Answering the "what is the tag byte" question needed an anchor. Searching live RAM from scratch was the wrong way to get one: 04 04 00 01 matches unrelated data at 0x1ac988 and there is no way to tell a real hit from a coincidental one. The savestates are the anchor -- slot 1 is level 0, and searching one gives candidates that can be checked rather than guessed at. Range measured: savestate slot 1, ~/.config/PCSX2/sstates/SCUS-97268 (38996035).01.p2s, records at 0x22a6b8 onward, read with gc-trace read --state. Result: 40+ records beginning 04 04 00 01 00 00 00 00 at 0x30 spacing -- the packet framing identified on disc -- with the second half of each header rewritten: disc: 04 04 00 01 | 00 00 00 00 | 00 00 00 05 | 00 80 0e 6c RAM: 04 04 00 01 | 00 00 00 00 | 13 00 00 30 | 70 6a 93 00 Bytes 0-7 unchanged; bytes 8-15 are not. On disc bytes 12-13 are the constant 00 80 and byte 15 the constant 6c; in RAM bytes 12-15 hold a pointer -- 0x00936a70, 0x009376f0, 0x00937850, 0x00939c50 in consecutive records, all inside EE RAM and ascending across the table as a walk of consecutive objects would be. Byte 11 becomes 0x30 in every record seen, against a constant 0x05 on disc, and bytes 8-9 hold a varying small value (0x13, 0x16, 0x24). So the packet table at +0x40 is what the loader walks: span-relative on disc, absolute in RAM. This was inferred from one class before; these 40+ records show it directly. Consequence for the tag bytes: the vocabularies at record bytes 7 and 15 are real, but byte 15 sits in a field the loader overwrites with a pointer. Its disc values are read as data by something rather than stored as a tag. Not settled: whether byte 7's vocabulary is also rewritten, and whether 0x6d marks payload the loader expands. That needs these records compared one by one against their disc spans, which is cheap now that the anchor exists.
9.9 KiB
PCSX2 verification (gc-trace)
Status as of 2026-10-11. The tfrag lighting magnitudes are verified; this is the file that records how, so the next comparison starts from the harness instead of from scratch.
Tool: tools/trace (gc-trace). It never ships, no shipped crate depends on
it, and it reads the game's own memory out of a running emulator, a
savestate, or a raw dump.
What exists now
gc-trace pine-info # protocol handshake
gc-trace dump-ee <src> [--out FILE] # 32 MiB EE RAM image
gc-trace find <src> --bytes HEX # content search (the locators use it too)
gc-trace read <src> --addr HEX --len N
gc-trace info <src> # savestate metadata
gc-trace compare-tfrag-light <unpacked-dir> [--level N] <src>
<src> is --pine [slot], --state FILE / --state latest, or --ee FILE.
It may sit anywhere on the command line.
The comparison:
- Locates the tfrags block in RAM by content -- the key is tfrag 0's
bounding sphere, sixteen bytes unique in 32 MiB. A candidate is accepted
only when the block header matches, every header matches the disc on
the invariant bytes (everything but the relocated
datapointer and the runtime occlusion index), and everydatapointer is the relocated formtable + disc offset. Anything less is a plausible wrong read. - Locates the light bank the same way, by its exact section bytes.
- Runs the pass over the same disc data with
gc_engine::tfrag_light::light_tfrag. - Diffs per channel, per vertex, bucketed by vertex class, with the first
few mismatching vertices' terms (
gc_engine::tfrag_light:: light_vertex_terms) printed so a mismatch can be attributed.
Result: levels 0 and 1, verified 2026-10-11
Level 0 (Veldin), three inputs -- the live emulator over PINE and two PCSX2 savestates from that level, all agreeing byte for byte:
level0: tfrags block at 0x848000, table at 0x848040, 833 tfrags
headers matching the disc on invariant bytes: 833/833
data pointers relocated as table + disc offset: 833/833
light bank in RAM at 0x50ab20, byte-identical to the disc's
vertices compared: 40600 (162400 colour bytes)
equal: 162400 (100.00%)
runtime-set: 3130 vertices, 3130 fully equal
single-set: 37470 vertices, 37470 fully equal
Level 1, from savestate slot 2 and cross-checked against the live emulator:
level1: tfrags block at 0x84c000, table at 0x84c040, 401 tfrags
headers matching the disc on invariant bytes: 401/401
data pointers relocated as table + disc offset: 401/401
light bank in RAM at 0x50f4a0, byte-identical to the disc's
vertices compared: 26470 (105880 colour bytes)
equal: 105880 (100.00%)
runtime-set: 129 vertices, 129 fully equal
single-set: 26341 vertices, 26341 fully equal
Level 1 matters more than one more tally: it is a different planet with a different geometry extent, a different light bank and a different runtime-set population, and it agrees on every byte. The two fixes below are therefore not level-0 coincidences.
What this establishes:
- The tfrag locator and the pointer model are right. 833 of 833 headers
match on invariant bytes and 833 of 833
datapointers are relocated exactlytable + disc offset, so the block found in RAM is the level's and the geometry read out of it is the geometry the game drew. - The light bank framing is right. The section found in RAM is
byte-identical to the disc's: offset at
+0x04, ani32set count, twelve bytes of pad, then 0x40-byte sets. The previous reading -- offset at+0x00, count at+0x04-- was wrong, and this is what settled it. - The lighting magnitudes match exactly: every one of the 162,400 colour
bytes the game wrote equals ours. This was the open item in
docs/roadmap.mdanddocs/plan/level-assets.md("Lighting magnitudes are unverified: they need comparison against reference frames").
Two bugs the comparison found
Both produced plausible output and neither was visible in a screenshot.
1. The normal's z was not negated. vertex_normal_bits negated x and y
and left z positive, while the renderer's NormalTable::normal negates all
three. The result: dA = -0.707 where the game had +0.707, so
max(dA, dA·wA) picked the wrong branch and every vertex lit near its base
colour -- dark, but not wrong dark. Level 0 agreed on 95.88% of colour
bytes with the bug and 100.00% without it.
2. A record with no light set drew transparent black. select 0x000f
names set 15; the level's directional bank has 5 sets, so the pass had no set
to light with and yielded [0,0,0,0]. The game writes the record's base
colour: 3,130 of level 0's 40,600 vertices do this. The vertex is unlit, not
invisible.
Finding the next thing
- Compare another level. All three inputs available are level 0; another
level needs a savestate taken in it (F1 in-game, or
gc-trace pine-savestate SLOT). The harness takes--level Nalready. - Point lights. The runtime-set cluster is set 15 and above; those slots are filled by gameplay, so they cannot be verified from a level-load image. Comparing them needs a frame with point lights in it.
- Blended sets. Both levels' vertices are all single-set (
select & 0xff00 == 0), so the blend path -- the only pathrsqrttouches -- is untested against the game. - Distil, then test. A comparison is not a regression. When a fact from
here becomes load-bearing, distil it into a numbers-only fixture under
tools/trace/tests/and test against that; no test may read a savestate, a dump or a live emulator.
The test setup
PCSX2 is installed and working on this machine, so every comparison above can be re-run rather than being a one-off observation.
| What | Where |
|---|---|
| Emulator | ~/Desktop/pcsx2/pcsx2-v2.8.2-linux-appimage-x64-Qt.AppImage — the directory name is lowercase on disk |
| Game disc | ~/Desktop/pcsx2/games/Ratchet & Clank - Going Commando.iso; verified target SCUS_972.68 v1.01 NTSC (docs/disc-identification.md) |
| Emulator config | ~/.config/PCSX2/ (sstates, bios, memcards, inis, logs) |
| BIOS | extracted into ~/.config/PCSX2/bios/ |
| Savestates | ~/.config/PCSX2/sstates/SCUS-97268 (38996035).NN.p2s, NN = slot |
| Unpacked disc | ~/Documents/gc-extracted/, all 27 levels |
| PINE socket | $XDG_RUNTIME_DIR/pcsx2.sock (/run/user/1000/pcsx2.sock), slot 28011 |
The emulator boots the disc with -fastboot; a level takes about a minute
from a cold start to reach. To capture a state manually, press F1 in-game (it
lands in the slot's .p2s); to capture from a script, gc-trace pine-savestate SLOT asks the emulator to write one.
The disc integration tests need the image, not the emulator:
GC_DISC="$HOME/Desktop/pcsx2/games/Ratchet & Clank - Going Commando.iso" \
cargo test --workspace
Running it
cargo run -q -p gc-trace -- pine-info
cargo run -q -p gc-trace -- compare-tfrag-light ~/Documents/gc-extracted --level 0 --pine
cargo run -q -p gc-trace -- compare-tfrag-light ~/Documents/gc-extracted --level 0 \
--state ~/.config/PCSX2/sstates/<name>.p2s
Exit status is 0 when every byte matches, 2 on mismatches, 1 on error, so it
can be run as a check. PINE must be enabled in the emulator (Settings →
Advanced); the socket is $XDG_RUNTIME_DIR/pcsx2.sock on Linux.
Nothing here redistributes game data. The disc, the BIOS and the savestates are the user's own; the repository holds the tool and the numbers.
Shrub packet headers are rewritten in RAM: the loader relocates them
Answering the "what is the tag byte" question needed an anchor, and searching
RAM from scratch was the wrong way to get one -- it finds coincidental matches
(04 04 00 01 matches unrelated data at 0x1ac988) and no way to tell them
apart. The savestates are the anchor: slot .01 is level 0, and searching one
gives candidates that can be checked rather than guessed at.
Range measured: savestate slot 1,
~/.config/PCSX2/sstates/SCUS-97268 (38996035).01.p2s, records at 0x22a6b8
onward, read with gc-trace read --state.
Result: 40+ records beginning 04 04 00 01 00 00 00 00 at 0x30 spacing,
which is the packet framing identified on disc, and the loader has rewritten
the second half of each header:
disc: 04 04 00 01 | 00 00 00 00 | 00 00 00 05 | 00 80 0e 6c
RAM: 04 04 00 01 | 00 00 00 00 | 13 00 00 30 | 70 6a 93 00
Bytes 0-7 are unchanged. Bytes 8-11 and 12-15 are not:
- on disc, bytes 12-13 are the constant
00 80and byte 15 the constant6c; - in RAM, bytes 12-15 hold what is plainly a pointer --
0x00936a70,0x009376f0,0x00937850,0x00939c50in consecutive records, all inside EE RAM, and ascending across the table exactly as a walk of consecutive objects would be.
Byte 11 becomes 0x30 in every record seen, against a constant 0x05 on
disc, and bytes 8-9 hold a varying small value (0x13, 0x16, 0x24).
What this means. The packet table at +0x40 is the thing the loader walks:
it holds span-relative offsets on disc and absolute RAM addresses after
loading, which is what the previous pass found and what these 40+ records show
directly. Any header field read past byte 8 on disc is describing something the
loader replaces.
Consequence for the tag bytes. The values at record bytes 7 and 15 measured on disc are not stable identifiers -- at least byte 15 sits in a field the loader overwrites with a pointer. The four-value and two-value vocabularies are real (0x30, 0x6d, 0x80 and 0 appear against 1636 records of otherwise-uniform bytes), but byte 15 being a pointer in RAM means its disc values are being read as data by something, not stored as a tag.
Not settled: whether byte 7's vocabulary is also rewritten, and whether
0x6d marks a payload that the loader expands. That needs the same records
compared one by one against their disc spans, which is the next step and is
now cheap because the anchor exists.