v) => v,
Err(e) => {
eprintln!("bad texture index: {e}");
return ExitCode::FAILURE;
}
};
// The optional mip argument sits between the index and the output path.
let (mip, out) = if args.len() >= 6 {
match args[3].parse() {
Ok(v) => (v, &args[5]),
Err(e) => {
eprintln!("bad mip level: {e}");
return ExitCode::FAILURE;
}
}
} else {
(0, &args[4])
};
let core = match std::fs::read(dir.join("core_data.bin")) {
Ok(d) => d,
Err(e) => {
eprintln!("cannot read core_data.bin: {e}");
return ExitCode::FAILURE;
}
};
let idx = match std::fs::read(dir.join("core_index.bin")) {
Ok(d) => d,
Err(e) => {
eprintln!("cannot read core_index.bin: {e}");
return ExitCode::FAILURE;
}
};
let gs = match std::fs::read(dir.join("gs_ram.bin")) {
Ok(d) => d,
Err(e) => {
eprintln!("cannot read gs_ram.bin: {e}");
return ExitCode::FAILURE;
}
};
let core_header = match gc_formats::level_core::LevelCoreHeader::parse(&idx) {
Ok(h) => h,
Err(e) => {
eprintln!("core header: {e}");
return ExitCode::FAILURE;
}
};
let table = match gc_formats::level_core::texture_table(&idx, core_header.tfrag_textures) {
Ok(t) => t,
Err(e) => {
eprintln!("texture table: {e}");
return ExitCode::FAILURE;
}
};
let entry = match table.get(index) {
Some(e) => *e,
None => {
eprintln!("texture {index} is outside the {} entry table", table.len());
return ExitCode::FAILURE;
}
};
let base = core_header.textures_base.max(0) as usize;
let mips = match gc_formats::texture::mip_images(&core[base..], &gs, &entry) {
Ok(m) => m,
Err(e) => {
eprintln!("mip chain: {e}");
return ExitCode::FAILURE;
}
};
let img = match mips.get(mip) {
Some(m) => m,
None => {
eprintln!("mip {mip} is outside the {} level chain", mips.len());
return ExitCode::FAILURE;
}
};
let tex = match img.decode() {
Ok(t) => t,
Err(e) => {
eprintln!("decode: {e}");
return ExitCode::FAILURE;
}
};
// Binary PPM, P6, RGB over a magenta background so alpha is visible.
let mut out_bytes = format!("P6\n{} {}\n255\n", tex.width, tex.height).into_bytes();
for px in tex.rgba.chunks_exact(4) {
let rgb = if px[3] == 0 {
[255, 0, 255]
} else {
[px[0], px[1], px[2]]
};
out_bytes.extend_from_slice(&rgb);
}
if let Err(e) = std::fs::write(out, &out_bytes) {
eprintln!("cannot write {out}: {e}");
return ExitCode::FAILURE;
}
println!(
"wrote {out}: {}x{} texture {index} mip {mip}, {} x {} pixels, {} colours",
tex.width, tex.height, entry.width, entry.height, entry.palette
);
ExitCode::SUCCESS
}
fn run_wad(args: &[String]) -> ExitCode {
if args.len() < 4 {
eprintln!("usage: gc-extract wad <file> <offset> <size> <out>");
+13
View File
@@ -158,6 +158,19 @@ pub fn unpack(iso_path: &Path, out_dir: &Path) -> Result<Vec<Extracted>, String>
);
parts += 1;
}
// Graphics Synthesizer RAM holds the CLUTs the tfrag
// texture table's palette indices point into, so it
// is needed to decode any level texture.
let gs = data_header.part(LevelDataPart::GsRam);
if let Ok(bytes) = gs.slice(data_extent, data_extent.len()) {
write_file(
out_dir,
&format!("{stem}/gs_ram.bin"),
bytes,
&mut written,
);
parts += 1;
}
}
Err(e) => eprintln!(" {stem}: data extent header did not parse: {e}"),
}
+103
View File
@@ -704,3 +704,106 @@ fn tfrag_ad_gifs_index_the_level_texture_table() {
"{ad_gifs} ad-gifs over {patches} patches reference {textures_seen}/{textures_total} level textures"
);
}
/// Level textures decode: every tfrag texture's base level must resolve to a
/// plausible RGBA image.
///
/// This is the join between the texture table, the texel block and GS RAM, so
/// it is where a wrong CLUT remap, a wrong alpha scale or a wrong pixel base
/// would show up. The check is deliberately about *shape*, not specific
/// colours: a decoded image is plausible when it is fully opaque, is not
/// uniformly one colour, and uses more than a handful of distinct entries.
#[test]
fn tfrag_textures_decode_to_plausible_images() {
require_disc!();
gc_formats::iso9660::IsoImage::open(std::path::Path::new(
&std::env::var("GC_DISC").expect("GC_DISC is set by require_disc!"),
))
.expect("ISO should open");
let data = std::env::var_os("GC_EXTRACTED")
.map(PathBuf::from)
.unwrap_or_else(|| {
let home = std::env::var("HOME").unwrap_or_else(|_| ".".to_string());
PathBuf::from(home).join("Documents/gc-extracted")
});
if !data.exists() {
eprintln!("skipped: unpack the disc first");
return;
}
let mut decoded = 0usize;
let mut opaque = 0usize;
let mut multi_colour = 0usize;
let mut flat = 0usize;
for n in 0..27 {
let dir = data.join(format!("level{n}"));
let core = match std::fs::read(dir.join("core_data.bin")) {
Ok(c) => c,
Err(_) => continue,
};
let index = match std::fs::read(dir.join("core_index.bin")) {
Ok(i) => i,
Err(_) => continue,
};
let gs = match std::fs::read(dir.join("gs_ram.bin")) {
Ok(g) => g,
Err(_) => {
eprintln!("level{n}: no gs_ram.bin, skipping");
continue;
}
};
let ch = gc_formats::level_core::LevelCoreHeader::parse(&index).expect("core header");
let textures_at = ch.textures_base.max(0) as usize;
let texture_block = &core[textures_at..];
let table =
gc_formats::level_core::texture_table(&index, ch.tfrag_textures).expect("table");
for (i, e) in table.iter().enumerate() {
let img = gc_formats::texture::base_image(texture_block, &gs, e)
.unwrap_or_else(|err| panic!("level{n} texture {i}: {err}"));
let t = img.decode().unwrap();
let texels = (e.width as i32) * (e.height as i32);
assert_eq!(t.rgba.len(), (texels * 4) as usize);
assert_eq!(t.width, e.width as u32);
decoded += 1;
// Count distinct colours and how many texels are fully opaque.
let mut seen = std::collections::HashSet::new();
let mut op = 0usize;
for px in t.rgba.chunks_exact(4) {
seen.insert([px[0], px[1], px[2], px[3]]);
if px[3] == 0xff {
op += 1;
}
}
if seen.len() > 8 {
multi_colour += 1;
} else {
flat += 1;
}
if op == texels as usize {
opaque += 1;
}
}
}
assert!(decoded > 1_500, "only {decoded} textures decoded");
// Level art is mostly opaque and has real detail. A flat, transparent or
// single-colour result almost always means a CLUT or offset mistake.
let opaque_pct = opaque as f64 / decoded as f64;
let detail_pct = multi_colour as f64 / decoded as f64;
assert!(
opaque_pct > 0.9,
"only {opaque:.1}% of textures are fully opaque"
);
assert!(
detail_pct > 0.9,
"only {detail_pct:.1} of textures have >8 colours"
);
eprintln!(
"{decoded} textures decoded: {:.1}% fully opaque, {:.1}% with >8 colours ({flat} flat)",
opaque_pct * 100.0,
detail_pct * 100.0
);
}
+1
View File
@@ -4,5 +4,6 @@ pub mod iso9660;
pub mod level_core;
pub mod level_data;
pub mod level_wad;
pub mod texture;
pub mod tfrag;
pub mod wad;
+370
View File
@@ -0,0 +1,370 @@
//! Level textures: 8-bit palette indices plus a 256-entry CLUT.
//!
//! Spec: `docs/formats/texture.md`.
//!
//! Every level texture is a rectangular grid of **palette indices**, not
//! pixels: `width * height` bytes at `core_data[textures_base + data_offset]`.
//! The colour comes from a CLUT of 256 RGBA entries (1024 bytes) in GS RAM at
//! `palette * 0x100`. Both halves are indexed by the same byte, so nothing
//! about the layout is inferred — it is a straight lookup.
//!
//! Two conventions have to be respected, and both are PS2 hardware details
//! rather than choices:
//!
//! * **CSM1 CLUT order.** Within each 32-entry group the two middle 8-entry
//! blocks are swapped. The remap is an involution, so the same function
//! converts either way.
//! * **Alpha runs 0..=0x80, not 0..=255.** `0x80` is fully opaque, and
//! anything above it clamps to opaque.
use crate::buf::{Error, ErrorKind, Result};
use crate::level_core::TextureEntry;
/// PS2 CSM1 CLUT order to linear: within each 32-entry group, swap the two
/// middle 8-entry blocks. An involution.
pub fn clut_index(i: u32) -> u32 {
if ((i >> 3) & 1) != ((i >> 4) & 1) {
i ^ 0x18
} else {
i
}
}
/// PS2 alpha 0..=0x80 to 0..=0xff. `0x80` is opaque; above that clamps.
pub fn scale_alpha(a: u8) -> u8 {
if a < 0x80 {
a * 2
} else {
0xff
}
}
/// A decoded RGBA8 image.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Texture {
pub width: u32,
pub height: u32,
/// `width * height * 4` bytes, row-major from the top.
pub rgba: Vec<u8>,
}
/// One stored image: palette indices plus the CLUT, exactly as on disc.
#[derive(Debug, Clone, Copy)]
pub struct IndexedImage<'a> {
pub width: u32,
pub height: u32,
pub indices: &'a [u8],
/// 1024 bytes, 256 RGBA entries in CSM1 order.
pub clut: &'a [u8],
}
impl IndexedImage<'_> {
/// Look every index up in the CLUT.
pub fn decode(&self) -> Result<Texture> {
decode_indexed8(self.indices, self.width, self.height, self.clut)
}
}
/// Decode `width * height` palette indices against a 256-entry CLUT.
pub fn decode_indexed8(indices: &[u8], width: u32, height: u32, clut: &[u8]) -> Result<Texture> {
let n = width as usize * height as usize;
if indices.len() < n {
return Err(Error {
offset: 0,
context: "indexed texture data too small",
kind: ErrorKind::OutOfBounds {
needed: n,
available: indices.len(),
},
});
}
if clut.len() < 1024 {
return Err(Error {
offset: 0,
context: "texture palette too small",
kind: ErrorKind::OutOfBounds {
needed: 1024,
available: clut.len(),
},
});
}
let mut pal = [[0u8; 4]; 256];
for (i, p) in pal.iter_mut().enumerate() {
let at = clut_index(i as u32) as usize * 4;
let e = &clut[at..at + 4];
*p = [e[0], e[1], e[2], scale_alpha(e[3])];
}
let mut rgba = Vec::with_capacity(n * 4);
for &ix in &indices[..n] {
rgba.extend_from_slice(&pal[ix as usize]);
}
Ok(Texture {
width,
height,
rgba,
})
}
/// The base level of a tfrag texture: `width * height` indices at `data_offset`.
pub fn base_image<'a>(
textures: &'a [u8],
gs_ram: &'a [u8],
e: &TextureEntry,
) -> Result<IndexedImage<'a>> {
let (px, clut) = pixels_and_clut(textures, gs_ram, e)?;
let (w, h) = (e.width as usize, e.height as usize);
Ok(IndexedImage {
width: w as u32,
height: h as u32,
indices: px,
clut,
})
}
/// Every mip level of a tfrag texture, base level first.
///
/// All tfrag textures are square, so the levels halve evenly. Levels 0 and 1
/// live in the texture block; levels 2 and 3 are resident in GS RAM and are
/// addressed by the entry's `mipmap` and `pad` fields.
pub fn mip_images<'a>(
textures: &'a [u8],
gs_ram: &'a [u8],
e: &TextureEntry,
) -> Result<Vec<IndexedImage<'a>>> {
let (px0, clut) = pixels_and_clut(textures, gs_ram, e)?;
let (w, h) = (e.width as usize, e.height as usize);
let levels = e.ty as usize;
if !(1..=4).contains(&levels) {
return Err(Error {
offset: 0,
context: "tfrag texture level count outside 1..=4",
kind: ErrorKind::InvalidLength("tfrag texture level count"),
});
}
let sub = |data: &'a [u8], at: usize, need: usize, what: &'static str| -> Result<&'a [u8]> {
let end = at
.checked_add(need)
.filter(|&e| e <= data.len())
.ok_or(Error {
offset: at,
context: what,
kind: ErrorKind::OutOfBounds {
needed: need,
available: data.len().saturating_sub(at),
},
})?;
Ok(&data[at..end])
};
let mut out = Vec::with_capacity(levels);
for level in 0..levels {
let (lw, lh) = (w >> level, h >> level);
if lw == 0 || lh == 0 {
return Err(Error {
offset: 0,
context: "mip level smaller than one texel",
kind: ErrorKind::InvalidLength("mip level size"),
});
}
let need = lw * lh;
let indices = match level {
0 => px0,
1 => sub(
textures,
e.data_offset as usize + w * h,
need,
"mip 1 pixels",
)?,
2 if e.mipmap >= 0 => sub(gs_ram, e.mipmap as usize * 0x100, need, "mip 2 pixels")?,
3 if e.pad >= 0 => sub(gs_ram, e.pad as usize * 0x100, need, "mip 3 pixels")?,
_ => {
return Err(Error {
offset: 0,
context: "mip level without a gs_ram block",
kind: ErrorKind::InvalidLength("mip level"),
})
}
};
out.push(IndexedImage {
width: lw as u32,
height: lh as u32,
indices,
clut,
});
}
Ok(out)
}
/// Decode the whole mip chain.
pub fn decode_tfrag_mips(textures: &[u8], gs_ram: &[u8], e: &TextureEntry) -> Result<Vec<Texture>> {
mip_images(textures, gs_ram, e)?
.iter()
.map(IndexedImage::decode)
.collect()
}
fn pixels_and_clut<'a>(
textures: &'a [u8],
gs_ram: &'a [u8],
e: &TextureEntry,
) -> Result<(&'a [u8], &'a [u8])> {
if e.width <= 0 || e.height <= 0 || e.data_offset < 0 || e.palette < 0 {
return Err(Error {
offset: 0,
context: "texture entry has no pixels",
kind: ErrorKind::Invalid("texture entry has no pixels"),
});
}
let need = e.width as usize * e.height as usize;
let end = (e.data_offset as usize)
.checked_add(need)
.filter(|&x| x <= textures.len())
.ok_or(Error {
offset: e.data_offset as usize,
context: "texture pixels run past the texture block",
kind: ErrorKind::OutOfBounds {
needed: need,
available: textures.len().saturating_sub(e.data_offset.max(0) as usize),
},
})?;
let clut_at = e.palette as usize * 0x100;
let clut_end = clut_at
.checked_add(1024)
.filter(|&x| x <= gs_ram.len())
.ok_or(Error {
offset: clut_at,
context: "texture palette runs past gs_ram",
kind: ErrorKind::OutOfBounds {
needed: 1024,
available: gs_ram.len().saturating_sub(clut_at),
},
})?;
Ok((
&textures[e.data_offset as usize..end],
&gs_ram[clut_at..clut_end],
))
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn clut_order_swaps_the_middle_blocks() {
// Bits 3 and 4 differ inside a 32-entry group, so the remap applies.
assert_eq!(clut_index(0x00), 0x00);
assert_eq!(clut_index(0x08), 0x10);
assert_eq!(clut_index(0x10), 0x08);
assert_eq!(clut_index(0x1f), 0x1f);
// Outside that pattern the index is unchanged.
assert_eq!(clut_index(0x07), 0x07);
assert_eq!(clut_index(0x18), 0x18);
// The remap is an involution, so it round-trips.
for i in 0..256u32 {
assert_eq!(clut_index(clut_index(i)), i);
}
}
#[test]
fn alpha_is_scaled_from_eight_bit_halves() {
assert_eq!(scale_alpha(0), 0);
assert_eq!(scale_alpha(0x40), 0x80);
assert_eq!(scale_alpha(0x7f), 0xfe);
assert_eq!(scale_alpha(0x80), 0xff);
assert_eq!(scale_alpha(0xff), 0xff);
}
/// A 2x1 image whose two texels select distinct CLUT entries.
fn fixture() -> (Vec<u8>, Vec<u8>) {
let mut clut = vec![0u8; 1024];
for i in 0..256u32 {
let at = clut_index(i) as usize * 4;
clut[at] = i as u8;
clut[at + 1] = 255 - i as u8;
clut[at + 2] = 7;
clut[at + 3] = 0x80;
}
(vec![3, 200], clut)
}
#[test]
fn decodes_indices_through_the_clut() {
let (idx, clut) = fixture();
let t = decode_indexed8(&idx, 2, 1, &clut).unwrap();
assert_eq!(t.rgba.len(), 8);
// Entry 3 is red, entry 200 has a flipped red and green.
assert_eq!(&t.rgba[0..4], &[3, 252, 7, 0xff]);
assert_eq!(&t.rgba[4..8], &[200, 55, 7, 0xff]);
}
#[test]
fn short_data_is_an_error_not_a_panic() {
let (_idx, clut) = fixture();
assert!(decode_indexed8(&[0, 1], 4, 4, &clut).is_err());
assert!(decode_indexed8(&[0; 16], 2, 2, &clut[..512]).is_err());
assert!(decode_indexed8(&[0; 3], 2, 1, &clut).is_ok());
}
#[test]
fn a_square_entry_halves_through_its_mip_chain() {
// 64x64 base, mip 1 immediately after it, mips 2 and 3 in gs_ram.
let mut textures = vec![0u8; 64 * 64 * 2];
for (i, b) in textures.iter_mut().enumerate() {
*b = (i % 251) as u8;
}
let mut gs = vec![0u8; 0x4000];
for (i, b) in gs.iter_mut().enumerate().take(0x3000) {
*b = (i % 253) as u8;
}
let e = TextureEntry {
data_offset: 0,
width: 64,
height: 64,
ty: 4,
palette: 8,
mipmap: 16,
pad: 24,
};
let mips = mip_images(&textures, &gs, &e).unwrap();
assert_eq!(mips.len(), 4);
let sizes: Vec<(u32, u32)> = mips.iter().map(|m| (m.width, m.height)).collect();
assert_eq!(sizes, [(64, 64), (32, 32), (16, 16), (8, 8)]);
// Level 0 is the base block; level 1 follows it immediately.
assert_eq!(mips[0].indices, &textures[0..64 * 64]);
assert_eq!(mips[1].indices, &textures[64 * 64..64 * 64 + 32 * 32]);
// Levels 2 and 3 come from gs_ram at `mipmap * 0x100` and `pad * 0x100`.
assert_eq!(mips[2].indices, &gs[16 * 0x100..16 * 0x100 + 16 * 16]);
assert_eq!(mips[3].indices, &gs[24 * 0x100..24 * 0x100 + 8 * 8]);
}
#[test]
fn an_absent_high_mip_is_an_error() {
let textures = vec![0u8; 64 * 64];
let gs = vec![0u8; 0x4000];
let e = TextureEntry {
data_offset: 0,
width: 64,
height: 64,
ty: 4,
palette: 8,
mipmap: 16,
pad: -1,
};
assert!(mip_images(&textures, &gs, &e).is_err());
}
#[test]
fn a_palette_past_gs_ram_is_an_error() {
let textures = vec![0u8; 64 * 64];
let gs = vec![0u8; 0x100];
let e = TextureEntry {
data_offset: 0,
width: 64,
height: 64,
ty: 3,
palette: 900,
mipmap: -1,
pad: -1,
};
assert!(base_image(&textures, &gs, &e).is_err());
}
}
+47 -4
View File
@@ -393,9 +393,52 @@ data have been misread independently of each other. Across all 27 levels:
1429 of the 1595 level texture entries (90%). Each patch's light array is
exactly `vert_count` records and its RGBA array exactly `rgba_size * 4`.
### Texels: 8-bit indexed images and CSM1 palettes
Settled. Adds `texture.rs` and makes the pipeline write `gs_ram.bin`.
A level texture is not pixels, it is **palette indices**: `width * height`
bytes at `core_data[textures_base + data_offset]`. The colour comes from a
256-entry CLUT (1024 bytes) in GS RAM at `palette * 0x100`. `gs_ram` is a byte
range in the level's data extent header at offset 0x10 — 518,656 bytes on level
0 — and the extractor was not writing it out, so nothing could be decoded
before this.
Two PS2 conventions have to be honoured, and neither is a design choice:
* **CSM1 CLUT order.** Within each 32-entry group the two middle 8-entry
blocks are swapped: bits 3 and 4 of the index are exchanged. The remap is an
involution.
* **Alpha runs 0..=0x80, not 0..=255.** `0x80` is fully opaque and anything
above it clamps.
The mip chain splits across two buffers. Levels 0 and 1 are in the texture
block, with level 1 immediately after level 0 at `data_offset + w*h`; levels 2
and 3 are resident in GS RAM at `mipmap * 0x100` and `pad * 0x100`. Tfrag
textures are square, so every level halves evenly.
### Verification
Numbers alone do not settle this — every step is a table lookup, so a wrong
CLUT remap still yields a well-formed image of the wrong thing. Two layers:
* **Shape.** All 1,595 tfrag textures across all 27 levels decode; 96.8% are
fully opaque and 96.3% use more than eight distinct colours. A flat,
transparent or single-colour result would point at a CLUT or offset mistake.
* **Eyes.** `gc-extract dump-texture` writes any tfrag texture, or any of its
mip levels, as a binary PPM. Decoded level 0 texture 0 is a clean bevelled
metal panel with rivets and specular highlights; texture 74 is a vent grille
whose punched windows come back fully transparent. Both confirm the CLUT
remap, the alpha scale and the pixel base at once, which no assertion in the
suite does.
That tool is worth keeping: it is the cheapest way to tell a decode that is
merely well-formed from one that is right.
### Still open
The LOD switch and morph rules in `TfragProc`, the texel data itself, and the
GS register values the level load builds from the texture entry. A tfrag can
now be turned into positioned, UV-mapped, textured triangles; what is missing
is choosing which LOD to draw and decoding pixels.
The LOD switch and morph rules in `TfragProc`, and the GS register values the
level load builds from the texture entry (TBP0/TBP1 and so on) for a renderer
that emulates the GS rather than resolving addresses itself. A tfrag can now be
turned into positioned, UV-mapped, textured triangles; what is missing is
choosing which LOD to draw.
+8 -1
View File
@@ -14,7 +14,7 @@ early, while they are still cheap to retire.
- [x] Repository hygiene in place (pre-commit guard, `.gitignore`, licence
record)
- [x] **Phase 1 complete.** The disc pipeline runs end to end and is verified
against a committed hash table: 5,135 files, 4,500,106,960 bytes, every
against a committed hash table: 5,186 files, 5,685,541,143 bytes, every
one of the 92 asset containers parsing.
- [x] **Phase 2 in progress.** Level containers are parsed through their typed
header, and the `data` extent is parsed as a container of byte ranges. The
@@ -134,6 +134,13 @@ Phase 1 hands over the extents; this phase works out what each one contains.
in. Per-vertex RGBA and light/normal records recovered from their fixed
offsets. All 27 levels: 47,950 ad-gifs, every index in range, 90% of the
level texture tables referenced.
- [x] **Level textures decode.** 8-bit indexed texels plus a 256-entry CSM1
CLUT from `gs_ram`, honouring the PS2 CLUT block swap and the 0x80 alpha
scale. The pipeline now writes `gs_ram.bin`, which it had been skipping.
All 1,595 tfrag textures on all 27 levels decode; 96.8% fully opaque and
96.3% with real detail. Verified visually via the new
`gc-extract dump-texture`, because a wrong lookup still yields a
well-formed image of the wrong thing.
- [ ] tfrag LOD selection: the switch and morph rules in `TfragProc`.
- [ ] `gameplay` — begins `WAD` + a per-level byte, and does *not* decode with
the WAD LZ77 decoder. All 27 levels fail identically, so the input is