Initialise native Rust port of Ratchet & Clank: Going Commando
Sets up the foundation for reimplementing the PS2 game in Rust rather than emulating it. Nothing is implemented yet; this is the scaffold, the verified target and the working agreements that keep a long project coherent. Target disc, verified against a real image: SCUS_972.68 v1.01, USA Black Label, NTSC 60 Hz boot ELF 2,618,684 bytes, SHA-1 bacda860...d098a77, entry 0x00131AE8 The entry point independently matches the value recorded by the rac2-gc-decomp community reference, which cross-confirms the identification. This is the exact build the upstream research pins; Greatest Hits v2.00 is a different binary and is not the target. NTSC matters beyond label compatibility: PAL discs run 50 Hz, which would make chargeboots and other speed-sensitive movement run at 5/6 speed. Verifying the disc before writing movement code avoids discovering that in Phase 5. Contents: - Five-crate workspace (formats, extract, game, video, engine) on Bevy 0.19.1, matching the version ReRAC uses so its Graphics Synthesizer and VU work stays portable. `cargo check --workspace` is clean. - tools/identify-disc.py, which reproduces the identification against any disc image and distinguishes a truncated dump from a non-PS2 image. - .githooks/pre-commit, refusing game data from entering git history: disc image extensions, asset directories, container signatures at offset 0, and files over 50 MiB. Verified against seven cases including a disc image renamed to look like source. Now that this pushes to a remote, this matters more than it would have locally. - AGENTS.md, the operating agreements: no game data ever, reproduce the PS2 float model rather than approximating it, bound every read, verify against the real disc. - PROVENANCE.md, recording that this follows ReRAC (ISC) and learns from rac2-gc-decomp (MIT). Wrench is used as a written specification only and no GPLv3 code is copied, since that would relicense everything derived from it. RAC2Decomp is explicitly not used: its provenance is disputed in the upstream community reference, and it targets the wrong region. - docs/roadmap.md, phased so the riskiest unknowns are retired early. The two that matter: overlay relocation transfers from ReRAC and makes 27 level overlays tractable, while VU1 microcode is binary and is the hardest single item. Phase 5 is a deliberately scoped Veldin vertical slice as the go/no-go.
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[package]
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name = "gc-extract"
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version.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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license.workspace = true
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publish.workspace = true
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description = "Disc pipeline: identify, unpack and verify game data from a Going Commando disc image"
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[dependencies]
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anyhow.workspace = true
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thiserror.workspace = true
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gc-formats.workspace = true
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sha1.workspace = true
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//! Disc pipeline for *Ratchet & Clank: Going Commando* (PS2).
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//!
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//! Turns a legally obtained disc image into verified, unpacked asset files that
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//! the engine can read directly, and does nothing else.
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//!
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//! # Stages
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//!
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//! 1. **identify** - read `SYSTEM.CNF`, confirm serial/version/video mode and
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//! hash the boot ELF. Reports clearly when a disc is not the supported
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//! build. A Python reference implementation of this stage lives in
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//! `tools/identify-disc.py`.
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//! 2. **unpack** - read `RC2.HDR`, walk the table of contents, decompress WAD
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//! streams and write per-level and global asset directories.
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//! 3. **verify** - check every extracted file against a recorded size and
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//! SHA-1 table, so a corrupted or mismatched dump cannot quietly produce a
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//! subtly wrong game.
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//!
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//! # Output layout
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//!
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//! Extracted data is written outside the repository (see `.gitignore`). The
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//! pre-commit hook in `.githooks/` refuses disc images, asset directories and
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//! oversized files, so nothing here can end up in git history by accident.
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//!
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//! # Verification is not optional
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//!
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//! Every parser downstream is only as trustworthy as the bytes it was handed.
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//! A hash table committed to the repo (sizes and hashes only, never content)
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//! is what lets a test say "this parse matches the retail disc" rather than
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//! "this parse matches whatever happened to be on my disk".
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