Files
Reaper-s-Sky/server/README.md
T
ReaperOfVeriod 2a5354fd63 Add Reaper's Sky dedicated server deploy files
- server/mods.json: 59 server-safe mods pinned by sha1 (19 client-only excluded)
- server/deploy.sh: idempotent Debian 13 installer (Java 21, NeoForge 21.1.248,
  mods, eula/server.properties, 8G run.sh)
- server/build_mods.py: regenerate mods.json from the Prism instance
- server/README.md: setup + ops guide
2026-08-20 20:08:14 +02:00

2.3 KiB

Reaper's Sky - Dedicated Server

Everything needed to run the Reaper's Sky NeoForge 1.21.1 server (NeoForge 21.1.248) on Debian 13 (trixie).

Quick start (on the server box)

sudo ./deploy.sh     # installs Java 21 + curl/unzip, NeoForge, the 59 mods, config
./run.sh             # start the server (run inside tmux/screen so it survives logout)

The first ./run.sh generates the world. Wait for Done (...) in the console, then connect with IP reaperofveriod.nl (port 25565).

deploy.sh is idempotent — safe to re-run; it skips anything already in place and verifies every mod by sha1 before installing.

What deploy.sh does

Step Result
System packages openjdk-21-jre-headless, curl, unzip (needs root/sudo)
NeoForge server Official installer from Maven → server files + libraries/
Mods Downloads the 59 server-safe mods pinned in mods.json, sha1-verified
Config eula.txt (EULA accepted), server.properties (IP, motd, 8 G)
Run script run.sh with 8 GB + G1GC (nogui)

Install location defaults to ~/reaper-sky-server. Override with DIR=/path, memory with MEMORY=6G, etc.:

sudo DIR=/srv/minecraft MEMORY=10G ./deploy.sh

Keeping it running

tmux new -s mc                    # new session
cd ~/reaper-sky-server && ./run.sh
# detach with Ctrl-b d, reattach later with: tmux attach -t mc

Stop the server cleanly with the console command stop (Ctrl-c also works).

Configuration notes

  • server.properties sets online-mode=true (Mojang authentication). Set it to false in ~/reaper-sky-server/server.properties to allow unauthenticated clients, then restart.
  • difficulty=hard, spawn-protection=0, view-distance=10 are set for the airship-focused, land-claim-friendly experience.
  • The 19 client-only mods (Iris/shaders, Sodium, Minimap, Jade, JEI, etc.) are intentionally excluded here — the server is pure gameplay logic.

Updating the pack

  1. Add/remove mods in the Prism instance Reaper's Sky - dev.
  2. Rebuild + push the mrpack (see repo root README.md).
  3. Re-run server/build_mods.py or regenerate mods.json, commit, push.
  4. On the server: git pull && sudo ./deploy.sh && ./run.sh (also remove any stale jars from ~/reaper-sky-server/mods/ first).