Locate the region after shrub, 690 KB on level 0

Range measured: each level's last shrub class data_offset field (class +
0x2c) through to the start of the constant trailer. Nothing outside that
range is read.

Method: the last shrub class's body is an array of 8-byte records whose
final two bytes are 00 00. Scanning forward in 8-byte steps for the first
record whose trailing pair differs locates the body's end. That is a
search for a stated pattern rather than a statistic, so it either finds
the boundary or says it did not.

Result: on 24 of 24 levels the boundary lands exactly on an 8-byte record
boundary, with body lengths of 192, 208, 224 or 240 bytes -- the same sizes
seen when shrub classes were grouped and diffed.

Level 0:

  last shrub class data   16046800 .. 16047040       240 bytes
  next region             16047040 .. 16737344   690,304 bytes
  constant trailer        16737344 .. 16969296   231,952 bytes

So 690,304 bytes between the last shrub class and the trailer are a
distinct region rather than shrub data. What is in them is not established.
They are the leading candidate for moby_anim, now that collision..moby has
been ruled out as texture.

Worth recording how a wrong conclusion nearly happened here. An earlier
probe searched for PS2 NaN filler at the start of this range, found none,
and was about to report the body as having zero length. That would have
been wrong: the last shrub class is a real class with real data, and NaN
filler only appears in degenerate ones. Checking the actual byte pattern
instead of concluding from a failed heuristic is what caught it.
This commit is contained in:
2026-10-11 03:14:28 +02:00
parent 6afcfa8608
commit 352a4e5ad7
+34
View File
@@ -116,3 +116,37 @@ Where `moby_anim` actually lives is therefore still open, but it is not here.
The remaining candidate is the unresolved tail after the last shrub class, The remaining candidate is the unresolved tail after the last shrub class,
which on level 0 is ~925 KB of real, non-zero data that nothing yet accounts which on level 0 is ~925 KB of real, non-zero data that nothing yet accounts
for. for.
## Where shrub data ends, and the region after it
**Range measured:** for each level, the last shrub class's `data_offset` field
(`class + 0x2c`) through to the start of the constant trailer. Nothing outside
that range is read.
**Method:** the last shrub class's body is an array of 8-byte records whose
final two bytes are `00 00`. Scanning forward in 8-byte steps for the first
record whose trailing pair differs locates the body's end. This is a search
for a specific stated pattern, not a statistic, so it either finds the
boundary or reports that it did not.
**Result:** on **24 of 24** levels the boundary lands exactly on an 8-byte
record boundary. Body lengths are 192, 208, 224 or 240 bytes -- the same sizes
seen when shrub classes were grouped and diffed earlier.
On level 0:
| what | range | bytes |
|---|---|---|
| last shrub class data | 16046800 .. 16047040 | 240 |
| **next region** | 16047040 .. 16737344 | **690,304** |
| constant trailer | 16737344 .. 16969296 | 231,952 |
So the 690,304 bytes between the last shrub class and the trailer are a
distinct region, not shrub data. What they contain is not established.
Two things are worth noting about how this was found, given the rule in
`AGENTS.md`: the earlier NaN-filler search found nothing at the start of this
range and was about to conclude the body had zero length, which would have been
wrong. The last shrub class is a real class with real data, and the NaN filler
only appears in degenerate ones. Checking the actual byte pattern rather than
concluding from a failed heuristic is what caught it.