Parse the sound bank container framing
A level's sound extent is two regions: an `SBlk` descriptor table and the sample data that follows it. Four u32 at the head describe the layout, and the invariant that establishes it is sblk_offset + sblk_size == daw_offset, which holds on all 27 levels. That is what pins the field meanings; the numbers alone are ambiguous about which of them is the offset. DAW is a format tag inside the SBlk header, not a region signature. It occurs exactly once in the entire extent, at sblk_offset + 12, naming the sample format -- the sample data itself starts at daw_offset with no signature at all, roughly 19 KB away on level 0. Reading it as a region magic is the obvious reading and it is wrong. daw_size never reaches the end of the file. The tail is positive on all 27 levels, 232 to 1,848 bytes, so the field describes less than the region it names; the test asserts that direction rather than inventing a size that fits. 523,720 SBlk and 37,649,008 DAW bytes across the 27 levels. The sample format inside DAW is not decoded. It looks like VAG/ADPCM from the nibble packing, and it has no bearing on drawing anything, so it stays open rather than getting a half-answer.
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@@ -5,6 +5,7 @@ pub mod level_core;
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pub mod level_data;
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pub mod level_wad;
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pub mod occlusion;
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pub mod sound_bank;
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pub mod texture;
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pub mod tfrag;
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pub mod tfrag_light;
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