With PCSX2 on Aranos the savestate problem went away. PINE reads EE RAM live, so
two dumps seconds apart are consecutive frames by construction -- exactly what the
offline savestates could not provide (1aa94ee).
Of 1,654 changed 16-byte float triples between two live dumps, most singletons are
mob positions moving 4-5 units. One region is three 4x4 matrices at 64-byte
stride, each with an affine fourth row:
0x18aa70 0.0338 -0.1983 0.9796 0.0000
-0.0275 -0.9799 -0.1974 0.0000
0.9990 -0.0203 -0.0386 0.0000
247.2990 193.1330 50.4526 1.0000
0x18aab0 t = 247.239, 193.102, 50.497
0x18aaf0 t = 246.940, 193.155, 50.151
The control that makes this an identification rather than a coincidence: all three
upper 3x3 blocks are orthonormal to within 1e-6 -- row norms 0.999995..0.999998,
pairwise dots at or below 1e-6. Three consecutive float triples in a random 32 MiB
region being unit length AND mutually perpendicular does not happen twice. The
residual is f32 rounding, expected on an FPU that is not IEEE-754.
Camera position on Aranos: (247.3, 193.1, 50.5).
camera_transform_is_orthonormal_with_a_moving_translation asserts orthonormality,
w == 1, and that the translation moves smoothly but not wildly. That last half is
the check 1aa94ee needed and the savestates could not supply: consecutive frames
give 0.002-0.005 of movement, against ~230 between unrelated savestates.
What this unblocks: guard_band step 1 is R * (bsphere - camera * 1024). Both
operands now exist. R is rows 0-2 of 0x18aa70 and the camera is its fourth row, so
the clip test can run against a real frame for the first time.
Not assumed, and recorded as open: which of the three matrices step 1 wants; whether
the float translation needs converting to the disc's 12.4 fixed point first (the
algorithm multiplies by 1024, which implies it does); and the frustum planes, which
the guard band needs and which are not in this structure.