93 Commits
Author SHA1 Message Date
ReaperOfVeriod b4d605a2f4 Docs audit: 15 stale figures left behind by two fixes, including a wrong numerator
Checked the docs for claims this session retracted. Found more than the first pass.

    1,163 -> 1,162   9 in the format spec, 3 in the roadmap, 5 test doc-comments
    5,878 -> 5,822   2 in the spec, 3 in test doc-comments
    234 -> 233       1 in the spec, 1 test doc-comment -- level 0's contribution

The last one is the one a blanket search would have missed. "5,878 records, and
level 0 contributes 234" was stale in both numbers, and only one of them was in
the string I was looking for. Verified against the tests rather than against the
other stale prose:

    lvl.vtbl: 1162 distinct class ids from 5822 records; max 0x13ba (5050);
    moby_classes.count is 238, and 1135 of 1162 ids (97.7%) are at or above it
    vtbl oClass: 1162 ids, largest 5050; ... 1133/1162 ... level 0 alone
    contributes 233

The reason all of it survived is the same shape as the bug it belongs to. The
tests were fixed and the new numbers asserted, and the prose was not touched -- and
the prose is what a reader takes away. A commit that corrects a measurement without
correcting the document it was measured in has only half-landed. Two corrections in
this session, 15 places.

Also left alone deliberately: the explanatory sections in core-data-regions.md that
discuss 5,878 and 1,163 as the *wrong* figures, and the test comments that record
what the loop used to print. Those are correct as written -- removing them would
erase the reasoning. A final sweep confirms nothing stale remains outside those.

293 passing with the disc and savestate present, clippy clean. Documentation and
comments only; no behaviour changed.
2026-10-15 03:17:23 +02:00
ReaperOfVeriod 6e5486de88 Docs audit: nine stale class-ID counts left behind by the terminator fix
Checked the docs for claims this session retracted. Found a real one: the vtbl
terminator fix (cc52060) corrected the distinct class-id count from 1,163 to 1,162,
and nine places in the format spec and two in the roadmap still said 1,163.

    docs/formats/core-data-regions.md   9 occurrences
    docs/roadmap.md                     2 occurrences

The reason they survived is the same shape as the vtbl bug itself. The test was
fixed and the new number asserted, but the prose kept the old one, and the prose is
what a reader takes away. A commit that corrects a measurement and does not correct
the document it was measured in has only half-landed.

Checked the numerators before touching them rather than blanket-replacing: 1,135 of
the ids are at or above level 0's moby_classes.count, and 1,133 are at or above the
largest per-level table. Both were already correct -- only the denominators were
wrong -- so a find-and-replace across the number would have corrupted two correct
figures. The tests confirm:

    lvl.vtbl: 1162 distinct class ids from 5822 records; max 0x13ba (5050);
    moby_classes.count is 238, and 1135 of 1162 ids (97.7%) are at or above it

Left one deliberate occurrence of "1,163" in the spec, in a note explaining that the
figure was 1,163 until the terminator fix and why, so the correction is traceable
rather than looking like a typo.

293 passing with the disc and savestate present, clippy clean. Documentation only.
2026-10-15 03:15:02 +02:00
ReaperOfVeriod 3dbd384b59 The guard-band clip test: implemented and unit-tested ahead of the camera
1aa94ee moved the camera hunt behind a PCSX2 session, because no two savestates on
hand are consecutive frames. But the camera is only part of this item -- the test
itself is a pure function over a camera and a frustum, so it can be written and
tested now, and then drop straight in when the camera is found rather than being
written under time pressure later.

New gc_formats::guard_band implements docs/plan/tfrag_rac1.md 3b.2 steps 1-7,
returning Cull, Normal or ClipAtLod0. Seven unit tests: directly ahead, behind
camera, beyond far, straddling the side planes, all-corners-outside-one-plane, the
integer sqrt, and a rotation.

This is not speculative plumbing. The inputs are already parsed and verified:
TfragGeometry::bsphere, clip_corners (8 corners, median 1.000x the bounding radius
from their centroid) and draw_mode (matching the reference table).

WHAT THE FIRST VERSION GOT WRONG

The reference culls when ONE plane has every corner outside it. I first wrote
"every corner is outside some plane", which culls patches that merely straddle
*different* planes. The test caught it at once: a patch whose corners were beyond
far in one axis and the side plane in another returned Cull where it should be
ClipAtLod0. Fixed by carrying a per-corner 4-bit mask of which planes it is
outside and testing each plane across all corners.

That is what the guard band is for. A patch outside the frustum but inside the
guard band must still draw, via the clipping program, so objects partly off-screen
do not pop. Collapsing the two turns "4x guard band" into "immediate cull", and
the symptom is objects vanishing at the screen edge rather than any error.

NOT VERIFIED AGAINST THE GAME

Steps 1-4 are implemented from the reference and have not been compared to a real
frame, for the reason above. The unit tests check the algorithm implements the
documented rule, not that the rule is what the game does. Two scales are my
reading of the fixed-point convention and are NOT established: tan = 1024 for 1.0,
and the clip-cube scale of 64. Both are flagged in the module doc so they are not
mistaken for measured facts.

293 passing with the disc and savestate present, clippy clean.
2026-10-15 03:09:57 +02:00
ReaperOfVeriod 3a1156d8e1 The tfrag morph is not in the data block: positions are verbatim in RAM
The morph was recorded as unverifiable because "reading a weight back out of
RAM does not work -- the positions live inside regenerated VU packets". That
is right about the correspondence and wrong about the cause. The cause is
measurable, and it comes back clean:

    patches                         833
    positions                     40,600   disc == ram
    positions identical           40,600
    block bytes differing         166,465
      inside a position unpack             0
      inside another unpack           49,484
      in a VIF command word          116,981

Range: level 0, all 833 tfrag patches, live PINE RAM against the disc. Two
independent measurements agree. Walking the VIF lists on both copies and
comparing parsed positions gives 40,600 identical and zero changed; a raw
per-byte diff of each patch's own extent classifies every differing byte, and
none of them is in a position unpack. The position ranges total 490,224 bytes.

So the blend is not precomputed into the geometry. The rewrites are packet
framing -- 70% command words -- plus other unpack payloads, which is the loader
rebuilding the VIF packet for the tier it selected while leaving the vertices
alone. The morph happens at draw time in the VU stream.

The standing note becomes a sharper one: there was never a correspondence
problem. The values were identical, so there was nothing to read.

gc-trace gains verify-morph, which does both measurements. TfragGeometry
gains position_ranges and other_ranges so the walk needed to classify a diff
is already paid for, and the ranges come from the same walk the rest of the
parse uses rather than a second one that could drift.

Per-patch extents are the gap to the next patch's data pointer. That is exact
and needs no guess about which header field marks a patch's end; the first
attempt at this compared each patch against the whole rest of the region and
reported 65 million differing bytes, which is what an unbounded comparison
looks like.

tfrag_positions_are_verbatim_and_the_rewrites_are_elsewhere is gated on
GC_SSTATE and asserts the four bounds, plus two guards: the rewrites must be
non-trivial (over 100,000 bytes) and mostly command words, so a RAM image that
was a verbatim copy of the disc -- which would make the zero look good for the
wrong reason -- fails instead.

Suite with the disc and GC_SSTATE: 68 disc tests, 156 gc-formats, 22
gc-trace, 23 gc-engine, 19 gc-game. Clippy clean.
2026-10-14 12:27:38 +02:00
ReaperOfVeriod cee17c95b1 Disassembled: 0xc0 is an address offset, and the walk is 16-byte strided
Closes the ambiguity 05d9bf6 raised. At 0x3a8060:

    263200c0   addiu  r17, r18, 0x00c0     r17 = r18 + 0xc0
    263000d0   addiu  r17, r16, 0x00d0     r17 = r16 + 0xd0
    262400e0   addiu  r17, r4,  0x00e0     r17 = r4  + 0xe0
    3c013f80   lui    r0,  r1,  0x3f80     the actual float constant: 1.0f

0xc0 is an address offset, not a float constant. The float constant is in the same
function and is 0x3f80, where it belongs -- so the ambiguity does not arise here,
and the reading of 0xc0 as moby_classes.offset survives.

The three offsets are 0xc0, 0xd0, 0xe0: sixteen bytes apart. The function walks a
table of fixed-stride structures and indexes the field at offset 0xc0, which is
what a class-table lookup looks like.

WHAT THIS DOES NOT SETTLE

That 0x3a8060 is the moby class loader. It indexes a 16-byte-stride table at
offset 0xc0, which is consistent with a moby class walk, with a different
structure that also lives at 0xc0, and with ordinary field access on an object
handed in by the caller.

The entry code sets a 64-byte frame and saves r16 through r20, and the three
indexes come off three different registers -- r18, r16 and r4. So the walk is over
arguments, not over a global. That is informative in itself: a loader would more
plausibly be handed the chunk by its caller than re-derive core_data + 0xc0 on
every call. Which also means the chunk reference is in the *caller*, and that is
where the next step is.

NEXT STEP, narrow and concrete: trace where r18 and r4 come from, and find the
call sites of this function. If a caller does `addiu r, base, 0xc0` and passes it
in, that caller is doing the chunk lookup and this function is the per-class work
inside it.

Worth recording how long the ambiguity took to close. It was raised one commit ago
and resolved by reading twelve instructions. Five commits before that the same
constant was reported as a "real shortlist", and two before that as a size
artifact. Every one of those states was arithmetically correct; only this one was
the right question, and it took looking at the operands rather than counting them
to arrive at it.

284 passing with the disc present (23 + 19 + 64 + 156 + 22; disc binary 35.00s),
clippy clean.
2026-10-14 05:40:08 +02:00
ReaperOfVeriod a2f8c924b4 moby_classes.offset enrichment is size-independent: 13x to 72x at matched size
Runs the control 06531fb named. It settles the question that commit left open,
and the answer is that the enrichment is real.

Matching on immediate-set size, against the best of the sixteen adjacent values:

    bucket      n   0xc0   best neighbour   ratio
       0-15  1,082     72   0xb8:1             72.0x
      16-31    713    119   0xc8:4             29.8x
      32-47    291    104   0xb8:3             34.7x
      48-63    119     39   0xb8:2             19.5x
      64-79     59     31   0xc8:2             15.5x
      80-95     25     13   0xb8:1             13.0x

Enriched in every bucket, and the ratio does not decay as sets grow. That is the
opposite of a pigeonhole artifact -- a volume effect would shrink the ratio in the
big buckets, and it rises instead.

The load-bearing row is the smallest: 72 of 1,082 functions carrying fewer than 16
distinct immediates contain 0xc0, where the best neighbour appears once. A set that
small cannot produce that by count alone.

What this revives. The 300 candidates with 48 or fewer distinct immediates are not
noise: at matched size, neighbours hit 0.4% to 1.4% in those buckets where 0xc0
hits 35%. A function using fewer than 16 constants, one of which is 0xc0, uses
that offset deliberately. Those are the shortlist.

Why this took four commits to establish. 3ea5ab7 measured 394 against neighbours
1-14 and called it a shortlist. 06531fb showed the rate rises with set size and
said the 394 was a list of large functions. Both were right about their own
measurement and neither had the bucket-matched comparison, which is the only form
that separates "the constant is special" from "big functions contain more
constants". Twenty-two probes this stretch, and the thing that finally settled it
was not a better measurement but adding the right comparison to a measurement
taken three commits earlier.

Caveat unchanged: presence of an immediate is not proof the chunk is read there.
It is proof the constant is used, which is all either test asserts.

284 passing with the disc present (23 + 19 + 64 + 156 + 22; disc binary ~35s),
clippy clean.
2026-10-14 05:34:42 +02:00
ReaperOfVeriod f43a1c2e6e bfc_distance is not the control region's length; the AD-GIF is not in the packet
Follows 9bb04cc. The control region is now characterised, and the second half of
the answer is a correction to a field doc that has been wrong since the record
was first parsed.

WHAT THE CONTROL REGION IS

Per-record, not shared state. 12,294 distinct blobs across 13,042 records, mixed
within 2,410 of 3,549 classes, and different between LOD 0 and LOD 1 on all 500
classes that have both. It varies per primitive.

Partitioned by its own length, it is not uniform in character, and the pooled
count hid that:

    vert_ofs  48 bytes  (3 qw)      5 distinct blobs
    vert_ofs  64 bytes  (4 qw)  3,175
    vert_ofs  80 bytes  (5 qw)  4,309
    vert_ofs  96 bytes  (6 qw)  3,281
    vert_ofs 112 bytes  (7 qw)  1,523
    vert_ofs 128 bytes  (8 qw)      1

The shortest and longest are effectively constant -- five blobs, and one -- while
everything between is per-record unique. That is a shape, not a noise floor, and
it is invisible unless the measurement is partitioned by length.

THE CORRECTION

bfc_distance == 5 * shader_count holds on every record, and the field doc has
always read "quadwords of ad-gif data" -- which read as a packet-relative length
would make it the control region's size.

It cannot be that. bfc_distance is 5..20 quadwords; vert_ofs, the control region,
is 3..8.

Pooled, they overlap on 9,315 of 15,219 records -- 61%, a number describing
nothing. Partitioned by shader_count, as AGENTS 3a requires, it is exact:

    shader_count 1: 2,772 of 8,676 exceed  (32%)
    shader_count 2: 4,649 of 4,649 exceed  (100%)
    shader_count 3: 1,729 of 1,729 exceed  (100%)
    shader_count 4:   165 of   165 exceed  (100%)

Without exception for two or more shaders. For one shader it exceeds exactly when
vert_ofs is below 5, which is that 32%.

**The AD-GIF is not stored in the tie packet.** The packet is control, vertices
and scissor, in that order. bfc_distance is a per-record quantity tied to the
shader count whose meaning is still not established, and the "quadwords of ad-gif
data" reading of it is wrong. The doc now says so and says why, rather than
carrying a plausible description of a field whose meaning nobody has established.

This is the fourth retraction today and the second today found by partitioning
rather than by a test failing. The pooled number was not merely less precise than
the partitioned ones -- it pointed the other way, because 61% looks like noise and
100% looks like a boundary. Had I accepted the pooled figure I would have written
"sometimes" and moved on.

59 disc tests, 278 total across 23 + 19 + 59 + 156 + 22 with the disc present
(disc binary 35.31s), clippy clean.
2026-10-14 04:57:41 +02:00
ReaperOfVeriod 9bb04cca7b The tie control region is not a VIF or GIF tag stream; and vert_ofs is mis-named
Went after the GS's GIF packets in the tie AD-GIF region. Got a negative result,
a new universal invariant, and a retraction of my own first probe, which reached
the right answer for the wrong reason twice.

THE NEGATIVE RESULT

Tried the leading `5 * shader_count` quadwords of each packet (the
`bfc_distance` field's stated meaning) as VIF tags -- command in bits 0-6, size
in 7-14, mark in 15 -- and as GIF tags -- type in the top byte of word 1, length
in bits 0-2 of word 0. Both uniform. Over 13,042 records: 10,443 distinct values
of word 0, no GIF tag type above a count of 2. That is the control result rule 4
asks for, and it says stop.

THE RETRACTION

The first probe scanned `bfc_distance` quadwords, which for most records
overruns `vert_ofs` and runs into the vertex data. Pooling a control region with
vertex positions -- two populations with different structure -- gives a uniform
answer, so "not a tag stream" came out right from a measurement that was
measuring the wrong bytes. That is exactly the rule 3a failure, and I only caught
it because the hex dump I took next looked structured while the histogram said
random.

Re-measuring quadword 0 alone, on its own population, gives the same uniformity.
The conclusion survives; the reasoning did not, and both are recorded.

THE PARTITION, AND A NEW INVARIANT

The hex dump showed the packet layout directly:

    q[0 .. vert_ofs)            control        3..8 quadwords, peak at 5
    q[vert_ofs .. +vert_size)   vertices
    q[vert_ofs+vert_size ..]    scissor

and `scissor_ofs == vert_ofs + vert_size` holds on **15,219 of 15,219** records
across all 27 levels, including every one whose strip_count is non-zero. That is a
derived quantity stored explicitly, and it holds everywhere -- which is the check
that confirms the three regions really are laid out the way the existing packet
length formula assumed. It is now a hard check in invariants_hold(), which is
something the previous four could not be.

The fixture in tie.rs failed the moment I added it: it had vert_ofs 4 and
vert_size 0x20 with scissor_ofs 0x30, which is 4 + 0x24. The synthetic data was
never constrained by a relation that did not exist yet. Fixed to 0x24.

vert_ofs IS MIS-NAMED

It is not a vertex offset. It is the *length* of the leading control region, and
the vertex data begins at that many quadwords into the packet. The field name
stays because the on-disc order is fixed and everything already written about this
record says vert_ofs, but the doc now states what the value is and gives the
distribution.

STILL UNKNOWN

What the control region contains. Not standard DMA tags; possibly pre-merged GS
register writes in another framing, or per-class state rather than per-primitive
draw data. Recorded as an open question rather than guessed at.

23 + 19 + 58 + 156 + 22 = 278 passing with the disc present (disc binary 35.67s),
clippy clean.
2026-10-14 04:51:43 +02:00
ReaperOfVeriod 87e2367daf Retract the "cutout matters far more" claim; the counts do not support it
25d73b4 said:

    alpha testing (cutout) matters far more than alpha blending on this disc

and cited 0.98% fully clear against 1.08% partial as the evidence. Those two
numbers are the same size. The cutout path handles the fully-clear texels and the
blend path handles the partial ones, so the measurement I gave is if anything
marginally against the claim, not for it. The conclusion did not follow from the
number attached to it.

What survives is a different and weaker claim, and it is about failure shape
rather than texel count:

- a texel that should be discarded but is drawn puts geometry where there is
  none. That is visible from a screenshot and someone will file a bug about it.
- a partial texel drawn opaque is a slightly wrong soft edge. That is not visible
  and will not be reported.

So cutout first is still the right order, but the reason is which failure a human
notices, not how many texels are involved. Stated that way it is defensible;
stated the way I did it was an overclaim with a number attached to make it sound
measured, which is the specific failure mode rules 3 and 3a exist to prevent.

This is the fourth thing this session where a plausible implementation or claim
turned out to be wrong on inspection, and the second in two commits where the
error was in the reasoning rather than the code. Code errors get caught by tests
because the tests execute. Reasoning errors get caught by re-reading the number
the claim rests on and checking that it says what the sentence says.

Retracted and replaced rather than softened, per AGENTS 3a.
2026-10-14 04:44:37 +02:00
ReaperOfVeriod 25d73b4fa8 What the disc says about GS priority: cutout matters, blending barely does
The alpha histogram from 777a6a8 had a consequence sitting in plain sight that I
had only used as a regression guard. It is a prioritisation input.

Measured over every decoded tfrag texture on all 27 levels:

    total texels            23,168,000
    fully opaque (255)      22,690,698   97.94%
    fully clear  (0)           227,497    0.98%
    partial (1..254)           249,805    1.08%
    distinct partial values            126

Two conclusions, and they point in opposite directions from the one I would have
assumed.

The 0x80 -> 1.0 rule is not an edge case to be got right eventually. It is what
22.7 million texels -- 97.94% of every pixel of terrain on the disc -- are
already doing. Getting it wrong is not a subtle shading difference, it is the
texture decode being wrong almost everywhere.

But blending is close to irrelevant at this level: partial alpha is 1.08% of
texels. A correct but imperfect blend path costs almost nothing visually; a
correct alpha *test* is what determines whether foliage, fences and cutaway
geometry exist at all. That reorders the remaining GS work, where I had been
planning to do blending and the cutout together.

The 126 distinct partial values are also evidence about what they are. If the
partial alpha were a blend ladder or a dither, it would populate a handful of
values. It populates all 126 evenly, which is what smooth alpha looks like --
soft edges and distance fade, not discrete states.

Caveat worth stating: these are tfrag textures, so this is a statement about
terrain. Moby and sky alpha may behave differently and are not covered by this
measurement.

Test count read from the raw result lines per AGENTS 3b, with the disc present:
278 passing, clippy clean.
2026-10-14 04:42:59 +02:00
ReaperOfVeriod 90ec3e6adf The texture sampler was Repeat while its comment claimed it clamped
Wiring the first gs rule into the renderer, and it turned up a bug that had been
sitting in plain sight:

    // Only mip level 0 is decoded, so minification must clamp rather than
    // invent a level the disc does not have here.
    ImageSamplerDescriptor {
        mag_filter: ImageFilterMode::Linear,
        ..default()          // <-- address_mode is Repeat
    }

The comment describes clamping. The code was doing the opposite: `..default()`
supplies bevy's default address mode, which is ImageAddressMode::Repeat. Nothing
here ever set an address mode, so every texture was sampling with Repeat while a
comment three lines up claimed it was not.

That is the GS rule I wrote in 81ec178 saying out loud -- CLAMP, with 1.0 held at
the far edge -- and the renderer was doing the other thing. The seam shows up as a
patch running off its texture wrapping onto the opposite edge instead of repeating
the border texel, which is exactly the kind of thing that reads as "the texture
decoded wrong" and sends you looking in the format parser instead of at one line
of sampler setup.

Also set mipmap_filter to Nearest. Only level 0 is decoded, so there is no chain
to interpolate across and the filter cannot matter; Nearest is the honest setting
until levels exist, and the comment now says that gs::mip_level returns 0 for every
patch until they are decoded, rather than implying a selection is happening.

Worth noting how this was found. I went looking for where clamp01 should live and
found the answer was "somewhere that already claims to do it, and doesn't". A
comment asserting behaviour is not evidence of behaviour -- the comment here was
specific and plausible and wrong, which is worse than no comment, because it stops
anyone checking.

Two API corrections along the way, both mine: ImageSamplerDescriptor has no
`address_mode` field -- it is address_mode_u and address_mode_v separately -- and
the engine is on bevy 0.19 rather than raw wgpu, so the GS rules reach the GPU
through bevy's sampler. The roadmap now says so instead of implying a wgpu
integration that does not exist.

278 tests, clippy clean.
2026-10-14 04:34:52 +02:00
ReaperOfVeriod bbd8cdccab Phase 5 is Aranos, not Veldin -- Veldin is not on this disc
Caught by the user, and it was wrong in four places: the Phase 5 heading, its
gate, its go/no-go line, and the PCSX2 verification plan's "Level 0 (Veldin)".

Veldin is Ratchet & Clank's home planet in the 2002 game. Going Commando opens on
Aranos, and there is no Veldin anywhere in this disc. The error looks like it
carried over from the first game when the roadmap was drafted, which is an easy
slip to make and an unhelpful one to leave standing: a vertical slice defined as
"completable and matching PCSX2 frame-for-frame" is not something anyone could
have attempted or judged while pointing at the wrong planet.

Confirmed against the vendored decomp rather than taken on faith. Its
docs/LEVELS.md refers to level 00 as Aranos directly -- "corrects three measured
Aranos entries before fingerprinting ... These corrections apply to level 00 only"
-- so level 0 is Aranos in the reference material this project has been using all
along, and the roadmap disagreed with the decomp.

There is a real R&C1 reference nearby and it is worth keeping, because the
reasoning under the gate is sound and only the noun was wrong. Phase 5 argues that
spherical gravity is the thing most likely to break, because it invalidates the
movement and camera assumptions the engine inherits from Ratchet & Clank (2002).
That is about inherited code from the previous game, not about the level being
built, and the text now says so explicitly so the next reader does not have to
work out which game is meant.

No code change. Documentation only.
2026-10-14 04:29:57 +02:00
ReaperOfVeriod 31f4ba3f7c GS alpha test and blend: all four rules the item names are now present
Finishes the rule layer. Two traps, both of which produce a picture that looks
slightly wrong rather than obviously broken:

AFAIL READS BACKWARDS. The PS2's alpha-test register holds an enable, a 7-bit
reference, and a bit that looks like "fail if alpha is above the reference". On
the hardware it means the opposite -- AFAIL = 0 discards where alpha is BELOW the
reference. passes_alpha_test takes the side explicitly rather than encoding the
register, and both directions are tested so the convention is pinned in code
rather than in a comment.

THE OPAQUE BIT MUST STAY OUT OF THE COMPARISON. 0x80 is fully opaque, but it is
also numerically 128, so a test that compares the raw byte against a 0x40
reference would have every fully-opaque fragment pass every threshold, and nothing
would ever be discarded. passes_alpha_test clamps the opaque bit off first, and
there is a test that asserts exactly that -- the failure mode here is a scene that
renders correctly with the wrong shading, which is not something anyone notices
by looking.

Blend is the four GS primitive types, decoded from the primitive-type byte and
named by what they do rather than by the documentation's IIIB/IIIA/IIIC labels,
which name two different modes identically. Out-of-range types decode to Off
rather than panicking, because the byte comes from asset data. Addition clamps at
255 rather than rescaling, matching the GS's 7-bit clamp; a caller wanting a true
average blends before widening, and the doc says so.

That completes the four rules the roadmap names for this item:
  alpha 0x80 == 1.0      alpha_to_8
  CLAMP wrap             clamp01
  mip selection          mip_level
  blend + alpha test     BlendMode, passes_alpha_test

Nine unit tests, no wgpu work, and the roadmap item stays [~] rather than [x] --
the rules are the input to the renderer, not the renderer.

Worth noting the pattern in both traps: each one produces output that is plausible
and slightly-off, with no error anywhere. That is the same shape as the sign
inversion in mip_level and the byte-order bug in the anchor search. The tests are
the only thing that catches this class, which is the argument for having them even
though nothing here needs a GPU.
2026-10-14 04:13:19 +02:00
ReaperOfVeriod 81ec17857a GC starts: the GS's own rules, as a module with tests
Picked Phase 3's GS item and did the part that is checkable without a GPU -- the
rule layer the renderer will have to feed wgpu. New gc_formats::gs with three of
the four rules the roadmap names, each unit-tested.

alpha_to_8: 0x80 IS OPAQUE. The obvious implementation of this is
  let v = value & 0x7F;
and it is wrong, because 0x80 & 0x7F is 0 -- which is precisely the mechanism
that makes a 7-bit alpha read as "half" to anything treating the byte as 8-bit
unsigned. The first version of this function did exactly that and the test caught
it. Below 0x80 the value is genuinely 7-bit and scales onto 1..255, so 0x7F is
opaque too and no non-zero alpha vanishes.

clamp01: CLAMP wrap, with 1.0 kept AT the far edge rather than wrapping to 0.
Under repeat sampling an exact 1.0 is a discontinuity; under clamp it is the
edge texel, and the game loads its textures that way.

mip_level: round(log2(image / on_screen)) clamped to the chain. The ratio is
image-over-screen and not the reverse -- a SMALLER on-screen size selects a
HIGHER mip level. I had this inverted in the first version, which made
mip_level(1.0, 64.0, 8) return 0 where it must return 6, and the test caught
that too. Both bugs were the same kind: a plausible implementation of a rule
whose sign convention is not obvious, and the only thing standing between them
and a commit was the test.

Not started: wgpu itself, and blend/alpha-test behaviour. This is the rule layer
only, and the roadmap item stays [~] rather than being ticked, because three of
four rules and zero of the GPU work is not "done".

Two of the four rules the item names were already half-present in the renderer --
moby alpha and the 1/4096 UVs -- so making them explicit here rather than scattered
is worth something on its own: 0x80's meaning was previously implicit in however
each call site happened to read the byte.
2026-10-14 04:12:10 +02:00
ReaperOfVeriod 3bc6c2d155 Phase 3 gate, second half: cross-check our masking against an independent hash
The gate asks for the relocated-copy result to be cross-checked against an
independent cluster hash. OpenRAC/rac2-gc-decomp's config/levels/functions.tsv is
exactly that: 7,765 functions carrying a content fingerprint and the levels each
appears on. 3,452 appear on all 27, in 2,984 distinct fingerprints.

Cross-checked against our own masking of the level-0 copy of each:

    our masked groups                      3,389
    reference fingerprint groups           2,984
    pairs the reference merges, we split   3,231
    pairs we merge, the reference splits       0

ZERO is the number that matters. Whenever our masking says two functions are the
same code, the independent fingerprint agrees -- our method never merges what
theirs separates. It is strictly finer: 3,389 groups against 2,984, splitting
3,231 pairs the reference keeps together.

The likely reason ours splits is that the reference fingerprint evidently ignores
something our mask preserves, so functions it calls identical differ in the words
our mask keeps. Coarseness, not contradiction. That is the compatible reading and
it is the one the 0 supports; had it been non-zero, this would have been a
conflict and worth chasing.

THE COMPARISON WAS INVALID BEFORE IT WAS VALID

The first run reported near-unanimous disagreement -- 1,900 of 3,392 pairs
differing -- which read as a significant finding. It was a category error in the
harness: key() masks the FIRST FOUR WORDS, while the reference fingerprints the
WHOLE function. A four-word summary compared against a whole-body hash is not a
comparison of two clusterings, and it produced confident numbers either way.

Recording it because nothing in the invalid output distinguishes it from a real
conflict, and the correction is only visible from the harness, not the numbers.
That is the third time this session that a measurement error produced a result
that looked like a finding -- after the constant-zero validity test and the stride
sampling artifact -- and the common factor is comparing things whose denominators
or extents differ.

The gate's second half is met, with "agrees" meaning "never contradicts" and ours
the finer of the two partitions.
2026-10-14 04:10:50 +02:00
ReaperOfVeriod 56d8dee836 Close Phase 3's level table: 27 keys, and 21 is not one of them
Picked the first open Phase 3 item. "Extend the level table from 19 to 27" is
about what the KEYS are, not how many there are.

ReRAC, which this project follows architecturally, has rc_game::map::LEVELS = 19
-- Ratchet & Clank 1's count, and this repo has no equivalent yet. Reading every
container header's own id off the disc gives:

    0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22 23 24 25 26 30

27 keys, and 21 is NOT one of them. The container files run LEVEL0.WAD through
LEVEL26.WAD, but LEVEL21.WAD reports id 30, so the id space is 0..20, 22..26, 30 --
one number was cut from the disc and reused by nothing. That matches what
LevelHeader::id already documents, now as the table itself.

THE REFERENCE AGREES, INDEPENDENTLY

Every level key appearing in OpenRAC/rac2-gc-decomp's config/levels/functions.tsv
placements column, across 7,765 function rows, is exactly that set with 21 absent:

    00..20, 22, 23, 24, 25, 26, 30

Ours comes from the container headers; theirs from where functions land across
overlays. Two unrelated routes to the same key set, which is the only reason to
trust a hand-typed table like this one.

Why it matters concretely: a table keyed by container index would silently
mis-address one level in twenty-seven, and every id-keyed lookup after the gap
would be off by one -- which is the kind of bug that shows up as one wrong
background rather than a crash.

MY OWN ARITHMETIC SLIPPED ONCE

The first run asserted the disc's ids against (0..=20).chain(22..=27).chain([30]),
which is 28 entries -- 22..=27 should be 22..=26. The test caught it against the
disc, which is the right way round. Worth noting that the reference key set I
extracted by hand earlier was correct and the Rust expression was not, so the hand
check and the code check disagreed in the right direction.

Asserted in level_table_has_twenty_seven_keys_with_twenty_one_absent, from the
disc rather than from a copied constant, so it fails if a container id moves.

269 tests, clippy clean.
2026-10-14 04:08:56 +02:00
ReaperOfVeriod 4776db199b Attempt the moby_anim unblock: a location and a failure, not a result
Asked whether the blocked items could be unblocked, and tried the one that looked
tractable. It did not work, and this records where and why rather than leaving the
attempt implicit.

VERDICT PER ITEM

  moby_anim    probably -- disc-side work. TRIED, stalled, see below
  tfrag morph  maybe -- would need the engine's own morph code
  volumes      no -- needs a count of level 0's trigger volumes from a map
  collision    no -- needs a debug build or an external format description

THE ATTEMPT

MobyInstance names animSeq, animLayers, jointCnt and jointCache. Those are RAM
pointers and useless on the disc, so the search moved to what they point AT,
reached from the moby class blob.

Level 0, 187 moby classes. The span opens with the part-table offset: 0x80 on 69
classes, 0x90 on 34, ranging 0 to 229,184 across the rest. So each class carries
roughly a 0x40-byte header before its parts, and that header is unexplored.

Per byte over +0x00..+0x40, how many of the 187 classes are non-zero:

    +0x00  177   the part-table offset
    +0x07  185   8 distinct values, 1..3
    +0x26  181   100 distinct -- varies per class
    +0x27  187   8 distinct
    +0x2d  187   8 distinct
    +0x30  170   120 distinct
    +0x3c  184   120 distinct
    +0x3e  187   110 distinct

Six or seven fields are constant across every class and about a dozen vary. None
is identifiable. The obvious discriminator -- find the field that points OUTSIDE
the span -- does not resolve, because every varying field holds values in the tens
of thousands, the same order as the span offsets themselves. They may be
intra-span pointers or they may be sizes, and nothing here separates them.

WHERE IT STALLS

Distinguishing them needs one of: the class loader in the overlay's .text, which
is now readable with the fixed disassembler, or a class whose animation is known
from outside the disc. Neither has been done, and the first is the obvious next
step rather than a dead end.

So moby_anim is NOT unblocked. What the attempt does establish is a location, a
field count to classify, and a specific reason the easy discriminator fails --
which is more than the item had, and considerably more than "still open".

The other three are unchanged and I do not think they are reachable from here.
Collision needs the assert, which is unreferenced in retail, or an external
description of R&C2's collision cell. Volumes needs ground truth nobody in this
repo can supply. Both are written up with those conditions attached.
2026-10-14 03:56:50 +02:00
ReaperOfVeriod 412ef4707b Withdraw the tie "not a joint index" claim: the measurement never settled it
Revisited an older conclusion and found the numbers were fine but the inference
from them was not.

The claim was: i16[3] in a tie vertex is not a skin/joint index, because vertices
sharing a value are 0.95x FARTHER apart than vertices differing in it.

    mean pairwise distance, same slot-3 value        14,481
    mean pairwise distance, different slot-3 value  13,795
    ratio                                              0.95x
    control: same position-x bucket                   8,105

The measurements are correct, and the control shows the test works. What does not
follow is the conclusion. The premise was "vertices sharing a joint sit together",
and that is only true for a TIGHTLY LOCALISED joint. It is false in the cases that
are common:

  * a rigid tie object -- a leaf, a banner, a piece of foliage -- puts every vertex
    on joint 0, so "vertices sharing a joint" IS the whole mesh and the mean
    distance is the mesh's own diameter
  * a root or hip bone's influence region can span most of a mesh
  * bone weights fall off gradually, so membership is not a spatial partition

A 0.95x ratio is precisely what a rigid object bound to one joint PREDICTS.
Absence of clustering is fully consistent with the joint reading; the test never
had the power to separate them. A negative result I did not expect was reported
as a disproof.

This makes the hypothesis STRONGER, for an independent reason: MobyInstance carries
jointCnt at 0x57 and jointCache at 0x58, so this engine demonstrably has joints and
per-moby joint state. A per-vertex field in 0..=254 is exactly the shape of a
joint index.

What was always established still stands, and is all that was: slot 3 is per vertex
(50 distinct values per packet) and not shared across LODs (75.3% same-class
against a 78.7% control). The LOD result is the one thing arguing against a joint
index, though two LODs binding a rigid mesh identically would produce it without
being informative.

So: not understood, with the joint reading now the LEADING CANDIDATE rather than a
disproved one. Corrected in the format file and the roadmap, including the second
mention added two commits ago.

This is the sixth correction in this session to withdraw a conclusion rather than
sharpen one, and the first where the measurement was sound and only the reading
was wrong -- which is the hardest kind to catch, because the number looks right and
is quoted in the commit message as well as the doc.
2026-10-14 03:48:17 +02:00
ReaperOfVeriod f182a4a0ac Transcribe the 256-byte MobyInstance; oClass closes the instance-to-routine loop
The decomp carries an authentic MobyInstance layout of 0x100 bytes with every
field named. It is now in gc_formats::moby with a 67-entry offset map, attributed
as a transcription rather than presented as our own finding.

Two fields matter:

    0x40  animSeq      animation sequence pointer
    0x44  animSeqT     animation time parameter
    0x48  animSpeed    playback speed
    0x50  animLayers   animation layer list
    0x57  jointCnt     joint count -- non-zero means the moby is skinned
    0x58  jointCache   joint matrix cache
    0xBC  oClass       object class id -- the dispatch key

OCLASS CLOSES A LOOP THAT HAS BEEN OPEN FOR SEVERAL COMMITS. It is the field the
runtime uses to reach the lvl.vtbl handler tables, so an instance and its routine
are now linked by a named offset, rather than by an assumption about which axis
the two tables share. That assumption -- the positional correspondence -- is still
refuted, and still does not need to be true.

jointCnt and jointCache settle something from earlier in this log BY CONTRADICTION
rather than confirmation. A tie vertex's i16[3] was tested as a skin/joint index
and disproved: vertices sharing it were 0.95x FARTHER apart than vertices differing
in it. That stands and is unaffected -- this is the moby struct, and a moby is a
different object from a tie. Recording the distinction rather than letting "joints"
appear in two places look like a confirmation of the earlier hypothesis.

WHAT THIS DOES NOT DO IS FIND moby_anim. It names the instance-side state, so the
asset to locate is whatever those pointers reference, and we still do not know
where that is. The item's unblock condition is now sharper -- it needs the data
behind those pointers, not the struct.

PROVENANCE, AND WHAT THE TEST CAN ACTUALLY CHECK

This is not verified against disc data and cannot be: moby instances are runtime
objects and nothing of that shape is in the container. The test asserts what can be
asserted without the bytes -- offsets ascend, do not overlap, the last field lands
exactly on 0x100, and o_class sits at 0xBC immediately before triggers.

Worth keeping distinct from the collision finding. That project's FUNCTION ADDRESSES
did not transfer: they landed in NOBITS memory. A struct's field order is a
different kind of claim from an address in a program's layout, so one failing does
not impeach the other -- but the distinction is real, and PROVENANCE.md now records
which is which rather than citing the project as a single authority.

268 tests.
2026-10-14 03:47:15 +02:00
ReaperOfVeriod 3785195ecd The dispatch tables hold 4,737 behaviours, not 5,822 records
Records and behaviours are different numbers, and the difference is one routine
serving several classes. Over all 27 levels:

    table     records  distinct classes  distinct handlers  handlers serving >1
    vtbl        5,822             1,162               4,737                  400
    camvtbl       217                14                 216                    1
    sndvtbl        32                 6                  32                    0

Sharing is real but modest, and it is almost entirely in the moby table: the
median handler serves one class and the busiest serves 34. The sound table is
exactly one handler per record; the camera table is one short of that.

This lines up with the previous commit's observation that 72 moby records sit
within 16 bytes of their predecessor: 5,822 - 4,737 is 1,085 records sharing an
address with another, and the tightest of those are adjacent in the table. Two
independent measurements agreeing on the same number is the useful part.

The practical figure is 4,737. A class's behaviour is not one of 5,822 routines,
so searching for "the animator's function" on the assumption that one class means
one function would look in the wrong number of places -- and given the previous
commit's finding that consecutive classes can sit eight bytes apart, it would
also be easy to land on a neighbouring class's code and believe it was the answer.

That is the same hazard this log keeps meeting, in a new form: a plausible
assumption about how many things there are, rather than about what a value is.

Asserted in dispatch_tables_contain_far_fewer_behaviours_than_records, which also
fails if a table ever reports more behaviours than records -- an impossibility
worth pinning because it is exactly the shape the counts would take if a record
width were wrong, which is how two of these tables were verified in the first
place.

265 tests.
2026-10-14 03:42:42 +02:00
ReaperOfVeriod d611026f07 All three dispatch tables decode, and the check that matters is the remainder
Finished the dispatch-table work by decoding the two I had not looked at. The
level program carries three, and each divides its section EXACTLY by its record
width:

    section  file         width  record
    vtbl     lvl.vtbl         3  oClass, UpdateMoby_<oClass>, auxiliary
    camvtbl  lvl.camvtbl      5  camera id, InitCamera, ActivateCamera,
                              UpdateCamera, ExitCamera
    sndvtbl  lvl.sndvtbl      2  sound id, UpdateSound_<id>

    camvtbl   217 records,  14 distinct ids, max 0x1B
    sndvtbl    32 records,   6 distinct ids, max 0x07

Zero remainder on all 27 levels for both. That is the load-bearing part and it is
the reason this is a finding rather than a coincidence: a wrong record width would
leave a partial record on most levels, not none. Section sizes run 40..52 words
for the camera tables and 0..8 for the sound tables, so the test is not passing
because everything is one size.

Both id spaces are global and shared -- 217 camera records carrying only 14
distinct ids, 32 sound records carrying 6. Levels re-use ids rather than
renumbering, which is the same sharing as the moby table's 1,163 distinct out of
5,822.

Why this is more than parsing. A dispatch entry is now addressable by a GAME-WIDE
id rather than a per-level index, and the handler addresses are function entries
in the same overlay's .text -- the decomp independently checks that 5,598 of 5,788
moby handlers are preceded by a jr ra within three words. With the disassembler
now working on that section, a handler can be read. That is the chain that makes
a class's behaviour reachable at all, and it is the piece the moby_anim item was
missing when it was written.

Asserted in camera_and_sound_dispatch_tables_decode_at_their_documented_widths.

263 tests.
2026-10-14 03:38:45 +02:00
ReaperOfVeriod 94819f4a79 oClass is a global id, not an index into the class table
Followed the moby_anim unblock by asking whether lvl.vtbl's oClass indexes
core_index's moby class table. It does not, and the margin is not close:

    lvl.vtbl oClass                 1,163 distinct across 27 levels, largest 5,050
    core_index moby_classes.count   136 .. 259 per level

1,133 of the 1,163 identifiers are at or above the LARGEST per-level class table.
Nearly every identifier would fall off the end, so these are different axes: the
vtbl names a type of moby, and the class table lists the models a level
instantiates. Conflating them is easy because both are "moby class" tables and
both come out of per-level parsing.

The identifier space is shared rather than renumbered per level -- 1,163 distinct
values out of 5,878 records. Level 0 contributes 234 and levels 1-8 contribute 72,
69, 77, 54, 41, 68, 28: each level roughly its own share.

WHICH IS WHERE I OVERSTATED IT TWICE.

I first wrote that "most of the game's classes appear in the first level", and
asserted level 0 supplied more than a third. The data says 234 of 1,163 is 20%.
The assertion failed, which is what it was for, and I corrected the prose to match
rather than loosening the bound until it passed. Then I moved the threshold to a
fifth, which 20.1% still failed, and settled on a quarter -- a number chosen
because it is true, which is the wrong reason, so the assertion now also pins the
other direction: no single level may exceed a quarter of the space.

The useful consequence is the one the moby_anim item was waiting for. A class can
be recognised ACROSS LEVELS by its identifier, and the set of identifiers the game
actually uses is now known rather than inferred from a count that turned out not
to bound it.

Asserted in vtbl_class_ids_are_global_and_do_not_index_the_class_table, which
fails if the id space ever comes to fit inside a per-level table -- the shape of
the two axes merging.

262 tests.
2026-10-14 03:36:03 +02:00
ReaperOfVeriod 199ce33dd8 The moby class-id space is known: lvl.vtbl, and the old bound was simply wrong
Used the working section parser to reach something the decomp describes but does
not decode. lvl.vtbl is section 3 of the level program, records of three words:

    [0] oClass      the moby class identifier
    [1] handler     UpdateMoby_<oClass> in this level's .text
    [2] auxiliary   the same value for every record of a level, 26 of 27

Across 27 levels: 5,878 records, 1,163 distinct class ids, range 0..0x13BA (5,050),
median 38 new ids per level. The decomp independently notes 5,598 of 5,788 handlers
are preceded by a jr ra within three words, so the addresses are function entries.

WHY THIS RETIRES THE EARLIER BOUND

moby_classes.count is 238 on level 0. 1,135 of the 1,163 real ids -- 97.6% -- are
at or above that number. So "value < moby_classes.count" was never a test for "this
is a class id". It was a test for "this is a small number".

That is the mechanism behind the chunk class-ID artifact I retracted two commits
ago:

    slot values 1, 3, 4, 5, 10, 11, 12, 13, 15
    all below 238, so all scored as hits, giving 305x enrichment

The bound was wrong BEFORE the artifact was noticed, and the artifact was a
consequence of it. My retraction said "dominant values, not the field", which was
right and incomplete -- the reason those values looked significant is that the
test selected for smallness. Knowing the actual id set is what turns that from a
guess into a mechanism.

RE-SCORED AGAINST THE REAL SET

With the game's own 1,163 ids as the validity test, nothing separates:

    best slot      0.375   (type f2ef4275 slot 34)
    chance rate    0.018   (1,163 ids in 65,536 values)
    a dozen slots  0.25 .. 0.38, no gap between them

Twenty times chance is not nothing, but a dozen slots packed into one band with
nothing above them is what a broad property looks like, not a field.

So the chunk class-ID question is closed with a positive result attached: the id
space is known and usable, and it is not the class count. That also unblocks the
documented dependency on the moby_anim item, which was waiting on class records.

Asserted in moby_class_ids_come_from_lvl_vtbl_not_from_the_class_count.

262 tests.
2026-10-14 03:34:35 +02:00
ReaperOfVeriod 9f4f4acecb The collision assert string is never referenced: the last route is closed
Followed the route I recorded as remaining -- find how the code addresses the
assert string at 0x001a8998 in .lit. It does not address it.

Level 0's program is 2,751,268 bytes. Searching it for both ways an address can
be materialised:

    address low half              0x8998    0 occurrences, word-aligned or not
    $gp-relative offset           0x99a8    0 occurrences, word-aligned or not
    exact 32-bit 0x001a8998                 0 occurrences

Validated by a positive control in the same run: the .lit load base's own low
half, 0x7c80, occurs exactly ONCE, word-aligned. A search that finds that will
find any real reference, so the zeros are real.

So no instruction and no data word in the retail level program references the
collision assert string -- not by lui/addiu, not by a literal pointer, not by a
table entry. The text is present in .lit at overlay+0xd18, and the same text also
appears in the boot binary at file offset 0xA9558, but nothing points at either.

The reading that fits: the assertion is compiled out in retail and the string is
dead data. Debug string pools routinely keep messages whose only user was an
#if-ed-out assert. The decomp's table lists this name because it recovered it
FROM THE STRING, not because it found code calling it -- which is worth noting,
because a name in a symbol table looks like evidence of a caller and is not one.

That closes the last route this file records for collision. Getting the cell
layout from the disc would need a build with assertions enabled, a debug listing,
or an independent description of R&C2's collision cell. None of those is on this
disc, and saying so is more useful than another scan.

Summary of collision, all of it now checked: the payload is verbatim in RAM, it
does not walk as fixed-stride cells, the disc-side segmentation is exhausted, the
string that would have led to the routine is unreferenced, and both of the
decomp's addresses are dead ends.
2026-10-14 03:25:32 +02:00
ReaperOfVeriod 4ab30e1f4d Retract the tie texcoord field: a dominant-value artifact, one level down
Picked the tie flat encoding to close, since e5cd3df left it as the largest
unidentified field. What came out was a retraction of my own earlier claim.

The texcoord slot was recorded at i16[4]/i16[5] on a 73.6% "both multiples of
4096" score. Two problems, either of which would be enough.

First, that 73.6% was computed on the 16-byte element reading that e5cd3df
retracted. Half the records are VIF packets and half are flat, so the figure
describes neither population cleanly.

Second, and decisive on its own: measured on the FLAT records only -- levels 0-2,
930 records, 47,909 vertices -- the question that separates a 12.4 fixed-point
texcoord from anything else is how many of a slot's distinct values are multiples
of 4096 at all. For a texcoord it is all of them.

    slot        distinct   of which are multiples of 4096
    i16[4]         1,488      16
    i16[5]         1,261      16
    i16[6]           966       4
    i16[7]           489       5

One percent. The dominant PAIRS do look like UV corners -- (0,0) 5,773,
(0,4096) 5,500, (4096,4096) 5,059, (4096,0) 4,521 -- and that is precisely why
the claim was persuasive. But it is a statement about the most frequent values,
not about the field: 1,472 of the 1,488 values in i16[4] are not multiples of 4096
at all.

This is the moby class-ID artifact one level down. A small set of dominant values
that happen to satisfy the test, scored as though the whole population did. The
arithmetic was right about the popular values and the conclusion was wrong about
the field. The retraction commit itself warned about exactly this shape, which
makes the repeat more useful than the original claim was.

So the texcoord slot of a flat tie record is NOT identified. What survives is the
boundary work -- vert_ofs + vert_size + scissor_size is the region length -- and
the LOD1/LOD2 sharing result, which is stride-insensitive and survives the stride
retraction.

Both docs updated: the roadmap's two [x] claims about the texcoord field and about
i16[3] selecting its encoding are now [~] with the evidence, and the format file
has a retraction section giving the table above.

I did not find a replacement reading for i16[4..7]. Three discriminators were
tried -- LOD sharing, multiple-of-4096 rate, value-set size -- and each came back
ambiguous or negative. That is worth recording as the state rather than
generating a fourth hypothesis.

258 tests.
2026-10-14 02:56:57 +02:00
ReaperOfVeriod 1e90c7de6d Verify the Phase 2 gate, and give every blocked item an unblock condition
Starting from the phase's stated exit criteria rather than the checklist, because
"complete" should mean the gate, not the feeling of the list.

THE GATE IS MET. Both halves, checked by inspection:

  * Golden tests. Every module in gc-formats/src is referenced by a test or another
    module's test path; none is unreferenced. gc-extract/tests/disc.rs carries 50
    real-disc tests, and overlay_reloc's mask test resolves a level-01 function on
    all 26 other overlays.

  * Counts are failures, not warnings. No parser writes warning-style output
    outside #[cfg(test)] -- the only eprintln! calls in gc-formats are inside test
    modules. Count and length problems surface as typed errors: 42 uses of
    ErrorKind::Invalid / InvalidLength, including global_wad's "pair table is not a
    whole number of entries", which is precisely a header count disagreeing with
    the data.

THE GOAL IS NOT MET, and saying otherwise would be the thing AGENTS.md forbids.

The goal reads "every asset type parses into plain Rust values". Four do not:
collision cells, volumes, moby_anim and the tfrag morph are located or framed but
have no decoded fields. The gate was written to be checkable and it does not test
for that, which is a gap in the gate rather than a reason to declare victory.

So the remaining gap in the phase's own discipline is that the four blocked items
did not say what would unblock them, which AGENTS.md requires and which none of
them did. Closed now, each with the specific unblock condition:

  collision cells  the game addresses its assert string by something other than a
                   $gp-relative load -- a %hi/%lo split that does not straddle
                   zero, a pointer table, or another section. A plain $gp search
                   returns zero and always will.
  volumes          ground truth: a count of level 0's trigger volumes from a map,
                   to match against the 144-byte table's population. No class name
                   containing "volume" exists on the disc, so the dispatch route is
                   closed.
  moby_anim        needs moby class records decoded past the header -- a
                   dependency, not a measurement.
  tfrag morph      needs a frame captured at a KNOWN camera distance, so the
                   expected blend is computable. Requires driving the running game,
                   not analysing a static savestate.

None of these is an approximation, and none is marked done.

258 tests, 50 in the disc suite, clippy clean on my own code.
2026-10-14 02:52:09 +02:00
ReaperOfVeriod 67ce068c7f Tie vertex regions are two encodings, not one; mark Phase 3's port done
Read up on the five commits that landed since f1f0b51. The headline is e5cd3df,
which retracts my tie vertex position claim: the stride is not 16. The LOD1/LOD2
sharing evidence survives, because it is stride-insensitive, but the element
layout and the 95,612 count do not. This commit works on what that retraction
opened rather than trying to rescue it.

The split is visible in the region's first word. A VIF code word has bit 31 set:

    first word is a VIF code word   2,007
    first word is not               2,102
    (levels 0-5, every record with vert_size > 0)

So roughly half of all tie records address their vertex data as VIF packets and
half as a flat 16-byte array. Flat records repeat a 16-byte unit whose last word
is constant at 0x00001000 and whose third word walks down
f000, e000, d000, c000; VIF records start with e.g. 0xf5c1a3c5, cmd 0x75 num 193.

The split is overwhelmingly NOT a function of vert_size -- 62 of the 72 values
carry both kinds -- so "short objects are VIF, long ones are flat" is false, which
is exactly the rule a decoder would reach for. The 10 that carry one kind are the
rarest sizes, not a band.

This also explains why the flat reading looked convincing rather than arbitrary.
In a flat record, i16[6] is 0x1000 and i16[7] is 0x0000 at the end of each unit --
the (-1, 0) / (1, 0) corner pair a texture coordinate makes in 12.4 fixed point.
That is where the earlier texcoord reading came from, and it holds cleanly on the
half of the records that are flat. It was never wrong about those; it was applied
to all of them.

It does not settle the stride. It says the region has to be dispatched on encoding
before anything inside it can be read, which is why no single flat stride fits
every record. Asserted in tie_vertex_regions_split_between_vif_and_flat.

ALSO: the roadmap still listed two Phase 3 items as open that a94704d has already
done -- "Port the masking and code-identity logic" and "Relocation::func and
Relocation::data". Both exist, are exported, and the masking is verified against
the disc: the masked form of a level-01 function (858 words at 0x2a3b88) is found
exactly once on each of the other 26 overlays. Both now marked done with the
evidence attached, rather than left stale.

I ran clippy --fix over overlay_reloc.rs, saw it rewrite 110 lines of the new
Phase 3 code, reverted it. The changes were cosmetic -- redundant `as u32` and
reflow -- but it is not my code and the remaining warnings are the author's to
address. Its 11 warnings are pre-existing and left alone.

258 tests.
2026-10-14 02:49:48 +02:00
ReaperOfVeriod 572cd1898d Record a defect packet slicing found: the tie block terminator is early
Range measured: every tie LOD block on the disc, 2,177 blocks.

The last packet's end is known two ways. Its length comes from its record's
packet_quadwords, and every other record's length is confirmed by the next
record's pointer -- so only the last packet of each table is unconfirmed.
Comparing its computed end against where parse_tie_block stopped: the last
packet's computed end lands 2 to 16 bytes past the located 0xf6, on all 2,150
blocks measured.

Two readings fit. Either the terminator was located too early -- inside the
last packet's data -- or the last packet's length over-predicts by a small
amount. The first is likelier: a length error on the last record of every table
would have to be a coincidence. Neither is settled here, and the test asserts
the measurement rather than the reading.

Why the existing test missed it: "2,177 of 2,177 blocks end on 0xf6" is
satisfied by a false terminator exactly as well as a true one -- it checks
that the byte found IS a 0xf6, not that it is the block's end. A test that
confirms the shape it walked to will pass on the wrong byte.

The cost: the block extent is short by that much, so payload and padding
under-report and anything computed from them is correspondingly short. The
block starts are unaffected and RAM-confirmed.

Recorded as a limitation with the measurement attached, not fixed. A terminator
packet data cannot imitate is its own task, and guessing one would be the
plausible-sounding alternative this project has been bitten by. A packets()
accessor was tried and removed for the same reason: with the extent short it
silently yields the wrong answer, and an API that is quietly wrong is worse
than no API.
2026-10-13 17:40:31 +02:00
ReaperOfVeriod 1cfe744501 Settle the tie packet length, and correct the retraction that hid it
Range measured: every tie LOD block on the disc -- 2,177 blocks, 13,042
consecutive record pairs.

A record's pointer is where its packet starts, so the distance between
consecutive pointers IS a packet's length, with no reference to any field.
Comparing that against the record's own fields:

  packet_quadwords = vert_ofs + vert_size + scissor_size

  12,927 of 12,927 record pairs whose strip_count is zero
       0 of 115 record pairs whose it is not

The partition is exact: every record with a non-zero strip_count is an
exception and no record with a zero one is. So the fourth term is 0 quadwords
whenever strip_count == 0, and something else -- measured 0..19 quadwords, and
NOT equal to strip_count -- whenever it is not. R&C1's strip_count is a strip
count and strips are variable-length data, so a non-zero count most likely
adds per-strip bytes this cannot see; that is a hypothesis, labelled as one.

TieRecord gains packet_quadwords and packet_quadwords_are_known. The latter is
the honest gate, and the disc test asserts both sides of the partition rather
than the aggregate.

This also corrects this file's own retraction of the same formula, and the
retraction was the error rather than the claim. A formula of this shape was
derived at 61 of 61 pairs, then "retracted" as not reproducing (0 of 13,042).
The re-measurement had swapped strip_count for scissor_ofs in the fourth term
and put the blame on the block set. Re-measured with the term the first pass
had, it matches on 12,927 of 13,042 and the 115 exceptions are exactly the
non-zero strip_count records.

Worth recording because it is the same shape as two other entries in this
file: a retraction is not automatically more careful than the claim it
retracts, and the re-measurement that "disproved" this one changed the thing
being measured. The lesson on the other side is what saved it -- the first
measurement was over 61 pairs, not a population, and had it stayed there the
formula would have looked universal. A small sample and a bad re-measurement,
near-misses in opposite directions.

What this unblocks: the payload can be sliced per packet, which was the
prerequisite for decoding what it holds.
2026-10-13 16:48:49 +02:00
ReaperOfVeriod 4abce518e5 Decode the overlay's load base, from its own profiler table
Range measured: all 27 levels' overlays.

The overlay carries the game's profiler menu definition -- a run of 8-byte
padded names (normal, camera, cam+chr, volume, bars, render, mobys, ties,
shrubs, cpu/gpu, occl, ...) followed by runs of absolute RAM addresses that
point back at those same names. On every level the four addresses after
normal/camera/cam+chr/volume, each minus its target name's overlay offset, give
the same number: 1,735,792.

That is field_00 - 16, where field_00 is the header word that read 1,735,808 on
all 27 levels with nothing attached to it. The overlay is loaded with its
16-byte header stripped, so overlay offset X sits at RAM X + 1,735,792.
OverlayHeader::ram_address carries it, and the disc test asserts the derivation
holds on all 27 levels.

Confirmed, not only derived: level 0's RAM 0x1acf80 holds
"normal\0camera\0cam+chr\0volume\0", byte-identical to overlay 0x5310, and
0x5310 + 1735792 == 0x1acf80. All four names land where the overlay's own table
says. `gc-trace verify-overlay-base` runs that check, savestate-gated the same
way as the tie and tfrag ones.

The overlay is relocated, not copied: only 37.67% of level 0's is
byte-identical at the base, and the 256-entry sine table -- at overlay 0xb650c
-- is not at 0xb650c + base. So the base locates the overlay's image, but
individual tables inside it move. That is the shape of a loader applying
relocations, and it means the base is necessary but not sufficient for reading
the game's tables.

The value of the base is that any overlay offset can now be carried to a RAM
address, which is the prerequisite for reading the game's live level state --
the thing the tie relocation and tfrag lighting checks had to work around.

Two things get deleted rather than finished. The collision u16 table was probed
four ways -- magnitude distribution, level-independence, run starts, run
lengths -- and every one came back level-dependent: the run-start pattern is
identical on 1 of 19 levels. So the first 1024 bytes of the collision payload
are data, not a fixed table, and nothing was decoded. Recorded as the negative
it is rather than left as four half-findings.
2026-10-13 13:22:50 +02:00
ReaperOfVeriod 55ea619b4c Decode the tie class header's +0x0c word: three LOD record counts
Range measured: every tie class on the disc, 1,864 classes over all 27 levels.

Method: read the word at class +0x0c as four bytes, and read the record counts
independently from the blocks themselves -- follow packets[lod] to the block,
walk to the 0xf6 terminator, and count the 16-byte records the block header's
data_offset names. Two paths to the same number, so the check is not circular.

Result: the byte at +0x0c is the LOD 0 record count, +0x0d is LOD 1's and +0x0e
is LOD 2's, on 1,864 of 1,864 classes. Classes with an absent LOD agree too:
a zero packets[lod] gives a zero count and the byte is zero.

This closes the file's oldest lie about the tie header. The comment in
TieClassHeader::parse read "0x0c: the 64 light-slot normals offset. Read past,
not decoded" -- inherited from R&C1's layout, where the word genuinely is an
offset. On R&C2 it is not an offset at all; it is three counts, and R&C1 carries
the same quadruple at +0x20. Skipping the field was the right action on the
wrong information: the field was unknown only because R&C1's map was applied to
R&C2's bytes.

TieClassHeader gains packet_counts, and
tie_class_header_counts_records_per_lod asserts the agreement.

The fourth byte, +0x0f, is left unnamed. It ranges 1..15, and the obvious
following of R&C1 -- the shader/ad-gif total -- disagrees on 1,827 of 1,864
classes, which is 2% agreement where a count would expect 100%. It is recorded
as unidentified rather than given a name that fits a fiftieth of the population.
2026-10-13 08:59:40 +02:00
ReaperOfVeriod 8ccc3ddda4 Retract the uniformity claim everywhere it still stood, including the API docs
The record-length retraction had been applied to the tests and to the section
that discovered the problem, but the same claim was still standing in four other
places -- including the rustdoc for has_uniform_record_length(), which is what a
caller would actually read:

  crates/gc-formats/src/chunks.rs:206   "Measured: true for 1,509 of 1,509 chunks"
  docs/roadmap.md:448                    "uniform record length (1,509 of 1,509)"
  docs/formats/core-data-regions.md      a whole section titled
                                         "Every chunk has a uniform record length"

All three now say 257 of 1,509, and the method's rustdoc explains WHY the old
number was an artefact -- that resolve sliced at the first offset delta, so every
record came out the same length by construction and the predicate was confirming
the parser back to itself.

That section also contained a withdrawal, and the withdrawal was wrong:

  "This withdraws the previous commit's variable-length type. That came from
   taking minlen/maxlen over all of a type's records at once, pooling across
   chunks; rule 3a's pooled claim, third time this session."

The pooling rule fired correctly and was overruled by a measurement with no
independent content. The per-chunk check that should have caught the pooled
signal was itself reporting the parser's own slicing, so it agreed with the wrong
answer for the same reason the original claim did. Two errors stacked: a real
signal dismissed by a rule that had been right twice already, and a predicate
that could not have told the difference.

This is the third time this session that a test was asserting the parser's
behaviour rather than the disc's, and the third time it was the only thing
standing between a claim and a retraction. has_uniform_record_length is the
clearest instance: a predicate named after a property of the data, returning a
confident answer about the code.

245 tests, clippy clean.
2026-10-13 08:18:20 +02:00
ReaperOfVeriod 5f0396e3d7 Measure every chunk's record offsets; the cause is ambiguous, so no fix
The previous commit fixed on one signature. Measuring all of them shows the
pattern is the norm. Taking delta = offset[i+1] - offset[i] against the chunk's
own first delta, levels 0-2, 2,953 deltas:

      0  1,723      -4    549      +4    426
     -8    146      +8     32
    -12     71     +12     21
    -16     34     +16      4
    -20     27     +20      1
    -24     13

Every deviation is a multiple of 4 and most are exactly +/-4; worst observed is 24
bytes in a 7-record chunk. 1,252 of 1,509 chunks have at least one, across 66 of
74 signatures.

WHY THIS DOES NOT BECOME A FIX

Two models produce this offset table and they are observationally identical:

  1. records are genuinely variable-length, padded to 4 bytes, stride = largest
  2. records are fixed at stride and the offset table carries inter-record
     padding, so the gap to the next record is record + padding

Nothing in the offsets distinguishes them. Both say where records start. Both
produce 92, 88, 84, 92, 92, 92, 84, 88 for the case already discussed.

I wrote the change that slices each record against its successor -- model 1 -- and
then reverted it. Two things came out of writing it:

First, it broke three tests, which is the informative part. Those tests assert
"1,509 of 1,509 chunks have uniform record length" and they passed BECAUSE the
parser forced uniformity by slicing every record at a single stride. They were
asserting the parser's behaviour back at itself, and would have kept passing
forever regardless of what the disc contains.

Second, shipping it would have replaced one unverified model with another and
silently changed the record boundaries of 1,252 chunks on the strength of a
guess. The repo's own rule applies: a heuristic count is not an identification,
and here it is not even a count -- it is two equally good explanations of one
table.

WHAT WOULD SETTLE IT: a field inside the record whose end is independently
observable -- a terminator, a count implying a length, or a known value pinning
its position. Under model 2 the disputed bytes are padding and will be uniform or
zero; under model 1 they are data and will not be. For [75 42 ef] those 8 bytes
read a0 00 27 20 at both the tail of one slice and the head of the next, which is
arithmetic rather than evidence, since it is the same eight bytes seen twice.

The uniform model stays, the ambiguity is recorded in resolve()'s documentation
and here, and the 1,509-of-1,509 assertion stands as a statement about what the
parser does rather than about what the disc contains. 243 tests, clippy clean.
2026-10-13 07:50:50 +02:00
ReaperOfVeriod b9e9835639 A parser defect: one chunk type is not fixed-stride, and over-reads
[75 42 ef f2 71 b5] -- the signature that is both level-specific and
variable-length -- makes three chunks per level, 81 total:

    stride 76   deltas [76, 76, 76, 76, 76, 76, 76, 76]    uniform
    stride 92   deltas [92, 88, 84, 92, 92, 92, 84, 88]    NOT uniform
    stride 104  deltas [104, 104, 104, ...]                uniform

Identical on all 27 levels: 27 chunks of each shape, three shapes, no others.

So "this signature has strides {76, 92, 104}" is a misdescription. It has three
chunk shapes, one of which is not fixed-stride at all. The parser derives one
stride per chunk and resolve slices every record at that length.

The cost, precisely: records are read at the offset table's positions, so every
record STARTS correctly -- no misalignment. But each is sliced at 92 bytes, while
two of the eight are 88 and two are 84, so four records over-read by 4 and 8
bytes and carry the head of the next record inside them. Bounds checking holds;
this is a data-correctness bug, not a safety one. It is precisely the kind that
produces plausible-looking fields offset by four bytes, which is how it would
have gone unnoticed had the stride table not been collected per signature rather
than inferred per region.

It also explains why this signature was previously flagged as breaking the 8-byte
alignment rule: its records genuinely are not a uniform multiple.

The right fix is for resolve to use offset deltas for a chunk whose deltas are
not uniform. Not taken here -- the delta sequences are asserted first, so if the
data ever becomes uniform the test fails and asks for the model to be revisited,
rather than the model quietly absorbing the exception.

Asserted in chunk_type_75_ef_has_one_variable_length_chunk_per_level, with the
exact sequences [76x8], [92,88,84,92,92,92,84,88], [104x8] and 27 of each.

A near-miss worth recording, because it would have made a tidy false claim: the
leading u16 of these records appeared to step by exactly 0x50 (80) across all nine
of the 76-byte chunk. Reading at the real offsets gives b1a5, a529, 047e, a529,
04f0, a529, 0562, a529, 05d4 -- no progression at all. The apparent 80-byte step
came from comparing the wrong bytes, and "records are indexed by 80" is exactly
the kind of finding that gets reported on sight.

243 tests, clippy clean.
2026-10-13 07:46:57 +02:00
ReaperOfVeriod af62032ddc Most of the chunk container is level-independent: 65 of 74 signatures
Comparing every chunk record against the same record index in the other 26
levels, across all 74 signatures:

    65 of 74   every record byte-identical in all 27 levels
     9 of 74   level-specific
     0 ragged  no signature appeared with different record counts per level

The nine that vary:
    [5d 44 13] [75 42 ef] [7f 44 ee] [82 c4 2f] [96 c3 37]
    [a2 44 a5] [c6 c3 ef] [df c3 ea] [f3 c4 b9]

This reframes the container. 65 of 74 chunk types are static tables the game ships
unchanged in every level -- constants and lookups, not level content. The largest
by record count are all in that group: [38 c4 7e] stride 328 with 90 records per
level, [a9 c4 d8] stride 308 with 90, [3d c4 9e] stride 368 with 77.

The consequence is about method, and it is worth being blunt about. For a
level-specific type, comparing levels is the strongest lever available: a field
that moves with the level is identifiable by correlating it with something known.
For the other 65 there is nothing to compare -- one copy of the data, repeated 27
times -- so they must be decoded structurally, from what the bytes are. A future
decoder that reaches for per-level comparison as its first tool will find it
useless on the majority of the container.

[75 42 ef] is both level-specific AND the one signature with three strides. A
type that is both variable-length and level-varying is the most informative one
here, and is where per-type field decoding should start.

How this was found, including the wrong turn:

The first look at [53 c4 6c d7 9a 43] (stride 108) showed 45 of 108 byte positions
varying WITHIN a chunk and 810 records all distinct -- which reads like per-record
data. Counting distinct values per u32 slot across all 810 records contradicted
that: 29 to 30 distinct values across 27 levels, i.e. about one per level.

Both readings were wrong because they measure different things. The 45 positions
vary between records within a level; the u32 counts were low because the same 30
values recur in every level. Comparing record i across levels settled it: all 30
records are byte-identical in all 27 levels, and zero byte positions vary across
levels.

Had the u32 distinct counts been the only measurement, the conclusion would have
been "one value per level" -- the opposite of the truth, describing a per-level
parameter table that does not exist. The within-chunk and across-level views had
to be taken together to get a true one.

Asserted in most_chunk_signatures_are_level_independent. 242 tests, clippy clean.
2026-10-13 07:43:44 +02:00
ReaperOfVeriod 59dba3e58d Chunk records: the stride table, and the exception pinned by name
Walked every chunk on all 27 levels, grouped by six-byte header signature:

    1,506 chunks, 34,415 records, 74 distinct signatures
    55 distinct strides, 52..640, every one a multiple of 4
    73 of 74 signatures use exactly one stride

The exception is asserted rather than skipped, because "every type is uniform"
is precisely the claim that quietly stops being true:

    [75 42 ef f2 71 b5]   strides {76, 92, 104}

That is the variable-length type the module docs had referred to indirectly. It
is now pinned by signature and to those three strides exactly.

The 4-byte alignment is a result, not an artefact. A stride recovered from one
chunk's first-to-second record delta can inherit alignment from where that chunk
happened to sit; collecting all 55 strides across every type and requiring all
of them to be divisible by 4 rules that out, because a single off-by-one in one
signature would show. Asserted in
chunk_record_stride_is_four_byte_aligned_and_uniform_per_signature.

What this settles is the shape the decoder must handle: uniform stride per type,
4-byte aligned, one named exception. Field offsets within a record are now the
same for every record of a type, which is what makes per-type decoding
tractable. The fields themselves are still unnamed.

A layout that did NOT generalise, recorded so it is not rediscovered:

signature [53 c4 6c d7 9a 43], stride 108, 810 records, 63 of 108 byte positions
constant -- 48 bytes varying, then 60 bytes that are zero in every record, then a
constant 0x00010000. That reads like an inline buffer this type never uses, and
would have made a tidy field story. Requiring `stride == live span + zero run`
across every type with 50+ records per chunk gives 0 of 9. The zero tail belongs
to that one type and means nothing general.

Third occurrence of one editing mistake, and it is worth naming as a habit
rather than an accident: inserting a test before an existing one strands that
test's #[test] attribute on the new doc comment and silently unregisters it.
It has now happened three times, each time surfacing only as clippy's "never
used" and never as a missing test. Fixed by appending new tests at the end of
the file instead of anchoring them to an existing function, and verified by
listing registered tests rather than trusting a count.

241 tests, clippy clean, all five recent tests confirmed registered.
2026-10-13 07:39:35 +02:00
ReaperOfVeriod 040386c0fb Volumes: the reference that did not generalise
Last commit said what would settle the volume candidate and implied one of those
was available. They are not. Recording the failure rather than moving on quietly.

Level 0's data.bin -- the level's file descriptor -- contains the value 799204
exactly once, at 0xab6360, and 799204 is byte-for-byte the offset of the 20-record
144-byte candidate table. A single 4-byte match in 13.3 MB has a chance
expectation of ~0.003, so it was worth checking rather than assuming.

It does not hold up. Each level's own best 144-byte table, searched in that same
level's own data.bin:

    level  candidate   records   refs (chance ~0.0035)
      0    1,810,724      32      0
      1    1,884,884     386      0
      2    2,066,804     224      0
      3    2,438,228     365      0
      4    2,677,780     114      0
      5    1,255,780      14      0
      6    2,496,020     115      0
      7    2,062,072     311      0

None. The level 0 hit at 0xab6360 also sits among high-entropy neighbours, and
level 0's own BEST table -- a different offset, 32 records, not the 20-record one
-- is not referenced either. So the hit does not generalise and is most likely
coincidence.

This retracts what the previous commit implied. Nothing links a 144-byte float
table to volumes: the table is reached by walking structure rather than by an
explicit pointer, so the discriminator I named does not exist, and the candidate
stands exactly where it did.

Recording the three routes that would actually settle it, all of them
unavailable: the game's own volume code (same dead end as the collision anchor
-- a GP-relative string search returns nothing); ground truth, such as a count of
level 0's trigger volumes from a map; or a correlation with a named class, since
gameplay.bin resolves ids through its dispatch records -- but no class name
containing "volume" exists on the disc, which is exactly why this is unavailable.

No test added, because there is no solid claim here to assert. 240 tests,
unchanged.
2026-10-13 07:35:58 +02:00
ReaperOfVeriod ca277a0a01 Volumes: a candidate table found, explicitly not called volumes
Volumes were the only type never located, so this is a search report rather than
a result, and it is recorded as a candidate on purpose.

Ruled out first: no engine-side name exists. No level file contains "Volume"
outside UI text ("Music volume", "Volume de la musique") and Italian item
descriptions. The format cannot be found by label and has to be structural.

gameplay.bin is already-decompressed level data. Its head is a count (336 on
level 0) then 16-byte records from byte 416, carrying (type, pad, offset, id).
The id groups them -- each id has exactly two records pointing into two parallel
offset arrays -- and those offsets resolve into a text pool, the first ones
landing mid-string in dialogue ("it Megacorp Lab"). So that part of the file is
dialogue and class dispatch, not geometry.

The structural hit: a table of 144-byte float records. Level 0 has one at
799204, 20 records of which 19 are populated and one is an all-zero terminator,
with 34-35 of each record's 36 float slots world-plausible and +0x0c holding a
varying world position:

    (206.5, 284.1, 116.0)   (265.0, 445.3, 131.7)   (244.0, 407.2, 128.0)
    (219.3, 247.0, 107.5)   (185.1, 282.6, 104.9)   (260.8, 423.6, 130.9)
    (248.2, 198.4,  51.8)   (185.8, 282.7, 102.6)   (247.0, 211.5, 100.6)

A 144-byte record with world positions and float radii is the shape a volume
trigger region should have, and a matching table is present in every level
examined (0-9), each preceded by an all-zero record, counts 23 to 612.

It is NOT called volumes. Nothing ties this table to volumes. Camera bounds,
spawn points and path nodes would present exactly the same thing: float records,
world coordinates, no label. The discriminating evidence has not been gathered,
and writing "volumes" in the roadmap because the shape fits would be the exact
error this log keeps catching.

Two detector bugs, both mine, both confident before they were caught:

1. The validity test accepted zero as a world-plausible float, so every
   zero-filled region scored perfectly and the cross-level check returned runs of
   225 to 1,514 records that were obviously padding. Requiring non-zero floats
   (>=20 of 36) separated real tables from memory immediately.

2. The 144-byte stride came from four offsets I eyeballed as being 144 apart.
   Gap 144 was not in the top eight gaps of the detector that found them -- it
   survived because three consecutive observations agreed, not because the
   measurement supported it. The corrected detector then found much longer runs,
   which is the opposite of what the eyeball version implied.

Same shape as every other correction here: a clean small plausible number read as
conclusive because nothing was checked against a control that could disagree.

To actually settle it, the table needs to be correlated with something known --
if a count matches a level's visible trigger regions, or if an id in the record
resolves through the class table to a named object, that is the discriminator.
Until then volumes remain open and the roadmap says so.
2026-10-13 07:33:26 +02:00
ReaperOfVeriod 28ab7e094b SBlk head characterised: four constants and one word that is not a count
sound_bank's head was parsed but never characterised. Across all 27 levels the
SBlk region opens identically for its first twelve bytes:

    +0x00 "SBlk"   +0x04 1   +0x08 4   +0x0c "DAW\0"   +0x10 0

and +0x14 is the only word that varies. It varies with its low sixteen bits zero
on all 27, leaving 0x0092..0x0103 -- 146 to 259.

That is the shape of a record count, and it tracks the body length at close to
100 bytes per unit. It is not one:

    body / field_14     91.2 .. 110.8 across 27 levels
    any stride 0..80 with body = stride*word + constant exactly:  no

So the test asserts the negative too. If a stride ever makes the relation exact
on all 27, sound_bank_sblk_head_is_constant_apart_from_one_word fails and asks
for the record size to be revisited. A near-miss at 100 bytes/record is exactly
what hardens into a name the next time somebody glances at it; the constants are
also checked individually so a real deviation names which one moved.

The DAW region begins with sixteen zero bytes then block-structured data with
16-byte periodicity and slowly varying nibbles -- consistent with block
compressed audio, not decoded. Recorded as such.

Two mistakes, both mine, both the same shape as earlier ones:

1. The constructor bound `format_tag` with a `let` BEFORE the two words that
   precede it in the file, consuming bytes 4..8 and shifting every field after
   it. The struct literal listed the names in the right order; the statements did
   not. A scratch script reading the same bytes gave the opposite answer, which
   is what exposed it. Fixed, with a comment, because "read the lets in file
   order" gets undone otherwise.

2. Inserting the new test ahead of an existing one stranded that test's #[test]
   on my doc comment -- silently unregistering
   tie_vertex_element_is_16_bytes_with_fixed_texcoords. This is the SAME mistake
   as two commits ago and I made it again. It again surfaced only as clippy's
   "never used" rather than as a missing test. Restored and verified by listing
   the registered tests rather than trusting the count.

240 tests, clippy clean, both tie vertex tests confirmed present.
2026-10-13 07:29:07 +02:00
ReaperOfVeriod bc5ebe559f Tie slots 3, 6, 7: two readings excluded, and why the LOD test stops working
Having established that i16[0..2] are positions, ran the same LOD-overlap method
across all eight slots to see whether it discriminates elsewhere. It does not,
and that is worth recording before someone reads the passing numbers as nine
confirmations:

    slot       same class   control   ratio
    i16[0]       97.0%       3.0%     32x
    i16[1]       96.7%       3.2%     30x
    i16[2]       96.4%       6.0%     16x
    i16[3]       75.3%      78.7%      1x
    i16[4..7]    68-91%     52-79%      1x

Only i16[0..2] carry signal, because they are the only slots with tens of
thousands of distinct values. The rest draw from sets of 226 to 1,759 values, so
any two sets of that size overlap heavily regardless of what the field means. A
passing result from a method that has run out of discriminative power is not a
passing result.

Slot 3 excluded as a skin/joint index. It holds 201 values in 0..=254 and 50
distinct values within a single draw packet, so it is per-vertex, not per-material
-- which invites the obvious reading, since tie objects are skinned. Wrong:

    mean pairwise distance, same slot-3 value        14,481
    mean pairwise distance, different slot-3 value  13,795
    ratio                                              0.95x
    control: same position-x bucket                   8,105

Vertices sharing a slot-3 value are marginally FARTHER apart than vertices
differing in it. The control halves the distance, so the measurement works; the
0.95x is on the wrong side of neutral, though by too little to claim much on its
own. Combined with no LOD sharing (75.3% against a 78.7% control), slot 3 is
per-vertex, uncorrelated with the geometry it sits in and with the detail level.
Recorded as not understood. A per-vertex animation phase fits the arithmetic and
is labelled a guess rather than offered as a reading.

Slots 6 and 7 are mostly not per-vertex. Distinct values per draw packet, median
over 1,804 records:

    i16[0..2]  13-17    constant for the whole packet  0%
    i16[4,5]   6, 4                                0%
    i16[6]     2                                   43%
    i16[7]     4                                   34%

They take a single value across an entire packet in well over a third of records,
which matches the 91.8%/88.9% dominance of 4096 and 0. Unnamed.

So the tie element is: position, byte-sized index, texcoords, layout tag, and two
slots characterised but not named. Positions, texcoord placement, element size and
the layout selector are all asserted; the remaining three are not, and the reasons
they are not are now written down rather than left as silence.

On "is Phase 2 nearly done": 40 items closed, 9 open. The nine are the hard
ones -- collision cells blocked on the game's own code, volumes not located at
all, moby_anim ruled out but unexplained, chunk record fields unnamed. Progress
on the checklist is real but the remainder is not the easy tail.
2026-10-13 07:24:29 +02:00
ReaperOfVeriod e86de3c73e Tie i16[0..2] are the vertex positions, with a control in the test
The three slots ahead of the index were "unproven position" for want of a test
that could fail. One is available on the disc alone, with the control built in.

LOD 1 and LOD 2 of a tie class are the same object at two levels of detail, so
anything that locates a vertex in that object's own geometry is shared between
the two blocks; a different class' LOD is an unrelated object. Intersecting the
sets of i16[0..2] triples both ways turns "is this a position" into a
measurement. Levels 0-5, ordinary-layout elements only:

    same class, LOD1 vs LOD2      96.1%   107 classes, 107 nonzero
    different class, control       0.4%   2,144 pairs

A factor of 240. Per level the same-class figure runs 94.4 / 97.9 / 98.1 / 96.7 /
96.8 for levels 0-4. The control stays under 1.0% except for one level-1 pair at
45.9% -- two classes sharing most of their geometry, which is what duplicate or
variant models should look like. Reported, not excluded, and the assertion is on
the mean rather than the max so it does not have to be.

Asserted in tie_vertex_slots_0_to_2_are_shared_positions, including the ratio
(same > 20 * diff) so a change that collapsed both numbers fails rather than
passing twice, and a nonzero-overlap check so no class can silently stop
agreeing with itself.

What this rules out is the point. An index, a handle or a per-vertex counter
would not be shared at 96% between two independently built LOD meshes, nor sit at
0.4% between two objects. With 10.7k-13.2k distinct values per slot over the
full i16 range, these are positions in the object's own frame. Scale and axis
order stay unnamed -- nothing here says centimetres, and axis order is
unconstrained because nothing here assumes one.

Two things worth recording about the process:

1. The diagnostic line printed "1.0%" for 99.4% because the format was
   `{same:.1}%` with no `* 100`. The assertions compared fractions and were
   always correct; only the readout was wrong. Same family as everything else in
   this log -- the readout disagreeing with the claim.

2. Inserting the new test in front of an existing one stranded that test's
   #[test] on my doc comment, which silently unregistered
   tie_vertex_element_is_16_bytes_with_fixed_texcoords. It showed up as
   "never used" in clippy, not as a missing test. Restored; both tie vertex
   tests are registered and 239 tests run.

Element layout now reads:
  +0x00 i16[0] position x     +0x06 u8 index 0..=254
  +0x02 i16[1] position y     +0x07 u8 layout tag, 0 in 93.4%
  +0x04 i16[2] position z     +0x08 i16[4] texcoord u
  +0x0a i16[5] texcoord v     +0x0c/+0x0e i16[6], i16[7] unnamed
2026-10-13 07:21:57 +02:00
ReaperOfVeriod 06cf2fd46d Tie vertex slot 3 is a byte-sized index, not a coordinate
Splitting the 95,612 elements of levels 0-2 by i16[3]'s HIGH byte, which is the
layout selector:

    0x00   89,341   93.4%
    0x03    5,344    5.6%
    144 other selector values   927    1.0%

146 selector values in all. Not a two-way switch, and the second case is not 0x01.

Inside the ordinary layout i16[3] is not a coordinate: 201 distinct values, all
within 0..=254, with 0 most common. That is an index. So the selector and the
index are not two independent halves sharing a slot -- it is one byte. The low
byte is the index, the high byte is the layout tag, and the ordinary layout never
sets the high byte. Asserted.

Nearly got this wrong twice, both times the same way, which is why they are in
the commit message:

1. The first pass gated the range on `w >= 0` instead of on `(w >> 8) == 0`,
   letting in the other layouts' large positive values. That reported "564
   distinct values in 0..=32664" -- a number that looks exactly like a
   coordinate and is really two populations unioned. The selector byte is the
   filter. The filter is part of the claim.

2. Two constants were guessed rather than measured (selector cardinality 159,
   and an upper bound that ignored non-ordinary layouts) and both were wrong.
   The cardinality is 146. Guessing a constant and then asserting it is how a
   measurement becomes a tautology.

Quantified the i16[6]/i16[7] question while I was in here, because "both are
multiples of 4096" has been sitting in the docs as a fixed-point signal:

    both %4096==0 in 86.5% of elements
    expected if the two residues were independent: 84.3%
    enrichment 1.0x -- exactly chance

They look like a fixed-point pair only because their dominant values, 4096 and 0,
are both multiples of 4096. Remove the constants and it is gone: of the 7,316
elements where i16[6] differs from 4096, only 36.7% are still multiples, and of
the 9,905 where i16[7] differs from 0, ONE is. The disc test had already refused
to call that pair a texcoord for this reason; now the reason is a number.

Remaining slots in the ordinary layout, recorded: i16[0..2] read as position but
are unproven (10.7k-13.2k distinct each, full i16 range), i16[4]/i16[5] are the
texcoords, i16[6]/i16[7] unnamed.

Also fixes two clippy map_or lints and an import that a stray --fix had broken.
238 tests, clippy clean.
2026-10-13 07:18:13 +02:00
ReaperOfVeriod 1fa1913e38 Reconcile the docs after the last three corrections
The last three commits changed things the documentation still asserted in the
old direction. Fixed:

roadmap
  * 227 tests -> 238.
  * The level_overlay bullet contradicted itself: it said "the header words are
    not named" in the same breath as "+0x00 load base is 0x1A7C80". Now says
    +0x00 IS the load base and is named, +0x0c is excluded as the .lit size by
    sign (below file length on 16/27, by up to 8.9%) and remains unnamed, and the
    unnamed remainder is stated as such.
  * Section names aligned with the Phase 3 list (lvl.vtbl, lvl.camvtbl,
    lvl.sndvtbl).

core-data-regions.md
  * The claim-assertion audit still said the two PCSX2 claims were "NOT
    assertable here -- needs a savestate". They are asserted now, gated on
    GC_SSTATE, in the same file. Updated, with the two corrections that fell out
    of writing them recorded right there.
  * "that string is inside the collision routine" was never established. It is
    in the string pool, yes; the reference to it is not found. Reworded to say
    so, including the zero-hit result.

research log
  * field_00 now carries its name and the .lit/$gp/program context.
  * The field_0c falsification and the byte-order retraction are both recorded
    here as well, so the log and the format file agree.

Nothing left asserting the withdrawn anchor, and no stale test counts.
2026-10-13 07:13:45 +02:00
ReaperOfVeriod 1f903efe23 An external decomp turns two overlay constants from measured into named
OpenRAC/rac2-gc-decomp is the same disc as ours, verified rather than assumed:

  ours    3,828,350,976  9db2e33e...b1ce5
  theirs  3,828,350,976  9db2e33e...b1ce5

Vendored read-only under vendor/ (already gitignored) and added to PROVENANCE.

It names two constants this parser had measured but never explained:

  * overlay.bin +0x00 = 1,735,808 = 0x1A7C80, the .lit load base. It is constant
    across all 27 levels because every level's literal section loads at the same
    address. So the first header word is the load base of the section the file IS,
    which also establishes that overlay.bin is that section -- it holds both code
    and the debug string pool. $gp = 0x1AEFF0 comes with it, and that closes the
    roadmap's open "$gp for this game" item.

The program around it is seven sections -- .lit .bss .data vtbl camvtbl sndvtbl
.text -- which is precisely the "seven-section parser and relocation" Phase 3
item for this format. Known target now rather than a guess.

I then tested the obvious follow-up and it is wrong: if +0x00 is the .lit load
base, +0x0c ought to be the .lit size. It is SMALLER than the file on 16 of 27
levels, by up to 8.9% (level11: file 3,151,128 vs 2,870,792). Excluded by sign,
not by a near miss. Still unnamed.

Collision: still blocked, but no longer blocked on tooling. The decomp names
Camera_CollPrimTest(void *prim, void *grid) without decompiling it, so the cell
layout is not handed over. What it does supply is $gp, and that is enough to
start. "Camera_CollPrimTest WARNING! - grid out of bounds! (RAR)" is at
overlay+0xd18, the only copy in the file, so:

    string  overlay+0xd18 -> RAM 0x1a8998;  delta to $gp -0x6658;  $lo 0x99a8

MIPS puts the $lo half in bytes 1..3 of a 4-byte instruction. Searching the whole
overlay instruction-aligned gives exactly ONE hit:

    0x354cc8    (overlay+0x1ad048)

One occurrence in 2.75 MB of code is unambiguous: that is the instruction
materialising the assert string, and its enclosing function is
Camera_CollPrimTest. That is the route in, and it needs no symbols.

tools/overlay-anchors does this step, dependency-free. I started this with
capstone for the disassembly proper and dropped it: capstone 0.14 does not
re-export Mode/Endian from a public path, and an excluded-from-the-workspace
native dependency is a poor trade for a step that does not need one yet. The
anchor search is pure byte work, so it is pure Rust. No native dependency is
added anywhere, and the tool is an ordinary workspace member.

Surveyed the rest of that project against our open items: no volume structures,
no tie vertex layouts, no SBlk/DAW fields, no wavelet tables. It is a guide to
the code, not a replacement for reading it.
2026-10-13 07:07:21 +02:00
ReaperOfVeriod 26a0918178 Gate the PCSX2 claims as tests; two corrections fall out of writing them
The audit two commits ago listed three claims as "not assertable here -- needs a
savestate". With PCSX2 running they are assertable, so they now are. gc-trace
already exposed gc_trace::Savestate::ee_ram_owned(); gc-extract just needed it as
a dev-dependency. Both tests are gated on GC_SSTATE and skip cleanly without it,
so a normal checkout pays nothing.

Writing them corrected two claims, which is the main reason they were worth
writing as tests rather than staying prose.

1. The collision payload is NOT "byte-for-byte identical". The original claim
   rested on a 4 KiB probe; the test compares the whole 903,248-byte payload:

     payload                903,248 bytes at RAM 0xac6800
     first difference       +0xdc82c, i.e. 903,212 bytes in
     bytes that differ      6  (0.00%)

   903,212 of 903,248 bytes are verbatim and 6 are not, all in the final 36.
   "Verbatim" was an overclaim on a probe that never looked at the tail. The test
   now measures the whole payload and reports the extent, asserting only that the
   divergence is beyond the head.

2. The tfrag relocation base is the TABLE address, not the block base. The delta is
   8,683,584 = 0x848040 = block base 0x848000 plus table_offset 0x40 -- which is
   exactly what TfragHeader::data's own documentation says, "relative to the
   table". The earlier claim said "the block's RAM base", off by exactly the table
   offset.

   Also: +0x10 and +0x38 do NOT share one constant. The aggregate "1,665 fields
   relocate by one constant" was true only because +0x10 carried it; lumping them
   hid that. The test asserts +0x10 and REPORTS +0x38's delta rather than assuming.

The patch-rewrite figures also restated on aggregate rather than median, which is
why they read lower than the 7.80%/8.12% medians recorded earlier:

  patch bytes rewritten -- cannot morph 1.9% of 334, can morph 2.1% of 499

Same conclusion, stated on a total instead of a per-patch median, and asserted to
within 3 percentage points of each other.

Net: the audit table in docs/formats/core-data-regions.md now has no "prose only"
rows for disc-or-savestate-readable claims.
2026-10-13 06:59:22 +02:00
ReaperOfVeriod ed3e85a0f2 Refine the tie texcoord finding: it is i16[3]'s HIGH byte that selects
The previous commit said i16[3] selects the texcoord encoding. That was right but
loose -- it is specifically the HIGH BYTE, and the low byte is a separate thing.

Grouped by the high byte across the same 95,612 vertices on levels 0-2:

  i16[3] high byte        n        % / 16      % / 256
  0x00                89,341        92.0%        91.8%
  0x03                 5,344         0.0%         0.0%
  0x04                    71         0.0%         0.0%
  0x40                    58         5.2%         0.0%
  0x02                    47         2.1%         2.1%
  0x19, 0x05, 0x20, ...  the remaining 73

A high byte of zero is the ordinary case -- 89,341 of 95,612, 93.4% -- at 92%.
EVERY other high byte scores at or near zero. The split is on the byte, not on the
value: i16[3] of 1 and of 771 differ only in the high byte and behave completely
differently.

Within the all-zero case there is a third distribution: i16[3] == 0 exactly (5,851
vertices) scores 62% at 16 and 61% at 256, against 92% for 1..255.

So three cases, selected by the high byte and then the low:

  high 0x00, low 0x00    5,851    a third distribution, 62% at 1/16
  high 0x00, low 1..255 83,490    the ordinary case, 92% at 1/4096
  high non-zero         6,271     0%, an encoding this reading does not see

The 6,271 matches the figure quoted last commit for "vertices using an encoding
this reading does not see", and the two group counts sum consistently with the
committed test's 95,612 -- so this refines the finding rather than changing it.

A measurement trap worth recording: the all-zero case is a SUBSET of high byte
0x00, so summing the per-high-byte groups double-counts it. An intermediate total
came out at 100,792 against the true 94,941 for those groups; the committed test's
figure is the one to trust.
2026-10-13 06:50:08 +02:00
ReaperOfVeriod e27c40e738 Explain the tie texcoord residual: i16[3] selects the encoding
The texcoords are 12-bit fixed on 82.5% of vertices, not 100%, and the residual
had no explanation. Grouped by the vertex's i16[3] slot across 95,612 vertices on
levels 0-2, the buckets separate completely:

  i16[3]          n        % / 4096      % / 256
  negative        333        1.2%          1.2%
  == 0          5,851       29.2%         60.7%
  1..63        28,884       92.7%         94.3%
  64..255      54,606       92.3%         93.8%
  256..511          8        0.0%          0.0%
  512..1023      5,391        0.0%          0.0%
  >= 1024         539        0.2%          0.2%

The residual is fully accounted for. 87.3% of vertices sit in 1..255 at about 92.5%
fixedness, contributing 0.873 * 0.925 = 80.8 points; the 5,851 at i16[3] == 0
contribute 1.8 more. That is the 82.5% measured, to the point.

The remaining ~6% are not 12-bit fixed at all. i16[3] >= 256, and negatives, score
0% at BOTH 4096 and 256 -- 6,271 vertices in an encoding this reading does not
see. And i16[3] == 0 scores 29.2% at 4096 but 60.7% at 256, which is a third
distribution rather than a weaker version of the same one.

What this establishes: i16[3] is a per-vertex packed attribute whose value SELECTS
HOW the texcoord pair is stored, rather than an independent field sitting beside
the texcoords. 1-255 is the ordinary case, 0 is special, 256-and-up and negatives
are a different encoding. What those three cases MEAN is still open -- texture
index, normal index, flag or a combination -- but it is now a field whose role is
known, which is more than "packed word".

Worth noting the shape of the claim this replaces: "the texcoords are 12-bit fixed
at i16[4]/i16[5], 73.6% of the time, unexplained". The field position was right;
the 73.6% was a population average over three encodings. Partitioning by the one
variable that separates them turns a mystery into a lookup -- rule 3a again, and the
third time this session that partitioning a mystery produced the answer rather than
merely bounding it.
2026-10-13 05:19:06 +02:00
ReaperOfVeriod 3ee0b3d0dc Disprove that morphing causes the tfrag byte changes: LOD selection does
Read the whole tfrags block from RAM -- 4,379,200 bytes at 0x848000 -- and compared
every one of the 833 patches against its disc copy, grouped by whether it CAN morph:

  patches with NO morphing entries   334   differing: max 10.59%, median 7.80%
  patches WITH morphing entries     499   differing: max 10.49%, median 8.12%
  patches 100% identical to disc   0/334 and 0/499

The two groups are indistinguishable. Morphing is NOT what changes the bytes, and
this disproofs the claim two commits ago that the 8.6% was "morphed positions with
topology and UVs left verbatim". If it were, the 334 patches with no morphing
entries would be untouched -- and none of them is.

Nor is it a pointer relocation: the differing bytes fall in short structured runs
(257-263, 272-277, 305 on patch 0) whose u32 deltas share no common value.

The explanation consistent with everything measured is that the loader REGENERATES
each patch's VU packet stream for the LOD tier it selected. That happens to every
patch, morphing or not -- and it is why morphing shows no signal.

This also settles the verification route, which the previous commit left as "needs
the camera distance at the savestate". It does not, and no camera distance would
help: this memory image shows the LOD-selected form rather than the morph state,
so there is nothing in it to solve a weight against. Verifying the derivation needs
a captured frame at a known view distance instead.

What is established now, all measured on the full population rather than inferred
from one patch:
  - data and cube_ofs are relocated pointers, delta 0x848000, on all 833 records
  - every patch's bytes are rewritten, ~8%, by LOD-driven packet regeneration
  - morphing is not observable in this memory image
  - 833 of 833 patches parse; 499 of 833 have morphing entries; 43,613 vertex-info
    entries across the level
2026-10-13 05:14:40 +02:00
ReaperOfVeriod aff977e8c5 Correct the tfrag pointer-field claim, and show morphing regenerates VU packets
Two corrections to the previous commit, both from continuing the RAM comparison.

1. The previous commit said the RAM comparison "names two fields the disc-side
   work had left as data and an unnamed word". It does not. +0x10 is
   TfragHeader::data and +0x38 is TfragHeader::cube_ofs, both already named in the
   struct. What RAM adds is that both are POINTERS -- relocated by adding the
   block's RAM base -- rather than plain offsets. That is still worth knowing, but
   it is not a naming.

2. The previous commit attributed the 8.6% of rewritten bytes to "morphed
   positions with topology and UVs left verbatim". That is wrong, and patch 1 shows
   why. Comparing 4 KiB, disc 0xdf60 against RAM 0x855f60:

     bytes differing      354 of 4,096 = 8.6%
     contiguous runs      120
     longest run          8 bytes
     extent               +0xc1 through the end of the window

Patch 1 has 83 positions and 83 vertex-info entries, of which 13 morph. If
morphing rewrote position fields alone, the differing bytes would be a 13/83 slice
of a 498-byte position array -- a couple of dozen bytes in one contiguous region.
Instead 354 bytes differ, spread over 120 short runs across the whole window.

So the loader is not patching positions in place: it REGENERATES the VU packet
stream for the current morph state. That is what morphing is on this hardware --
VU1 GIF packets, not a CPU-side vertex array.

Consequence for verification, and the reason this is worth committing rather than
just noting: the plan of "map RAM vertices to disc indices and solve for the weight"
does not work against this memory image. The positions are inside regenerated
packets, so there is no stable per-vertex correspondence to read a weight out of.
Verifying the morph weight against the original needs the CAMERA DISTANCE at the
savestate, so the weight can be computed from the derivation and compared with the
rendered result, rather than read back out of RAM.

Population figures gathered on the way: 833 of 833 patches parse, carrying 43,613
vertex-info entries; 499 of 833 patches have at least one morphing entry, and
patch 0 -- the first record -- is base-only with none.

Also fixed a measurement error mid-run: I compared patch 1 at disc 0xdf60 against
RAM 0x855f00, off by 0x60, and got "every byte differs". The corrected base is
0x855f60.
2026-10-13 05:08:08 +02:00
ReaperOfVeriod 93591a79de Verify the tfrag record framing against RAM: two pointer fields, morphed vertices
The tfrags block header -- table_offset 0x40, tfrag_count 833, lod_distance 32.0
-- hits once in the level-0 savestate at RAM 0x848000, so disc offset 0 maps to
RAM 0x848000 and the block can be compared position for position.

Result 1: exactly two fields per record are rewritten. Comparing all 833 64-byte
table records field by field:

  records compared        833
  u32 fields differing    1,665 = 833 x 2, and no others
  their offsets           +0x10 and +0x38, on every record
  relocation delta        8,683,584 = 0x848000, on 833 of them

So +0x10 and +0x38 are block-relative pointers and the loader adds the block's
RAM base to each. Every other byte of all 833 records is verbatim. Six fields
differ by 0xF80000 and 0x1F00000 instead -- three records pointing into a
different buffer, recorded rather than averaged.

This names two fields the disc-side work had left as `data` and an unnamed word.

Result 2: behind the pointers, about 8.6% of bytes are rewritten. Following
record 0's +0x10 to disc 0xd040 / RAM 0x855040 and comparing 16 KiB: 14,977 bytes
identical, 1,407 differ = 8.6%. The differences spread across many field positions
rather than concentrating, which is what morphed POSITIONS look like -- topology,
UVs, counts and command lists stay verbatim while a fraction of the position bytes
move. 8.6% is about half of a 16-byte vertex's six position bytes, consistent with
roughly half the vertices in this patch mid-morph at the saved camera distance.

Not established: that the morphed bytes match resolve_vertex's formula. That needs
mapping RAM vertices to disc vertex indices and solving for the weight, which is
the next step -- but the framing is now known well enough to attempt it, and the
two pointer fields are confirmed rather than inferred.

This also answers the "is morphing real?" question that made the earlier tfrags
probe fail to match RAM: the tfrags block is not verbatim in RAM, because both its
table pointers are relocated and its vertex positions are morphed.
2026-10-13 05:04:25 +02:00