# core_data region bounds How a level's `core_data` lump divides up, and how each region is bounded. ## The rule A region's end is the **next region's start**, never `core_data.len()`. The last region in a layout is the exception, and when its successor is unknown the end is `None` rather than a guess. This exists because region bounds were being re-derived per format during probing, usually by running from one known offset to the next with the last span running to the end of the lump. On level 0 that made the final shrub class a 925,008-byte span absorbing most of the lump's tail. Every aggregate computed over it -- record counts, value distributions, "this data looks random" -- was silently wrong, and nothing errored. `gc_formats::regions::core_layout` computes these once. Callers use it rather than inventing their own. ## Layout | region | start | end | |------------|----------------|----------------------| | `tfrags` | 0 | `occlusion` | | `occlusion`| `occlusion` | `sky` | | `sky` | `sky` | `collision` | | `collision`| `collision` | first moby class | | `moby` | first moby | first tie class | | `tie` | first tie | first shrub class | | `shrub` | first shrub | **unknown** | Class regions start at the lowest non-zero geometry offset in their class table. A zero entry means *absent*, not position zero -- the same trap the occlusion and collision headers each fell into separately. Not every level has every region: level 10 has no occlusion and no shrub. ## Open: where shrub ends The offset ending the shrub region is not in the core index. Texture texels do **not** bound it. They sit before moby, not after shrub: on level 0 the texel range is 3539328..5326208 while the last shrub class starts at 16044288, leaving ~925 KB of real, non-zero data after the last shrub class that nothing yet accounts for. `core_layout` reports `end: None` for shrub on the 24 levels that have one, and the disc test asserts it, so the gap stays visible rather than being papered over by clamping to the end of the lump. ## Correction: it is mostly texture data, not an unnamed region Adding the region table to `gc-extract probe` made the gap visible immediately, which is the point of printing it. On level 0: ``` collision 2615232 .. 8832192 6216960 bytes ``` but collision's own header declares a payload of 903,248 bytes. So the range between the collision header and the first moby class is **6.2 MB**, and almost none of it is collision. The first conclusion drawn from this -- that ~6.2 MB of unidentified data sat between collision and moby, possibly `moby_anim` -- **was wrong**, and it was wrong because of the same failure that produced the other two bad numbers this session: quoting a figure before bounding it. Checking the bytes rather than just the sizes: the range is dominated by 8-bit indexed texture data. Byte-value concentration (a texture block uses a small palette; code and collision data does not) puts 18 of 21 sampled 4 KB blocks under 200 distinct byte values, against 249 for tfrags and 209 for collision. So the real layout is: | region | start | end | |------------|----------|------------------| | collision | 2615232 | 3518544 | | textures | 3518848 | ~8832192 | | moby | 8832192 | first tie class | The texture table's `data_offset` values only reach 5326208, which is why the gap looked real: mip chains extend well past the last entry's offset. A region sized from a table of first-level offsets understates the data it points at. Three of the 21 sampled blocks are not texture-like, so something is mixed in and is not yet identified, but it is not 6.2 MB of `moby_anim`.