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Going-Commando/docs/formats
ReaperOfVeriod 8b98d388f7 Show region bounds in probe, which exposed an unnamed 6.2 MB region
Printing the region table next to the header fields makes the gap visible
without having to remember to consult core_layout, and it paid for itself
immediately.

On level 0 the collision region comes out 6216960 bytes, from 2615232 to
the first moby class at 8832192. Collision's own header declares a payload
of 903,248. So roughly 6.2 MB sits between the collision header and the
first moby class, and almost none of it is collision.

The successor rule is correct -- a region does end where the next one
begins -- but "the next" is not yet known there. collision..moby is
really collision + <something unnamed> .. moby. The name is wrong, not
the bound.

Candidates for the space, rough order of likelihood: moby and tie model
animation data, which is what moby_anim would need, then volumes, then
per-class runtime structures. Tfrag texture texels are already placed and
sit earlier in the lump.

Worth resolving before starting moby_anim, since that format is the most
likely tenant. Until then, any probe reading between the collision header
and the first moby class is reading something the region table does not
describe.
2026-10-11 03:03:46 +02:00
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