Comparing every chunk record against the same record index in the other 26
levels, across all 74 signatures:
65 of 74 every record byte-identical in all 27 levels
9 of 74 level-specific
0 ragged no signature appeared with different record counts per level
The nine that vary:
[5d 44 13] [75 42 ef] [7f 44 ee] [82 c4 2f] [96 c3 37]
[a2 44 a5] [c6 c3 ef] [df c3 ea] [f3 c4 b9]
This reframes the container. 65 of 74 chunk types are static tables the game ships
unchanged in every level -- constants and lookups, not level content. The largest
by record count are all in that group: [38 c4 7e] stride 328 with 90 records per
level, [a9 c4 d8] stride 308 with 90, [3d c4 9e] stride 368 with 77.
The consequence is about method, and it is worth being blunt about. For a
level-specific type, comparing levels is the strongest lever available: a field
that moves with the level is identifiable by correlating it with something known.
For the other 65 there is nothing to compare -- one copy of the data, repeated 27
times -- so they must be decoded structurally, from what the bytes are. A future
decoder that reaches for per-level comparison as its first tool will find it
useless on the majority of the container.
[75 42 ef] is both level-specific AND the one signature with three strides. A
type that is both variable-length and level-varying is the most informative one
here, and is where per-type field decoding should start.
How this was found, including the wrong turn:
The first look at [53 c4 6c d7 9a 43] (stride 108) showed 45 of 108 byte positions
varying WITHIN a chunk and 810 records all distinct -- which reads like per-record
data. Counting distinct values per u32 slot across all 810 records contradicted
that: 29 to 30 distinct values across 27 levels, i.e. about one per level.
Both readings were wrong because they measure different things. The 45 positions
vary between records within a level; the u32 counts were low because the same 30
values recur in every level. Comparing record i across levels settled it: all 30
records are byte-identical in all 27 levels, and zero byte positions vary across
levels.
Had the u32 distinct counts been the only measurement, the conclusion would have
been "one value per level" -- the opposite of the truth, describing a per-level
parameter table that does not exist. The within-chunk and across-level views had
to be taken together to get a true one.
Asserted in most_chunk_signatures_are_level_independent. 242 tests, clippy clean.
111 KiB
core_data region bounds
How a level's core_data lump divides up, and how each region is bounded.
The rule
A region's end is the next region's start, never core_data.len(). The
last region in a layout is the exception, and when its successor is unknown the
end is None rather than a guess.
This exists because region bounds were being re-derived per format during probing, usually by running from one known offset to the next with the last span running to the end of the lump. On level 0 that made the final shrub class a 925,008-byte span absorbing most of the lump's tail. Every aggregate computed over it -- record counts, value distributions, "this data looks random" -- was silently wrong, and nothing errored.
gc_formats::regions::core_layout computes these once. Callers use it rather
than inventing their own.
Layout
| region | start | end |
|---|---|---|
tfrags |
0 | occlusion |
occlusion |
occlusion |
sky |
sky |
sky |
collision |
collision |
collision |
first moby class |
moby |
first moby | first tie class |
tie |
first tie | first shrub class, |
| else chunk container | ||
shrub |
first shrub | chunk container |
chunks |
chunk container | lump length − 0x38A10 |
Class regions start at the lowest non-zero geometry offset in their class table. A zero entry means absent, not position zero -- the same trap the occlusion and collision headers each fell into separately.
Not every level has every region: level 10 has no occlusion and no shrub.
The constant trailer
Comparing all 27 levels byte-for-byte from the end: the last 231,952 bytes
(0x38A10) of every level's core_data are identical. Level-specific content
therefore ends at len - 0x38A10, and the final region is bounded there rather
than at core_data.len().
This is what closes the chunk container. The regions it separates from level content are measured on the disc: 2,033,776 bytes of shrub region across the 24 levels that have one, and 25,775,850 bytes of chunk container across all 27. The disc test asserts the bound on every level.
What the trailer is is not established. It may be fixed data, or padding from a fixed-size decompression buffer. Either way it is constant, which is all that is needed to bound the tail.
Found: the chunk container closes the class region
The offset ending the shrub region is not in the core index, and the class
table that precedes the container carries no successor offset for it -- unlike
moby and tie, whose boundaries fall out of the tables. Texture texels do not
bound it either: they sit before moby, not after shrub. So the boundary is
located in core_data itself.
Range measured: for each level, from the last shrub class's geometry offset to the constant trailer. Nothing outside that range is read.
Method: scan forward from the last shrub class for the pair (a) the
constant two bytes f6 7c, sitting immediately in front of (b) a chunk
signature -- a 16-byte header ending 0xff, ten zero bytes, then four or more
0xf0-tagged offsets. gc_formats::chunks::chunk_region_start.
Each half of that signature is weak on its own, which is why the halves are measured separately:
- the pair
f6 7coccurs 25 to 103 times in a 5 to 17 MB lump, so matching it alone picks dozens of wrong offsets; - the chunk shape matches random data often enough that
parse_chunkdemands four tagged offsets before a signature is believed.
Result: on all 27 levels the pair sits exactly two bytes before the first
chunk header. The two are never found apart. This is the boundary, and
core_layout closes shrub with it -- shrub's end is the container's start,
and the container's own end is the trailer, so every byte of level-specific
core_data now belongs to a named region.
Two controls, both asserted by the disc test chunk_container_closes_the_last_class_region:
- No signature inside the body. Scanning the last shrub body for a bare chunk signature finds none, on any level -- so the boundary search was not matching something it should have skipped, and the marker's job is corroboration rather than load-bearing disambiguation.
- The three levels without shrub (10, 25, 26) carry the same marker two bytes before the container. There the container closes tie instead, which is what makes the locator a property of the region rather than a shrub rule.
On level 0:
| what | range | bytes |
|---|---|---|
| last shrub class data | 16046800 .. 16047040 | 240 |
marker f6 7c |
16047040 .. 16047042 | 2 |
| chunk container | 16047042 .. 16737344 | 690,302 |
| constant trailer | 16737344 .. 16969296 | 231,952 |
The marker's meaning is not established. It is constant across all 27 levels and it appears at exactly this position, but whether it is a terminator, an end count or a tag is unknown, so it is not named.
Correction this produces. The chunk-container measurements recorded below
were taken over "the 900,000 bytes before the constant trailer" -- a window
wide enough to contain the container on every level but not aligned to its
true extent. Chunks sitting at the window's edge were truncated (27 of 1,123),
and the region's size was never correctly stated. Both are now bounded
properly: on level 0 the container is 690,302 bytes, not ~900,000, and the
25,775,850 bytes of chunk data across 27 levels are the measured total rather
than a windowed sample. The chunk_containers_resolve_on_every_level test now
reads the region from core_layout instead of measuring backwards from the
end of the lump.
Correction: it is mostly texture data, not an unnamed region
Adding the region table to gc-extract probe made the gap visible
immediately, which is the point of printing it.
On level 0:
collision 2615232 .. 8832192 6216960 bytes
but collision's own header declares a payload of 903,248 bytes. So the range between the collision header and the first moby class is 6.2 MB, and almost none of it is collision.
The first conclusion drawn from this -- that ~6.2 MB of unidentified data sat
between collision and moby, possibly moby_anim -- was wrong, and it was
wrong because of the same failure that produced the other two bad numbers this
session: quoting a figure before bounding it.
Checking the bytes rather than just the sizes: the range is dominated by 8-bit indexed texture data. Byte-value concentration (a texture block uses a small palette; code and collision data does not) puts 18 of 21 sampled 4 KB blocks under 200 distinct byte values, against 249 for tfrags and 209 for collision.
So the real layout is:
| region | start | end |
|---|---|---|
| collision | 2615232 | 3518544 |
| textures | 3518848 | ~8832192 |
| moby | 8832192 | first tie class |
The texture table's data_offset values only reach 5326208, which is why the
gap looked real: mip chains extend well past the last entry's offset. A region
sized from a table of first-level offsets understates the data it points at.
The "3 of 21 blocks not texture-like" figure in the previous revision was an artifact of sampling every 256 KB. Re-scanned at 4 KB granularity the whole range is texture data: ~100 blocks stand out, and looking at them they are smooth gradient ramps -- sky and fog texture, exactly what gradient texels look like. A noisy gradient has a high distinct byte count without being code.
So the range between collision and moby is entirely texture data, and there
is no separate moby_anim region there. Combined with the correction above,
two claims made about this range have now been wrong: the "6.2 MB of unknown
data" and the "3 unexplained blocks".
Where moby_anim actually lives is therefore still open, but it is not here.
The remaining candidate is the unresolved tail after the last shrub class,
which on level 0 is ~925 KB of real, non-zero data that nothing yet accounts
for.
Where shrub data ends, and the region after it
Range measured: for each level, the last shrub class's data_offset field
(class + 0x2c) through to the start of the constant trailer. Nothing outside
that range is read.
Method: the last shrub class's body is an array of 8-byte records whose
final two bytes are 00 00. Scanning forward in 8-byte steps for the first
record whose trailing pair differs locates the body's end. This is a search
for a specific stated pattern, not a statistic, so it either finds the
boundary or reports that it did not.
Result: on 24 of 24 levels the boundary lands exactly on an 8-byte record boundary. Body lengths are 192, 208, 224 or 240 bytes -- the same sizes seen when shrub classes were grouped and diffed earlier.
On level 0:
| what | range | bytes |
|---|---|---|
| last shrub class data | 16046800 .. 16047040 | 240 |
| next region | 16047040 .. 16737344 | 690,304 |
| constant trailer | 16737344 .. 16969296 | 231,952 |
So the 690,304 bytes between the last shrub class and the trailer are a distinct region, not shrub data. What they contain is not established.
Two things are worth noting about how this was found, given the rule in
AGENTS.md: the earlier NaN-filler search found nothing at the start of this
range and was about to conclude the body had zero length, which would have been
wrong. The last shrub class is a real class with real data, and the NaN filler
only appears in degenerate ones. Checking the actual byte pattern rather than
concluding from a failed heuristic is what caught it.
First structure in the region after shrub
Range measured: level 0, 16047040 .. 16737344 (690,304 bytes), starting
at the first byte after the last shrub class's 240-byte body. Nothing outside
that range is read.
Method: reading the bytes at +0x20 as u32 shows ten consecutive
entries whose low halves increase by a constant 0x94 (148), followed by a
zero. Read as u32 the high half is 0xf000 for the first nine and 0x0a40
for the tenth, so the table is ten entries long and ends at +0x48
(absolute 16047112).
Result, stated plainly: a ten-entry table on a 148-byte stride. What the entries mean, what 148 refers to, and why there are ten, are all unestablished. Ten does not match any count already known for this level -- 238 moby classes, 74 tie, 7 shrub, 93 tfrag textures -- so this is not yet tied to any structure elsewhere in the lump.
Follow-up: the 148 stride is a coincidence
Treating the ten entries' low halves as offsets from the region start lands on
blocks exactly 148 bytes apart, the first nine of which begin 08 00 followed
by a 16-bit id stepping by 0x40. That is a convincing-looking structure and it
does not survive being extended: walking the same 148-byte stride across the
rest of the region, only 14 of 4657 blocks start with 08 00. The first
nine agree and then the pattern breaks.
So the ten entries are not a pointer table. The constant stride held for eight consecutive values, which is far more than chance should produce and far less than a structure needs.
Recorded because the lead was committed as a lead and this is where it goes. Nothing else about the region has been identified: it is real, non-zero data of unknown type, bounded, and unopened beyond these ~150 bytes.
The region after shrub has a repeating structure at stride 368
Range measured: level 0, 16047040 .. 16737344, sampled as the first
65,536 bytes. Cross-checked on every level that has the region, each sampled
the same way from its own region start.
Method: autocorrelation. For each candidate stride, count how often a 4-byte sequence at offset i repeats at i + stride, as a fraction of comparable positions. A random control of the same size is measured identically and reads flat at 0.0000 for every stride, so the statistic discriminates.
Result:
| stride | region match rate |
|---|---|
| 368 | 0.1110 |
| 340 | 0.0935 |
| 337–339 | 0.026–0.029 (background) |
| random control | 0.0000 |
Stride 368 is the strongest peak. On level 0, 340 is a secondary peak well clear of the background; the two differ by 28, which is unexplained.
Cross-check: the peak stride was recomputed independently for every level that has the region, and all 24 peak at exactly 368. That is the part that makes this worth recording -- a single level's peak could be a property of that level's data, but 24 of 24 agreeing is a format invariant.
What a 368-byte record is remains unestablished. This is the same position the shrub body was in before differential analysis identified its records, and the same method is the obvious next step.
Differential analysis at stride 368: no constant substructure
Range measured: level 0, 16047040 .. 16737344. 1,875 whole 368-byte
records from the region start; variation checked across the first 60.
Method: the same differential analysis that identified the shrub body -- compare records byte by byte and record which positions differ.
Result: all 368 positions vary. There is no constant field, no padding and no header inside a record. Unlike the shrub body, where differential analysis immediately separated a varying payload from a constant two-byte tail, this format has nothing constant to separate.
That does not contradict the autocorrelation peak. Checking which byte positions carry the 368-stride matches over 20,000 positions: 168 exact 4-byte repeats, distributed evenly at 0.84% across all four byte offsets. So whole 4-byte sequences recur at exactly 368 while no individual position is constant -- consistent with records containing entries that repeat at a fixed relative index, rather than with a fixed-layout record.
So the 368 stride stands and the records remain unidentified. The shrub method failed here not because it was the wrong tool but because it needs something constant to latch onto, and there is nothing.
Sky opens with a 256-byte-row image
Range measured: level 0, 2192576 .. 2615232 (the sky region, 422,656
bytes). Periodicity start and end located by sliding an 8 KB window in 256-byte
steps through the region and measuring the 256-stride match rate.
Method: autocorrelation as above, then a periodicity scan. A random control of the same size reads flat at 0.0000 for every stride tested.
Result:
- Peak stride in the first 64 KB is 256 at a 0.772 match rate. Strides 255, 257 and 4 score nearly as high, which is what a true period looks like smeared by sampling.
- Across levels the peak is 256 on 21, 512 on 5 and 128 on 1. 512 and 128 are a harmonic and a sub-multiple, so the fundamental period is 256 bytes.
Correction to the control. The original comparison used uniform random
bytes, which read flat at 0.0000 -- and made the 0.772 look like an enormous
signal. It is not: 91.8% of the region's bytes are the same value (0x07), so
a stride-256 comparison matches trivially wherever both positions are 0x07.
The right control is the same bytes shuffled, which preserves the value distribution and destroys only the ordering. That control reads 0.512 at stride 256, not 0.0000. The true excess is 0.772 − 0.512 = +0.26, a real signal and a far smaller one than the original framing suggested.
And the extent is wrong too. Re-measured against the matched control, the excess over the value distribution is:
| offset | excess |
|---|---|
| +0 .. +49152 | +0.38 .. +0.45 |
| +53248 | +0.26 |
| +57344 | +0.07 |
| +61440 | −0.13 |
So the 256-periodic data ends between +53248 and +57344 — somewhere in
rows 205 to 224 — not at +60160 as first reported. The original figure
came from a raw threshold with no distribution control, and 91.8% of one byte
value drags that threshold wherever the dominant run ends.
The 256-byte period itself stands, cross-checked on 21 of 27 levels with the remaining levels showing its harmonic and sub-multiple. The image dimensions do not: an earlier "256x236" is wrong and should not be used.
So the sky region is not one thing. Its first ~60 KB is an image; the rest is whatever the layer offsets address. Both halves still need work, and the image is the tractable one.
Re-verified: the 368 stride, against a matched control
The sky autocorrelation was found to be inflated by a control that did not match the data, so the 368 result was re-checked the same way.
Range measured: each level's post-shrub region start, first 65,536 bytes.
Method: as before, but the control is the same bytes shuffled rather than uniform random bytes. Shuffling preserves the value distribution and destroys only the ordering, which is exactly what the control needs to do.
Result:
- Level 0's region is evenly distributed: 256 distinct byte values, most common only 15.6%. Uniform random was therefore the appropriate control here, and the shuffled control independently confirms it, reading 0.0000 at strides 340, 368 and 4.
- Level 0 peak remains 368 at 0.1110, against 0.0000 for the matched control.
- Recomputed across all levels with matched controls: 24 of 24 peak at exactly 368, every one with excess above 0.05.
So the 368-byte period stands, now with a control appropriate to its data. The contrast with sky is the point: the same statistic on the same kind of question gave a real answer in one region and an inflated one in the other, and the only thing that told them apart was whether the control matched the byte distribution.
Sky sub-objects: structure is consistent, stride is not
Range measured: every level's sky region, from the count field at +0x0c
through the sub-object offsets at +0x20. Each sub-object measured over its
first 16,384 bytes.
Method: as above, peak-stride autocorrelation per sub-object with a matched control (the same bytes shuffled, seeded per level and index).
Field note: the sub-object count is a u32 at +0x0c, not +0x0a.
Reading +0x0a gives 327,680 on level 0, which is not a count.
Result, level 0: five sub-objects at offsets 365760, 388880, 396432, 406784 and 414032, of lengths 23120, 7552, 10352, 7248 and 1536. Each has internal structure well clear of its matched control.
But the strides do not repeat across levels. Recomputing per level:
| sub-object | peak strides seen across levels |
|---|---|
| 0 | 4 (x6), 8 (x13), 32, 288 |
| 1 | 16 (x3), 32 (x6), 288 |
| 2 | 8, 16 (x5), 256, 288 |
| 3 | 8, 16 (x6), 216 |
| 4 | 8, 16 (x3), 512 (x4) |
So the earlier per-index stride table, read off level 0 alone, was over-fitted to one level. What is consistent is weaker and more honest: every sub-object sits above its matched control, and most peak at a small stride of 4, 8, 16 or 32, which suggests 16- or 32-bit records whose stride varies with content rather than being fixed.
Level 2's header remains genuinely different: its count field at +0x0c
reads 196,617 and is unusable, while every other level yields a plausible
count. Whatever makes it different is still unexplained.
Sky sub-object 0: sparse, with duplicated entries
Range measured: level 0, sky region +365760 .. +388880, 23,120 bytes,
read as 2,890 records of 8.
Method: record composition, plus the adjacent-pair and zero-density statistics below. The matched-control autocorrelation puts the peak at stride 8 (0.217 real, 0.000 shuffled), so 8 is the unit to describe.
What it is made of:
- 1,185 distinct
u32values across 5,780 words. - Mean 6.99 of 8 bytes are live -- the previous revision of this file said "zero", which is inverted and wrong. The live-byte histogram is 0:15, 2:1, 4:31, 5:238, 6:461, 7:1030, 8:1114, so most records are nearly full rather than sparse.
- 549 of 2,890 adjacent pairs (19%) are exact duplicates of each other. The
most common 8-byte record, appearing 283 times, is
d7d7d780 d7d7d780-- a 4-byte value stored twice. Others follow the same shape:00051980 00051980,00082580 00082580.
Byte 7 is anomalous. It takes only 14 distinct values where bytes 0-6
take 142-204. Its common values are 0x00 (1378), 0xff (806) and 0x80
(592) -- the high bytes of signed 16-bit values, which is consistent with
byte 7 being an MSB of something rather than ordinary data. Unexplained.
Not decoded. A signed-16-bit reading was tried and does not obviously help: the values span -32743..32633, close to the full range, with no per-position structure (533, 371, 401 and 187 distinct at positions 0-3). Recorded as a characterisation, with its range, so the next attempt starts from the composition rather than re-deriving it.
Sky sub-object 0 is a slowly-varying sequence, not independent records
Range measured: level 0, sky region +365760 .. +388880, 23,120 bytes.
Method: Pearson correlation between the byte sequence and itself at increasing lag, against a shuffled control. This measures whether consecutive records are related, which the position-wise distinct-value counts could not show.
Result:
| lag (bytes) | correlation |
|---|---|
| 1 | +0.050 |
| 4 | +0.560 |
| 8 | +0.746 |
| 16 | +0.666 |
| 32 | +0.602 |
| 64 | +0.432 |
| 128 | +0.140 |
| 256 | −0.044 |
| 512 | +0.304 |
| 1024 | +0.247 |
| shuffled control (lag 1) | +0.003 |
The profile has a peak at lag 8, decays to a zero crossing near 256, and then a second, smaller peak at 512 before decaying again.
This is what settles the earlier "no constant substructure" reading. The records do not share fixed fields, but they are not independent: consecutive 8-byte records are strongly related, and that relation repeats at 512 bytes, i.e. every 64 records.
Slowly varying values, related within a record, repeating every 64 records, is the shape of a keyframe or lookup table -- which is what one would expect to find in sky data, where a colour or fog parameter is sampled rather than computed per vertex.
Still not decoded. Nothing here names the values or the sampling. But the structure is now characterised well enough that a decode attempt has a shape to aim at rather than a field to hunt for.
Sky sub-objects share one shape, across every level
Range measured: sub-objects of the sky region on levels 0, 1, 3, 7, 13 and 26 -- 25 sub-objects in total, each measured over its whole length.
Method: as above, correlation at lag against the byte sequence.
Result:
| quantity | range over 25 sub-objects |
|---|---|
| lag 8 | +0.53 .. +0.79 |
| lag 64 | +0.16 .. +0.63 |
| lag 512 | -0.13 .. +0.42 (not universal) |
| lag 1024 | -0.05 .. +0.37 (not universal) |
Lag 8 and lag 64 are positive on every sub-object of every level tested. The longer lags are not, so the second scale seen in level 0's first sub-object is a property of that data rather than of the format.
So the sky sub-objects are all the same kind of thing: 8-byte units, strongly related to their neighbours, with a further relation at 64 bytes. That is a consistent description across the format, and it is the first result about sky that holds everywhere rather than on one level.
Not decoded. The 8-byte unit is still unnamed and the values are still not identified, but "same kind of thing, 8-byte units, correlated at 8 and 64" is now a statement about the format rather than about one level's data.
Sound bank SBlk has a 40-byte period (27/27 levels)
Range measured: each level's SBlk region -- the descriptor table between
sblk_offset and daw_offset, from the sound bank header rather than from
core_data. 17-20 KB per level.
Method: peak-stride autocorrelation with a matched control (the same bytes shuffled, same seed, every level).
Result: the peak is at exactly 40 bytes on all 27 levels, every one with excess above 0.2. The peak is also sharply isolated on level 0 -- 0.454 excess at stride 40 against 0.207 to 0.278 for strides 36 to 44 -- so it is a period rather than a broad tendency.
That is the first structural result about the sound bank beyond the container framing already committed.
Record count: 487, 443, 428, 494 and 447 whole 40-byte records on levels 0, 1, 2, 13 and 26. The region is not an exact multiple of 40 on any level (19484 leaves 4 bytes over), so 40 is a period rather than a record size with no remainder.
Unexplained: which byte positions are constant varies by level -- level 0 has 7, 11, 31 and 35 constant; level 1 has 15, 19, 23, 35 and 39; level 2 has 7, 23, 27 and 31. A fixed 40-byte layout would have the same constant positions everywhere, so either the records have a variable tail or 40 is a period in something else that the records sit inside.
Also measured, for the record:
DAW, the sample region, shows no stride above threshold against its control. Consistent with ADPCM nibble-packed audio, and consistent with the container framing being the only part worth decoding.gameplay.binpeaks at 16 bytes (excess 0.267 at strides 16, 32 and 64).gs_ram.binhas almost no stride structure (0.043 at 32) but a lag-8 correlation of +0.503, so it is smooth rather than tabular.
Tie class spans: 16-byte unit, 48-byte period (dominant, not universal)
Range measured: every tie class span on levels 0, 3, 6 and every third level after it -- 386 spans of 16 KB or more, bounded by consecutive class offsets.
Method: peak-stride autocorrelation with a matched control, over the first 32,768 bytes of each span.
Result:
| peak stride | spans |
|---|---|
| 48 | 285 |
| 16 | 58 |
| 64 | 29 |
| 96 | 11 |
| 24 | 2 |
| 32 | 1 |
48 bytes dominates but is not universal, and the weaker peak is 58 spans against 285 -- so unlike the sound bank's 40, this is a majority rather than a constant.
Every observed peak is a multiple of 16 (16, 24, 32, 48, 64, 96), which suggests a 16-byte base unit with a 48-byte period arising from how those units group, rather than 48 being the record itself.
This is weaker evidence than the sound bank's 40-byte result, which was sharply isolated and identical on all 27 levels. Here the peak is weaker (0.09-0.22 excess against sound bank's 0.45) and it moves between levels and spans. Recorded at the confidence it deserves.
Two independent measurements agree on moby's 16-byte vertex
The moby part table established vertex_offset + 16 * vertex_count == next_part on 43,467 of 43,467 parts, which fixes the vertex stride at 16.
Autocorrelation over the spans reaches the same number without using that
result at all.
Range measured: moby class spans of 16 KB or more on level 0 -- 60 spans, each bounded by consecutive class offsets, measured over the first 32,768 bytes.
Method: peak-stride autocorrelation against a matched control, searching strides 4 to 64.
Result:
| peak stride | spans |
|---|---|
| 16 | 43 |
| 8 | 8 |
| 48 | 4 |
| 32 | 3 |
| 24 | 2 |
16 dominates, and it is the same 16 the part table produces from a completely different argument -- a tiling identity over part records rather than a periodicity measurement over span contents.
Two unrelated methods agreeing is worth more than either alone, because the autocorrelation would be vulnerable to exactly the kinds of artifact this project has already been bitten by: a dominant byte value would inflate it, and a period that happened to divide the window would look the same as a real one. Neither applies here, and the tiling identity cannot be inflated at all.
This is the strongest form of evidence produced in this project: a structural invariant confirmed by two methods that do not share a failure mode.
Sound bank SBlk: a 12-byte marker that does not explain the 40-byte period
Range measured: level 0 SBlk, 24..19508 (19,484 bytes).
Method: positions of the 0x7f/0x47f marker words, and their spacing.
Result: those markers sit at 12-byte spacing on 144 of roughly 180 occurrences, with 24-byte and larger gaps accounting for the rest. So there is a 12-byte structure in the data.
But that contradicts the autocorrelation. If records were 12 bytes, stride 12 should be the peak. It is not:
| stride | excess over shuffled |
|---|---|
| 12 | +0.237 |
| 20 | +0.175 |
| 24 | +0.237 |
| 40 | +0.454 |
| 48 | +0.239 |
40 is not a multiple of 12, so the two measurements disagree rather than one explaining the other. Recorded as an open discrepancy rather than resolved in favour of either: the marker spacing says 12, the period says 40, and 40 being twice as strong is the more surprising of the two.
Resolved: 40 is the record, the 12-byte markers are nested
A fine scan settles it in favour of 40.
| stride | excess |
|---|---|
| 40 | +0.454 |
| 39 | +0.266 |
| 41 | +0.215 |
| 38 | +0.214 |
The peak is sharp and isolated -- nearly twice its immediate neighbours. And the multiples confirm it: 80 scores +0.376, 120 +0.394, 160 +0.340, while the multiples of 12 (24, 48, 96, 144) all sit at 0.21-0.24.
So the record is 40 bytes, and the 0x7f/0x47f markers at 12-byte
spacing are a nested structure inside those records rather than the record
boundary. Their spacing is irregular -- 12, 24 and larger -- which is exactly
what one would expect of a field that is present in some records and absent in
others.
The earlier "they disagree" framing was wrong in one respect: the marker spacing never claimed to be the record size. Read as a claim about markers inside records rather than about the record itself, the two measurements were never in conflict.
SBlk record layout at 40 bytes
Range measured: level 0 SBlk, 24..19508, aligned at +0 — 487 whole
records.
Method: for each of 40 candidate alignments, record the number of byte positions that are near-constant across records, and keep the best.
Result: alignment +0 is best, with 10 near-constant positions. Four are exactly constant and all zero: positions 7, 11, 31 and 35.
Distinct values per byte position across the 487 records runs from 1 to 155, with position 29 the most variable by a wide margin (155 against 21-48 elsewhere) and positions 2, 10, 27, 34 and 39 low (2 to 8).
The first record carries the SBlk magic and the DAW tag rather than
descriptor data, so it is a header rather than an entry — which is worth
accounting for before reading any field at a fixed offset.
Not decoded. The layout is established and the constant positions are known; the fields are not named, and which of the 40 bytes are an index, a length and an offset is still open.
SBlk: the field values do not read as record fields
Range measured: level 0 SBlk, 24..19508.
Method: read at 4-byte alignment and rank the most common u32 values.
Result: the common values are 0x0 (2261), 0x1 (369), 0x7f (168),
0x5a000000 (125), 0x1eff7f7f (125), 0x1dfcc (124), 0x19fc0 (93),
0x7c34240d (91), 0x7c3821c8 (91).
This does not look like a table of records with typed fields. A 40-byte
record layout whose fields are an index, a length and an offset would not
produce 0x1eff7f7f and 0x7c34240d a hundred times each, nor would those
values survive a byte shift.
So either the 40-byte period is not a record boundary, or the region is an encoded stream -- something like varint or Huffman-coded data -- that happens to have a 40-byte statistical period.
The 0x7f values are suggestive: in a varint encoding a byte of 0x7f is the
last value representable in seven bits, so it appears as a frequent
saturated byte. That is consistent with a coded stream and inconsistent with
a fixed-layout record.
Left open. The 40-byte period is solid (27/27 levels, sharply isolated, its multiples confirm it), and the alignment with four constant zero positions is solid. What sits in those bytes is not a record layout, and the two findings are in tension in a way this project has not otherwise seen: a confirmed period that is not a record boundary.
Correction: the 368 stride is real, but confined to one ~15 KB window
The claim earlier in this file that the post-shrub region has a 368-byte period throughout is wrong. Re-measured over the whole region, the autocorrelation curve is flat and near noise:
| stride | excess over matched shuffled control |
|---|---|
| 8 | +0.027 |
| 12 | +0.023 |
| 148 | +0.009 |
| 340 | +0.018 |
| 368 | +0.018 |
| 632 | +0.020 |
Nothing peaks at 368. The figure of 0.1110 recorded earlier does not reproduce under any sampling convention tried (step 1, 2 or 4 through the window; all give ~0.018).
Where the structure actually is. Scanning 8 KB windows at 1 KB steps for a 368-excess above 0.15 finds exactly one substantial region:
region+41984 .. region+57344 = 15,360 bytes (abs 16089024..16104384)
plus a 4 KB patch at region+650240. Everything between and around is flat.
Within that window the 368 stride is unambiguous:
| stride | excess |
|---|---|
| 368 | +0.315 |
| 736 | +0.284 |
| 364 | +0.024 |
| 372 | +0.021 |
| 732 | +0.027 |
The peak is sharp, 736 confirms it as a multiple, and the neighbours are at noise.
Record shape. 41 whole 368-byte records. Mean distinct values per position is 16 of 41, and nine positions are exactly constant and zero: 329 through 336, and 340. Twenty-five positions have 3 or fewer distinct values, clustered in 325-349 -- a tail region rather than scattered padding.
So the corrected statement is: a 15,360-byte window of the post-shrub region is a table of 41 records at stride 368, each with a roughly 43-byte tail whose fields are mostly zero. The surrounding 675 KB is not that table.
What went wrong before. The original measurement was taken over a window where 368 held and then reported as a property of the region. The 15 KB window holds 41/1841 of the region's records, and averaging that over the whole region flattens the peak to the noise floor. The re-verification pass checked the stride but not whether it applied uniformly, so it confirmed the number without testing the claim it was attached to.
The post-shrub region is a chunk container (explains the 368 stride)
Range measured: level 0 post-shrub, 16047040..16737344 (690,304 bytes).
Method: scan for the block shape 16-byte header ending 0xff followed by
10 zero bytes followed by a run of u32 whose top nibble is 0xF.
Result: 28 chunk headers on level 0, present on all 27 levels. Each chunk is:
+0x00 16 bytes, last byte 0xff (opaque; differs per chunk)
+0x10 10 zero bytes
+0x1a N tagged offsets, top nibble 0xF
and within a chunk the offsets step by a chunk-specific stride — 148, 340, 368, 288, 320, 236, 272, 384, 116, 160, 250, 580, 576 all occur on level 0. The stride is near-constant within a chunk (e.g. 148,148,148,148... then 340,340,336,340...) but differs between chunks.
This resolves two earlier results.
The "368-byte period" is one chunk's stride, not a property of the region. That is why the region-wide autocorrelation is flat: the region holds chunks with ~15 different strides averaging out to noise. The 15,360-byte window where 368 scored +0.315 is the third chunk, at region+30066, whose stride is 368.
The "ten-entry table" I earlier disconfirmed is real — chunks carry 5 to 30 tagged offsets, with 10 the most common on level 0. It was disconfirmed because I tested for a fixed stride of 148 across a whole region; the table exists, but 148 is one chunk's stride among many.
Two corrections this produces. Both earlier claims were half-right: real structure, wrong scope. I reported a local measurement as a regional one in both cases, which is the same mistake twice.
Not decoded. What the 16-byte header is, what the 0xF nibble tags, where
the chunk data lives, and what the chunk means are all open. The container
framing is established; its contents are not.
Chunk records resolve, and the layout is consistent across levels
Range measured: each level's post-shrub region, taken as the 900,000 bytes before the constant trailer.
Method: for each chunk, read the tagged offsets as 0xF0000000 | low24,
take the stride as the first delta, load one record per offset at
chunk_start + low, and count byte positions that are constant across that
chunk's records.
Result: 1,096 chunks and roughly 13,000 records resolve on all 27 levels. Every level's chunks show 17-21% of byte positions constant across their own records — a consistent field layout rather than noise.
Level 0 in detail: 27 chunks resolve, 466 records, 20.8% constant. The stride-368 chunk (77 records) has 26 constant positions out of 368; the stride-340 chunk (77 records) has 25 out of 340. Constant positions cluster near the record end — 267-276 and following for stride 368, 258-268 for stride 340 — which is a footer or tail, not scattered padding.
The tag is uniform. Every tagged offset seen has top byte 0xF0, i.e.
0xF0000000 | low24, on all levels.
What this settles. The container framing from the previous entry is not a
coincidence of byte patterns: the offsets genuinely address records, and those
records share a field layout. The chunk-relative base is confirmed because
resolving at chunk_start + low yields records with ~20% constant positions,
which does not happen by chance.
Still not decoded. The 16-byte header (opaque, per-chunk), the meaning of
the 0xF0 tag, which fields are index/length/offset, and whether a chunk is
moby_anim or something else. A parser can extract chunks and records
bounds-checked today; naming fields needs a domain argument this project has
not yet found.
The chunk header: byte 14 is the record count
Range measured: all 27 levels, 1,123 chunks, over the 900,000 bytes before the constant trailer.
Method: compare header byte 14 against the number of offsets actually resolved for that chunk.
Result: byte 14 equals the record count on 1,123 of 1,123 chunks, zero mismatches. This is the first genuinely decoded field in this container rather than a measured correlation.
The parser now truncates the offset table to header byte 14, so a stray tagged word appearing in a chunk's record data cannot silently extend the table -- which would otherwise let the count disagree with its own header.
Two more header bytes are near-constant and look like ASCII:
- byte 13: only two values across 1,123 chunks --
0x45(1,076) and0x46(47). - byte 9: three values --
0x44(26),0x45(1,084),0x46(13).
0x44, 0x45 and 0x46 are ASCII D, E and F. That three-letter tag
appearing at two different byte positions with different distributions is
suggestive of a type or class field, but it is not established: the remaining
14 header bytes are high-entropy and do not read as ASCII at any shift tried,
so the ASCII in bytes 9 and 13 could be incidental.
Still open: the 14 opaque header bytes, whether bytes 9 and 13 are type
tags, which record fields are index/length/offset, and whether a chunk is
moby_anim. The D/E/F values are suggestive enough to be worth testing
against a known type table, but that has not been done.
The header is a type ID, and the type determines the stride
Range measured: all 27 levels, 1,123 chunks.
Method: group chunks by their 16-byte header; for each distinct header, collect the set of strides observed across every level it appears on.
Result: only 64 distinct headers across 1,123 chunks. The header is a type identifier, not a per-chunk descriptor -- the same 16 bytes recur on every level.
63 of the 64 headers imply exactly one stride. So header to record layout is very nearly a function: the type determines the record size.
Resolved: the single exception is three types sharing a header.
Header 7542eff271b522a79e45348cca4509ff was reported with three strides, 76,
92 and 104. It is not one type with a variable stride, and not a misparse.
It appears three times per level, always with record count 9, always in the same order and always at the same offsets within the region. On level 0 and on every other level checked:
| offset | stride | count | first offset | last offset |
|---|---|---|---|---|
| 863842 | 92 | 9 | 928 | 1640 |
| 867554 | 76 | 9 | 912 | 1520 |
| 872866 | 104 | 9 | 1000 | 1832 |
The offsets are 3,712 apart each time and the strides differ, so these are three separate chunks that happen to share 16 header bytes.
Consequence for the type ID. 64 distinct headers for 66 distinct record layouts, not 64 for 64. The header is nearly a type ID but does not uniquely determine the layout: whatever distinguishes these three is not in the 16 bytes the header captures. Candidates not excluded: a distinguishing byte sits outside the 16 captured, or the layout varies within a type.
This does not change the earlier conclusion that 63 of 64 headers imply one stride -- that remains 63 of 64 -- but the mapping is not a bijection and should not be used as one.
The header does not encode the stride. All 90 two-byte windows of
header[0..14] were tested: none maps to a unique stride across every group.
So there is no simple two-byte field to read the record size from, and the
stride must come from the offset table, as the parser already does, by
differencing the first two tagged offsets.
That is the right implementation anyway, and this makes it more than a convenience: given three chunks sharing one header with three different strides, any dispatch that assumed "header implies size" would be wrong for 1,123 chunks' worth of type coverage on at least one layout. Reading the stride from the offsets is the only interpretation consistent with all the measurements.
The ASCII reading is confirmed as a type tag. Grouping by header bytes 9 and 13:
| tag | chunks | distinct strides |
|---|---|---|
DE |
26 | 2 (184, 344) |
EE |
1050 | 46 |
EF |
34 | 2 (268, 640) |
FF |
13 | 1 (520) |
The rare tags are tightly coupled to their layouts -- FF is a single stride
across all 13 of its chunks -- while EE is heterogeneous with 46. That
pattern is what a type tag should look like, and it settles the earlier
suggestion that the D/E/F bytes were incidental: they are not.
What this is good for. A chunk can now be dispatched on its header to a record layout, and 63 of 64 headers determine that layout's size without inspecting any record. That is a usable parse entry point, and it is the first point in this container where a field is doing real work rather than merely correlating.
Still open: what the 64 types mean, which record fields are index/length/offset, and whether any type is moby_anim.
Chunk records reference moby class IDs at 38x chance
Range measured: level 0, the 900,000 bytes before the trailer; 28 chunks,
475 records, 67,780 u16 slots. Reference set: the 238 distinct o_class
values from level 0's moby class table, read through LevelCoreHeader.
Method: scan every u16 in every record; count how many are in the moby
class set. Compare against the rate expected if hits were chance, at
238/65536 per slot.
Result: 9,493 hits against 246.1 expected -- 38.6x excess.
The hits are not spread. They concentrate in a contiguous run of u16 slots:
| slot | hits | slot | hits | |
|---|---|---|---|---|
| 138 | 188 | 134 | 173 | |
| 135 | 182 | 136 | 168 | |
| 137 | 180 | 129 | 139 | |
| 130 | 131 |
Slots 129 through 140 -- twelve consecutive u16, that is bytes 258 through
280 of the record -- carry 105 to 188 hits each, and nothing else in the record
comes close except a separate cluster at slot 38.
What this looks like. A contiguous twelve-value array in which most entries are moby class identifiers is what a model or instance definition listing the mobies it references would look like. Every chunk contributes in proportion to its record count: the stride-340 chunk with 77 records has 1,451 hits, the stride-368 chunk 1,384, the stride-148 chunk with 10 records has 254.
What this does not show. Enrichment is not identification. A 38x excess
over chance is strong evidence that these values are moby class IDs rather
than incidental small integers, but it does not establish that the containing
chunk is moby_anim -- an instance table, a model list and an animation table
would all reference class IDs. The format is still unnamed, and so is the
meaning of slots 129-140.
Correction to the above: the slot offsets were a pooling artifact.
The entry above reported slots 129 through 140. Repeating the scan per chunk type shows that is wrong: every chunk type places its class array at a different offset.
| type (header prefix) | top hit slots |
|---|---|
aac4 |
129-134 |
82c4 |
104-109 |
4ec4 |
106-111 |
b8c4 |
120-125 |
9943 |
82-87 |
79c4 |
111-115 |
3245 |
24-29 |
Slots 129-140 were simply the type with the largest stride, dominating a scan that pooled all types together. The previous entry flagged exactly this as unverified, and the check confirmed the flag.
What survives the correction. In every one of the 26 types the top hits
form a contiguous run of consecutive u16 slots. That is the real
invariant, and it is per-type: each chunk type has its own class array at its
own offset, of its own length.
So the corrected statement is: chunk records contain a contiguous array of moby class IDs, and where that array sits depends on the chunk's type header. This is consistent with each type being a distinct record layout, which is what the header-implies-one-stride result already indicated -- but the class array is a per-type field, not a common one at a fixed offset.
The moby reference itself is unaffected: 38.6x excess measured across all records stands, since it does not depend on which slots were counted.
Shrub body records on level 0: six varying bytes, two constant
Range measured: level 0, shrub class table 7 entries at core index offset
10176. Six classes are bounded by a successor; the seventh runs to the end of
core_data and is excluded, because its span contains the whole post-shrub
region and is not wholly records.
Method: bound each span by the next class's geometry offset, take the body
from data_offset to the span end, and split into 8-byte records.
Result: 164 records across 6 bounded bodies, body lengths 192 (twice), 208 (twice), 224, 240.
Per-byte, over those 164 records:
| byte | distinct | zero |
|---|---|---|
| 0 | 74 | 60 |
| 1 | 58 | 65 |
| 2 | 76 | 43 |
| 3 | 62 | 48 |
| 4 | 72 | 35 |
| 5 | 59 | 38 |
| 6 | 1 | 164 |
| 7 | 1 | 164 |
Bytes 6 and 7 are zero in every record. Bytes 0 to 5 take 58 to 76 distinct values of a possible 164, with only 21-39% zero -- that is, uniformly varied rather than sparse.
Read as u32 the fields are not plausible: u32[0] ranges 0 to 4,294,871,316
and no field is monotone across the body. So the six bytes are not two packed
32-bit values.
What this settles. The six-varying-plus-two-constant shape holds on level 0 as a per-level partition rather than only in aggregate across the disc's 8,938 records, which is what rule 3a asks for. Two trailing zero bytes are padding or a flag pair, not data.
What it does not. Resolved by a follow-up measurement: the six bytes are
not an f32 pair either, and not narrow u16s.
f32 @0: 158 of 164 finite, but the range runs to about 1e35. Not positions or normals. The 6 non-finite values (3.7%) are far above the 0.05% that random bytes would produce, so the field is structured but is not anf32.f32 @4: all 164 finite, range 0 to 9.18e-5. This looks promising until you notice bytes 6 and 7 are always zero, which pins this value to a coarse grid and explains the tiny range. It is not independent evidence.u16 @0,@2,@4: distinct counts 85, 90 and 80, each spanning essentially the whole 0..65534 range. These are not small counts or indices.
So excluded are: two packed u32, an f32 pair, and narrow u16 fields. The
six bytes remain uninterpreted.
Process note. The first attempt at this used ClassEntry and a
hand-computed o_class offset instead of ShrubClassEntry, and every
ShrubHeader::region call failed. The parser was not wrong; the caller was.
The working call shape was already in the disc test.
tie: both indirections, and one reading disproved
The chain, which is two steps and easy to get wrong. The tie class table
lives in the level's core_index.bin, not core_data.bin. On level 0 the three
tables chain as moby at 192, 238 x 32 bytes later tie at 7808, 74 x 32 later
shrub at 10176, which closes. Reading the same table out of core_data.bin
produces plausible garbage rather than an error -- offset_in_asset_wad comes
back as 1,217,208,842, which is outside every buffer, so the mistake announces
itself if you look. Then ClassEntry::offset_in_asset_wad addresses
core_data.bin, despite its name and despite core_data.wad sitting
alongside it.
Verified: all 1,864 tie classes resolve, o_class agreeing on every one,
and all 5,592 LOD block offsets land inside core_data.
Disproved: the word at +0 of a 16-byte unit inside an LOD block. On the
first twelve units of level 0's class 0 it rises strictly -- 288, 1520, 2848,
3968, 5088, 6096, 7312, 8528, 9792, 10976, 12016, 13072 -- which reads exactly
like a linked list, and the accompanying i16s looked quantised (two distinct
values in i16[0], three in i16[1]).
Across the whole population it is strictly increasing on 0 of 1,864 blocks,
and i16[0] takes 8,969 distinct values on level 0 alone rather than two.
The sample was twelve units out of 1,724,334. Both the monotonic reading and the
quantisation were artifacts of that sample, and the disproof is asserted in
crates/gc-extract/tests/disc.rs so it cannot creep back.
Record size: RETRACTED. Block size is a multiple of 16; the records are not a
uniform 16 bytes. The earlier
"divisible by 16" figure was computed from the "next packets offset ends this
block" rule, which is unsound because packets is strictly increasing on only
461 of 1,864 classes. On the other 1,403 the two offsets are unordered, so they
cannot both be block starts into one ascending region.
Restricting to the 461 classes where the rule does hold: 922 of 922 consecutive block sizes are a multiple of 16. That was taken as evidence for a 16-byte record. It is not, and the record-size claim is withdrawn.
What actually survives, and what killed it:
- Every one of those 922 blocks opens with a
u32that is positive and a multiple of 4 (922/922), ranging 48 to 1,744 with 17 distinct values across level 0's LOD0 blocks. So the block opens with a count, not a size and not a pointer. - Reading that
u32as a byte size and chaining to the next block lands exactly on the next block start on 0 of 1,383 blocks. It is not a size chain. - Assuming
[header][count][count uniform records]and solving for the record size: no record size tiles the block for any header size up to 512 bytes. Not 16, not 12, not 8. - Reading the block as uniform 16-byte units gives fields spanning their entire
legal range --
u32@0from -2,139,029,504 to 2,139,029,587,u16@8andu16@10both 0..65,535, and 8,969 distinct values ini16@0alone on level 0. Uniform units would not produce that.
So the 16 is a property of the block size, not of a record. The previous commit's "record size is 16 bytes" was an inference from a divisibility fact that does not carry it, and it is withdrawn rather than softened.
packets[0] is a constant, not an offset. It reads 256 on 1,864 of 1,864
classes, while packets[1] and packets[2] vary widely and land at different
addresses in core_data on every class. Read as a block start, 256 points just
past the 0x48-byte header -- which is exactly how it was being used, and exactly
the kind of field that gets mistaken for a pointer. It is now
TIE_PACKETS0 and nothing depends on it.
Still not decoded: what the 16 bytes hold. i16[0] at +4 takes 8,969
distinct values on level 0 and is not the two-valued field a 12-unit sample
suggested; the word at +0 is not a run offset.
tie: the LOD block header, decoded
Over the 922 blocks where "the next packets offset ends this block" holds,
the block's own 16-byte header is measured. gc_formats::tie::TieBlockHeader
parses it and a real-disc test asserts every line below.
+0x00 u16 count multiple of 16 on 922/922; range 16..2096;
72 distinct values disc-wide
+0x02 u16 zero on 922/922
+0x04 u16 ONE OF FOUR VALUES DISC-WIDE: 0x501, 0xa02, 0xf03,
0x1404 -- low byte 1..4, high byte 5/10/15/20
+0x06 u16 15 distinct, 0x0206..0x0512
+0x08 u16 135 distinct, 0x0b05..0x4ee4
+0x0a u16 45 distinct
+0x0c u16 94 distinct, 0x010e..0x0553
+0x0e u16 zero on 914/922
+0x04 is packed, not a magnitude. Four values across the whole disc, with
the two bytes moving independently (low 1-4, high 5/10/15/20 in lockstep), is two
small fields sharing a word. That it is a texture index paired with a scale is a
guess; that it is two fields is not.
The count is not a record count. block_size - header is divisible by it on
0 of 922 blocks, for any record size and any header up to 512 bytes.
Combined with block sizes always being multiples of 16, that rules out a uniform
stride without a header.
tie: the block is a table of 16-byte records (from RAM)
Range measured: every tie LOD block of level 1 whose leading word is a non-zero multiple of 16 -- 16 blocks -- plus the two read by hand in full.
Method: locate each block's record table in PCSX2's RAM by its twelve field bytes (the records are the only part of a block with a distinctive 12-byte run), then compare every record against its disc copy. Each block has several copies in RAM; the one that matches is the loaded copy.
Result: on 16 of 16 blocks, every record's leading word has become
table_address + word, and the other twelve bytes are byte-identical to the
disc. So:
- A block is
[16-byte header][record table][vertex payload], and the records are 16 bytes: a leadingu32pointer and twelve bytes of fields. - The header's word at
+0x00is the byte offset from the block start to the vertex payload -- that is, the length of the record table. This is what the "count" reading was groping at: it is a multiple of 16 on all 2,177 blocks because the table holds 16-byte records, it is never zero because there is always at least the header-sized first record, and its 42 distinct values are table lengths, not counts of anything in the payload. - Every record's leading word is a pointer relative to the start of the record
table, relocated at load to
table + word. The twelve field bytes are copied verbatim.
This also explains the dead end that ran before it. The payload length divided
by the word at +0x00 is a whole number on 0 of 922 blocks, at any record
size and any header up to 512 bytes -- which is the correct measurement of the
wrong hypothesis: the word never described the payload, it described where the
payload starts. A count of what follows a pointer is not the pointer.
TieBlockHeader::data_offset and TieBlockHeader::records carry it, bound by
the offset, and the disc test asserts the table is bounded on every block.
The records are R&C1's TiePacketHeader (2026-10-11)
With the record table located and the fields isolated, the reference settles
what they are. The 16-byte record is R&C1's TiePacketHeader offset for
offset -- a data pointer at +0, then R&C1's byte fields at +4 through
+0x10 -- and the identification is not a resemblance but R&C1's own rule:
bfc_distance == 5 * shader_count, on all 15,219 records of all 2,177
blocks on all 27 levels.
Measured over the same set:
| relation | holds |
|---|---|
bfc_distance == 5 * shader_count |
15,219 / 15,219 |
vert_ofs <= vert_size |
all |
scissor_size <= scissor_ofs |
all |
control_size <= control_count |
all |
color_ofs == vert_size |
12,640 / 15,219 |
color_ofs == vert_ofs + vert_size (R&C1's rule) |
0 / 15,219 |
color_count, strip_count, strip_vertex_count zero |
15,089 / 15,077 / 15,078 |
TieRecord parses all twelve fields; invariants_hold asserts only the
universal four, and the disc test counts the rest. R&C1's rule for the colour
offset failing on every record is the interesting one: the two games use that
field differently, so it is named color_ofs for what this game's majority
reads as, and the 2,579 exceptions are counted rather than averaged away.
A packet-length formula is retracted. (vert_ofs + vert_size + scissor_ofs + scissor_size) * 16 was measured at 61 of 61 pairs and is not
reproduced on the correct blocks -- 0 of 13,042. The block set was the error,
not the arithmetic: the script that produced the 61 was reading packets[2]
where packets[1] was meant, so it measured 461 blocks instead of the 2,177 the
class tables define, and the formula agreed perfectly with a population that
was not the tie blocks. The formula is withdrawn rather than softened, and
TieRecord::packet_bytes is gone with it.
It is now a command, and it verifies two levels
The check above was a script; it is now gc-trace verify-tie-records <unpacked-dir> <level> <class> <lod> <src>, which resolves the class, parses
the block, searches the RAM image for the loaded record table and reports what
it found. Exit status is 0 when every record relocated with verbatim fields.
Run over every (class, lod) slot of two levels, from PCSX2 savestates:
| level | slots with a block | verified | mismatched | absent |
|---|---|---|---|---|
| 0 | 87 | 87 | 0 | 61 |
| 1 | 104 | 104 | 0 | 78 |
So the relocation rule holds on every LOD block of two levels that the game had loaded. Two operational notes worth keeping:
- The live emulator is not a stable input. Verifying level 1 over PINE matched 104 of 104 while the user was on that planet; the same command minutes later, after they had returned to level 0, found the tables in RAM but no matching copy -- because the level was no longer loaded. A miss there is not a counterexample, and the report says "no copy matched" rather than "failed".
- A class index past the table count is an error, not a mismatch, so a sweep should stop at the level's class count rather than at a round number.
What the records' fields name and what the payload holds are still open.
What the payload is, and what retired the coordinate reading
The payload is not random, and that took a control to establish. Reading each
block as 3 x f32 triples, 53-64% of reads land within +/-5000 of origin; a
uniform-random control of identical length gives 16%. So the content really
is float-shaped.
But the rate is flat across every start offset and every stride tried (0x10..0x40 start, 8/12/16/20/24 stride: 53-65% throughout). A statistic that cannot distinguish the right stride from the wrong one cannot identify a stride, which is rule 4's exact case. The flatness is the informative part: combined with the count not tiling, it says the records are variable length.
A VIF1 command walk was implemented and tested against the blocks: it consumes
0 of 88 exactly. So the payload is variable-length and not a VIF1 CPU-format
stream. Not WAD LZ77 either -- wad::decompress rejects the block at every
start offset tried.
Scanning every (start, stride) pair from 0x10 to 0x7f for byte positions with a small distinct-value vocabulary -- the signature of integer index fields -- finds none: every byte position takes all 256 values at every alignment. For float payload that is expected, and it is why the field scan found nothing rather than confirming anything.
Still open: what the payload holds. Established is that it is variable-length, float-shaped, non-random, not LZ77, and not VIF1. Not established is any record boundary.
tie: the LOD block is self-delimiting, and packets == 0 means absent
The terminator. Every tie LOD block ends with the byte 0xf6 followed by
zeros, on 2,177 of 2,177 real blocks across all 27 levels. That was worth a
control, because 0xf6 could have been a coincidence of byte frequency: it
occurs in payloads at 0.83x the uniform rate, i.e. slightly less often
than chance, while the last non-zero byte is 0xf6 on 909 of 922 blocks in the
first subset tested against 17 of 922 for the same blocks cut at a random
point. So it is a terminator, not a common byte.
This is what makes the blocks parseable at all. packets[1] bounds a block on
only 461 of 1,864 classes, so the terminator is the only general way to find one.
packets == 0 means no block at that LOD. Of the 3,728 (class, LOD) slots,
2,177 point at a block and 1,551 are exactly zero. The zero cases are not
degenerate blocks -- they are absent ones.
A measurement I got wrong, twice, in opposite directions
The first pass over this header reported 3,728 blocks, all terminating and
packed_texture taking 842 distinct values, contradicting an earlier
four-value result. I retracted the four-value claim on that basis.
Both numbers were wrong, and they were wrong the same way. The scan did not skip
packets == 0; it computed class_base + 0 and walked forward from the class
body, finding a terminator there by accident. That contaminated 1,551 of the
3,728.
With the zeros excluded, the slot takes exactly four values on all 2,177 blocks -- 0x501 on 1,069, 0xa02 on 720, 0xf03 on 350, 0x1404 on 38 -- and all 2,177 terminate.
So: the four-value claim was right, my retraction of it was wrong, and the retraction was made on a number from the same contaminated set. A retraction is not automatically better than the claim it retracts; it needs its own bounds.
Corrected header, over all 2,177 blocks
+0x00 count multiple of 16 on all; 42 distinct; never zero
+0x02 zero on all
+0x04 exactly four values: 0x501, 0xa02, 0xf03, 0x1404
+0x06 16 distinct, never zero
+0x08 180 distinct, never zero
+0x0a 61 distinct, never zero
+0x0c 125 distinct, never zero, clustered 0x043f..0x0443
+0x0e 11 distinct, zero on 2,162 -- the only non-universal field
+0x0c clusters around 1,087 to 1,091, close enough to a block length to be
worth stating, but it is not the length: the difference against the true
payload length scatters from -12 to -172.
chunk records: the leading byte is a bucket index, not data
Characterised across all 77 chunk types, 1,509 chunks and 34,491 records on all 27 levels.
Byte 0 of every record is a small aligned index. It takes 16 discrete values per chunk type -- 0x00, 0x10, ... 0xf0 -- with near-uniform counts within each type. Uniform weighting is the tell: if it were a running byte offset the counts would be unevenly distributed across the buckets, because records differ in size.
type_id recs len byte0
0x007d7ec438 2430 328 0x00:162 0x10:162 0x20:162 ... 0xf0:135
0x00d3d8c4a9 2430 308 0x00:162 0x10:162 0x20:162 ... 0xf0:135
0x00429ec43d 2079 368 0x00:162 0x10:135 0x20:135 ... 0xf0:108
0x00d76cc453 810 108 0x00:27 0x08:27 0x10:27 ... 0xe8:27 <- steps by 8
The alignment step is per type, not global. The leading byte is a multiple of 8 on 34,432 of 34,491 records, but a multiple of 16 on only 33,349 -- the 1,142-record difference falls in seven types, four of which step by 8.
59 records in three types break even the 8-byte rule. That is where the variable-length type lives: 0x00f2ef4275, whose records run 76 to 104 bytes and so have no single stride to be aligned to.
Not named. What the bucket indexes is not established. It is reported as
CHUNK_RECORD_ALIGNMENT / record_is_aligned rather than as a parsed field,
because giving it a name would be a guess while the invariant is solid.
A measurement I initially got wrong
The first version of the constant claimed a 16-byte multiple on 34,432 records. 34,432 is the multiple-of-8 count; the multiple-of-16 count is 33,349. The number was right and the label was wrong, and the test caught it -- the 16-byte assertion failed on 1,142 records, which is precisely the four types that step by 8. Those four types are how the per-type step was discovered, so the failure was the finding.
Worth stating plainly: this is the second time this session a correct number carried a wrong label, after the tie four-value retraction. Both times the test was the thing that caught it, which is the argument for asserting the number in a test at all rather than only in prose.
The chunk record's leading byte is a per-chunk phase counter
Follow-up to the alignment result, and it settles what the leading byte is.
Within one chunk the leading byte steps by a constant and wraps:
offsets: 1420 1748 2072 2392 2716 3044 3372 3700 4028 4352 ...
byte0: 0 16 32 48 64 80 96 112 128 144 ...
i.e. byte0 == step * ((index + phase) mod (256 / step)). Sweeping every
(step, phase) over all 27 levels:
fully explained: 1,262 of 1,509 chunks
by step: 8 -> 51 chunks, 16 -> 554, 32 -> 520, 64 -> 137
unexplained: 247 chunks across 11 chunk types
So on 1,262 chunks the leading byte carries no per-record information. It is a deterministic function of the record's index and the chunk's phase. That makes it a position marker, not data -- which is why the earlier "16 discrete values with uniform counts" pattern showed up.
ResolvedChunk::bucket_rule returns the (step, phase) when the whole chunk
fits and None otherwise, so the 247 unexplained chunks are distinguishable
from the 1,262 explained ones and nothing skips a leading byte on the strength of
a rule that does not apply.
Every chunk has a uniform record length
1,509 of 1,509 chunks. Length varies between chunks of the same type -- one type runs 76 to 104 bytes -- but never within one chunk.
This withdraws the previous commit's "variable-length type". That came from
taking minlen/maxlen over all of a type's records at once, pooling across
chunks; rule 3a's pooled claim, third time this session. Within any one chunk the
length is fixed.
The first TWO bytes encode the record's own index
Continuing from the phase counter. Within a chunk:
i : 0 1 2 3 4 5 6 7 8 9 10 11 ... 15 16 17 ...
byte0: 0 16 32 48 64 80 96 112 128 144 160 176 ... 240 0 16 32
byte1: 0 0 0 0 0 0 0 0 0 0 0 0 ... 0 1 1 1
byte0 is step * (j mod g) and byte1 is (j / g), where g = 256/step
and j = index + phase. So the pair is the record's index in mixed radix:
byte0 carries the low digits scaled by step, byte1 the quotient.
Measured over all 27 levels: 1,235 of 1,509 chunks fit this on both bytes. Byte 0 alone fits 1,262, so the 27-chunk difference are chunks whose first byte follows the rule and whose second does not.
So on 1,235 chunks a record knows its own position, and the two leading bytes
hold no per-record information. ResolvedChunk::index_rule returns the
(step, phase) only when the whole chunk fits on both bytes, so the 274 that
do not stay distinguishable.
A number that moved when the implementation changed
A first probe reported 1,181; the committed method reports 1,235. The
method is right. The probe accumulated ok0/ok1 flags across candidate phases
with an early-exit that could skip a phase which would have matched both bytes,
and it also disagreed with bucket_rule on the byte-0 count (1,208 against
1,262), which is what gave it away.
Recorded because the two numbers came from the same run and only the discrepancy exposed the probe as wrong. The lesson is narrow and worth stating: when a one-off probe and a committed helper disagree, check the probe first.
Chunk record bodies: what was ruled out
With the framing settled (leading two bytes = record index), the body is bytes
2..len. Four probes on it, mostly negative.
No count field. For every chunk type, every u16 and u32 position in the
first 64 body bytes, at element strides 1, 2, 3, 4, 6, 8, 12 and 16: does the
stored value equal (record_len - offset) / stride on 90% or more of records?
No type produced a hit. The record does not carry an element count near its
head.
The body is dense, not float-dominated. For the largest type (2,430 records, 326-byte bodies):
f32 reads within +/-5000 of origin : 74%
uniform-random control : 49%
zero-byte fraction : 13%
Above baseline but far short of what the tie blocks look like (53-64% against 16%, with 43% zero bytes). The chunk bodies are denser and less float-shaped than tie geometry.
There is an index-like region near the tail. In the largest type, 12 of 163
u16 slots have a maximum below 0x1000 -- too small for float or half-float
data, so those slots look like indices or small counts. They cluster at slots
111-121 and 130-131.
A sample-size correction
Dumping six records of one chunk showed slots 112-119 zero on every record and a long run of other constant slots, which read as "the record is mostly a per-chunk template". Measured properly across the 1,171 chunks with at least 8 records:
u16 slots constant across every record in their chunk : 15,422 of 164,390 (9.4%)
chunks whose records are ENTIRELY constant : 0 of 1,171
So 9.4%, and no chunk is a template. Six records looked like a majority because that chunk's tail happens to carry shared constants -- the per-type figures range from 9.4% overall to 55.6% on one type. A pooled figure over all types would have hidden that spread again, so it is reported per type as well.
What the loader does to a chunk (from RAM)
Verified against PCSX2 level-0 RAM; method and full dump in
plan/pcsx2-verification.md.
The chunk payload is copied verbatim -- a probe from inside a record hits at
chunk_base + record_offset with no rescaling. Two things change around it:
-
The offset table is rewritten to absolute EE addresses. Disc offsets
0xf000057c, 0xf00006b0, 0xf00007e4, 0xf0000914become0xf185387c, 0xf18539b0, 0xf1853ae4, 0xf1853c14in RAM. The0xf0000000 | low24tag becomes0xf1850000 | low24-- tag replaced by the load base, low 24 bits untouched. -
Every record gains a constant 2-byte prefix
02 00, and the rewritten table points at that rather than at the record data. Measured on all 90 of 90 records: prefix02 00on every one, and the disc's index bytes preserved unchanged at+2/+3on every one.
The third result is the useful one: the byte at +2 takes exactly
0, 16, 32, ... 240 -- the 16 values index_rule predicts for step = 16, phase = 0. The mixed-radix record index, derived from the disc, is corroborated
on the running game's own copy.
Correction: the 02 00 is on the disc, and a record starts two bytes earlier
What the loader does to the pointer is as described above. What it does to
the data was overstated: the 02 00 read as an inserted prefix is already
the record's own leading word, present at every record of every chunk on the
disc. Three measurements, in order:
- The 2 bytes before the payload are on disc. For the chunk at level 0
0x100b302(90 records), the word before each payload is02 00incore_dataand02 00in RAM, byte for byte, record for record. The first chunk of the same level carries08 00instead. Nothing was inserted. - So the RAM table's pointer is simply two bytes earlier. The disc table's
low 24 bits point at the payload; the RAM table's point at the payload minus
2. The record is
[leading u16][two index bytes][payload], and the loaded table addresses the leading word -- which is why the index bytes read as+2from the pointer, the same+2the result above quotes. - The leading word is a field, not a prefix. It is the same at every
record of a chunk on 1,439 of 1,509 chunks (
Noneon the 70 whose records disagree, which the parser reports rather than averaging), it is fixed within every one of the 71 chunk types, and its values are only1, 2, 4, 6, 8, 10-- 554 chunks carry 2, 520 carry 4.Chunk::prefixcarries it.
What the value counts is not established, and two readings were measured and disproved rather than left as guesses:
- Not an entry count. The payload length divided by the word is a whole number on 1,344 chunks, but the other 162 leave an odd fraction and the whole set spans 57 distinct "sizes" (71, 66, 78, 24, 23, ...). A real entry size is a small clean number, not a set like that.
- Not the number of distinct leading bytes. That agrees on 0 of 1,506 chunks.
So the record has one more field than the loader note claimed, the disc's offset table is two bytes late relative to it, and what it counts is the next question -- with the entry-count reading now out of the way.
The tie vertex element is 16 bytes
With TieRecord identified as R&C1's TiePacketHeader, each record's leading
word points at its packet in the block payload. Following it and stepping
vert_size elements from vert_ofs reaches the vertices.
Range measured: 95,612 vertices on levels 0-2.
Element size, settled by comparison rather than assumed. Requiring the texcoord pair to be 12-bit fixed -- both words multiples of 4,096, which is how 0x1000 = 1.0 reads -- gives:
element 16 bytes : 78,919 / 95,612 = 82.5%
element 8 bytes : 45,661 / 95,612 = 47.8%
element 12 bytes : 44,834 / 95,612 = 44.8%
Sixteen wins by a factor of 1.7 over the nearest alternative, so it is the element size.
Observed layout, 8 x i16. Scoring each adjacent slot pair for 12-bit
fixedness over 36,501 level-0 vertices locates the fields:
(i16[0], i16[1]) 1.1% not a texcoord
(i16[2], i16[3]) 4.8% not a texcoord
(i16[4], i16[5]) 73.6% <- the texcoords
(i16[6], i16[7]) 76.6% <- the near-constant 4096/0 pair
(6,7) scores higher and is not a texcoord. It is the near-constant
4096, 0 pair -- 4096 is 1.0 in 12-bit fixed and 0 is zero, so both are
trivially multiples of 4,096. That is the constant artifact again: a fixed pair
would score 100% anywhere. The field is (4,5) at 73.6%, with (0,1) and (2,3)
ruled out at 1.1% and 4.8%.
The first four slots span the full i16 range with 10,803 to 13,421 distinct
values each, so they are neither texcoords nor small fields.
The vertex base is vert_ofs alone. Adding the shader or control region to
it makes things worse, so the 73.6% residual is not a mislocated base:
vert_ofs only 73.6%
bfc + vert_ofs 69.8%
bfc + control_count*control_size + vert_ofs 66.7%
Not established: what any of the eight fields means, and why the texcoord
rate is 82.5% rather than 100%. The residual varies with record shape -- records
with (shaders 2, control 7, control_size 2) hit 60%, (shaders 1, control 18, control_size 5) hit 89% -- so it is not one bad block but something that varies
per packet, possibly a second texcoord encoding for records that need it.
Recorded because the 16-byte answer is the opposite of what the earlier
commit concluded from the disc alone. Reading the header word at +0x00 as an
element count gave 0 of 922 blocks dividing; it is the byte offset to the payload,
so the table it bounds has 16-byte records. The number was right and the reading
was wrong, which is the error the packet-header identification corrected.
Collision payload: what the verbatim mapping settles, and what it does not
With the payload confirmed verbatim in RAM, the disc bytes can be read directly.
The grid dimensions are the first two u16 of the payload -- level 0 reads
11 x 33 = 363 cells, level 1 24 x 16 = 384, level 2 1 x 53 = 53.
Level 2 being one cell wide is worth noting; the grids are not all similar in
shape.
Disproved this round -- an ascending u32 offset table. A probe from payload
+1024 reads f4ae0000 40af0000 c4b2000020b20000 ..., which is three ascending
values before the fourth goes down (0xb2c4 to 0xb220). Read as a table that
was a three-value impression. Scanning all three levels for maximal ascending
u32 runs of 8 or more entries finds zero, on every level.
Disproved this round -- a global alternating-zero stride. The head of level 0
shows an obvious (value, 0) pattern from about i16[37] onward:
[32..] [1808, 1872, 2198, 0, 34, 86, 25848, 1, 25824, 1,
-13028, 0, -12284, 0, -12228, 0, -12716, 0, ...]
Measured over the whole payload rather than the first 96 values, both alignments score far below what that sample suggests:
even-slot aligned: second half zero on 18% of pairs
odd-slot aligned : second half zero on 13% of pairs
The sample again. What the global numbers do say is that the payload is heavily zero-bearing -- 18% against a chance rate of about 0.0015% -- which is what a sparse or variable-length encoding looks like, and is consistent with the variable-length reading established earlier. The 18-against-13 split is a real alignment preference but a weak one.
Still not decoded. The cell layout. The useful position now is that the bytes can be read as they are, and that they are sparse and variable-length rather than fixed-stride -- so the next attempt should look for a terminator-delimited walk through the sparse region, not for a record size.
Collision: the segmentation is not recoverable from zero structure
Continuing on the verbatim payload, with the grid known.
Cells are not zero-separated. Counting maximal runs of non-zero u16 across
the whole payload:
level 0 363 cells 15,115 runs mean run 25.3 u16
level 1 384 cells 24,647 runs mean run 51.5 u16
level 2 53 cells 31,512 runs mean run 30.3 u16
Two to three orders of magnitude apart, so a zero run is not a cell boundary. Cells are not uniform blocks either: level 0 averages 2,488 bytes per cell and level 2 averages 43,684, which cannot both be one fixed-size record.
The run lengths are not records. Their histogram has a long tail of near-power-of-two values -- 2,140, 1,184, 840, 816, 628, 604, 562 -- which is what you get when a run is bounded by a single zero byte inside otherwise dense data, not by a delimiter. Combined with the 18%-zeros finding, the payload reads as dense data with sparse holes rather than as a delimited sequence.
So: not ascending u32 tables, not zero-run delimiters, not fixed stride.
All three segmentation theories are now excluded on the full population rather
than on a sample.
What would actually unblock this
overlay.bin is the game's own code -- it is the level's .lit section,
loaded at 0x1A7C80 -- and the collision debug string
Camera_CollPrimTest WARNING! - grid out of bounds! (RAR) is in its string pool.
So the parser is reachable. What is not established is the reference to it: a
$gp-relative search for the string returns zero instruction-aligned hits,
so the code addresses that string by some other means. The format is therefore
recoverable, but not by measuring bytes: it needs disassembly of that routine or
a reference for R&C2's collision cell record.
Stating this plainly is worth more than another scan. The disc-side measurement space for collision is now genuinely exhausted -- the bytes are available, they are verbatim, the grid is known, and three independent segmentation theories have failed on the whole population. Further probing without the loader's own logic is not going to converge.
Tie: i16[3] selects the texcoord encoding, which explains the residual
The texcoords are 12-bit fixed on 82.5% of vertices, not 100%. Grouped by the
vertex's i16[3] slot across 95,612 vertices on levels 0-2, the buckets
separate completely:
i16[3] n % / 4096 % / 256
negative 333 1.2% 1.2%
== 0 5,851 29.2% 60.7%
1..63 28,884 92.7% 94.3%
64..255 54,606 92.3% 93.8%
256..511 8 0.0% 0.0%
512..1023 5,391 0.0% 0.0%
>= 1024 539 0.2% 0.2%
The residual is fully accounted for. 87.3% of vertices sit in 1..255 at
about 92.5% fixedness, which contributes 0.873 x 0.925 = 80.8 points; the 5,851
at i16[3] == 0 contribute 1.8 more. That is the 82.5% measured, to the point.
The remaining ~6% are not 12-bit fixed at all:
i16[3] >= 256, and negatives, score 0% at both 4,096 and 256 -- 6,271 vertices using an encoding this reading does not see;i16[3] == 0scores 29.2% at 4,096 but 60.7% at 256, which is a third distribution rather than a weaker version of the same one.
What this establishes: i16[3] is a per-vertex packed attribute whose value
selects how the texcoord pair is stored, rather than being an independent field
sitting beside the texcoords.
Refined: it is the HIGH BYTE that selects. Grouped by the high byte across the same 95,612 vertices on levels 0-2:
i16[3] high byte n % / 16 % / 256
0x00 89,341 92.0% 91.8%
0x03 5,344 0.0% 0.0%
0x04 71 0.0% 0.0%
0x40 58 5.2% 0.0%
0x02 47 2.1% 2.1%
0x19, 0x05, 0x20, ... the remaining 73
A high byte of zero is the ordinary case -- 89,341 of 95,612, or 93.4% --
and it scores 92%. Every other high byte scores at or near zero. The split is
on the byte, not on the value: i16[3] values 1 and 771 differ only in the high
byte and behave completely differently.
Within the all-zero case there is a third distribution: i16[3] == 0 exactly
(5,851 vertices) scores 62% at 16 and 61% at 256, against 92% for 1..255.
So three cases, selected by the high byte and then the low:
high 0x00, low 0x00 5,851 a third distribution, 62% at 1/16
high 0x00, low 1..255 83,490 the ordinary case, 92% at 1/4096
high non-zero 6,271 0%, an encoding this reading does not see
The element layout differs between those cases
Scoring all four slot pairs within the non-zero high-byte group, no pair
stands out -- the best is (6,7) at 7.5% for a divisor of 4, against a 2-5%
baseline:
i16[3] high byte NON-ZERO (n = 6,271)
pair /1 /4 /16 /256
( 0, 1) 100.0% 4.6% 3.5% 0.7%
( 2, 3) 100.0% 2.0% 0.6% 0.0%
( 4, 5) 100.0% 1.9% 0.3% 0.1%
( 6, 7) 100.0% 7.5% 5.7% 4.5%
So for those 6,271 vertices the 16 bytes are not laid out as
position/texcoord/normal at all -- none of the four pairs carries fixed-point
coordinates. Whatever they are, it is a different element shape, selected by the
high byte of i16[3].
This also settles why the global score looked ambiguous: pooling the two layouts averages a 92% pair and a 7% pair into one number that describes neither.
Not established: what any of those three cases means. Whether i16[3] is a
texture index, a normal index, a flag or a combination is still open -- but it is
now a field whose role is known, which is more than "packed word".
Note the shape of the earlier claim this replaces: "the texcoords are 12-bit
fixed at i16[4]/i16[5], 73.6% of the time, unexplained". The field position
was right; the 73.6% was a population average over three encodings, which is
exactly the pooled-number problem rule 3a describes -- partitioning by the one
variable that separates them turns a mystery into a lookup.
Which of these findings are asserted
Not every claim here has a test behind it, and the recent ones are the ones most
likely to be lost. Audit against crates/gc-extract/tests/disc.rs:
claim asserted in
------------------------------------------- -----------------------------------
tie vertex element is 16 bytes tie_vertex_element_is_16_bytes_
with_fixed_texcoords
layout selected by i16[3] HIGH byte tie_vertex_layout_is_selected_by_
i16_3_high_byte
blocks self-delimiting on 0xf6 tie_classes_resolve_through_both_
indirections (per-block assert)
packets == 0 means no block at that LOD same test
packets[0] == 256 on 1,864 of 1,864 same test
chunk record length uniform per chunk tie-classes test + chunk_records_
start_16_byte_aligned
moby class IDs in one body slot per type moby_class_ids_sit_in_one_slot_
per_chunk_type
collision payload essentially verbatim collision_payload_is_verbatim_
in_ram (GC_SSTATE-gated)
tfrag pointers relocate, patches rewrite tfrag_table_pointers_relocate_
and_every_patch_is_rewritten
(GC_SSTATE-gated)
The last two used to be marked "not assertable here -- needs a savestate". They
are asserted now, in the same file, gated on GC_SSTATE so a checkout without
PCSX2 skips them. Writing them as tests is what corrected two claims: the
collision payload is 903,212 of 903,248 bytes identical rather than wholly
verbatim, and the tfrag relocation base is the table address 0x848040, not
the block base.
The split is deliberate: anything readable from the disc is asserted against the
disc; anything that needs a running PCSX2 is asserted against a savestate when
one is available, and documented in the plan file with its method when it is not.
What is not acceptable is a claim living only in prose -- which is how the tie
i16[3] finding spent two commits before it had a test, and how the collision
"verbatim" claim survived long enough to be wrong.
An external decompilation project is the same disc, and names the overlay
OpenRAC/rac2-gc-decomp ("Going Commando USA v1.01: byte-exact reconstruction
tools and native-port research. No game assets.") is byte-for-byte the disc this
parser was built against:
ours 3,828,350,976 bytes
9db2e33e276133cc283647fa3279b37911955e123d6199d10065547eaa9b1ce5
theirs 3,828,350,976 bytes
9db2e33e276133cc283647fa3279b37911955e123d6199d10065547eaa9b1ce5
So its findings are usable directly rather than as an analogy. Two of them name things this file had measured but not explained:
| what | value | source | status here |
|---|---|---|---|
.lit load base |
0x1A7C80, same on all 27 levels |
docs/LEVELS.md |
newly named |
$gp |
0x1AEFF0, same on all 27 levels |
docs/LEVELS.md |
newly available |
The measured constant overlay.bin +0x00 = 1,735,808 is 0x1A7C80. The
reason it is identical across all 27 levels is now known rather than merely
observed: every level's literal section loads at the same address, because
loading a level copies its program over the boot's memory from there. So the
first header word is not a size and not a checksum — it is the load base of
the section this file is.
That also settles what the file is. overlay.bin is the level's .lit section,
which is why it holds both code and the debug string pool.
The program around it has seven sections, per docs/LEVELS.md:
.lit .bss .data vtbl camvtbl sndvtbl .text
which is exactly the "seven-section parser and relocation" already listed as a Phase 3 item for this format. It is now a known target rather than a guess.
+0x0c is not the .lit size
The obvious next guess -- now that +0x00 is known to be the .lit load base,
+0x0c might be the .lit size -- is wrong, and measurably so:
| level | file size | +0x0c |
excess |
|---|---|---|---|
| level0 | 2,751,268 | 2,767,752 | +16,484 |
| level11 | 3,151,128 | 2,870,792 | -280,336 |
| level2 | 2,928,424 | 2,780,808 | -147,616 |
| level24 | 2,615,776 | 2,763,912 | +148,136 |
+0x0c is smaller than the file on 16 of 27 levels, by up to 8.9%. It
cannot be a size of the section it sits at the front of. It is still unnamed. The point here is only that the size hypothesis is excluded
by sign, not by a near miss.
Collision: the code that asserts is now locatable
The collision blocker was "needs the game's own code". The decomp names the
functions (Camera_CollPrimTest(void *prim, void *grid), MB_CheckCollPill)
but does not decompile them, so the cell layout is still not handed over.
What it does supply is $gp, and that is enough to start.
Camera_CollPrimTest WARNING! - grid out of bounds! (RAR) sits at
overlay.bin+0xd18, the only copy in the file, so:
string overlay+0xd18 -> RAM 0x1a8998
$gp 0x1aeff0
delta -0x6658 ($lo half 0x99a8)
MIPS materialises a GP-relative address as a %hi/%lo pair, and the $lo half
is a 16-bit immediate in the instruction stream. So the anchor search is well
defined -- and it returns nothing:
$lo half 0x99a8 (low byte 0xa8, high byte 0x99)
occurrences 0, instruction-aligned, in 2,751,268 bytes
An earlier version of this file claimed exactly one hit, at 0x354cc8, and
called it an unambiguous anchor. That was wrong, and the mistake was worth
recording. The search compared word bytes 1..3 against the immediate. The PS2's
MIPS is little-endian, so an I-type immediate is in bits 15..0, which is word
bytes 0 and 1 -- bytes 1..3 are the opcode, $rs and $rt fields. The
match was on those, not on an address.
The instruction at the phantom hit is 0x24a89948:
addiu $t0, $a1, -0x66b8
whose real immediate is 0x9948, ten bytes away from the 0x99a8 being
searched for, and whose -0x66b8 merely looks like a plausible $gp offset.
With the byte order corrected, the count is zero.
So the collision anchor is not established, and the assertion that it was has been withdrawn. What survives is weaker and still useful:
Camera_CollPrimTestandMB_CheckCollPillare named, withCamera_CollPrimTest(void *prim, void *grid).$gp = 0x1AEFF0, and.litloads at0x1A7C80.- The assert string is at
overlay+0xd18, a unique copy.
The likely reason the search comes back empty is that the code reaching that
string does not go through $gp -- or reaches a copy in another section. The
decomp's assert-message-names.tsv gives 0x002db350 for level 0, which is
inside .lit but disassembles to a function epilogue (jr $ra /
addiu $sp, $sp, 0x70), so those are code locations, not string addresses, and
they are not yet traced to the assert either.
tools/overlay-anchors does the anchor search and is dependency-free. Its
correctly-ordered result for the collision string is zero, and it now carries a
comment explaining the byte order, since that is precisely the part that was
wrong:
cargo run -q -p gc-overlay-anchors -- \
/home/reaper/Documents/gc-extracted/level0/overlay.bin \
"Camera_CollPrimTest WARNING!"
Next step, if collision is still worth it: find how the assert string is actually
addressed -- a %hi/%lo split that does not straddle zero, a pointer table, or
simply the right section -- before assuming a $gp relative load.
What this project did not give up
Surveyed against the open items: no volume structures, no TieTex/tie vertex
layouts, no SBlk/DAW record fields, no wavelet tables. Collision has the
API but not the data. It is a guide to the code, not a replacement for reading
it.
The tie vertex's selector byte, and what slot 3 is not
i16[3] is called the layout selector because its high byte partitions the
elements. Splitting the 95,612 elements of levels 0-2 by that byte:
| high byte | elements | share |
|---|---|---|
0x00 |
89,341 | 93.4% |
0x03 |
5,344 | 5.6% |
| the other 144 values | 927 | 1.0% |
146 distinct selector values in all -- not a two-way switch but a long tail
behind one dominant case, and the second case is not 0x01.
Inside the ordinary layout, i16[3] is not a coordinate:
distinct values 201
range 0 ..= 254
201 distinct values inside a byte's range, with 0 the most common, is an index.
So the "selector" and the index are not two independent halves of a field that
happens to share a slot -- it is one byte: the low byte is the index, the
high byte is the layout tag, and the ordinary layout simply never sets the high
byte. Asserted in tie_vertex_element_is_16_bytes_with_fixed_texcoords.
This was nearly measured wrong. A first pass gated the range on w >= 0 rather
than on (w >> 8) == 0, which let in the other layouts' large positive values
and produced "564 distinct values in 0..=32664" -- a number that looks like a
coordinate and is really the union of two populations. The selector byte is the
thing to gate on, which is the same lesson as the collision byte-order bug: the
filter is part of the claim.
The remaining slots, all in the ordinary layout:
| slot | distinct | range | reads as |
|---|---|---|---|
i16[0..2] |
10.7k-13.2k each | full i16 |
position, unproven |
i16[3] |
201 | 0..=254 |
index, asserted |
i16[4], i16[5] |
1,759 / 1,626 | full i16 |
texcoords |
i16[6] |
1,181 | 4096 in 91.8% |
unnamed |
i16[7] |
226 | 0 in 88.9% |
unnamed |
i16[6]/i16[7] are not a fixed-point pair, and the "both are multiples of
4096" score is an artifact worth naming: 86.5% of elements have both divisible by
4096, against 84.3% expected if the two residues were independent -- an
enrichment of 1.0x, i.e. exactly chance. They look like a fixed-point pair
only because their two dominant values, 4096 and 0, are both multiples of 4096.
Strip the constants and the rest is not: of the 7,316 elements where i16[6]
differs from 4096, only 36.7% are still multiples, and of the 9,905 where
i16[7] differs from 0, one is. The disc test already refused to call it a
texcoord for this reason; that caution is now quantified.
i16[0..2] are the vertex positions
The three slots ahead of the index were "unproven position" for want of a test that could fail. There is one available on the disc alone, with a built-in control.
LOD 1 and LOD 2 of a tie class are the same object at two levels of detail.
Anything that locates a vertex in that object's own geometry is therefore shared
between the two blocks, while a different class' LOD is an unrelated object.
So: intersect the sets of i16[0..2] triples, same class versus different
class, and if positions are what is in those slots the first number should be
large and the second should be at zero.
Levels 0-5, ordinary-layout elements only:
same class, LOD1 vs LOD2 96.1% over 107 classes, 107 of them nonzero
different class, control 0.4% over 2,144 pairs
A factor of 240. Per level the same-class figure runs 94.4% (level 0), 97.9% (1), 98.1% (2), 96.7% (3), 96.8% (4), and the control never exceeds 1.0% except for one level-1 pair at 45.9% -- two classes in that level sharing most of their geometry, which is what duplicate or variant models should look like, and is reported rather than excluded.
Asserted in tie_vertex_slots_0_to_2_are_shared_positions, including the
separation ratio (same > 20 * diff) so a change that collapsed both numbers
would fail rather than pass twice.
What this rules out is the important part. An index, a handle, or any per-vertex
counter would not be shared at 96% between two independently built LOD meshes, and
would not sit at 0.4% between two objects. Combined with 10.7k-13.2k distinct
values per slot across the full i16 range, i16[0..2] are a position in the
object's own frame. The scale and the axis order remain unnamed -- nothing here
says whether these are centimetres, and the axis order is unconstrained because
nothing here assumes one.
The element now reads:
+0x00 i16[0] position x (unproven axis order and scale)
+0x02 i16[1] position y
+0x04 i16[2] position z
+0x06 u8 index, 0..=254
+0x07 u8 layout tag, 0 in 93.4% of elements
+0x08 i16[4] texcoord u
+0x0a i16[5] texcoord v
+0x0c i16[6] unnamed
+0x0e i16[7] unnamed
One caveat worth keeping visible: a test that prints a fraction with {:.1}%
and forgets the * 100 reports "1.0%" for 99.4%. That happened here, in the
diagnostic line only -- the assertions compare fractions and were always right --
but it is the same family of error as everything else in this log: the readout
disagreeing with the claim.
Tie slots 3, 6 and 7: what they are not
Having established that i16[0..2] are positions, the remaining slots were
attacked with two more measurements rather than by inspection.
Does slot 3 index a skeleton?
i16[3] holds 201 distinct values in 0..=254, and 50 distinct values within a
single draw packet (median, 1,804 records). A material or texture-set index
would be constant per packet, so it is per vertex -- which invites the obvious
reading: tie objects are skinned, and slot 3 is a joint index.
That reading is wrong. If it named a joint, vertices sharing it would sit together. They do not:
mean pairwise distance, same slot-3 value 14,481
mean pairwise distance, different slot-3 value 13,795
ratio different/same 0.95x
control: same position-x bucket 8,105
Vertices sharing a slot-3 value are if anything marginally farther apart than vertices differing in it -- 0.95x, the wrong side of neutral, though not far enough to claim much on its own. The control shows the measurement works: bucket by position-x and pairs collapse to 8,105, half the global distance.
So slot 3 is not a skin index. It is also not shared across LODs: 75.3%
same-class against a 78.7% control, i.e. no signal at all. Per-vertex, in
0..=254, correlated with neither the geometry it sits in nor the detail level.
It is not understood, and no reading is offered here. A per-vertex phase
would fit the arithmetic, but that is a guess and is labelled as one.
Slots 6 and 7 are mostly not per-vertex
Distinct values per draw packet, median over 1,804 records:
| slot | median | constant for the whole packet |
|---|---|---|
i16[0..2] |
13-17 | 0% |
i16[4], i16[5] |
6, 4 | 0% |
i16[6] |
2 | 43% |
i16[7] |
4 | 34% |
i16[6] and i16[7] take a single value across the entire packet in well over a
third of records, and two or three values in the median. Whatever they are, they
are usually a property of the packet rather than of the vertex -- consistent with
the 91.8%/88.9% dominance of 4096 and 0 respectively. They are left unnamed.
A note on why the per-slot LOD test does not generalise
Run across all eight slots, the LOD1/LOD2 overlap test discriminates only on
i16[0..2]:
| slot | same class | control | ratio |
|---|---|---|---|
i16[0] |
97.0% | 3.0% | 32x |
i16[1] |
96.7% | 3.2% | 30x |
i16[2] |
96.4% | 6.0% | 16x |
i16[3] |
75.3% | 78.7% | 1x |
i16[4..7] |
68-91% | 52-79% | 1x |
The other slots come from small value sets -- 226 to 1,759 distinct values across
a level -- so two arbitrary sets of that size overlap heavily whether or not the
field means anything. The test's power came from i16[0..2] being the only slots
with tens of thousands of distinct values. A passing result from a method that
has run out of discriminative power is not a passing result, and the 1x rows are
recorded so the table is not later mistaken for nine confirmations.
The SBlk head: four constants, one unidentified word
The sound extent's 24-byte head was parsed but not characterised. Across all 27
levels the SBlk region opens identically for its first twelve bytes:
+0x00 "SBlk"
+0x04 1
+0x08 4
+0x0c "DAW\0"
+0x10 0
+0x14 varies
+0x14 is the only part that differs between levels, and it differs with its
low sixteen bits zero on all 27, leaving 0x0092..=0x0103 -- 146 to 259.
That is the shape of a record count, and it tracks the SBlk body length at
close to 100 bytes per unit. It is not one:
body / field_14 91.2 .. 110.8 across the 27 levels
any stride 0..80 making body = stride * word + constant exactly: no
A near-miss at 100 bytes/record is exactly the kind of thing that hardens into a name the next time somebody glances at it, so the test asserts the negative alongside the positive: if a stride ever makes the relation exact on all 27, the test fails and asks for the record size to be revisited.
Asserted in sound_bank_sblk_head_is_constant_apart_from_one_word, which checks
the four constants individually so a real deviation names which moved, the zero
low half, the value range, and the absence of a fixed stride.
The DAW region begins with sixteen zero bytes and then block-structured data
with 16-byte periodicity and slowly varying nibbles, consistent with block
compressed audio. It is not decoded.
Two notes on how this was measured. Reading the level 0 head directly from a
scratch script gave a field order that the parser disagreed with, because the
constructor bound format_tag with a let before the two words that precede
it in the file -- consuming bytes 4..8 and shifting everything after. The struct
literal named the fields in the right order; the statements did not. It is fixed
with a comment saying so, since "read the lets in file order" is the kind of
thing that gets undone.
Volumes: a candidate table, and why it is not yet called one
Volumes were the only asset type never located at all, so this is a search report rather than a result.
Ruled out first: there is no engine-side name. No level file contains the
string Volume outside UI text ("Music volume", "Volume de la musique") and
Italian item descriptions. So the format cannot be identified by a label and
must be found structurally.
gameplay.bin on disc is the already-decompressed level gameplay data. Its head
is a count (336 on level 0) and then 16-byte records from byte 416. Those
records carry (type, pad, offset, id); the id field groups them, each id
having exactly two records pointing into two parallel offset arrays. The offsets
they point at resolve into a text pool -- the first ones land mid-string in
dialogue ("it Megacorp Lab"), so this is the dialogue and class-dispatch side of
the file, not geometry.
The structural hit is a table of 144-byte float records. Level 0 has one at
799204:
20 records of 144 bytes, 19 populated and one all-zero terminator
34-35 of every record's 36 float slots are world-plausible
+0x0c holds a world position, varying per record:
[0] (206.5, 284.1, 116.0) [6] (244.0, 407.2, 128.0)
[1] (219.3, 247.0, 107.5) [7] (265.3, 443.7, 13548.6)
[2] (248.2, 198.4, 51.8) [8] (185.1, 282.6, 104.9)
[3] (247.2, 203.6, 82.4) [9] (185.8, 282.7, 102.6)
[4] (155.7, 372.7, 121.1) [10] (260.8, 423.6, 130.9)
[5] (265.0, 445.3, 131.7) [11] (247.0, 211.5, 100.6)
A 144-byte record with world-space positions and float radii is exactly the shape a volume trigger region should have, and a matching table exists in every level examined (levels 0-9), each preceded by an all-zero record, with counts from 23 to 612.
It is not called volumes here. Nothing yet ties this table to volumes specifically. It could equally be camera bounds, spawn points, or path nodes -- all of which would present 144-byte float records with world positions and no label. The distinguishing evidence has not been gathered, and the honest state is candidate.
Two detector bugs worth recording
Both were mine, and both produced confident nonsense before being caught.
- The first validity test accepted zero as a world-plausible float. Every zero-filled region then scores perfectly, and the cross-level check returned runs of 225 to 1,514 records -- obviously padding. Requiring non-zero floats (>=20 of 36) immediately separated real tables from memory.
- The stride claim rested on four eyeballed offsets 144 apart. Gap 144 was not in the top eight gaps of the detector that found them; it survived because three consecutive observations agreed, not because the measurement supported it. The corrected detector then found longer runs, which is the opposite of what the eyeball version claimed.
The same shape as every other correction in this log: a clean, small, plausible number read as conclusive because it was not checked against a control that could have disagreed.
The reference that did not generalise
Level 0's data.bin -- the level's file descriptor -- contains the value
799204 exactly once, at 0xab6360, and 799204 is byte-for-byte the offset
of the 20-record candidate table above. A single 4-byte match in 13.3 MB has a
chance expectation of about 0.003, which is suggestive enough to be worth
checking properly rather than assuming.
It does not hold up. Taking each level's own best 144-byte table and searching
that level's own data.bin:
level candidate offset records references found (chance ~0.0035)
0 1,810,724 32 0
1 1,884,884 386 0
2 2,066,804 224 0
3 2,438,228 365 0
4 2,677,780 114 0
5 1,255,780 14 0
6 2,496,020 115 0
7 2,062,072 311 0
Not one of the eight is referenced. The level 0 match at 0xab6360 sits in a
neighbourhood of high-entropy bytes, and level 0's own best table -- a
different offset, 32 records, not the 20-record one -- is not referenced either.
So the single hit does not generalise and is most likely coincidence.
The consequence is worth stating plainly because it retracts what the previous section implied: nothing links a 144-byte float table to volumes. The table is reached by walking structure rather than by an explicit pointer, so the approach that would have settled it does not work, and the candidate stands exactly where it did.
What would settle it, and none of these are cheap:
- The game's own volume code, which has the same byte-order problem as the collision anchor did -- a GP-relative string search returning nothing.
- Ground truth: a count of level 0's trigger volumes from a map or a guide, to match against a table's population.
- A correlation with a named class, since
gameplay.binresolves ids through its dispatch records. If an id in the candidate resolved to a class whose name is a volume trigger, that would be decisive. No class name containing "volume" exists on the disc, which is why this is not available.
Chunk records: what the stride table settles, and one signature it does not
Walked every chunk on all 27 levels and grouped by its six-byte header signature:
1,506 chunks, 34,415 records, 74 distinct signatures
55 distinct strides, from 52 to 640
every one of those 55 strides is a multiple of 4
73 of 74 signatures use exactly ONE stride
The single exception, asserted rather than skipped so that "every type is uniform" cannot quietly stop being true:
signature [75, 42, ef, f2, 71, b5] strides {76, 92, 104}
This is the variable-length type the module documentation already referred to indirectly. It is now named by its signature and pinned to those three strides exactly. Everything else is a fixed-stride array, which is the structural fact that makes per-type field decoding tractable at all: a record's field offsets are the same for every record of its type.
The 4-byte alignment is a real result rather than an artefact of how the stride was inferred. A stride recovered from one chunk's first-to-second record delta could inherit alignment from where that chunk happened to sit; collecting all 55 distinct strides across every type and requiring all of them to be divisible by 4 rules that out, because an off-by-one in one signature would show up.
A record layout that did not generalise
One type looked like a clean find. Signature [53, c4, 6c, d7, 9a, 43], stride
108, 810 records, 63 of 108 byte positions constant:
+0x00 .. +0x30 48 bytes varying per record
+0x30 .. +0x6c 60 bytes that are ZERO in every record
+0x68 0x00010000, constant
A fixed data block followed by a permanently empty region reads like an inline buffer that this type never uses, and that would have been a tidy field story.
It does not generalise. Requiring a contiguous always-zero run and checking
stride == live span + zero run across every type with 50+ records per chunk
gave 0 of 9. The zero tail belongs to that one type and means nothing
general. Recorded because "48 bytes then 60 dead bytes" is specific enough to
look like a layout and would otherwise be rediscovered and over-read.
Neither of these decodes any record's fields. What is now settled is the shape the decoder has to handle: uniform stride per type, 4-byte aligned, with one named exception carrying three strides.
Most of the chunk container is level-independent
Comparing every chunk record against the same record index in the other 26 levels, across all 74 signatures:
65 of 74 signatures: every record byte-identical in all 27 levels
9 of 74 signatures: level-specific
0 ragged -- no signature appeared with different record counts per level
The nine that vary:
[5d 44 13] [75 42 ef] [7f 44 ee] [82 c4 2f] [96 c3 37]
[a2 44 a5] [c6 c3 ef] [df c3 ea] [f3 c4 b9]
This reframes the whole container. 65 of 74 chunk types are static tables the
game ships unchanged in every level -- constants and lookups, not level
content. The largest by record count are all in that group: [38 c4 7e] at
stride 328 with 90 records per level, [a9 c4 d8] at 308 with 90, [3d c4 9e]
at 368 with 77. Each contributes the same bytes to all 27 levels.
The practical consequence is about method. For a level-specific type, comparing levels is a powerful lever: a field that changes with the level is identifiable by correlating it with something known. For the other 65 there is nothing to compare -- there is one copy of the data, repeated 27 times -- so they have to be decoded structurally, from what the bytes are, not from how they vary. Any future decoder that reaches for per-level comparison as its first tool will find it useless on the majority of the container.
[75 42 ef] appears in the level-specific list, and it is also the one signature
with three strides. A type that is both variable-length and level-varying is the
most informative one in the container, and is where per-type field decoding should
start.
How this was found, and the near-miss before it
The first look at one signature ([53 c4 6c d7 9a 43], stride 108) showed 45 of
108 byte positions varying within a chunk, and 810 records all distinct --
which reads like per-record data. Counting distinct values per u32 slot across
all 810 records contradicted that immediately: 29 to 30 distinct values across 27
levels, i.e. roughly one per level.
Both readings were wrong, and the resolution is that they measure different things. The 45 positions vary between records within a level. The u32 distinct counts were low because the same 30 values recur in every level. Comparing record i across levels settled it: all 30 records are byte-identical in all 27 levels, and zero byte positions vary across levels.
Had the u32 distinct counts been the only measurement taken, the conclusion would have been "one value per level" -- which is the opposite of the truth, and would have described a per-level parameter table that does not exist.