Document the PCSX2 test setup
PCSX2 was set up and working but existed only in this machine's filesystem and in people's heads, so every comparison looked like a one-off observation rather than something re-runnable. The setup section in docs/plan/pcsx2-verification.md now records where the emulator, the BIOS, the disc, the savestates and the PINE socket are, how a state is captured, and which command the disc integration tests need -- and AGENTS.md and README.md point at it from their orientation sections. One operational detail worth spelling out: the emulator's directory is lowercase (pcsx2), which is not what people type.
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@@ -88,6 +88,12 @@ Visual and behavioural comparison against PCSX2, replaying recorded input and
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comparing frames, level by level. The PS2 float model is reproduced rather than
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approximated — see [`AGENTS.md`](AGENTS.md#2-reproduce-the-ps2-float-model).
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PCSX2 is installed and working on this machine; the comparison loop that reads
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the game's own memory over its debug protocol is up, and level 0's and level
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1's tfrag lighting are verified byte-exact against it. See
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[`docs/plan/pcsx2-verification.md`](docs/plan/pcsx2-verification.md) for the
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setup and how to run it.
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## Credits and licensing
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This project learns from and is built on the work of others. Licences are
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