Fix the record boundaries after all, and retract a claim built on the bug
I reverted the record-boundary fix last commit on the grounds that "fixed-length
records plus inter-record padding" and "variable-length records" produce the same
offset table. That reasoning was wrong, and cheaply so.
stride is the FIRST offset delta. On the 92, 88, 84, 92, 92, 92, 84, 88 chunk,
if every record were stride bytes long then records 1, 2, 6 and 7 would each run
past the START of their own successor. Records are addressed by an explicit
offset table; they cannot overlap. The padding model is not merely less likely
than variable-length, it is incoherent -- I should have checked that before
reverting a correct fix on the strength of a plausible-sounding alternative.
So: resolve now measures each record against its successor again, with the
overlap argument written into the documentation so it cannot be re-litigated
without someone noticing it is arithmetic.
THE RETRACTION, which is the substantive part:
Three tests broke. Two were straightforward, but the third was not.
* constant_positions indexed records as if they were all the same length. Now
that they are not, it compared past the short ones. It takes the minimum
length instead.
* "1,509 of 1,509 chunks have uniform record length" -- which was true only
because the parser sliced every record at one stride, so the test was
confirming the parser's behaviour back to itself. It now asserts 257 uniform
and 1,252 ragged, and the sum is checked against 1,509 so neither number can
drift alone.
* moby_class_ids_sit_in_one_slot_per_chunk_type asserted >= 20 chunk types
carry a slot of moby class IDs at 38x-289x enrichment. It now finds 2, of
which 1 clears 100x. RETRACTED. That test scored records that carried 4 to 8
bytes of the NEXT record, which read as extra fields and lifted every slot's
apparent hit rate. The general claim -- one class-ID slot per chunk type
across the container -- does not hold. The test asserts 2, asserts 1 strong,
and asserts the count has NOT returned to 20, so the retraction cannot quietly
lapse back into the claim.
That is a committed finding withdrawn on the strength of a parser bug. It is also
the second time in this area that a clean number -- >= 20 types, 1509 uniform --
was really the parser describing itself.
243 tests, clippy clean.
This commit is contained in:
@@ -967,77 +967,37 @@ correlating.
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**Still open:** what the 64 types mean, which record fields are
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index/length/offset, and whether any type is moby_anim.
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## Chunk records reference moby class IDs at 38x chance
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## RETRACTED: chunk records referencing moby class IDs at 38x chance
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**Range measured:** level 0, the 900,000 bytes before the trailer; 28 chunks,
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475 records, 67,780 `u16` slots. Reference set: the 238 distinct `o_class`
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values from level 0's moby class table, read through `LevelCoreHeader`.
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This section previously claimed that chunk records reference moby class IDs, with
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one body slot per chunk type, at 38x-289x enrichment over chance, and that >= 20
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chunk types showed it.
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**Method:** scan every `u16` in every record; count how many are in the moby
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class set. Compare against the rate expected if hits were chance, at
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238/65536 per slot.
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**That was a measurement of the parser, not of the disc.**
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**Result: 9,493 hits against 246.1 expected -- 38.6x excess.**
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`resolve` sliced every record at the chunk's *first* offset delta. On 1,252 of
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1,509 chunks the later deltas are smaller -- word-aligned multiples of 4, most
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exactly +/-4 -- so those slices ran past the record's real end and carried **4 to
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8 bytes of the following record**. A record with the head of the next one glued
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to its tail scores as though it carried extra fields, and a slot scan across
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those bytes lifts apparent hit rates without anything being true.
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The hits are not spread. They concentrate in a contiguous run of `u16` slots:
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With record boundaries measured against each record's successor, and ragged
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chunks skipped, what survives is:
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| slot | hits | | slot | hits |
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|---|---|---|---|---|
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| 138 | 188 | | 134 | 173 |
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| 135 | 182 | | 136 | 168 |
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| 137 | 180 | | 129 | 139 |
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| | | | 130 | 131 |
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chunk types with a varying class-ID-like slot 2 (was >= 20)
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of those, clearing 100x enrichment 1 (was >= 20)
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Slots 129 through 140 -- twelve consecutive `u16`, that is bytes 258 through
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280 of the record -- carry 105 to 188 hits each, and nothing else in the record
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comes close except a separate cluster at slot 38.
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So the general claim -- one class-ID slot per chunk type, across the container --
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does not hold and is withdrawn. One chunk type still shows a slot that varies in
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the manner of a class ID at 100x enrichment over chance. That is asserted, and
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the test also asserts the count has *not* returned to 20, so the retraction
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cannot quietly lapse back into the claim.
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**What this looks like.** A contiguous twelve-value array in which most entries
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are moby class identifiers is what a model or instance definition listing the
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mobies it references would look like. Every chunk contributes in proportion to
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its record count: the stride-340 chunk with 77 records has 1,451 hits, the
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stride-368 chunk 1,384, the stride-148 chunk with 10 records has 254.
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The `distinct >= 4` filter this section introduced is still load-bearing and is
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unaffected: without it the top slots are constants that read as 305x, because any
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value below the moby count counts as a hit.
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**What this does not show.** Enrichment is not identification. A 38x excess
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over chance is strong evidence that these values are moby class IDs rather
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than incidental small integers, but it does not establish that the containing
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chunk is `moby_anim` -- an instance table, a model list and an animation table
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would all reference class IDs. The format is still unnamed, and so is the
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meaning of slots 129-140.
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**Correction to the above: the slot offsets were a pooling artifact.**
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The entry above reported slots 129 through 140. Repeating the scan per chunk
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type shows that is wrong: **every chunk type places its class array at a
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different offset.**
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| type (header prefix) | top hit slots |
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|---|---|
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| `aac4` | 129-134 |
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| `82c4` | 104-109 |
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| `4ec4` | 106-111 |
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| `b8c4` | 120-125 |
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| `9943` | 82-87 |
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| `79c4` | 111-115 |
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| `3245` | 24-29 |
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Slots 129-140 were simply the type with the largest stride, dominating a scan
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that pooled all types together. The previous entry flagged exactly this as
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unverified, and the check confirmed the flag.
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**What survives the correction.** In every one of the 26 types the top hits
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form a **contiguous run of consecutive `u16` slots**. That is the real
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invariant, and it is per-type: each chunk type has its own class array at its
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own offset, of its own length.
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So the corrected statement is: chunk records contain a contiguous array of
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moby class IDs, and where that array sits depends on the chunk's type header.
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This is consistent with each type being a distinct record layout, which is
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what the header-implies-one-stride result already indicated -- but the class
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array is a per-type field, not a common one at a fixed offset.
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The moby reference itself is unaffected: 38.6x excess measured across all
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records stands, since it does not depend on which slots were counted.
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## Shrub body records on level 0: six varying bytes, two constant
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@@ -1825,8 +1785,8 @@ likely to be lost. Audit against `crates/gc-extract/tests/disc.rs`:
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packets[0] == 256 on 1,864 of 1,864 same test
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chunk record length uniform per chunk tie-classes test + chunk_records_
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start_16_byte_aligned
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moby class IDs in one body slot per type moby_class_ids_sit_in_one_slot_
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per_chunk_type
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moby class IDs in one body slot per type RETRACTED -- see above; the test
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now asserts 2 types, 1 strong
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collision payload essentially verbatim collision_payload_is_verbatim_
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in_ram (GC_SSTATE-gated)
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tfrag pointers relocate, patches rewrite tfrag_table_pointers_relocate_
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