Fix startup crash (hopefully) when windows relocates rac1_game.dll; crash log will now name functions
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||||||
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for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
@@ -10,7 +10,7 @@ Project Solana is a launcher and a set of static recompilations. Each game's cod
|
|||||||
|
|
||||||
1. Download `Project Solana.exe` from the [latest launcher release](../../releases) and put it in a folder of its own (it keeps its files next to itself).
|
1. Download `Project Solana.exe` from the [latest launcher release](../../releases) and put it in a folder of its own (it keeps its files next to itself).
|
||||||
2. Run it and add your disc image: **Add disc image**, **Scan a folder**, or drag an `.iso` onto the window.
|
2. Run it and add your disc image: **Add disc image**, **Scan a folder**, or drag an `.iso` onto the window.
|
||||||
3. Select the game and press **Build**. The first build downloads about 95 MB (Python and the zig compiler, then the game's build kit) and builds the game from your disc: 10 to 30 minutes depending on your CPU. It only happens once per game version.
|
3. Select the game and press **Build**. The first build downloads about 95 MB (Python and the zig compiler, then the game's build kit) and builds the game from your disc: about 15 minutes on a recent 6 to 8 core CPU, an hour or more on an older 4 core one. It only happens once per game version.
|
||||||
4. Press **Play**.
|
4. Press **Play**.
|
||||||
|
|
||||||
### Supported games
|
### Supported games
|
||||||
@@ -24,9 +24,10 @@ Project Solana is a launcher and a set of static recompilations. Each game's cod
|
|||||||
### Requirements
|
### Requirements
|
||||||
|
|
||||||
- Windows 10 or 11, 64-bit
|
- Windows 10 or 11, 64-bit
|
||||||
- A GPU with OpenGL 3.3 (Upscaled at 3 to 4x wants a GTX 1060 class card or better)
|
- A CPU with SSE4.2 (Intel since 2008, AMD since 2011) and 8 GB of RAM
|
||||||
|
- A GPU with OpenGL 3.3 (tested: RTX 3060, Upscaled at 3x)
|
||||||
- A controller: Xbox, DualShock 4 or DualSense, over USB or Bluetooth
|
- A controller: Xbox, DualShock 4 or DualSense, over USB or Bluetooth
|
||||||
- About 2 GB free while building, 300 MB after
|
- About 2.5 GB free while building, 600 MB after (the game plus the build tools, kept for rebuilds)
|
||||||
|
|
||||||
### Settings
|
### Settings
|
||||||
|
|
||||||
|
|||||||
+8
-1
@@ -239,7 +239,14 @@ else:
|
|||||||
r = subprocess.run(link, capture_output=True, text=True)
|
r = subprocess.run(link, capture_output=True, text=True)
|
||||||
if r.returncode:
|
if r.returncode:
|
||||||
print(r.stderr[-6000:]); sys.exit("link failed (dll)")
|
print(r.stderr[-6000:]); sys.exit("link failed (dll)")
|
||||||
exe = os.path.join(out, "rac1_wrapper.exe")
|
# the function names for crash reports (the .pdb is deleted after a launcher build)
|
||||||
|
try:
|
||||||
|
sys.path.insert(0, os.path.join(HERE, "tools"))
|
||||||
|
import pdb_syms
|
||||||
|
print("symbols:", pdb_syms.write_sym(dll, os.path.join(out, "rac1_game.pdb"), os.path.join(out, "rac1_game.sym")))
|
||||||
|
except Exception as e:
|
||||||
|
print("no symbol map (%s): crash reports will show offsets only" % e)
|
||||||
|
exe =os.path.join(out, "rac1_wrapper.exe")
|
||||||
L = os.path.join(HERE, "launcher")
|
L = os.path.join(HERE, "launcher")
|
||||||
link = zig + ["cc", "-target", target, "-O2", "-nostdlib", "-o", exe, os.path.join(L, "launcher_win32.c"),
|
link = zig + ["cc", "-target", target, "-O2", "-nostdlib", "-o", exe, os.path.join(L, "launcher_win32.c"),
|
||||||
os.path.join(L, "ps2ram_win32.c"), "-lkernel32", "-luser32",
|
os.path.join(L, "ps2ram_win32.c"), "-lkernel32", "-luser32",
|
||||||
|
|||||||
@@ -0,0 +1,75 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
"""crash_lookup.py: names the function at a crash offset in rac1_game.dll.
|
||||||
|
|
||||||
|
Builds from kit 2026.10.14 on name crashes in rac1_log.txt themselves (rac1_game.sym);
|
||||||
|
this is for older builds, or offsets from elsewhere.
|
||||||
|
|
||||||
|
usage: python crash_lookup.py rac1_game.dll rac1_game.pdb 0x0c4f6807 [more offsets]
|
||||||
|
|
||||||
|
The offset is the "Fault offset" of a Windows Application Error event (or a crash
|
||||||
|
address minus the DLL's base). The .pdb must come from the same build as the .dll:
|
||||||
|
the launcher deletes it after building, so rebuild by hand to keep it (see below).
|
||||||
|
A player's crash can be looked up with your own build as long as both were built
|
||||||
|
from the same kit version: the build is reproducible.
|
||||||
|
|
||||||
|
To keep the .pdb, run the build yourself from the game's folder (games\\rac1):
|
||||||
|
..\\..\\toolchain\\python\\python.exe -u build.py --platform windows --iso "C:\\path\\disc.iso" --repo decomp --levels 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18
|
||||||
|
with ..\\..\\toolchain\\zig on PATH. It reads only the PDB's public symbols."""
|
||||||
|
import bisect, struct, sys
|
||||||
|
|
||||||
|
|
||||||
|
def sections(dll):
|
||||||
|
d = open(dll, "rb").read(4096)
|
||||||
|
pe = struct.unpack_from("<I", d, 0x3C)[0]
|
||||||
|
n, opt = struct.unpack_from("<H", d, pe + 6)[0], struct.unpack_from("<H", d, pe + 20)[0]
|
||||||
|
o = pe + 24 + opt
|
||||||
|
return [struct.unpack_from("<8sII", d, o + i * 40) for i in range(n)] # name, vsize, rva
|
||||||
|
|
||||||
|
|
||||||
|
def pdb_streams(path):
|
||||||
|
f = open(path, "rb").read()
|
||||||
|
if not f.startswith(b"Microsoft C/C++ MSF 7.00\r\n\x1aDS\0\0\0"): sys.exit("not a PDB: " + path)
|
||||||
|
bs, _, nblocks, dirbytes, _, dirmap = struct.unpack_from("<6I", f, 32)
|
||||||
|
nb = lambda n: (n + bs - 1) // bs
|
||||||
|
blk = lambda i: f[i * bs:(i + 1) * bs]
|
||||||
|
mapblocks = struct.unpack_from("<%dI" % nb(dirbytes), blk(dirmap))
|
||||||
|
dirdata = b"".join(blk(b) for b in mapblocks)[:dirbytes]
|
||||||
|
ns = struct.unpack_from("<I", dirdata)[0]
|
||||||
|
sizes = struct.unpack_from("<%dI" % ns, dirdata, 4)
|
||||||
|
pos, out = 4 + 4 * ns, []
|
||||||
|
for s in sizes:
|
||||||
|
s = 0 if s == 0xFFFFFFFF else s
|
||||||
|
bl = struct.unpack_from("<%dI" % nb(s), dirdata, pos); pos += 4 * nb(s)
|
||||||
|
out.append(b"".join(blk(b) for b in bl)[:s])
|
||||||
|
return out
|
||||||
|
|
||||||
|
|
||||||
|
def publics(pdb):
|
||||||
|
st = pdb_streams(pdb)
|
||||||
|
dbi = st[3]
|
||||||
|
symrec = struct.unpack_from("<H", dbi, 20)[0] # DBI header: SymRecordStream
|
||||||
|
rec, p, syms = st[symrec], 0, []
|
||||||
|
while p + 4 <= len(rec):
|
||||||
|
ln, kind = struct.unpack_from("<HH", rec, p)
|
||||||
|
if kind == 0x110E: # S_PUB32: flags, offset, segment, name
|
||||||
|
_, off, seg = struct.unpack_from("<IIH", rec, p + 4)
|
||||||
|
name = rec[p + 14:rec.index(b"\0", p + 14)].decode("utf-8", "replace")
|
||||||
|
syms.append((seg, off, name))
|
||||||
|
p += 2 + ln
|
||||||
|
return syms
|
||||||
|
|
||||||
|
|
||||||
|
def main():
|
||||||
|
if len(sys.argv) < 4: sys.exit(__doc__)
|
||||||
|
secs = sections(sys.argv[1])
|
||||||
|
table = sorted((secs[seg - 1][2] + off, name) for seg, off, name in publics(sys.argv[2]) if 0 < seg <= len(secs))
|
||||||
|
addrs = [a for a, _ in table]
|
||||||
|
for arg in sys.argv[3:]:
|
||||||
|
rva = int(arg, 16)
|
||||||
|
i = bisect.bisect_right(addrs, rva) - 1
|
||||||
|
sec = next((s[0].rstrip(b"\0").decode() for s in secs if s[2] <= rva < s[2] + s[1]), "?")
|
||||||
|
if i < 0: print("%s: before every symbol (section %s)" % (arg, sec)); continue
|
||||||
|
print("%s: %s+0x%X (section %s)" % (arg, table[i][1], rva - table[i][0], sec))
|
||||||
|
|
||||||
|
|
||||||
|
main()
|
||||||
@@ -61,6 +61,8 @@ int uya_main(int argc, char **argv)
|
|||||||
setvbuf(stdout, 0, _IONBF, 0);
|
setvbuf(stdout, 0, _IONBF, 0);
|
||||||
atexit(plat_at_exit);
|
atexit(plat_at_exit);
|
||||||
uya_log_open();
|
uya_log_open();
|
||||||
|
uya_log("Project Solana: starting");
|
||||||
|
plat_install_trap_handler(); /* first: a crash from here on is logged */
|
||||||
{ /* renderer=gl|soft in the cfg (UYA_RENDERER overrides it) */
|
{ /* renderer=gl|soft in the cfg (UYA_RENDERER overrides it) */
|
||||||
extern const char *uya_renderer_cfg;
|
extern const char *uya_renderer_cfg;
|
||||||
const char *r = cfg_value("renderer");
|
const char *r = cfg_value("renderer");
|
||||||
@@ -75,7 +77,6 @@ int uya_main(int argc, char **argv)
|
|||||||
uya_log("the PS2 address space could not be mapped");
|
uya_log("the PS2 address space could not be mapped");
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
plat_install_trap_handler();
|
|
||||||
{
|
{
|
||||||
const char *iso = find_iso(argc, argv);
|
const char *iso = find_iso(argc, argv);
|
||||||
if (!iso || uya_disc_open(iso) != 0) { uya_log("the disc image could not be opened"); return 1; }
|
if (!iso || uya_disc_open(iso) != 0) { uya_log("the disc image could not be opened"); return 1; }
|
||||||
|
|||||||
@@ -13,19 +13,51 @@
|
|||||||
|
|
||||||
extern int plat_gl_active; /* the GS presents with OpenGL (below) */
|
extern int plat_gl_active; /* the GS presents with OpenGL (below) */
|
||||||
|
|
||||||
|
/* Something other than the game holds a PS2 address: say what, and stop (taking the memory
|
||||||
|
* over would break whatever owns it: once it was this DLL's own code, relocated there). */
|
||||||
|
static int map_conflict(uint32_t addr, uint32_t size, uint32_t at, const MEMORY_BASIC_INFORMATION *mi)
|
||||||
|
{
|
||||||
|
char who[MAX_PATH] = "memory of another program loaded into the game (an overlay or similar)", msg[1024];
|
||||||
|
if (mi && mi->Type == MEM_IMAGE && GetModuleFileNameA((HMODULE)mi->AllocationBase, who, sizeof who)) {}
|
||||||
|
uya_log("cannot map PS2 memory 0x%08X+0x%X: 0x%08X is in use by %s", addr, size, at, who);
|
||||||
|
snprintf(msg, sizeof msg, "The game needs the memory at 0x%08X for the PS2, but it is in use by:\n\n%s\n\n"
|
||||||
|
"If this is a program injected into games (an overlay, recorder or RGB tool), close it or exclude "
|
||||||
|
"rac1_wrapper.exe from it, then try again.", at, who);
|
||||||
|
MessageBoxA(0, msg, "Project Solana", MB_ICONERROR);
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
int plat_map_fixed(uint32_t addr, uint32_t size, int exec)
|
int plat_map_fixed(uint32_t addr, uint32_t size, int exec)
|
||||||
{
|
{
|
||||||
DWORD prot = exec ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
|
DWORD prot = exec ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
|
||||||
void *p = VirtualAlloc((void *)(uintptr_t)addr, size, MEM_RESERVE | MEM_COMMIT, prot);
|
static int said;
|
||||||
if (p == (void *)(uintptr_t)addr) return 0;
|
if (!said++) { /* (normally 0x40000000; elsewhere when Windows relocated it) */
|
||||||
/* already there? (PS2 RAM comes from the launcher's image section) */
|
MEMORY_BASIC_INFORMATION me;
|
||||||
MEMORY_BASIC_INFORMATION mi;
|
if (VirtualQuery((void *)plat_map_fixed, &me, sizeof me)) uya_log("rac1_game.dll loaded at %p", me.AllocationBase);
|
||||||
uint32_t a = addr;
|
if ((uintptr_t)me.AllocationBase < 0x40000000u) { /* (rac1_wrapper.exe keeps it above: see launcher_win32.c) */
|
||||||
while (a < addr + size) {
|
char msg[512];
|
||||||
if (!VirtualQuery((void *)(uintptr_t)a, &mi, sizeof mi) || mi.State != MEM_COMMIT) {
|
snprintf(msg, sizeof msg, "rac1_game.dll was loaded at 0x%08X, but the game needs it at 0x40000000 or above "
|
||||||
uya_log("cannot map 0x%08X+0x%X (0x%08X is in use)", addr, size, a);
|
"(lower addresses belong to the PS2). Please report this, with rac1_log.txt.", (unsigned)(uintptr_t)me.AllocationBase);
|
||||||
|
uya_log("%s", msg);
|
||||||
|
MessageBoxA(0, msg, "Project Solana", MB_ICONERROR);
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
MEMORY_BASIC_INFORMATION mi;
|
||||||
|
void *p = 0;
|
||||||
|
if (VirtualQuery((void *)(uintptr_t)addr, &mi, sizeof mi)) {
|
||||||
|
if (mi.State == MEM_RESERVE && mi.AllocationBase == (void *)(uintptr_t)addr && mi.RegionSize >= size)
|
||||||
|
p = VirtualAlloc((void *)(uintptr_t)addr, size, MEM_COMMIT, prot); /* rac1_wrapper.exe reserved it before loading this DLL */
|
||||||
|
else if (mi.State == MEM_FREE)
|
||||||
|
p = VirtualAlloc((void *)(uintptr_t)addr, size, MEM_RESERVE | MEM_COMMIT, prot);
|
||||||
|
}
|
||||||
|
if (p == (void *)(uintptr_t)addr) return 0;
|
||||||
|
/* already there: only PS2 RAM, which is the wrapper's own image section (.ps2ram) */
|
||||||
|
HMODULE self = GetModuleHandleA(0);
|
||||||
|
uint32_t a = addr;
|
||||||
|
while (a < addr + size) {
|
||||||
|
if (!VirtualQuery((void *)(uintptr_t)a, &mi, sizeof mi)) return map_conflict(addr, size, a, 0);
|
||||||
|
if (mi.State != MEM_COMMIT || mi.AllocationBase != (void *)self) return map_conflict(addr, size, a, &mi);
|
||||||
DWORD old;
|
DWORD old;
|
||||||
VirtualProtect(mi.BaseAddress, mi.RegionSize, prot, &old);
|
VirtualProtect(mi.BaseAddress, mi.RegionSize, prot, &old);
|
||||||
a = (uint32_t)(uintptr_t)mi.BaseAddress + (uint32_t)mi.RegionSize;
|
a = (uint32_t)(uintptr_t)mi.BaseAddress + (uint32_t)mi.RegionSize;
|
||||||
@@ -60,6 +92,38 @@ void plat_at_exit(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* the function at rva in rac1_game.sym (written by build.py: "RVA name" per line, sorted),
|
||||||
|
* read with Win32 calls only: the C library may be what crashed */
|
||||||
|
static int sym_lookup(uint32_t rva, char *name, int cap, uint32_t *start)
|
||||||
|
{
|
||||||
|
char p[MAX_PATH + 32];
|
||||||
|
DWORD n = GetModuleFileNameA(0, p, MAX_PATH);
|
||||||
|
while (n && p[n - 1] != '\\') n--;
|
||||||
|
lstrcpyA(p + n, "rac1_game.sym");
|
||||||
|
HANDLE f = CreateFileA(p, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
|
||||||
|
if (f == INVALID_HANDLE_VALUE) return 0;
|
||||||
|
DWORD sz = GetFileSize(f, 0), got = 0;
|
||||||
|
char *b = sz && sz < (64u << 20) ? VirtualAlloc(0, sz + 1, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE) : 0;
|
||||||
|
int ok = b && ReadFile(f, b, sz, &got, 0) && got == sz;
|
||||||
|
CloseHandle(f);
|
||||||
|
if (!ok) { if (b) VirtualFree(b, 0, MEM_RELEASE); return 0; }
|
||||||
|
b[sz] = '\n';
|
||||||
|
const char *best = 0; uint32_t ba = 0;
|
||||||
|
for (char *q = b; q < b + sz;) {
|
||||||
|
uint32_t a = 0; char *s = q;
|
||||||
|
for (; s < q + 8; s++) a = a * 16 + (uint32_t)(*s <= '9' ? *s - '0' : (*s | 32) - 'a' + 10);
|
||||||
|
if (a > rva) break;
|
||||||
|
best = s + 1; ba = a;
|
||||||
|
while (*q != '\n') q++;
|
||||||
|
q++;
|
||||||
|
}
|
||||||
|
int k = 0;
|
||||||
|
if (best) for (; best[k] != '\n' && best[k] != '\r' && k < cap - 1; k++) name[k] = best[k];
|
||||||
|
name[k] = 0; *start = ba;
|
||||||
|
VirtualFree(b, 0, MEM_RELEASE);
|
||||||
|
return k > 0;
|
||||||
|
}
|
||||||
|
|
||||||
static LONG CALLBACK on_exception(EXCEPTION_POINTERS *ep)
|
static LONG CALLBACK on_exception(EXCEPTION_POINTERS *ep)
|
||||||
{
|
{
|
||||||
EXCEPTION_RECORD *er = ep->ExceptionRecord;
|
EXCEPTION_RECORD *er = ep->ExceptionRecord;
|
||||||
@@ -72,8 +136,32 @@ static LONG CALLBACK on_exception(EXCEPTION_POINTERS *ep)
|
|||||||
c->Eip = ret; c->Esp += 4;
|
c->Eip = ret; c->Esp += 4;
|
||||||
return EXCEPTION_CONTINUE_EXECUTION;
|
return EXCEPTION_CONTINUE_EXECUTION;
|
||||||
}
|
}
|
||||||
uya_log("crash: exception 0x%08lX at 0x%08X, fault address 0x%08lX", er->ExceptionCode, at,
|
static volatile LONG in_crash;
|
||||||
er->NumberParameters > 1 ? (unsigned long)er->ExceptionInformation[1] : 0ul);
|
if (InterlockedExchange(&in_crash, 1)) ExitProcess(1); /* (a crash while reporting one) */
|
||||||
|
{ /* where: module+offset, the form crash_lookup.py and Windows' event log use */
|
||||||
|
char mod[MAX_PATH] = "?"; MEMORY_BASIC_INFORMATION mi;
|
||||||
|
uintptr_t base = 0;
|
||||||
|
if (VirtualQuery(er->ExceptionAddress, &mi, sizeof mi) && mi.Type == MEM_IMAGE) {
|
||||||
|
base = (uintptr_t)mi.AllocationBase;
|
||||||
|
if (GetModuleFileNameA((HMODULE)base, mod, sizeof mod)) { char *s = strrchr(mod, '\\'); if (s) memmove(mod, s + 1, strlen(s)); }
|
||||||
|
}
|
||||||
|
uint32_t off = (uint32_t)((uintptr_t)er->ExceptionAddress - base);
|
||||||
|
uya_log("crash: exception 0x%08lX at 0x%08X (%s+0x%X), fault address 0x%08lX", er->ExceptionCode, at, base ? mod : "no module",
|
||||||
|
off, er->NumberParameters > 1 ? (unsigned long)er->ExceptionInformation[1] : 0ul);
|
||||||
|
char fn[256]; uint32_t fs;
|
||||||
|
MEMORY_BASIC_INFORMATION me; /* (this DLL: is the crash in it?) */
|
||||||
|
if (base && VirtualQuery((void *)sym_lookup, &me, sizeof me) && me.AllocationBase == (void *)base && sym_lookup(off, fn, sizeof fn, &fs))
|
||||||
|
uya_log("crash: in %s+0x%X", fn, off - fs);
|
||||||
|
/* the return addresses on the stack, named: the call chain */
|
||||||
|
const uint32_t *sp = (const uint32_t *)(uintptr_t)c->Esp;
|
||||||
|
for (int i = 0, shown = 0; i < 256 && shown < 12 && !IsBadReadPtr(sp + i, 4); i++) {
|
||||||
|
uintptr_t v = sp[i];
|
||||||
|
if (base && v > base && v < base + 0x10000000 && VirtualQuery((void *)v, &me, sizeof me) && me.AllocationBase == (void *)base &&
|
||||||
|
(me.Protect & 0xF0) && sym_lookup((uint32_t)(v - base), fn, sizeof fn, &fs)) {
|
||||||
|
uya_log("crash: called from %s+0x%X", fn, (uint32_t)(v - base) - fs); shown++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
uya_log("crash: thread %lu, eax %08lX ecx %08lX edx %08lX ebx %08lX esi %08lX edi %08lX esp %08lX ebp %08lX",
|
uya_log("crash: thread %lu, eax %08lX ecx %08lX edx %08lX ebx %08lX esi %08lX edi %08lX esp %08lX ebp %08lX",
|
||||||
GetCurrentThreadId(), c->Eax, c->Ecx, c->Edx, c->Ebx, c->Esi, c->Edi, c->Esp, c->Ebp);
|
GetCurrentThreadId(), c->Eax, c->Ecx, c->Edx, c->Ebx, c->Esi, c->Edi, c->Esp, c->Ebp);
|
||||||
{ /* the stack: return addresses near its top, then the frame chain */
|
{ /* the stack: return addresses near its top, then the frame chain */
|
||||||
|
|||||||
@@ -25,6 +25,8 @@ __declspec(dllimport) int __stdcall DeleteFileA(const char *);
|
|||||||
__declspec(dllimport) int __stdcall MoveFileExA(const char *, const char *, unsigned);
|
__declspec(dllimport) int __stdcall MoveFileExA(const char *, const char *, unsigned);
|
||||||
__declspec(dllimport) void *__stdcall VirtualAlloc(void *, unsigned long, unsigned, unsigned);
|
__declspec(dllimport) void *__stdcall VirtualAlloc(void *, unsigned long, unsigned, unsigned);
|
||||||
__declspec(dllimport) int __stdcall VirtualFree(void *, unsigned long, unsigned);
|
__declspec(dllimport) int __stdcall VirtualFree(void *, unsigned long, unsigned);
|
||||||
|
typedef struct { void *base, *alloc_base; unsigned alloc_prot; unsigned long size; unsigned state, prot, type; } mbi_t;
|
||||||
|
__declspec(dllimport) unsigned long __stdcall VirtualQuery(const void *, mbi_t *, unsigned long);
|
||||||
__declspec(dllimport) unsigned __stdcall GetModuleFileNameA(HMODULE, char *, unsigned);
|
__declspec(dllimport) unsigned __stdcall GetModuleFileNameA(HMODULE, char *, unsigned);
|
||||||
|
|
||||||
#define INVALID ((HANDLE)(long)-1)
|
#define INVALID ((HANDLE)(long)-1)
|
||||||
@@ -48,7 +50,7 @@ static void path(char *out, const char *dir, const char *name, int i)
|
|||||||
static void fail(const char *m) { MessageBoxA(0, m, "RAC1", 0x10); ExitProcess(1); }
|
static void fail(const char *m) { MessageBoxA(0, m, "RAC1", 0x10); ExitProcess(1); }
|
||||||
|
|
||||||
/* rac1_game.dll from its parts, when a manifest says they are there */
|
/* rac1_game.dll from its parts, when a manifest says they are there */
|
||||||
static void join_parts(void)
|
static __attribute__((noinline)) void join_parts(void)
|
||||||
{
|
{
|
||||||
char dir[600], man[700], tmp[700], dll[700], nm[700];
|
char dir[600], man[700], tmp[700], dll[700], nm[700];
|
||||||
unsigned dl = GetModuleFileNameA(0, dir, 520);
|
unsigned dl = GetModuleFileNameA(0, dir, 520);
|
||||||
@@ -93,10 +95,36 @@ static void join_parts(void)
|
|||||||
|
|
||||||
void __stdcall launcher_start(void)
|
void __stdcall launcher_start(void)
|
||||||
{
|
{
|
||||||
|
/* The PS2's fixed addresses beyond RAM (EE registers, VU memory, GS registers, scratchpad),
|
||||||
|
* reserved before rac1_game.dll loads: if Windows relocates the DLL (Mandatory ASLR, or its
|
||||||
|
* address taken), it must not land on them. The runtime commits them (plat_map_fixed). */
|
||||||
|
VirtualAlloc((void *)0x10000000, 0x10000, 0x2000 /* MEM_RESERVE */, 1 /* PAGE_NOACCESS */);
|
||||||
|
VirtualAlloc((void *)0x11000000, 0x10000, 0x2000, 1);
|
||||||
|
VirtualAlloc((void *)0x12000000, 0x2000, 0x2000, 1);
|
||||||
|
VirtualAlloc((void *)0x70000000, 0x4000, 0x2000, 1);
|
||||||
join_parts();
|
join_parts();
|
||||||
|
/* The runtime takes addresses below 0x40000000 for PS2 ones (RAM, its uncached mirrors at
|
||||||
|
* 0x20000000-0x3FFFFFFF, the registers), so the DLL must load at or above 0x40000000 (its own
|
||||||
|
* base, unless something holds it or Windows forces relocation). While it loads, every free
|
||||||
|
* range below that is reserved, then released: Windows can only place it higher. */
|
||||||
|
void *held[64]; unsigned nheld = 0;
|
||||||
|
for (unsigned a = 0x00010000; a < 0x40000000 && nheld < 64;) {
|
||||||
|
mbi_t m;
|
||||||
|
if (!VirtualQuery((void *)a, &m, sizeof m)) break;
|
||||||
|
unsigned end = (unsigned)m.base + (unsigned)m.size;
|
||||||
|
if (end <= a) break;
|
||||||
|
if (m.state == 0x10000 /* MEM_FREE */) {
|
||||||
|
unsigned lo = (a + 0xFFFF) & ~0xFFFFu, hi = end > 0x40000000 ? 0x40000000 : end;
|
||||||
|
void *r = lo < hi ? VirtualAlloc((void *)lo, hi - lo, 0x2000, 1) : 0;
|
||||||
|
if (r) held[nheld++] = r;
|
||||||
|
}
|
||||||
|
a = end;
|
||||||
|
}
|
||||||
HMODULE h = LoadLibraryA("rac1_game.dll");
|
HMODULE h = LoadLibraryA("rac1_game.dll");
|
||||||
|
while (nheld) VirtualFree(held[--nheld], 0, 0x8000 /* MEM_RELEASE */);
|
||||||
if (!h) {
|
if (!h) {
|
||||||
MessageBoxA(0, "rac1_game.dll was not found next to rac1_wrapper.exe.", "UYA Wrapper", 0x10);
|
MessageBoxA(0, "rac1_game.dll could not be loaded. It should be next to rac1_wrapper.exe; if it is, "
|
||||||
|
"Windows found no room for it above address 0x40000000.", "Project Solana", 0x10);
|
||||||
ExitProcess(1);
|
ExitProcess(1);
|
||||||
}
|
}
|
||||||
uya_main_fn f = (uya_main_fn)GetProcAddress(h, "uya_main_win32");
|
uya_main_fn f = (uya_main_fn)GetProcAddress(h, "uya_main_win32");
|
||||||
|
|||||||
@@ -0,0 +1,60 @@
|
|||||||
|
"""pdb_syms.py: the public symbols of a Windows DLL, from its .pdb (no other tools needed).
|
||||||
|
|
||||||
|
build.py writes rac1_game.sym with it after linking: one line per function, "RVA name"
|
||||||
|
in hex, sorted. The launcher deletes the .pdb (hundreds of MB) but keeps the .sym, and
|
||||||
|
the crash handler names the function a crash is in from it (in rac1_log.txt)."""
|
||||||
|
import struct
|
||||||
|
|
||||||
|
|
||||||
|
def sections(dll):
|
||||||
|
"""(name, virtual size, RVA) of each section of a PE file"""
|
||||||
|
with open(dll, "rb") as fh: d = fh.read(4096)
|
||||||
|
pe = struct.unpack_from("<I", d, 0x3C)[0]
|
||||||
|
n, opt = struct.unpack_from("<H", d, pe + 6)[0], struct.unpack_from("<H", d, pe + 20)[0]
|
||||||
|
o = pe + 24 + opt
|
||||||
|
return [struct.unpack_from("<8sII", d, o + i * 40) for i in range(n)]
|
||||||
|
|
||||||
|
|
||||||
|
def _streams(path):
|
||||||
|
with open(path, "rb") as fh: f = fh.read()
|
||||||
|
if not f.startswith(b"Microsoft C/C++ MSF 7.00\r\n\x1aDS\0\0\0"): raise ValueError("not a PDB: " + path)
|
||||||
|
bs, _, _, dirbytes, _, dirmap = struct.unpack_from("<6I", f, 32)
|
||||||
|
nb = lambda n: (n + bs - 1) // bs
|
||||||
|
blk = lambda i: f[i * bs:(i + 1) * bs]
|
||||||
|
mapblocks = struct.unpack_from("<%dI" % nb(dirbytes), blk(dirmap))
|
||||||
|
dirdata = b"".join(blk(b) for b in mapblocks)[:dirbytes]
|
||||||
|
ns = struct.unpack_from("<I", dirdata)[0]
|
||||||
|
sizes = struct.unpack_from("<%dI" % ns, dirdata, 4)
|
||||||
|
pos, out = 4 + 4 * ns, []
|
||||||
|
for s in sizes:
|
||||||
|
s = 0 if s == 0xFFFFFFFF else s
|
||||||
|
bl = struct.unpack_from("<%dI" % nb(s), dirdata, pos); pos += 4 * nb(s)
|
||||||
|
out.append(b"".join(blk(b) for b in bl)[:s])
|
||||||
|
return out
|
||||||
|
|
||||||
|
|
||||||
|
def symbols(dll, pdb):
|
||||||
|
"""sorted (RVA, name) of the public symbols of dll"""
|
||||||
|
st = _streams(pdb)
|
||||||
|
rec = st[struct.unpack_from("<H", st[3], 20)[0]] # DBI header: the symbol record stream
|
||||||
|
secs = sections(dll)
|
||||||
|
p, out = 0, []
|
||||||
|
while p + 4 <= len(rec):
|
||||||
|
ln, kind = struct.unpack_from("<HH", rec, p)
|
||||||
|
if kind == 0x110E: # S_PUB32: flags, offset, segment, name
|
||||||
|
_, off, seg = struct.unpack_from("<IIH", rec, p + 4)
|
||||||
|
if 0 < seg <= len(secs):
|
||||||
|
name = rec[p + 14:rec.index(b"\0", p + 14)].decode("utf-8", "replace")
|
||||||
|
out.append((secs[seg - 1][2] + off, name[1:] if name.startswith("_") else name))
|
||||||
|
p += 2 + ln
|
||||||
|
return sorted(out)
|
||||||
|
|
||||||
|
|
||||||
|
def write_sym(dll, pdb, path):
|
||||||
|
"""rac1_game.sym: the code symbols, "RVA name" per line"""
|
||||||
|
text = [s for s in sections(dll) if s[0].rstrip(b"\0") == b".text"]
|
||||||
|
lo, hi = (text[0][2], text[0][2] + text[0][1]) if text else (0, 1 << 32)
|
||||||
|
syms = [(a, n) for a, n in symbols(dll, pdb) if lo <= a < hi]
|
||||||
|
with open(path, "w", newline="\n") as f:
|
||||||
|
for a, n in syms: f.write("%08x %s\n" % (a, n))
|
||||||
|
return len(syms)
|
||||||
Binary file not shown.
Binary file not shown.
@@ -1,10 +1,10 @@
|
|||||||
{
|
{
|
||||||
"game": "rac1",
|
"game": "rac1",
|
||||||
"version": "2026.10.13.2",
|
"version": "2026.10.14.1",
|
||||||
"levels": "0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18",
|
"levels": "0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18",
|
||||||
"kit_file": "rac1-build.zip",
|
"kit_file": "rac1-build.zip",
|
||||||
"kit_size": 5121567,
|
"kit_size": 5125429,
|
||||||
"kit_sha256": "abd1bf3d10e1ad8aa9f1c57eb06a609e7b3d0b90c4b9e0cbfead1e042d5934f9",
|
"kit_sha256": "b6919dd6d31d1ae8fac65c2859eaa6c084e98b97af36e3a305b4253da40ba5c5",
|
||||||
"toolchain_file": "toolchain-win64.zip",
|
"toolchain_file": "toolchain-win64.zip",
|
||||||
"toolchain_size": 84006129,
|
"toolchain_size": 84006129,
|
||||||
"toolchain_sha256": "2d56894833ca4066faf5ac008d3fa06aa40e2bb1d1fcb8f5bd26f28a70382b63",
|
"toolchain_sha256": "2d56894833ca4066faf5ac008d3fa06aa40e2bb1d1fcb8f5bd26f28a70382b63",
|
||||||
|
|||||||
Reference in New Issue
Block a user