diff --git a/docs/plan/pcsx2-verification.md b/docs/plan/pcsx2-verification.md index 4b4ac12..6562fd1 100644 --- a/docs/plan/pcsx2-verification.md +++ b/docs/plan/pcsx2-verification.md @@ -39,7 +39,7 @@ The comparison: ## Result: levels 0 and 1, verified 2026-10-11 -Level 0 (Veldin), three inputs -- the live emulator over PINE and two PCSX2 +Level 0 (Aranos), three inputs -- the live emulator over PINE and two PCSX2 savestates from that level, all agreeing byte for byte: ```text diff --git a/docs/roadmap.md b/docs/roadmap.md index ca21780..ad7d32f 100644 --- a/docs/roadmap.md +++ b/docs/roadmap.md @@ -735,7 +735,7 @@ analysis trips their disassembler on two opcodes. --- -## Phase 5 — Veldin vertical slice +## Phase 5 — Aranos vertical slice **Goal:** one planet, playable start to finish. @@ -744,13 +744,15 @@ analysis trips their disassembler on two opcodes. - [ ] Wrench and the camera - [ ] Collision and the HUD -**Gate:** Veldin is completable and visually matches PCSX2 frame-for-frame under +**Gate:** Aranos is completable and visually matches PCSX2 frame-for-frame under replayed input. -**This is the go/no-go for the project.** If Veldin works, the other 26 levels +**This is the go/no-go for the project.** If Aranos works, the other 26 levels are content. If it does not, the reason is discovered while it is still cheap. -Spherical gravity is the thing most likely to break, because it invalidates -R&C1's movement and camera assumptions wholesale. +Spherical gravity is the thing most likely to break, because it invalidates the +movement and camera assumptions the engine inherits from Ratchet & Clank (2002) +wholesale. That reference is to the *previous game*, not to this disc -- Going +Commando opens on Aranos, and Veldin appears nowhere in it. ---