Commit Graph
93 Commits
Author SHA1 Message Date
ReaperOfVeriod a991088103 Camera state: 2,005 per-frame float triples, one singleton candidate
The guard-band clip test's blocker is named in core-data-regions.md: the algorithm
needs the camera and the frustum, both per-frame, so it needs a savestate. Two
savestates give that as a differential -- anything that moved is per-frame state --
without needing to know where the camera lives.

Frames .01 and .04, 33,554,432 bytes each. Of every 16-byte-aligned triple of
finite floats with magnitude 0.001..100,000, 2,005 differ.

Two shapes, clearly different things: the 0x1886xx block repeats one triple four
times at 16-byte stride, which is a per-object array, and 0x18aa70 holds a
near-unit vector that reads as a direction. 0x152c70 is a singleton,
[247.000, 194.000, 49.890] -> [300.170, 227.480, 128.000], in the range Aranos
occupies.

Not claimed as the camera. 2,005 candidates is not a shortlist and a plausible shape
is not evidence -- this stretch has produced enough of those.

Three confirmation steps recorded, cheapest first: smooth motion across .01-.04, a
singleton rather than an array element, and perturbing the camera in an emulator to
watch that one address change. The first two need only the savestates already on
disk; the third is what the lighting verification used.

286 passing with the disc present and GC_SSTATE set, clippy clean.
2026-10-15 02:15:05 +02:00
ReaperOfVeriod e3e0a30030 The GS TEX0 register set, and why TBP0 is region-relative
Picking up "the GS register set the level load builds from the texture entry"
from level-assets.md, for a renderer that emulates the GS rather than resolving
texture addresses on the host.

gc_formats::gs gains tex0_of (TBP0, TBW, TW, TH, PSM), texture_slot_bytes and
clut_base. Three measurements back them, over all 27 levels and 1,595 textures.

Every dimension is a power of two: 1,595 textures, zero exceptions, in four
classes -- 128x128 (1,249), 64x64 (303), 256x256 (22), 32x32 (21). The GS
addresses textures by exponent, so TW and TH are log2 of the dimensions, and a
texture that was not a power of two could not be addressed at all. That the
whole population is one is the measurand for the decode.

TBP0 is region-relative. 19 of 27 levels have a textures_base only 64-byte
aligned -- mod 256 reads 0, 64, 128 or 192 -- while every entry's own
data_offset is 256-aligned on all 1,595. A base pointer computed from core_data
would therefore not be a whole number of 256-byte blocks on those levels. The
first version of tex0_of took textures_base + data_offset and rejected 1,168 of
1,595 textures for exactly this reason, which is how the finding surfaced.

The slot is level 0 plus one mip level: the stride between consecutive entries
is w*h + (w/2)*(h/2) on 1,560 of the 1,564 ascending gaps -- 32x32 gives 1,280,
64x64 gives 5,120, 128x128 gives 20,480, 256x256 gives 81,920. One byte per
texel. `ty` reads 3 on all 1,595, so it is not the stored level count.

Four gaps break the rule and four more run backwards. Both are reported as
bounded exceptions rather than folded into an average: the four ascending
outliers are 712,960 to 1,064,960 bytes, two orders of magnitude past any slot
the game allocates, so they are boundaries the slot rule does not describe
rather than slots that came out different. The four reverse gaps mean the table
is not sorted by data_offset, which a consumer walking the region in table order
would trip over.

The CLUT address is the established palette * 0x100, restated as clut_base
because a GS emulator asks for it as TEXCLUT's CBP.

Still open after this: TEXCLUT's own fields, MIPTBP1/2 wiring, and how the
ad-gifs' A+D values relate to this base.

Suite with the disc: 70 disc tests, 160 gc-formats, 22 gc-trace, 23
gc-engine, 19 gc-game. Clippy clean.
2026-10-14 13:36:16 +02:00
ReaperOfVeriod 66e83f1665 The tfrag clip cube is at +0x38, and +0x2e is the mini-sphere array
TfragHeader carried a field named `cube_ofs` at +0x2e. R&C1 documents that
slot as `msphere_ofs` and puts the 8-corner clip cube at +0x38. The disc is on
R&C1's side for both.

Reading +0x2e as an array of `msphere_count` (+0x2c) Vec4f entries gives 833 of
833 well-formed arrays: four finite floats per entry, every radius
non-negative. +0x2c takes 4, 3, 5, 6, 16 and others. Reading that same slot as
eight s16 clip corners gives data that is not corner-shaped, which is how the
error was visible at all.

The real cube at +0x38 is non-zero on 833 of 833 headers and its eight points
sit inside the patch's own block on every one.

So: `cube_ofs` at +0x2e is renamed to `msphere_ofs`, the count it pairs with is
parsed and the array is read into TfragGeometry as `mini_spheres`, and
`clip_cube_ofs` at +0x38 is new, read into `clip_corners`.

What the corners are, measured over all 833:

    corners, all with 8 distinct x values       833 of 833
    |centroid - bsphere centre| / r             median 0.147, max 0.595
    corner distance from centroid / r           median 1.000

The median is exactly the bounding radius, so the eight points lie on the
bounding sphere. They are not an axis-aligned box: every tfrag has eight
distinct x values, so if it is a box it is oriented. Whether they form a cube
needs the corner ordering, which is not recoverable from the data -- assuming
opposite pairs are (0,7)(1,6)(2,5)(3,4) matches body-diagonal == 2r on only 99
of 833, so either that pairing is wrong or the array is not a cube. Recorded as
unknown.

This was picked to unblock the guard-band clip test from the roadmap. The
algorithm is from the vendored R&C1 reference and is recorded with its
attribution: camera-space sphere, near/far truncation, side-plane cull, then
the 8-corner re-test against the frustum unscaled and against a volume with xy
x (0.25, 0.25) -- the 4x guard band -- with any corner outside the guard volume
sending the tfrag to the clipping path at LOD 0 with no morphing. draw_mode
already matches that table. What the test still needs is the camera matrix and
the frustum as a clip volume, both per-frame state, so the camera has to be
pinned at a savestate. The geometry side is now parsed and asserted, which
leaves only the camera side outstanding.

The s16 x 64 corner scale is R&C1's documented one and is not verified against
the game; the assertion covers that the parsed corners sit inside the patch's
own block and lie on the bounding sphere, not that the scale is right.

Suite with the disc: 69 disc tests, 156 gc-formats, 22 gc-trace, 23
gc-engine, 19 gc-game. Clippy clean.
2026-10-14 13:09:54 +02:00
ReaperOfVeriod 3a1156d8e1 The tfrag morph is not in the data block: positions are verbatim in RAM
The morph was recorded as unverifiable because "reading a weight back out of
RAM does not work -- the positions live inside regenerated VU packets". That
is right about the correspondence and wrong about the cause. The cause is
measurable, and it comes back clean:

    patches                         833
    positions                     40,600   disc == ram
    positions identical           40,600
    block bytes differing         166,465
      inside a position unpack             0
      inside another unpack           49,484
      in a VIF command word          116,981

Range: level 0, all 833 tfrag patches, live PINE RAM against the disc. Two
independent measurements agree. Walking the VIF lists on both copies and
comparing parsed positions gives 40,600 identical and zero changed; a raw
per-byte diff of each patch's own extent classifies every differing byte, and
none of them is in a position unpack. The position ranges total 490,224 bytes.

So the blend is not precomputed into the geometry. The rewrites are packet
framing -- 70% command words -- plus other unpack payloads, which is the loader
rebuilding the VIF packet for the tier it selected while leaving the vertices
alone. The morph happens at draw time in the VU stream.

The standing note becomes a sharper one: there was never a correspondence
problem. The values were identical, so there was nothing to read.

gc-trace gains verify-morph, which does both measurements. TfragGeometry
gains position_ranges and other_ranges so the walk needed to classify a diff
is already paid for, and the ranges come from the same walk the rest of the
parse uses rather than a second one that could drift.

Per-patch extents are the gap to the next patch's data pointer. That is exact
and needs no guess about which header field marks a patch's end; the first
attempt at this compared each patch against the whole rest of the region and
reported 65 million differing bytes, which is what an unbounded comparison
looks like.

tfrag_positions_are_verbatim_and_the_rewrites_are_elsewhere is gated on
GC_SSTATE and asserts the four bounds, plus two guards: the rewrites must be
non-trivial (over 100,000 bytes) and mostly command words, so a RAM image that
was a verbatim copy of the disc -- which would make the zero look good for the
wrong reason -- fails instead.

Suite with the disc and GC_SSTATE: 68 disc tests, 156 gc-formats, 22
gc-trace, 23 gc-engine, 19 gc-game. Clippy clean.
2026-10-14 12:27:38 +02:00
ReaperOfVeriod 4d66cf6214 The tie vertex element is 16 bytes and the layout cycles; correct e5cd3df
Picking up after e5cd3df, which retracted the 16-byte tie vertex element for
want of a detectable stride. There is one, at 64 bytes, and it beats a shuffle
control by a factor of ten:

    regions with a signature            7,314 of 15,219
    same test on shuffled bytes           731 of 15,219
    stride 64                            6,463 of the 7,314

Range: every tie vertex region on all 27 levels, 15,219 regions. A byte offset
counts as constant at stride s when every unit of length s agrees there, with
at least three units, an exact divide, and at least eight constant bytes.

Dumping the regions shows four *different* 16-byte layouts repeating at
+00 +10 +20 +30: one is a small i16 followed by two zeroes, one carries 255,-1
mid-element, the other two carry neither. So the element is 16 bytes and the
layout cycles with period four. That is a partial retraction of a retraction:
e5cd3df was right that the four layouts differ, and right that pooling them
spans the whole i16 range. It was wrong to conclude that 16 is not the stride.

Four tests still do not separate the four layouts, and the table records all
four because the negative is the finding: LOD1/LOD2 sharing is 16.1/16.2/16.2/
16.3 percent across the four groups, f32-in-band is 23 percent in all four
(which is what uniform random gives), and i32-in-band is 0/2/6/0. The position
stays unnamed.

Also clears the clippy warnings that had accumulated on main from the disassembly
work: doc_lazy_continuation on three prose blocks, two negated-comparison guards
in gs.rs, a doc-then-item blank line twice over, a useless usize::from, and an
as_chunks that needs 1.88 while the workspace declares 1.85 -- replaced with
chunks_exact rather than moving the MSRV.

Clippy is clean. Suite with the disc: 67 disc tests, 156 gc-formats, 22
gc-trace, 23 gc-engine, 19 gc-game; without it, 67 disc tests skip early and
report the same count.
2026-10-14 07:01:15 +02:00
ReaperOfVeriod 36d8d2b00c The frequency enrichment survives the redo; the disassembly does not
Redone through overlay_bytes_at, the verified flat mapping:

    functions kept                     2,313
    moby_classes 0x00c0                  391   (displaced: 394)
    best neighbour (0x00c8)               15   (displaced:   4)

    bucket      n   0xc0   best neighbour   ratio    (displaced)
       0-15  1,033     73      2              36.5x     72.0x
      16-31    759    118      4              29.5x     29.8x
      32-47    283     89      2              44.5x     34.7x
      48-63    118     41      3              13.7x     19.5x
      64-79     55     32      2              16.0x     15.5x
      80-95     37     22      2              11.0x     13.0x

The reason it survives is worth stating, because it separates the two results. The
displacement was uniform -- every window shifted by the same amount -- so a
function's contents barely changed, and a frequency count over a window is robust
to that. A disassembly is not: it depends on the exact byte alignment, which is
what was wrong. Hence 394 becoming 391 with the same shape, while the 0x3a8060
walk and the 16-byte stride evaporated entirely.

So the investigation was not "all wrong". Precisely:

- the frequency enrichment is real, now on verified bytes, with a test that fails
  if it goes;
- the disassembly was never real, and the whole jal chain built on it is retracted;
- no loader has been located, and 0x2ee138 is VU microcode.

THE LESSON IS ABOUT WHICH MEASUREMENTS SURVIVE A MISTAKE

A count over a window tolerates a constant displacement. A decode does not. Sixteen
probes leaned on the kind that does not tolerate it, and reported each with the
same confidence as the kind that does. Nothing about the numbers distinguished them
at the time -- that is the whole difficulty, and why the verification in cd16485
was the missing step rather than a formality.

Next: the ~391 functions are a legitimate shortlist, but consuming them means
disassembly through tools/overlay-anchors, whose output is now checked against a
word the build pins.

286 passing with the disc present (23 + 19 + 66 + 156 + 22; disc binary 34.89s),
clippy clean.
2026-10-14 06:23:49 +02:00
ReaperOfVeriod cd1648571c The verified mapping is the flat memory image, not section indexing
The fix e6b3e0b called for, with the verification that six commits kept deferring.

First attempt assumed OverlaySection::data had a fixed 16-byte header to skip and
added section_content() plus section_bytes_at() accordingly. The verification test
caught it immediately: section 0 read "syst" at data[16], which is a string, not
code. The embedded header contains variable-length strings -- "crap", "system",
"isc" in level 0 -- so there is no fixed header size to skip.

What is actually true: the overlay lump is a MEMORY IMAGE. Its first word is
0x001A7C80, the load address of .lit, and overlay[addr - LIT_BASE] is the byte at
addr. That is what tools/overlay-anchors has been using all along, and it is
correct.

So overlay_bytes_at(overlay, addr) replaces the section-indexing approach
entirely. Bounds-checked, so it cannot read past the image.

THE TEST, and it pins the word that exposed everything

overlay_section_index_agrees_with_the_flat_blob asserts

    u32 at 0x2ee138            == 0x4bc00083   (what capstone reports)
    u32 at overlay[0]          == LIT_BASE      (it is a memory image)
    every section dest is addressable via the flat mapping

105 words checked, passing. The 0x2ee138 assertion is the one that matters: it is
the disagreement that started this, now recorded as a fact the build checks.

What this does not do: re-read 0x2ee138, or redo any of the sixteen probes. Those
need redoing on correct bytes, and until they are the immediate-frequency and
disassembly results from 3ea5ab7 through f2d7e7e remain invalid as exact claims.

Worth recording the order of events, because it is the whole arc of this
investigation in miniature. I wrote a helper with an assumed constant, wrote the
test that would catch it being wrong, the test failed, and the assumption was
wrong. That sequence -- implement, then verify against a known word, then correct
-- took about three minutes at the end and would have saved sixteen probes at the
start.

285 passing with the disc present (23 + 19 + 65 + 156 + 22; disc binary 34.94s),
clippy clean.
2026-10-14 06:16:58 +02:00
ReaperOfVeriod a2f8c924b4 moby_classes.offset enrichment is size-independent: 13x to 72x at matched size
Runs the control 06531fb named. It settles the question that commit left open,
and the answer is that the enrichment is real.

Matching on immediate-set size, against the best of the sixteen adjacent values:

    bucket      n   0xc0   best neighbour   ratio
       0-15  1,082     72   0xb8:1             72.0x
      16-31    713    119   0xc8:4             29.8x
      32-47    291    104   0xb8:3             34.7x
      48-63    119     39   0xb8:2             19.5x
      64-79     59     31   0xc8:2             15.5x
      80-95     25     13   0xb8:1             13.0x

Enriched in every bucket, and the ratio does not decay as sets grow. That is the
opposite of a pigeonhole artifact -- a volume effect would shrink the ratio in the
big buckets, and it rises instead.

The load-bearing row is the smallest: 72 of 1,082 functions carrying fewer than 16
distinct immediates contain 0xc0, where the best neighbour appears once. A set that
small cannot produce that by count alone.

What this revives. The 300 candidates with 48 or fewer distinct immediates are not
noise: at matched size, neighbours hit 0.4% to 1.4% in those buckets where 0xc0
hits 35%. A function using fewer than 16 constants, one of which is 0xc0, uses
that offset deliberately. Those are the shortlist.

Why this took four commits to establish. 3ea5ab7 measured 394 against neighbours
1-14 and called it a shortlist. 06531fb showed the rate rises with set size and
said the 394 was a list of large functions. Both were right about their own
measurement and neither had the bucket-matched comparison, which is the only form
that separates "the constant is special" from "big functions contain more
constants". Twenty-two probes this stretch, and the thing that finally settled it
was not a better measurement but adding the right comparison to a measurement
taken three commits earlier.

Caveat unchanged: presence of an immediate is not proof the chunk is read there.
It is proof the constant is used, which is all either test asserts.

284 passing with the disc present (23 + 19 + 64 + 156 + 22; disc binary ~35s),
clippy clean.
2026-10-14 05:34:42 +02:00
ReaperOfVeriod 3ea5ab799f moby_classes.offset is referenced by 394 functions; its neighbours by 1 to 14
First positive result of the loader hunt, and it exists only because of the
control that two commits ago I said was missing.

Across 2,323 level-0 functions of at least 128 bytes -- extents from the decomp's
functions.tsv -- the immediate 0x00c0, which is moby_classes.offset, appears in
394 functions. Every value adjacent to it appears in 1 to 14.

    0xb8:8  0xb9:2  0xba:2  0xbb:2  0xbc:3  0xbd:5  0xbe:5  0xbf:3
    0xc1:3  0xc2:3  0xc3:2  0xc4:1  0xc5:2  0xc6:3  0xc7:1  0xc8:14

This is what 27891ce was asking for. 0xc0 is small and small immediates are
common -- 17,699 occurrences across the program, against 200,784 for 0x0001 -- so
the raw frequency was worthless. The neighbours have the same magnitude and none
of the frequency, which is the only reason 394 means anything rather than being an
artifact of the value being short.

A second control points the other way, so the two bracket it: the other five
level-0 chunk offsets are larger values and are referenced 0 to 2 times each.
Shrub_classes 1, tfrag_textures 2, moby_textures 2, tie_textures 0, shrub_textures
2. The chunk offsets a loader would use are referenced about once. moby_classes is
referenced 394 times. The program leans on this constant heavily.

The previous commit's 410 candidates were not a shortlist. These 394 are, because
the number is now separated from magnitude rather than merely stated.

WHAT THIS DOES NOT SAY

An immediate appearing in a function is not proof the chunk is READ there. It is
proof the constant is used, which is the claim the test asserts and the only claim
it makes. It does not say which of the 394 is the loader, or that the loader is
among them. Stated plainly because the 394 is the kind of number that gets
quoted without its caveat and then built on.

Also measured, negative: zero functions contain both the moby_classes and
tie_classes offsets, so nothing indexes both chunk tables by immediate. The moby
loader does not reach the tie table the same way, if it reaches it at all.

Boundaries: level 0 only, "level 0" meaning the function's first listed place is
level 00, and a 128-byte size floor -- 59957a0 recorded 20-byte "functions" that
are mis-bound extents.

283 passing with the disc present (23 + 19 + 63 + 156 + 22; disc binary 35.23s),
clippy clean.
2026-10-14 05:28:34 +02:00
ReaperOfVeriod 5a60a2920c Remove two dead counters; clippy clean again
Follow-up to the note in 6d26da3 that two unused-variable warnings in the
sound_bank and overlay tests were pre-existing and deliberately left alone.

They are genuinely dead: `records_seen` was declared and never incremented or
read in either test. The live counters there are `levels`, `records`, `bodies`,
`classes` and `ops` -- each already asserted. Removed.

Worth recording how it went, because it is the same shape as most of the failures
this session. A blind string replace found three occurrences instead of two and
removed a `records_seen` that *was* live, in vtbl_class_ids_are_global. The
first repair put the declaration back inside the per-level loop, which is still
the wrong scope. Only reading the compiler's two errors in order located the
function-level declarations.

Three edits to remove two dead lines, and the tempting one was the last: widen
the replace, or drop the variable and let the warnings back. Deleting the live
counter would have silently changed that test from counting records to comparing
against nothing -- and `ids.len() * 3 < records_seen` would still have compiled
if the declaration had been added anywhere plausible.

The check that caught it was not a test. No test failed on the bad edit, because
the variable was only read in an assertion that stayed true either way for the
levels it ran over. Clippy caught the compile error; nothing else would have.

282 passing with the disc present (23 + 19 + 62 + 156 + 22; disc binary 34.87s),
clippy clean.
2026-10-14 05:10:58 +02:00
ReaperOfVeriod 6d26da3630 The control fails my own claim: 0x1c/0x34 select nothing distinctive
2ff2abb ended by implying that the class-header offsets point at identifiable
content. I said the next step would be a control. Here it is, and it fails the
claim.

Adjacent-equal-byte rate over 64 bytes, 1,864 classes:

    0x1c     0.12688
    0x34     0.12106
    control  0.14109    (the same offset + 0x2000)
    random   0.00391

All three are ~30x above the random baseline, so the region is structured data
and not noise. That part stands. But 0x1c and 0x34 are no more structured than an
arbitrary offset in the same blob, and 0x34 is slightly *less*.

So the hex fragments in 2ff2abb were three hand-picked examples from a structured
region. "They look like compiled shader programs with small-integer parameters"
said something about this part of core_data, not about what those fields address.
That is exactly the rule 4 failure -- a pattern that reads as meaningful with no
control to test it against -- and I wrote it anyway while explicitly declining to
name a format two paragraphs earlier.

RETRACTED: the suggestion that the offset targets are identifiable content.

Unaffected, because it was measured differently: the offsets are base-relative,
non-zero, in range on 1,864 of 1,864 classes, and always land past the class's
own tie packet blocks. What they address is still unknown. The earlier finding
that the packet's control region is not a tag stream also stands -- that was
measured by uniformity within the packet, not by comparison to elsewhere in
core_data.

A TEST THAT CAUGHT ITS OWN AUTHOR

The first version asserted |0x1c - control| < 0.02 symmetrically, and failed on
0x34 at a gap of 0.0200. The correct response was not to loosen the number until
it went green. The claim being guarded is "these offsets select distinctive
content", and a gap in the *other* direction does not support it -- both offsets
came out below control. So the assertion is one-sided, and the comment says why,
including that the symmetric form was the wrong shape.

That is the AGENTS 3b discipline working in the direction it is meant to: a
failing assertion is information about the assertion.

282 passing with the disc present (23 + 19 + 62 + 156 + 22; disc binary 35.16s),
clippy clean.
2026-10-14 05:06:57 +02:00
ReaperOfVeriod 2ff2abbd32 Two class-header words are base-relative offsets pointing past the tie packets
Chasing where the AD-GIF is, since f43a1c2 established it is not in the packet.
Two of the undecoded class-header words are offsets.

base + 0x1c and base + 0x34 land inside core_data on 1,864 of 1,864 classes, so
both are relative to the class base rather than absolute, and both are non-zero
on every class. Both also land **past** that class's own tie packet blocks on
every class, so they address per-class data held elsewhere in core_data rather
than the tie geometry.

That is consistent with f43a1c2: if the packet's own control region is not a tag
stream, the per-class draw state is referenced from somewhere else.

WHAT IS THERE, AND WHAT IS NOT CLAIMED

The bytes are structured, not random -- class 3 shows a fixed-stride table with
`80 01 00` recurring, class 2's field is a monotone byte table, class 5's has
`38 38 38` and `ff 00 ff ff`. They read like compiled shader programs with
small-integer parameters, or lookup tables.

**Not identified, and deliberately not named.** None of those three fragments has
been run against a control, and all three were picked because they looked like
something. That is precisely the finding rule 4 refuses, and having spent this
session on four retractions I would rather record an honest "structured,
unidentified" than a plausible format that has not earned it. If any of these
turns out to be a shader program the next step is a control, not a better-looking
hex dump.

ALSO SETTLED

0x24 is demonstrably not an offset: only 17 of 1,864 of its values land in range
for core_data. Recorded as packed data. 0x28, 0x2c, 0x38 remain high-entropy and
unexplained.

281 passing with the disc present (23 + 19 + 61 + 156 + 22), clippy clean.
2026-10-14 05:03:34 +02:00
ReaperOfVeriod ff9699c3c7 The tie class header's undecoded tail: two reserved words, a float, and a control that says no
TieClassHeader skips 0x1c..0x44 -- forty bytes per class, 1,864 classes, "none of
it matches RAC2 yet". Profiled each of the ten words instead of reading them.

THE PROFILE, PER WORD

    0x20   reserved -- zero on 1,864 of 1,864
    0x30   reserved -- zero on 1,864 of 1,864
    0x1c   1,390 distinct, 0x1e0..0x3cd60          looks like an offset
    0x24   1,571 distinct, high entropy
    0x28   640 distinct, 0x00100000..0x1000013d    two bytes packed
    0x2c   1,610 distinct, high entropy
    0x34   1,331 distinct, 0x190..0x31e20           looks like an offset
    0x38   441 distinct
    0x3c   SIX distinct: 0 (1,384), 16 (435), 48 (21), 32 (18), 2 (3), 4 (3)
    0x40   a float -- 0.00208 to 10.84, median 0.30, no negatives

0x40 is decidable and it is now a hard assertion: a positive range across two
orders of magnitude with no negatives and no zeros is not what an integer looks
like. Bounding sphere radius or class scale; not distinguished, and the doc says
so rather than picking one.

THE CONTROL THAT PREVENTED A WRONG CLAIM

0x3c has six values, is zero on 74% of classes, and sits next to a doc comment
listing "the texture count, ad-gifs, the bounding sphere and the class scale". The
obvious next move is to call it the ad-gif count -- especially having just spent a
commit establishing that the AD-GIF is not in the packet, so an ad-gif count
would be satisfying.

Tested it: mean bfc_distance per 0x3c bucket is 7.80, 6.56, 11.07, 8.03, 6.81,
6.11. Flat. It does not track the shader count, so it is not the ad-gif count.
The test now asserts that flatness as a control, so if 0x3c ever starts
correlating with bfc_distance the assertion fires rather than the coincidence
being noticed later and mistaken for a decoding.

That is the rule-4 pattern working: a statistic that cannot tell the hypothesis
apart from nothing must not be used to support it. Six distinct values and a
dominant zero *feel* like a count, and feel is exactly what is not evidence.

STILL UNIDENTIFIED

0x1c and 0x34 look like offsets but are unverified as such -- only 17 of 1,864
0x24 values land in range for core_data, so that one is not an offset and is
recorded as packed data. 0x24, 0x28, 0x2c, 0x38 are high-entropy and unexplained.
None of them is guessed at.

280 passing with the disc present (23 + 19 + 60 + 156 + 22; disc binary 35.38s),
clippy clean. The two unused-variable warnings in the sound_bank and overlay tests
are pre-existing and confirmed present before this change; left alone rather than
folded into an unrelated commit.
2026-10-14 05:01:40 +02:00
ReaperOfVeriod f43a1c2e6e bfc_distance is not the control region's length; the AD-GIF is not in the packet
Follows 9bb04cc. The control region is now characterised, and the second half of
the answer is a correction to a field doc that has been wrong since the record
was first parsed.

WHAT THE CONTROL REGION IS

Per-record, not shared state. 12,294 distinct blobs across 13,042 records, mixed
within 2,410 of 3,549 classes, and different between LOD 0 and LOD 1 on all 500
classes that have both. It varies per primitive.

Partitioned by its own length, it is not uniform in character, and the pooled
count hid that:

    vert_ofs  48 bytes  (3 qw)      5 distinct blobs
    vert_ofs  64 bytes  (4 qw)  3,175
    vert_ofs  80 bytes  (5 qw)  4,309
    vert_ofs  96 bytes  (6 qw)  3,281
    vert_ofs 112 bytes  (7 qw)  1,523
    vert_ofs 128 bytes  (8 qw)      1

The shortest and longest are effectively constant -- five blobs, and one -- while
everything between is per-record unique. That is a shape, not a noise floor, and
it is invisible unless the measurement is partitioned by length.

THE CORRECTION

bfc_distance == 5 * shader_count holds on every record, and the field doc has
always read "quadwords of ad-gif data" -- which read as a packet-relative length
would make it the control region's size.

It cannot be that. bfc_distance is 5..20 quadwords; vert_ofs, the control region,
is 3..8.

Pooled, they overlap on 9,315 of 15,219 records -- 61%, a number describing
nothing. Partitioned by shader_count, as AGENTS 3a requires, it is exact:

    shader_count 1: 2,772 of 8,676 exceed  (32%)
    shader_count 2: 4,649 of 4,649 exceed  (100%)
    shader_count 3: 1,729 of 1,729 exceed  (100%)
    shader_count 4:   165 of   165 exceed  (100%)

Without exception for two or more shaders. For one shader it exceeds exactly when
vert_ofs is below 5, which is that 32%.

**The AD-GIF is not stored in the tie packet.** The packet is control, vertices
and scissor, in that order. bfc_distance is a per-record quantity tied to the
shader count whose meaning is still not established, and the "quadwords of ad-gif
data" reading of it is wrong. The doc now says so and says why, rather than
carrying a plausible description of a field whose meaning nobody has established.

This is the fourth retraction today and the second today found by partitioning
rather than by a test failing. The pooled number was not merely less precise than
the partitioned ones -- it pointed the other way, because 61% looks like noise and
100% looks like a boundary. Had I accepted the pooled figure I would have written
"sometimes" and moved on.

59 disc tests, 278 total across 23 + 19 + 59 + 156 + 22 with the disc present
(disc binary 35.31s), clippy clean.
2026-10-14 04:57:41 +02:00
ReaperOfVeriod 777a6a8d47 Measure the 0x80 alpha convention on the disc instead of asserting it in prose
The convention has been carried by comments and an inline expression. This
measures it, across every decoded texture on all 27 levels.

The distribution is what the GS alpha rules predict, and it is strongly bimodal:

    alpha 255   22,690,698 texels
    alpha 0        227,497
    a long tail of partial alpha between them

So the 0x80 -> opaque rule is not a rare corner case on this disc; it is what
almost every texel does, and the interesting content is entirely in the tail.

The useful part is the tail. It contains 253 -- twice -- and odd values across
the upper half: 129, 131, 133 ... 251, 253. 254 does not appear, and neither does
any other even-only pattern above 0x80.

That is the discriminator. The old texture::scale_alpha was `a * 2`, so every
value it produced was even by construction, and a raw CLUT alpha of 0x7F would
have decoded to 254. The corrected rule gives 253. The histogram therefore
discriminates between two expressions of one rule using disc data rather than
assertion, which is the point: this test fails if the two ever drift apart again,
and it would have failed on the old code.

tfrag_textures_decode_to_plausible_images now asserts that every decoded alpha is
a value gs::alpha_to_8 can produce, and that at least one fully opaque texel
decodes -- so if the 0x80 rule is ever removed rather than altered, the test says
so rather than quietly passing.

Worth noting what this histogram is not. It is what the decoder produced, not an
independent oracle -- the disc does not carry a reference decode of itself. What it
establishes is that the correction is consistent with the data the disc actually
contains, and more usefully, that the old expression was producing a value the
data has no reason to contain. Two texels out of 23 million is not much of a
sample, but it is the whole population of the case that matters.

The UV convention, checked next, has exactly one implementation and needed no
change. Not every duplicated rule I went looking for turned out to be duplicated.
2026-10-14 04:38:02 +02:00
ReaperOfVeriod cc52060c67 Pin the dispatch counts exactly, after finding two of them were pinned wrong
Follows directly from 65025cb, whose conclusion was that these tests assert bounds
rather than numbers and so cannot detect the drift they were known to contain.
Applying that to the tables involved.

Three things turned up.

The counts are now pinned: vtbl 5,822 records / 1,162 ids, camvtbl 217 / 14,
sndvtbl 32 / 6. Every one of these was previously `records > 5_000`,
`records > 0`, or nothing at all.

Two of the bad counts had been PINNED, not merely missed. Two separate tests
carried `assert_eq!(classes.len(), 1163)`. So walking past the terminator was not
an oversight that slipped through review -- the wrong number had been written down,
deliberately, at some point when it was correct. Both now say 1,162.

That is worth pausing on, because it is a different failure from the one I
described last commit. I said the tests were too loose to catch drift. In fact two
of them were too tight: they pinned a measurement that was wrong, and so they
actively defended it. A threshold and a wrong constant fail in opposite ways, and
this suite had one of each on the same table.

The third is the moby handler count. That one stops on the terminator in the
*handler* word rather than the id word, landing 34 records short at 5,788. It is
measuring a different question -- records with a real geometry handler -- so it is
correct, and it now says so at the break rather than leaving the next reader to
wonder why it disagrees with the other three.

Tests are 278 as before; nothing here changed what is counted, only what is
asserted. That is the whole point -- the previous 278 and these 278 agree, and now
they cannot silently stop agreeing.
2026-10-14 04:28:43 +02:00
ReaperOfVeriod 65025cbf4f The vtbl terminator: three test counts, all defensible, one of them wrong
Reconciles the discrepancy flagged when the dispatch tables went in. Three
committed tests counted lvl.vtbl records and produced three numbers: 5,878
records / 1,163 ids, 5,822 / 1,162, and 5,788.

    5,822 records / 1,162 ids   the table
    5,788                       records that have a real handler
    5,878                       wrong

The record array terminates on id == 0xffffffff in the first word of a 3-word
record. Two of the tests reached that word with `if c != MAX { ... }` and kept
walking, which reads 56 records past the end of the table and picks up one extra
class id. A third breaks on the terminator in the *handler* word instead, with a
valid id, and so stops 34 short -- 34 slots that exist in the table but carry no
geometry. Both stopping points are correct for the question each test asks.

So only one of the three was actually wrong, and it was wrong in a way that made a
real claim slightly too strong: 1,163 class ids is not the number of class ids,
1,162 is. The overreach was one record wide, which is the comfortable kind of
error -- it would have survived review, because nothing about 1,163 looks
implausible.

Worth being plain about why this sat unresolved for so long. All three numbers were
defensible on inspection and each test's own assertion passed, because each asserted
a bound rather than the count. A test that prints a measurement and asserts a
threshold will keep passing while the measurement drifts; these asserted
records > 5,000, which 5,878 and 5,822 both satisfy.

Both loops now break at the terminator, and both report 5,822 records / 1,162 ids.
The 5,788 figure is left alone and explained, because that test is measuring a
different thing and is not wrong.
2026-10-14 04:19:01 +02:00
ReaperOfVeriod 56d8dee836 Close Phase 3's level table: 27 keys, and 21 is not one of them
Picked the first open Phase 3 item. "Extend the level table from 19 to 27" is
about what the KEYS are, not how many there are.

ReRAC, which this project follows architecturally, has rc_game::map::LEVELS = 19
-- Ratchet & Clank 1's count, and this repo has no equivalent yet. Reading every
container header's own id off the disc gives:

    0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22 23 24 25 26 30

27 keys, and 21 is NOT one of them. The container files run LEVEL0.WAD through
LEVEL26.WAD, but LEVEL21.WAD reports id 30, so the id space is 0..20, 22..26, 30 --
one number was cut from the disc and reused by nothing. That matches what
LevelHeader::id already documents, now as the table itself.

THE REFERENCE AGREES, INDEPENDENTLY

Every level key appearing in OpenRAC/rac2-gc-decomp's config/levels/functions.tsv
placements column, across 7,765 function rows, is exactly that set with 21 absent:

    00..20, 22, 23, 24, 25, 26, 30

Ours comes from the container headers; theirs from where functions land across
overlays. Two unrelated routes to the same key set, which is the only reason to
trust a hand-typed table like this one.

Why it matters concretely: a table keyed by container index would silently
mis-address one level in twenty-seven, and every id-keyed lookup after the gap
would be off by one -- which is the kind of bug that shows up as one wrong
background rather than a crash.

MY OWN ARITHMETIC SLIPPED ONCE

The first run asserted the disc's ids against (0..=20).chain(22..=27).chain([30]),
which is 28 entries -- 22..=27 should be 22..=26. The test caught it against the
disc, which is the right way round. Worth noting that the reference key set I
extracted by hand earlier was correct and the Rust expression was not, so the hand
check and the code check disagreed in the right direction.

Asserted in level_table_has_twenty_seven_keys_with_twenty_one_absent, from the
disc rather than from a copied constant, so it fails if a container id moves.

269 tests, clippy clean.
2026-10-14 04:08:56 +02:00
ReaperOfVeriod 7b6de36958 Mark the two tie tests that still measure the retracted 16-byte layout
The stride retraction (e5cd3df) disowned the 16-byte element reading and the
95,612-vertex population that came with it. Two committed tests still compute
exactly those figures and still pass:

    tie_vertex_element_is_16_bytes_with_fixed_texcoords
    tie_vertex_layout_is_selected_by_i16_3_high_byte

They pass because the arithmetic is self-consistent about a WITHDRAWN population --
the same shape as the chunk uniformity claim, one level up. The parser slices at
16 bytes, the test reads the slices, the numbers agree, and nothing in the loop can
notice the stride is wrong. A green test that cannot fail is the exact failure mode
this session has been cataloguing, and here it was left in place by someone else's
retraction rather than mine.

Both are KEPT and marked, for a specific reason: each is the record of what the
16-byte reading produces, so the retraction is visibly about the stride rather
than about the arithmetic. Deleting or renaming them would erase the thing the
retraction is a retraction OF, and there would be no way to check later that the
numbers moved because the layout changed rather than because someone edited a
constant.

The marking says, at the top of both:

    Do not quote the 82.5% figure as a property of tie vertices. It is a property
    of one reading of the vertex region, on a population the retraction disowned.

TWO DENOMINATORS, BOTH CORRECT, 92.9% APART

The layout test reports (4,5) as 12-bit fixed on 92.9% OF VERTICES. A separate
measurement on flat records found only 16 of 1,488 DISTINCT i16[4] values are
multiples of 4096.

Both are right. Most vertices use the handful of UV-corner values -- (0,0),
(0,4096), (4096,4096), (4096,0) -- which are all multiples of 4096, so the
per-vertex rate is high. The other 1,472 are not, so the per-distinct-value rate is
1%.

That gap IS the artifact, and naming both denominators is the most useful thing
available about it. A percentage over vertices and a percentage over distinct
values answer different questions, and only one of them was ever asked about --
which is the same base-rate error as the class-ID slot, where a bound that selected
for small numbers made nine values look like 305x enrichment.

268 tests.
2026-10-14 03:49:31 +02:00
ReaperOfVeriod 3785195ecd The dispatch tables hold 4,737 behaviours, not 5,822 records
Records and behaviours are different numbers, and the difference is one routine
serving several classes. Over all 27 levels:

    table     records  distinct classes  distinct handlers  handlers serving >1
    vtbl        5,822             1,162               4,737                  400
    camvtbl       217                14                 216                    1
    sndvtbl        32                 6                  32                    0

Sharing is real but modest, and it is almost entirely in the moby table: the
median handler serves one class and the busiest serves 34. The sound table is
exactly one handler per record; the camera table is one short of that.

This lines up with the previous commit's observation that 72 moby records sit
within 16 bytes of their predecessor: 5,822 - 4,737 is 1,085 records sharing an
address with another, and the tightest of those are adjacent in the table. Two
independent measurements agreeing on the same number is the useful part.

The practical figure is 4,737. A class's behaviour is not one of 5,822 routines,
so searching for "the animator's function" on the assumption that one class means
one function would look in the wrong number of places -- and given the previous
commit's finding that consecutive classes can sit eight bytes apart, it would
also be easy to land on a neighbouring class's code and believe it was the answer.

That is the same hazard this log keeps meeting, in a new form: a plausible
assumption about how many things there are, rather than about what a value is.

Asserted in dispatch_tables_contain_far_fewer_behaviours_than_records, which also
fails if a table ever reports more behaviours than records -- an impossibility
worth pinning because it is exactly the shape the counts would take if a record
width were wrong, which is how two of these tables were verified in the first
place.

265 tests.
2026-10-14 03:42:42 +02:00
ReaperOfVeriod 18af702420 Read a moby handler: the chain works, with two caveats and a 110 discrepancy
Followed the chain through -- dispatch table to handler address to disassembly --
and read level 0's class 2 handler at 0x00380a88:

    0x00380a84: jal   0x2ee0d0
    0x00380a88: .word 0x0240202d          <- VU1 microcode, not a failure
    0x00380a8c: lwc1  $f12, 0x40($s1)
    0x00380a98: addiu $a0, $s0, 0x20
    0x00380aa0: swc1  $f0, 0x18($s4)
    0x00380ab0: swc1  $f0, 0x14($s4)

Floats out of one structure, written back into another, with VU1 work alongside --
what a transform update should look like. The chain from an asset observation to the
game's own code is now complete and usable.

TWO CAVEATS, both learned by hitting them:

VU1 microcode interleaves with CPU code. 0x0240202d is a COP2 opcode, not an
undecodable word. A tool that counts .word lines as failures is counting the wrong
thing -- a trap I walked into earlier today with the region walkers, now recorded
so it is not repeated.

Handlers are not all independent functions. Level 0's class 2 is at 0x380a88 and
class 0x0E at 0x380a90 -- EIGHT BYTES apart -- and 72 of the 5,788 records sit
within 16 bytes of the one before them. Consecutive classes share one routine with
per-class entry points inside it, so reading "a handler" gives a fragment. That
matters downstream: a class's behaviour is not one function, and assuming
otherwise would misattribute shared code.

A DISCREPANCY WITH THE REFERENCE

The decomp reports 5,598 of 5,788 moby handlers (96.7%) preceded by a jr ra within
three words. Measured here, the same way, over the same 5,788 records: 5,488
(94.8%). Same population, same test, 110 handlers different.

Both figures support the premise, so nothing turns on it, and I am recording it
rather than picking the number that suits. The reference measured on 2026-10-02
against its own pinned overlay set, so a method or version difference is as
plausible as a data difference and there is no basis here for saying which. The
test asserts the premise (>90%) and deliberately NOT either exact figure.

Asserted in moby_handlers_are_overwhelmingly_function_entries.

264 tests.
2026-10-14 03:40:59 +02:00
ReaperOfVeriod d611026f07 All three dispatch tables decode, and the check that matters is the remainder
Finished the dispatch-table work by decoding the two I had not looked at. The
level program carries three, and each divides its section EXACTLY by its record
width:

    section  file         width  record
    vtbl     lvl.vtbl         3  oClass, UpdateMoby_<oClass>, auxiliary
    camvtbl  lvl.camvtbl      5  camera id, InitCamera, ActivateCamera,
                              UpdateCamera, ExitCamera
    sndvtbl  lvl.sndvtbl      2  sound id, UpdateSound_<id>

    camvtbl   217 records,  14 distinct ids, max 0x1B
    sndvtbl    32 records,   6 distinct ids, max 0x07

Zero remainder on all 27 levels for both. That is the load-bearing part and it is
the reason this is a finding rather than a coincidence: a wrong record width would
leave a partial record on most levels, not none. Section sizes run 40..52 words
for the camera tables and 0..8 for the sound tables, so the test is not passing
because everything is one size.

Both id spaces are global and shared -- 217 camera records carrying only 14
distinct ids, 32 sound records carrying 6. Levels re-use ids rather than
renumbering, which is the same sharing as the moby table's 1,163 distinct out of
5,822.

Why this is more than parsing. A dispatch entry is now addressable by a GAME-WIDE
id rather than a per-level index, and the handler addresses are function entries
in the same overlay's .text -- the decomp independently checks that 5,598 of 5,788
moby handlers are preceded by a jr ra within three words. With the disassembler
now working on that section, a handler can be read. That is the chain that makes
a class's behaviour reachable at all, and it is the piece the moby_anim item was
missing when it was written.

Asserted in camera_and_sound_dispatch_tables_decode_at_their_documented_widths.

263 tests.
2026-10-14 03:38:45 +02:00
ReaperOfVeriod 94819f4a79 oClass is a global id, not an index into the class table
Followed the moby_anim unblock by asking whether lvl.vtbl's oClass indexes
core_index's moby class table. It does not, and the margin is not close:

    lvl.vtbl oClass                 1,163 distinct across 27 levels, largest 5,050
    core_index moby_classes.count   136 .. 259 per level

1,133 of the 1,163 identifiers are at or above the LARGEST per-level class table.
Nearly every identifier would fall off the end, so these are different axes: the
vtbl names a type of moby, and the class table lists the models a level
instantiates. Conflating them is easy because both are "moby class" tables and
both come out of per-level parsing.

The identifier space is shared rather than renumbered per level -- 1,163 distinct
values out of 5,878 records. Level 0 contributes 234 and levels 1-8 contribute 72,
69, 77, 54, 41, 68, 28: each level roughly its own share.

WHICH IS WHERE I OVERSTATED IT TWICE.

I first wrote that "most of the game's classes appear in the first level", and
asserted level 0 supplied more than a third. The data says 234 of 1,163 is 20%.
The assertion failed, which is what it was for, and I corrected the prose to match
rather than loosening the bound until it passed. Then I moved the threshold to a
fifth, which 20.1% still failed, and settled on a quarter -- a number chosen
because it is true, which is the wrong reason, so the assertion now also pins the
other direction: no single level may exceed a quarter of the space.

The useful consequence is the one the moby_anim item was waiting for. A class can
be recognised ACROSS LEVELS by its identifier, and the set of identifiers the game
actually uses is now known rather than inferred from a count that turned out not
to bound it.

Asserted in vtbl_class_ids_are_global_and_do_not_index_the_class_table, which
fails if the id space ever comes to fit inside a per-level table -- the shape of
the two axes merging.

262 tests.
2026-10-14 03:36:03 +02:00
ReaperOfVeriod 199ce33dd8 The moby class-id space is known: lvl.vtbl, and the old bound was simply wrong
Used the working section parser to reach something the decomp describes but does
not decode. lvl.vtbl is section 3 of the level program, records of three words:

    [0] oClass      the moby class identifier
    [1] handler     UpdateMoby_<oClass> in this level's .text
    [2] auxiliary   the same value for every record of a level, 26 of 27

Across 27 levels: 5,878 records, 1,163 distinct class ids, range 0..0x13BA (5,050),
median 38 new ids per level. The decomp independently notes 5,598 of 5,788 handlers
are preceded by a jr ra within three words, so the addresses are function entries.

WHY THIS RETIRES THE EARLIER BOUND

moby_classes.count is 238 on level 0. 1,135 of the 1,163 real ids -- 97.6% -- are
at or above that number. So "value < moby_classes.count" was never a test for "this
is a class id". It was a test for "this is a small number".

That is the mechanism behind the chunk class-ID artifact I retracted two commits
ago:

    slot values 1, 3, 4, 5, 10, 11, 12, 13, 15
    all below 238, so all scored as hits, giving 305x enrichment

The bound was wrong BEFORE the artifact was noticed, and the artifact was a
consequence of it. My retraction said "dominant values, not the field", which was
right and incomplete -- the reason those values looked significant is that the
test selected for smallness. Knowing the actual id set is what turns that from a
guess into a mechanism.

RE-SCORED AGAINST THE REAL SET

With the game's own 1,163 ids as the validity test, nothing separates:

    best slot      0.375   (type f2ef4275 slot 34)
    chance rate    0.018   (1,163 ids in 65,536 values)
    a dozen slots  0.25 .. 0.38, no gap between them

Twenty times chance is not nothing, but a dozen slots packed into one band with
nothing above them is what a broad property looks like, not a field.

So the chunk class-ID question is closed with a positive result attached: the id
space is known and usable, and it is not the class count. That also unblocks the
documented dependency on the moby_anim item, which was waiting on class records.

Asserted in moby_class_ids_come_from_lvl_vtbl_not_from_the_class_count.

262 tests.
2026-10-14 03:34:35 +02:00
ReaperOfVeriod 39462d2cf9 Correct: overlay.bin is the seven-section program, not the .lit section
The Phase 3 port brought parse_overlay_sections with it, which makes the overlay's
shape checkable for the first time. It corrects a claim I committed when
vendoring the decomp.

What I wrote then: overlay.bin +0x00 is 0x1A7C80, that is the .lit load base, "so
the first header word is the load base of the section this file is", and therefore
"overlay.bin IS the level's .lit section".

It is not. overlay.bin is the whole seven-section program. .lit is its first
section: 39,388 bytes at 0x1A7C80 on level 0, against a lump of 2,751,268.

    section 0  .lit   0x1A7C80 on all 27 levels
    section 1  .bss   kind 8 (NOBITS) on all 27, zero non-zero bytes
    sections 2-6  .data, lvl.vtbl, lvl.camvtbl, lvl.sndvtbl, .text

    kind sequence [1, 8, 1, 1, 1, 1, 1]   identical on 27/27
    section sizes fall 112 bytes short of the lump on 27/27
        (each section's size counts its own 16-byte header)

The error was reasoning from a constant to a statement about the file's nature. A
load base tells you where something is placed, not what the containing file is.
That is the same move as the other four withdrawals this session -- the 305x
class-ID slot, the UV-corner texcoords, the VIF code word, the DAW pointer -- all
of which read a single plausible item as evidence about the whole.

Worth noting what survives. The collision assert string is in SECTION 0 on all 27
levels, so the earlier $gp-relative search located it correctly even though the
reasoning about the file was wrong. The string being in .lit and the file being
.lit are different statements and only the first is true. A wrong reason can reach
a right answer; it is still worth correcting, because the next person to reason
from it would not.

Asserted in overlay_bin_is_the_seven_section_program_not_the_lit_section.

259 tests.
2026-10-14 03:10:24 +02:00
ReaperOfVeriod 4ca0308499 SBlk body head: the DAW size, stored twice
Picked sound_bank rather than tie, where three discriminators have now come back
negative and a fourth would be guesswork.

The body after the 24-byte head opens with twelve words. Six are settled across
all 27 levels:

    word   value                 note
    0      varies per level      not identified; 27 distinct
    1      60                    constant
    2      varies per level      not identified; 23 distinct
    3      0                     constant
    4      daw_size              == the header's daw_size, exactly
    5      daw_size              the same value again
    6,7,8  0                     constant
    9      127                   constant
    10     1                     constant
    11     0                     constant

Level 0's words 4 and 5 are both 1,482,000, and daw_size is 1,482,000.

THE POINTER THAT WAS NOT ONE

Words 4 and 5 were briefly recorded as pointers into the DAW region. They are not.
The test that promoted them was "does this value fall inside [daw_offset,
daw_offset + daw_size)" -- and the DAW region is ~1.5 MB starting near the front of
a ~1.5 MB extent, so almost any plausible 32-bit word lands inside it. 1,482,000 is
merely just under the top of exactly that range.

A range test is not an identification. What survives is EQUALITY with daw_size,
exact on all 27 levels and asserted, which is a claim that can fail rather than one
that is almost always true.

That is the fourth time this session a plausible reading of a single number has had
to be withdrawn for something falsifiable: the 305x class-ID slot, the UV-corner
texcoords, the VIF code word, and now this. The pattern is consistent enough to be
worth stating as a rule -- a test that passes almost always is measuring the shape
of the data, not a property of it.

Word 0 gets one note: levels 1 and 4 hold 13,042,052 and 13,042,054, two apart,
while their daw_sizes differ by 63,504. Whatever it is, it is not a size.

The remainder of the SBlk body -- the per-sound record table -- is still undecoded,
so sound_bank stays open. A SBlkBodyHead struct carries the twelve words with the
constants asserted in its docs.

259 tests.
2026-10-14 03:06:36 +02:00
ReaperOfVeriod ec433e3341 Correct my own "VIF packets" reading: the split is real, the identification is not
Last commit read bit 31 of a tie vertex region's first word as "VIF code word"
and told a two-encoding story on it. The split is real; the identification is
wrong, and I checked it before building anything on top.

Walking those regions as VIF packets, levels 0-2, 914 records:

    walk reaches the region end              17
    walk dies after exactly ONE packet     1,571
    packets before dying: min 0, median 1, max 4

tfrag walks VIF the same way -- VifCode::decode, then num * 4 payload words -- and
reaches the end of its lists every time. So the walk is not the problem; these
regions are not VIF packet streams. Bit 31 is set on whatever this word actually
is, and that is still unknown.

The specific thing that made me overreach: I quoted 0xf5c1a3c5 as "a VIF code
word, cmd 0x75 num 193" and treated that as establishing the format. Decoding one
word as a packet header says nothing about whether the next 193 words are its
payload. Here they are not -- the walk dies immediately after.

This is the third time in this area that one plausible word produced a confident
story: the 305x class-ID slot, the UV-corner texcoords, and now this. All three
shared a shape -- a single readable item at the head of a population, treated as
evidence about the whole. The bit is the only thing the two kinds reliably
differ on, so it stays; the name goes.

The test now asserts BOTH the split and the walk failure, which is the part worth
keeping. If these ever do turn out to be VIF, the test fails and says so, rather
than two findings drifting apart silently -- which is how "half VIF, half flat"
would have sat in the docs indefinitely.

Docs corrected in both roadmap and format file, including the quoted example.

258 tests.
2026-10-14 03:04:48 +02:00
ReaperOfVeriod 67ce068c7f Tie vertex regions are two encodings, not one; mark Phase 3's port done
Read up on the five commits that landed since f1f0b51. The headline is e5cd3df,
which retracts my tie vertex position claim: the stride is not 16. The LOD1/LOD2
sharing evidence survives, because it is stride-insensitive, but the element
layout and the 95,612 count do not. This commit works on what that retraction
opened rather than trying to rescue it.

The split is visible in the region's first word. A VIF code word has bit 31 set:

    first word is a VIF code word   2,007
    first word is not               2,102
    (levels 0-5, every record with vert_size > 0)

So roughly half of all tie records address their vertex data as VIF packets and
half as a flat 16-byte array. Flat records repeat a 16-byte unit whose last word
is constant at 0x00001000 and whose third word walks down
f000, e000, d000, c000; VIF records start with e.g. 0xf5c1a3c5, cmd 0x75 num 193.

The split is overwhelmingly NOT a function of vert_size -- 62 of the 72 values
carry both kinds -- so "short objects are VIF, long ones are flat" is false, which
is exactly the rule a decoder would reach for. The 10 that carry one kind are the
rarest sizes, not a band.

This also explains why the flat reading looked convincing rather than arbitrary.
In a flat record, i16[6] is 0x1000 and i16[7] is 0x0000 at the end of each unit --
the (-1, 0) / (1, 0) corner pair a texture coordinate makes in 12.4 fixed point.
That is where the earlier texcoord reading came from, and it holds cleanly on the
half of the records that are flat. It was never wrong about those; it was applied
to all of them.

It does not settle the stride. It says the region has to be dispatched on encoding
before anything inside it can be read, which is why no single flat stride fits
every record. Asserted in tie_vertex_regions_split_between_vif_and_flat.

ALSO: the roadmap still listed two Phase 3 items as open that a94704d has already
done -- "Port the masking and code-identity logic" and "Relocation::func and
Relocation::data". Both exist, are exported, and the masking is verified against
the disc: the masked form of a level-01 function (858 words at 0x2a3b88) is found
exactly once on each of the other 26 overlays. Both now marked done with the
evidence attached, rather than left stale.

I ran clippy --fix over overlay_reloc.rs, saw it rewrite 110 lines of the new
Phase 3 code, reverted it. The changes were cosmetic -- redundant `as u32` and
reflow -- but it is not my code and the remaining warnings are the author's to
address. Its 11 warnings are pre-existing and left alone.

258 tests.
2026-10-14 02:49:48 +02:00
ReaperOfVeriodandreaper 8030dbf006 close: tie LOD distance ordering exceptions - 80/1864 classes have mid=8192 far=8190
Tie class headers ordered near < mid < far on most classes. Measured over all
1,864 classes on all 27 levels, 80 are out of order and they are exact: every
one carries mid_dist == 8192.0 and far_dist == 8190.0, so far < mid and
lod_for_depth can never return 2 (the far test runs only after mid). Added a
golden test asserting the exact pattern, and updated the tie format doc.

Co-authored-by: reaper <reaper@users.noreply.github.com>
2026-10-14 02:19:07 +02:00
ReaperOfVeriod 572cd1898d Record a defect packet slicing found: the tie block terminator is early
Range measured: every tie LOD block on the disc, 2,177 blocks.

The last packet's end is known two ways. Its length comes from its record's
packet_quadwords, and every other record's length is confirmed by the next
record's pointer -- so only the last packet of each table is unconfirmed.
Comparing its computed end against where parse_tie_block stopped: the last
packet's computed end lands 2 to 16 bytes past the located 0xf6, on all 2,150
blocks measured.

Two readings fit. Either the terminator was located too early -- inside the
last packet's data -- or the last packet's length over-predicts by a small
amount. The first is likelier: a length error on the last record of every table
would have to be a coincidence. Neither is settled here, and the test asserts
the measurement rather than the reading.

Why the existing test missed it: "2,177 of 2,177 blocks end on 0xf6" is
satisfied by a false terminator exactly as well as a true one -- it checks
that the byte found IS a 0xf6, not that it is the block's end. A test that
confirms the shape it walked to will pass on the wrong byte.

The cost: the block extent is short by that much, so payload and padding
under-report and anything computed from them is correspondingly short. The
block starts are unaffected and RAM-confirmed.

Recorded as a limitation with the measurement attached, not fixed. A terminator
packet data cannot imitate is its own task, and guessing one would be the
plausible-sounding alternative this project has been bitten by. A packets()
accessor was tried and removed for the same reason: with the extent short it
silently yields the wrong answer, and an API that is quietly wrong is worse
than no API.
2026-10-13 17:40:31 +02:00
ReaperOfVeriod 1cfe744501 Settle the tie packet length, and correct the retraction that hid it
Range measured: every tie LOD block on the disc -- 2,177 blocks, 13,042
consecutive record pairs.

A record's pointer is where its packet starts, so the distance between
consecutive pointers IS a packet's length, with no reference to any field.
Comparing that against the record's own fields:

  packet_quadwords = vert_ofs + vert_size + scissor_size

  12,927 of 12,927 record pairs whose strip_count is zero
       0 of 115 record pairs whose it is not

The partition is exact: every record with a non-zero strip_count is an
exception and no record with a zero one is. So the fourth term is 0 quadwords
whenever strip_count == 0, and something else -- measured 0..19 quadwords, and
NOT equal to strip_count -- whenever it is not. R&C1's strip_count is a strip
count and strips are variable-length data, so a non-zero count most likely
adds per-strip bytes this cannot see; that is a hypothesis, labelled as one.

TieRecord gains packet_quadwords and packet_quadwords_are_known. The latter is
the honest gate, and the disc test asserts both sides of the partition rather
than the aggregate.

This also corrects this file's own retraction of the same formula, and the
retraction was the error rather than the claim. A formula of this shape was
derived at 61 of 61 pairs, then "retracted" as not reproducing (0 of 13,042).
The re-measurement had swapped strip_count for scissor_ofs in the fourth term
and put the blame on the block set. Re-measured with the term the first pass
had, it matches on 12,927 of 13,042 and the 115 exceptions are exactly the
non-zero strip_count records.

Worth recording because it is the same shape as two other entries in this
file: a retraction is not automatically more careful than the claim it
retracts, and the re-measurement that "disproved" this one changed the thing
being measured. The lesson on the other side is what saved it -- the first
measurement was over 61 pairs, not a population, and had it stayed there the
formula would have looked universal. A small sample and a bad re-measurement,
near-misses in opposite directions.

What this unblocks: the payload can be sliced per packet, which was the
prerequisite for decoding what it holds.
2026-10-13 16:48:49 +02:00
ReaperOfVeriod 4abce518e5 Decode the overlay's load base, from its own profiler table
Range measured: all 27 levels' overlays.

The overlay carries the game's profiler menu definition -- a run of 8-byte
padded names (normal, camera, cam+chr, volume, bars, render, mobys, ties,
shrubs, cpu/gpu, occl, ...) followed by runs of absolute RAM addresses that
point back at those same names. On every level the four addresses after
normal/camera/cam+chr/volume, each minus its target name's overlay offset, give
the same number: 1,735,792.

That is field_00 - 16, where field_00 is the header word that read 1,735,808 on
all 27 levels with nothing attached to it. The overlay is loaded with its
16-byte header stripped, so overlay offset X sits at RAM X + 1,735,792.
OverlayHeader::ram_address carries it, and the disc test asserts the derivation
holds on all 27 levels.

Confirmed, not only derived: level 0's RAM 0x1acf80 holds
"normal\0camera\0cam+chr\0volume\0", byte-identical to overlay 0x5310, and
0x5310 + 1735792 == 0x1acf80. All four names land where the overlay's own table
says. `gc-trace verify-overlay-base` runs that check, savestate-gated the same
way as the tie and tfrag ones.

The overlay is relocated, not copied: only 37.67% of level 0's is
byte-identical at the base, and the 256-entry sine table -- at overlay 0xb650c
-- is not at 0xb650c + base. So the base locates the overlay's image, but
individual tables inside it move. That is the shape of a loader applying
relocations, and it means the base is necessary but not sufficient for reading
the game's tables.

The value of the base is that any overlay offset can now be carried to a RAM
address, which is the prerequisite for reading the game's live level state --
the thing the tie relocation and tfrag lighting checks had to work around.

Two things get deleted rather than finished. The collision u16 table was probed
four ways -- magnitude distribution, level-independence, run starts, run
lengths -- and every one came back level-dependent: the run-start pattern is
identical on 1 of 19 levels. So the first 1024 bytes of the collision payload
are data, not a fixed table, and nothing was decoded. Recorded as the negative
it is rather than left as four half-findings.
2026-10-13 13:22:50 +02:00
ReaperOfVeriod 55ea619b4c Decode the tie class header's +0x0c word: three LOD record counts
Range measured: every tie class on the disc, 1,864 classes over all 27 levels.

Method: read the word at class +0x0c as four bytes, and read the record counts
independently from the blocks themselves -- follow packets[lod] to the block,
walk to the 0xf6 terminator, and count the 16-byte records the block header's
data_offset names. Two paths to the same number, so the check is not circular.

Result: the byte at +0x0c is the LOD 0 record count, +0x0d is LOD 1's and +0x0e
is LOD 2's, on 1,864 of 1,864 classes. Classes with an absent LOD agree too:
a zero packets[lod] gives a zero count and the byte is zero.

This closes the file's oldest lie about the tie header. The comment in
TieClassHeader::parse read "0x0c: the 64 light-slot normals offset. Read past,
not decoded" -- inherited from R&C1's layout, where the word genuinely is an
offset. On R&C2 it is not an offset at all; it is three counts, and R&C1 carries
the same quadruple at +0x20. Skipping the field was the right action on the
wrong information: the field was unknown only because R&C1's map was applied to
R&C2's bytes.

TieClassHeader gains packet_counts, and
tie_class_header_counts_records_per_lod asserts the agreement.

The fourth byte, +0x0f, is left unnamed. It ranges 1..15, and the obvious
following of R&C1 -- the shader/ad-gif total -- disagrees on 1,827 of 1,864
classes, which is 2% agreement where a count would expect 100%. It is recorded
as unidentified rather than given a name that fits a fiftieth of the population.
2026-10-13 08:59:40 +02:00
ReaperOfVeriod f1f0b517a5 Pin the extracted tree, which every disc test reads and nothing verified
data/gc-files.tsv pins the ISO files, and unpacks_and_matches_the_committed_table
checks that unpacking reproduces them. But the tie, collision, tfrag and chunk
tests do not unpack -- they read ~/Documents/gc-extracted, a directory on disk
that nothing in the repository checks.

A stale or hand-edited file there would have every measurement built on it still
pass, quietly. Three claims this session returned confident numbers while
describing the parser rather than the disc -- has_uniform_record_length, "1,509
chunks uniform", the moby class-ID scan -- and a test whose data source is
unverified is that same hazard one level down.

data/gc-extracted.tsv now records SHA-1 and size for all 5,237 files in that tree,
324 KiB, sizes and hashes only, no content. It is the output of `gc-extract
unpack`, whose ISO files are already pinned by the other table, so it is grounded
transitively rather than by assertion.

the_extracted_tree_matches_the_committed_table walks the table and checks every
row's size and hash against disk. It asserts all 5,237 are checked -- so a
truncated table fails rather than passing on a prefix -- and reports the first few
missing or mismatched paths when it does. Current result: 5,237 of 5,237 match.

This does not retroactively validate the three retracted claims. What it does is
remove the possibility that any of the surviving ones rests on a directory that
could have been anything.

246 tests, clippy clean.
2026-10-13 08:20:37 +02:00
ReaperOfVeriod 2d3880b624 The class-ID retraction goes further: the claim was wrong before the fix
Pinned down the one slot that still cleared 100x after the record-boundary fix,
and it is the artifact this section was written to guard against.

The discriminator the original version lacked: a slot that really carries moby
class IDs must SPAN the ID space, so some of its values land above a level's moby
count. The artifact does the opposite.

    type         slot   enrichment   distinct   values ABOVE the moby count
    0xd76cc453      6       305x           9        0
    0xf2ef4275     34        64x           9      341
    0xf2ef4275      7        46x          16      412
    0xf2ef4275     14        34x          16      432
    0xd76cc453      9        32x          28      702

The 305x slot's nine values are 1, 3, 4, 5, 10, 11, 12, 13, 15 -- all under a
level's ~215 moby classes, so every one scores as a hit and 65536/215 = 305x.
Nine small numbers is not a class-ID array. Every slot that actually spans the ID
space scores 10x to 64x, which is chance.

So the original claim's own numbers gave it away and it was not read that way:
"5 to 42 distinct values at 153x to 289x" is exactly the artifact's shape -- a
handful of small values, none above the count. The record-boundary fix was never
what made this claim wrong. It was wrong when written, and the retraction is
complete rather than the partial one I committed two turns ago.

The test now separates the two quantities: slots clearing 100x (currently 1,
expected to remain the artifact) and slots clearing 100x WHILE ALSO having values
above the moby count (currently 0, must stay empty). That second number is the
one that means something, and a slot appearing in it would be the first genuine
evidence of a class-ID array anywhere in the container.

Worth noting the per-SLOT bookkeeping: the count of values above the moby count
is keyed by (type, slot), not by type. A first attempt keyed it by type and the
artifact type passed the check on the strength of its ordinary slots -- 783 of its
own values sat above the count at other slots. The check has to be about the
individual slot, or one good slot launders a bad one.

245 tests, clippy clean.
2026-10-13 08:11:35 +02:00
ReaperOfVeriod d159195510 General guard for the over-read class, and the audit showing it was unique
Searched for the pattern that caused the over-read -- a record length derived from
the first difference between two offsets:

    grep -rn "\[1\] - \[0\]" crates/gc-formats/src/*.rs
      crates/gc-formats/src/chunks.rs:357   (offsets[1] - offsets[0])

One hit, in the one parser that walks an explicit offset table.

The others slice contiguous regions with chunks_exact -- shrub's 8-byte palette
records, tie's 16-byte packet headers, tfrag's 4-byte tables. There a length
cannot run past the next element, because chunks_exact derives each boundary from
the region's own length rather than from a sample of the spacing. Shrub's mesh
packets carry an explicit offset AND size, so they state their length instead of
inferring it.

The damage was bounded by a structural property worth stating: only a format with
an offset table AND a derived stride can over-read, and exactly one format had
both. That is a more useful fact than the retraction was on its own -- it says
where else to look if another one turns up.

The guard is positive rather than a comment.
chunk_records_neither_overlap_nor_leave_gaps asserts across all 27 levels that
every record but the last is exactly its own offset delta long, that there are
1,509 chunks, and that 1,252 have ragged deltas. A regression to a single sampled
stride fails immediately and names the chunk and the record.

245 tests, clippy clean.
2026-10-13 08:04:08 +02:00
ReaperOfVeriod 92aa0fe49f Audit what the record-boundary fix contaminated: one retraction, one survivor
The fix changed record lengths in 1,252 of 1,509 chunks, so every committed claim
computed over record bytes needed re-checking rather than assuming. All of them:

  claim                                        reads            verdict
  1,509 chunks / 34,491 records                offsets          unaffected
  1,262 chunks with a leading-byte bucket rule record byte 0    unaffected
  1,235 chunks with an index rule              record bytes 1-2 unaffected
  34,432 of 34,491 records 8-byte aligned      record byte 0    unaffected
  55 strides, all multiples of 4               offsets          unaffected
  moby class IDs in one slot per chunk type    record bytes      RETRACTED
  17-21% byte positions constant               record bytes      SURVIVES

Only claims that scanned across a record's BODY were at risk. The rest read a
record's first three bytes, which an over-read never touched -- it appends to the
end. That asymmetry is why the damage was contained to one claim, and it is the
argument for preferring claims anchored at record starts.

The survivor was the obvious candidate for contamination, so it is worth being
precise about it. Re-measured with each record bounded by its successor, and
comparing only the span every record in the chunk has (they are no longer all the
same length):

    lowest   level 8   16.7%
    highest             20.0%

Still inside the documented band. Previously this lived only in a doc comment on
the layout test; it is now asserted, in
chunk_records_share_a_layout_measured_by_constant_byte_positions, over all 27
levels with a 10-30% band so a real change reports itself rather than sliding.

The module documentation is corrected to the measured range and now says outright
that records in one chunk are not all the same length, since that is the fact a
reader would otherwise have to rediscover.

244 tests, clippy clean.
2026-10-13 08:02:31 +02:00
ReaperOfVeriod 4fab4d0359 Fix the record boundaries after all, and retract a claim built on the bug
I reverted the record-boundary fix last commit on the grounds that "fixed-length
records plus inter-record padding" and "variable-length records" produce the same
offset table. That reasoning was wrong, and cheaply so.

stride is the FIRST offset delta. On the 92, 88, 84, 92, 92, 92, 84, 88 chunk,
if every record were stride bytes long then records 1, 2, 6 and 7 would each run
past the START of their own successor. Records are addressed by an explicit
offset table; they cannot overlap. The padding model is not merely less likely
than variable-length, it is incoherent -- I should have checked that before
reverting a correct fix on the strength of a plausible-sounding alternative.

So: resolve now measures each record against its successor again, with the
overlap argument written into the documentation so it cannot be re-litigated
without someone noticing it is arithmetic.

THE RETRACTION, which is the substantive part:

Three tests broke. Two were straightforward, but the third was not.

  * constant_positions indexed records as if they were all the same length. Now
    that they are not, it compared past the short ones. It takes the minimum
    length instead.

  * "1,509 of 1,509 chunks have uniform record length" -- which was true only
    because the parser sliced every record at one stride, so the test was
    confirming the parser's behaviour back to itself. It now asserts 257 uniform
    and 1,252 ragged, and the sum is checked against 1,509 so neither number can
    drift alone.

  * moby_class_ids_sit_in_one_slot_per_chunk_type asserted >= 20 chunk types
    carry a slot of moby class IDs at 38x-289x enrichment. It now finds 2, of
    which 1 clears 100x. RETRACTED. That test scored records that carried 4 to 8
    bytes of the NEXT record, which read as extra fields and lifted every slot's
    apparent hit rate. The general claim -- one class-ID slot per chunk type
    across the container -- does not hold. The test asserts 2, asserts 1 strong,
    and asserts the count has NOT returned to 20, so the retraction cannot quietly
    lapse back into the claim.

That is a committed finding withdrawn on the strength of a parser bug. It is also
the second time in this area that a clean number -- >= 20 types, 1509 uniform --
was really the parser describing itself.

243 tests, clippy clean.
2026-10-13 07:59:23 +02:00
ReaperOfVeriod b9e9835639 A parser defect: one chunk type is not fixed-stride, and over-reads
[75 42 ef f2 71 b5] -- the signature that is both level-specific and
variable-length -- makes three chunks per level, 81 total:

    stride 76   deltas [76, 76, 76, 76, 76, 76, 76, 76]    uniform
    stride 92   deltas [92, 88, 84, 92, 92, 92, 84, 88]    NOT uniform
    stride 104  deltas [104, 104, 104, ...]                uniform

Identical on all 27 levels: 27 chunks of each shape, three shapes, no others.

So "this signature has strides {76, 92, 104}" is a misdescription. It has three
chunk shapes, one of which is not fixed-stride at all. The parser derives one
stride per chunk and resolve slices every record at that length.

The cost, precisely: records are read at the offset table's positions, so every
record STARTS correctly -- no misalignment. But each is sliced at 92 bytes, while
two of the eight are 88 and two are 84, so four records over-read by 4 and 8
bytes and carry the head of the next record inside them. Bounds checking holds;
this is a data-correctness bug, not a safety one. It is precisely the kind that
produces plausible-looking fields offset by four bytes, which is how it would
have gone unnoticed had the stride table not been collected per signature rather
than inferred per region.

It also explains why this signature was previously flagged as breaking the 8-byte
alignment rule: its records genuinely are not a uniform multiple.

The right fix is for resolve to use offset deltas for a chunk whose deltas are
not uniform. Not taken here -- the delta sequences are asserted first, so if the
data ever becomes uniform the test fails and asks for the model to be revisited,
rather than the model quietly absorbing the exception.

Asserted in chunk_type_75_ef_has_one_variable_length_chunk_per_level, with the
exact sequences [76x8], [92,88,84,92,92,92,84,88], [104x8] and 27 of each.

A near-miss worth recording, because it would have made a tidy false claim: the
leading u16 of these records appeared to step by exactly 0x50 (80) across all nine
of the 76-byte chunk. Reading at the real offsets gives b1a5, a529, 047e, a529,
04f0, a529, 0562, a529, 05d4 -- no progression at all. The apparent 80-byte step
came from comparing the wrong bytes, and "records are indexed by 80" is exactly
the kind of finding that gets reported on sight.

243 tests, clippy clean.
2026-10-13 07:46:57 +02:00
ReaperOfVeriod af62032ddc Most of the chunk container is level-independent: 65 of 74 signatures
Comparing every chunk record against the same record index in the other 26
levels, across all 74 signatures:

    65 of 74   every record byte-identical in all 27 levels
     9 of 74   level-specific
     0 ragged  no signature appeared with different record counts per level

The nine that vary:
    [5d 44 13] [75 42 ef] [7f 44 ee] [82 c4 2f] [96 c3 37]
    [a2 44 a5] [c6 c3 ef] [df c3 ea] [f3 c4 b9]

This reframes the container. 65 of 74 chunk types are static tables the game ships
unchanged in every level -- constants and lookups, not level content. The largest
by record count are all in that group: [38 c4 7e] stride 328 with 90 records per
level, [a9 c4 d8] stride 308 with 90, [3d c4 9e] stride 368 with 77.

The consequence is about method, and it is worth being blunt about. For a
level-specific type, comparing levels is the strongest lever available: a field
that moves with the level is identifiable by correlating it with something known.
For the other 65 there is nothing to compare -- one copy of the data, repeated 27
times -- so they must be decoded structurally, from what the bytes are. A future
decoder that reaches for per-level comparison as its first tool will find it
useless on the majority of the container.

[75 42 ef] is both level-specific AND the one signature with three strides. A
type that is both variable-length and level-varying is the most informative one
here, and is where per-type field decoding should start.

How this was found, including the wrong turn:

The first look at [53 c4 6c d7 9a 43] (stride 108) showed 45 of 108 byte positions
varying WITHIN a chunk and 810 records all distinct -- which reads like per-record
data. Counting distinct values per u32 slot across all 810 records contradicted
that: 29 to 30 distinct values across 27 levels, i.e. about one per level.

Both readings were wrong because they measure different things. The 45 positions
vary between records within a level; the u32 counts were low because the same 30
values recur in every level. Comparing record i across levels settled it: all 30
records are byte-identical in all 27 levels, and zero byte positions vary across
levels.

Had the u32 distinct counts been the only measurement, the conclusion would have
been "one value per level" -- the opposite of the truth, describing a per-level
parameter table that does not exist. The within-chunk and across-level views had
to be taken together to get a true one.

Asserted in most_chunk_signatures_are_level_independent. 242 tests, clippy clean.
2026-10-13 07:43:44 +02:00
ReaperOfVeriod 59dba3e58d Chunk records: the stride table, and the exception pinned by name
Walked every chunk on all 27 levels, grouped by six-byte header signature:

    1,506 chunks, 34,415 records, 74 distinct signatures
    55 distinct strides, 52..640, every one a multiple of 4
    73 of 74 signatures use exactly one stride

The exception is asserted rather than skipped, because "every type is uniform"
is precisely the claim that quietly stops being true:

    [75 42 ef f2 71 b5]   strides {76, 92, 104}

That is the variable-length type the module docs had referred to indirectly. It
is now pinned by signature and to those three strides exactly.

The 4-byte alignment is a result, not an artefact. A stride recovered from one
chunk's first-to-second record delta can inherit alignment from where that chunk
happened to sit; collecting all 55 strides across every type and requiring all
of them to be divisible by 4 rules that out, because a single off-by-one in one
signature would show. Asserted in
chunk_record_stride_is_four_byte_aligned_and_uniform_per_signature.

What this settles is the shape the decoder must handle: uniform stride per type,
4-byte aligned, one named exception. Field offsets within a record are now the
same for every record of a type, which is what makes per-type decoding
tractable. The fields themselves are still unnamed.

A layout that did NOT generalise, recorded so it is not rediscovered:

signature [53 c4 6c d7 9a 43], stride 108, 810 records, 63 of 108 byte positions
constant -- 48 bytes varying, then 60 bytes that are zero in every record, then a
constant 0x00010000. That reads like an inline buffer this type never uses, and
would have made a tidy field story. Requiring `stride == live span + zero run`
across every type with 50+ records per chunk gives 0 of 9. The zero tail belongs
to that one type and means nothing general.

Third occurrence of one editing mistake, and it is worth naming as a habit
rather than an accident: inserting a test before an existing one strands that
test's #[test] attribute on the new doc comment and silently unregisters it.
It has now happened three times, each time surfacing only as clippy's "never
used" and never as a missing test. Fixed by appending new tests at the end of
the file instead of anchoring them to an existing function, and verified by
listing registered tests rather than trusting a count.

241 tests, clippy clean, all five recent tests confirmed registered.
2026-10-13 07:39:35 +02:00
ReaperOfVeriod 28ab7e094b SBlk head characterised: four constants and one word that is not a count
sound_bank's head was parsed but never characterised. Across all 27 levels the
SBlk region opens identically for its first twelve bytes:

    +0x00 "SBlk"   +0x04 1   +0x08 4   +0x0c "DAW\0"   +0x10 0

and +0x14 is the only word that varies. It varies with its low sixteen bits zero
on all 27, leaving 0x0092..0x0103 -- 146 to 259.

That is the shape of a record count, and it tracks the body length at close to
100 bytes per unit. It is not one:

    body / field_14     91.2 .. 110.8 across 27 levels
    any stride 0..80 with body = stride*word + constant exactly:  no

So the test asserts the negative too. If a stride ever makes the relation exact
on all 27, sound_bank_sblk_head_is_constant_apart_from_one_word fails and asks
for the record size to be revisited. A near-miss at 100 bytes/record is exactly
what hardens into a name the next time somebody glances at it; the constants are
also checked individually so a real deviation names which one moved.

The DAW region begins with sixteen zero bytes then block-structured data with
16-byte periodicity and slowly varying nibbles -- consistent with block
compressed audio, not decoded. Recorded as such.

Two mistakes, both mine, both the same shape as earlier ones:

1. The constructor bound `format_tag` with a `let` BEFORE the two words that
   precede it in the file, consuming bytes 4..8 and shifting every field after
   it. The struct literal listed the names in the right order; the statements did
   not. A scratch script reading the same bytes gave the opposite answer, which
   is what exposed it. Fixed, with a comment, because "read the lets in file
   order" gets undone otherwise.

2. Inserting the new test ahead of an existing one stranded that test's #[test]
   on my doc comment -- silently unregistering
   tie_vertex_element_is_16_bytes_with_fixed_texcoords. This is the SAME mistake
   as two commits ago and I made it again. It again surfaced only as clippy's
   "never used" rather than as a missing test. Restored and verified by listing
   the registered tests rather than trusting the count.

240 tests, clippy clean, both tie vertex tests confirmed present.
2026-10-13 07:29:07 +02:00
ReaperOfVeriod e86de3c73e Tie i16[0..2] are the vertex positions, with a control in the test
The three slots ahead of the index were "unproven position" for want of a test
that could fail. One is available on the disc alone, with the control built in.

LOD 1 and LOD 2 of a tie class are the same object at two levels of detail, so
anything that locates a vertex in that object's own geometry is shared between
the two blocks; a different class' LOD is an unrelated object. Intersecting the
sets of i16[0..2] triples both ways turns "is this a position" into a
measurement. Levels 0-5, ordinary-layout elements only:

    same class, LOD1 vs LOD2      96.1%   107 classes, 107 nonzero
    different class, control       0.4%   2,144 pairs

A factor of 240. Per level the same-class figure runs 94.4 / 97.9 / 98.1 / 96.7 /
96.8 for levels 0-4. The control stays under 1.0% except for one level-1 pair at
45.9% -- two classes sharing most of their geometry, which is what duplicate or
variant models should look like. Reported, not excluded, and the assertion is on
the mean rather than the max so it does not have to be.

Asserted in tie_vertex_slots_0_to_2_are_shared_positions, including the ratio
(same > 20 * diff) so a change that collapsed both numbers fails rather than
passing twice, and a nonzero-overlap check so no class can silently stop
agreeing with itself.

What this rules out is the point. An index, a handle or a per-vertex counter
would not be shared at 96% between two independently built LOD meshes, nor sit at
0.4% between two objects. With 10.7k-13.2k distinct values per slot over the
full i16 range, these are positions in the object's own frame. Scale and axis
order stay unnamed -- nothing here says centimetres, and axis order is
unconstrained because nothing here assumes one.

Two things worth recording about the process:

1. The diagnostic line printed "1.0%" for 99.4% because the format was
   `{same:.1}%` with no `* 100`. The assertions compared fractions and were
   always correct; only the readout was wrong. Same family as everything else in
   this log -- the readout disagreeing with the claim.

2. Inserting the new test in front of an existing one stranded that test's
   #[test] on my doc comment, which silently unregistered
   tie_vertex_element_is_16_bytes_with_fixed_texcoords. It showed up as
   "never used" in clippy, not as a missing test. Restored; both tie vertex
   tests are registered and 239 tests run.

Element layout now reads:
  +0x00 i16[0] position x     +0x06 u8 index 0..=254
  +0x02 i16[1] position y     +0x07 u8 layout tag, 0 in 93.4%
  +0x04 i16[2] position z     +0x08 i16[4] texcoord u
  +0x0a i16[5] texcoord v     +0x0c/+0x0e i16[6], i16[7] unnamed
2026-10-13 07:21:57 +02:00
ReaperOfVeriod 06cf2fd46d Tie vertex slot 3 is a byte-sized index, not a coordinate
Splitting the 95,612 elements of levels 0-2 by i16[3]'s HIGH byte, which is the
layout selector:

    0x00   89,341   93.4%
    0x03    5,344    5.6%
    144 other selector values   927    1.0%

146 selector values in all. Not a two-way switch, and the second case is not 0x01.

Inside the ordinary layout i16[3] is not a coordinate: 201 distinct values, all
within 0..=254, with 0 most common. That is an index. So the selector and the
index are not two independent halves sharing a slot -- it is one byte. The low
byte is the index, the high byte is the layout tag, and the ordinary layout never
sets the high byte. Asserted.

Nearly got this wrong twice, both times the same way, which is why they are in
the commit message:

1. The first pass gated the range on `w >= 0` instead of on `(w >> 8) == 0`,
   letting in the other layouts' large positive values. That reported "564
   distinct values in 0..=32664" -- a number that looks exactly like a
   coordinate and is really two populations unioned. The selector byte is the
   filter. The filter is part of the claim.

2. Two constants were guessed rather than measured (selector cardinality 159,
   and an upper bound that ignored non-ordinary layouts) and both were wrong.
   The cardinality is 146. Guessing a constant and then asserting it is how a
   measurement becomes a tautology.

Quantified the i16[6]/i16[7] question while I was in here, because "both are
multiples of 4096" has been sitting in the docs as a fixed-point signal:

    both %4096==0 in 86.5% of elements
    expected if the two residues were independent: 84.3%
    enrichment 1.0x -- exactly chance

They look like a fixed-point pair only because their dominant values, 4096 and 0,
are both multiples of 4096. Remove the constants and it is gone: of the 7,316
elements where i16[6] differs from 4096, only 36.7% are still multiples, and of
the 9,905 where i16[7] differs from 0, ONE is. The disc test had already refused
to call that pair a texcoord for this reason; now the reason is a number.

Remaining slots in the ordinary layout, recorded: i16[0..2] read as position but
are unproven (10.7k-13.2k distinct each, full i16 range), i16[4]/i16[5] are the
texcoords, i16[6]/i16[7] unnamed.

Also fixes two clippy map_or lints and an import that a stray --fix had broken.
238 tests, clippy clean.
2026-10-13 07:18:13 +02:00
ReaperOfVeriod 26a0918178 Gate the PCSX2 claims as tests; two corrections fall out of writing them
The audit two commits ago listed three claims as "not assertable here -- needs a
savestate". With PCSX2 running they are assertable, so they now are. gc-trace
already exposed gc_trace::Savestate::ee_ram_owned(); gc-extract just needed it as
a dev-dependency. Both tests are gated on GC_SSTATE and skip cleanly without it,
so a normal checkout pays nothing.

Writing them corrected two claims, which is the main reason they were worth
writing as tests rather than staying prose.

1. The collision payload is NOT "byte-for-byte identical". The original claim
   rested on a 4 KiB probe; the test compares the whole 903,248-byte payload:

     payload                903,248 bytes at RAM 0xac6800
     first difference       +0xdc82c, i.e. 903,212 bytes in
     bytes that differ      6  (0.00%)

   903,212 of 903,248 bytes are verbatim and 6 are not, all in the final 36.
   "Verbatim" was an overclaim on a probe that never looked at the tail. The test
   now measures the whole payload and reports the extent, asserting only that the
   divergence is beyond the head.

2. The tfrag relocation base is the TABLE address, not the block base. The delta is
   8,683,584 = 0x848040 = block base 0x848000 plus table_offset 0x40 -- which is
   exactly what TfragHeader::data's own documentation says, "relative to the
   table". The earlier claim said "the block's RAM base", off by exactly the table
   offset.

   Also: +0x10 and +0x38 do NOT share one constant. The aggregate "1,665 fields
   relocate by one constant" was true only because +0x10 carried it; lumping them
   hid that. The test asserts +0x10 and REPORTS +0x38's delta rather than assuming.

The patch-rewrite figures also restated on aggregate rather than median, which is
why they read lower than the 7.80%/8.12% medians recorded earlier:

  patch bytes rewritten -- cannot morph 1.9% of 334, can morph 2.1% of 499

Same conclusion, stated on a total instead of a per-patch median, and asserted to
within 3 percentage points of each other.

Net: the audit table in docs/formats/core-data-regions.md now has no "prose only"
rows for disc-or-savestate-readable claims.
2026-10-13 06:59:22 +02:00
ReaperOfVeriod 9f938f47de Assert the tie vertex layout finding in a test, and audit which claims are asserted
The i16[3] high-byte finding -- the most recent and most subtle result of this
stretch, and the one I corrected twice -- lived only in prose. Two commits is
exactly how long a claim can sit unasserted before it drifts. It now has a test:

  tie_vertex_layout_is_selected_by_i16_3_high_byte

which reproduces the figures exactly and, importantly, asserts both directions:
(4,5) and (6,7) are above 0.85 and 0.80 in the ordinary group, (6,7) is BELOW 0.99
so it cannot silently become the constant I once mistook it for, (0,1) and (2,3)
are under 0.20, and every pair in the non-zero group is under 0.15. A future
change in either layout now fails loudly.

Also audited the rest of this session's claims against the test suite and recorded
the result in the format doc:

  tie vertex element is 16 bytes             asserted
  layout selected by i16[3] HIGH byte       asserted (this commit)
  blocks self-delimiting on 0xf6            asserted per-block
  packets == 0 means no block at that LOD   asserted
  packets[0] == 256 on 1,864 of 1,864       asserted
  chunk record length uniform per chunk      asserted
  moby class IDs in one body slot per type  asserted

  collision payload verbatim in RAM         NOT assertable here -- needs a savestate
  tfrag patch bytes all rewritten by LOD    same
  morphing is unobservable in that image    same

The split is deliberate: disc-readable claims are asserted against the disc,
savestate-dependent ones live in plan/pcsx2-verification.md with their method.
What is not acceptable is a disc-readable claim living only in prose -- which is
how the tie i16[3] finding spent two commits before it had a test, and how several
older claims drifted before the roadmap reconciliation caught them.
2026-10-13 06:54:52 +02:00
ReaperOfVeriod 180fc27b04 Locate the tie texcoord field at i16[4]/i16[5], and rule out the (6,7) artifact
Scoring each adjacent i16 slot pair of the 16-byte tie vertex for 12-bit
fixedness over 36,501 level-0 vertices locates the fields:

  (i16[0], i16[1])    1.1%   not a texcoord
  (i16[2], i16[3])    4.8%   not a texcoord
  (i16[4], i16[5])   73.6%   <- the texcoords
  (i16[6], i16[7])   76.6%   <- the near-constant 4096/0 pair

(6,7) scores HIGHER and is not a texcoord. It is the near-constant 4096, 0 pair:
4096 is 1.0 in 12-bit fixed and 0 is zero, so both are trivially multiples of
4096. That is the constant artifact again -- a fixed pair would score 100%
anywhere. The field is (4,5), with (0,1) and (2,3) ruled out at 1.1% and 4.8%.

The first four slots span the full i16 range with 10,803 to 13,421 distinct values
each, so they are neither texcoords nor small fields.

The vertex base is confirmed to be vert_ofs alone. Adding the shader or control
region makes it worse --

  vert_ofs only                               73.6%
  bfc + vert_ofs                              69.8%
  bfc + control_count*control_size + vert_ofs  66.7%

-- so the 73.6% residual is not a mislocated base. Worth recording because
vert_ofs (3..7) numerically overlaps the shader region (5*shader_count, 5..20
quadwords), which made a combined base look plausible; measurement says the
simple one is right.

The test asserts (4,5) above 60% and (0,1)/(2,3) below 5%/15%, and names the
(6,7) artifact in its failure message so the higher-scoring pair cannot be
mistaken for the answer later.
2026-10-13 04:30:45 +02:00
ReaperOfVeriod 35b087c882 Establish the tie vertex element is 16 bytes, and correct the roadmap's tie entry
With TieRecord identified as RAC1's TiePacketHeader, each record's leading word
points at its packet in the block payload. Following it and stepping vert_size
elements from vert_ofs reaches the vertices: 95,612 of them on levels 0-2.

Element size settled by comparison, not assumed. Requiring the texcoord pair to be
12-bit fixed -- both words multiples of 4096, which is how 0x1000 = 1.0 reads:

  element 16 bytes : 78,919 / 95,612 = 82.5%
  element  8 bytes : 45,661 / 95,612 = 47.8%
  element 12 bytes : 44,834 / 95,612 = 44.8%

Sixteen wins by a factor of 1.7 over the nearest alternative.

Observed layout, 8 x i16: the first three slots span the full i16 range with
10,803-13,421 distinct values each; i16[4] and [5] are the texcoords and are both
multiples of 4096 on 82.5%; i16[6] reads 4096 on 85.8% and i16[7] reads 0 on
84.0%.

Not established: what any field means, and why the texcoord rate is 82.5% rather
than 100%. The residual tracks record shape -- (shaders 2, control 7, size 2)
hits 60%, (shaders 1, control 18, size 5) hits 89% -- so it is not one bad block
but something per-packet this reading does not capture.

Worth recording that this is the OPPOSITE of what the disc alone concluded two
commits ago. Reading the header word at +0x00 as an element count gave 0 of 922
blocks dividing; it is the byte offset to the payload, so the table it bounds has
16-byte records. The number was right and the reading was wrong, which is what
the packet-header identification corrected.

The roadmap's tie entry was also stale -- it still said "a 16-byte record is
withdrawn", which the packet-header work had already reversed. Rewritten from the
commits: both indirections, self-delimiting blocks, the TiePacketHeader
identification with its 15,219/15,219 rule, the 16-byte vertex element, and what
remains open. A test asserts the element size against both alternatives so the
82.5% figure cannot be quietly replaced by an assumption.
2026-10-13 04:27:54 +02:00
ReaperOfVeriod 54862b64ee Identify the tie record as RAC1's TiePacketHeader, and retract a formula
The 16-byte tie record is R&C1's TiePacketHeader offset for offset: a data
pointer at +0, then R&C1's byte fields at +4 through +0x10. The identification
is not a resemblance but R&C1's own rule -- bfc_distance == 5 * shader_count --
holding on all 15,219 records of all 2,177 blocks on all 27 levels.

Measured over the same set, and reported rather than asserted where it is not
universal:

  bfc_distance == 5 * shader_count      15219 / 15219
  vert_ofs <= vert_size                 all
  scissor_size <= scissor_ofs           all
  control_size <= control_count         all
  color_ofs == vert_size                12640 / 15219
  color_ofs == vert_ofs + vert_size    0 / 15219
  color_count, strip_count, strip_vertex_count zero  15089 / 15077 / 15078

R&C1's rule for the colour offset holding on none of them is the interesting
line: the two games use that field differently, so it is named color_ofs for
what this game's majority reads as and the 2,579 exceptions are counted rather
than averaged away. TieRecord parses all twelve fields, invariants_hold asserts
only the universal four, and the disc test counts the rest.

A packet-length formula is withdrawn rather than softened. (vert_ofs +
vert_size + scissor_ofs + scissor_size) * 16 was measured at 61 of 61 pairs and
is not reproduced on the correct blocks -- 0 of 13,042. The block set was the
error, not the arithmetic: the script that produced the 61 read packets[2]
where packets[1] was meant, so it measured 461 blocks instead of the 2,177 the
class tables define, and the formula agreed perfectly with a population that
was not the tie blocks. TieRecord::packet_bytes goes with it, and the
retraction is recorded in the format doc and in the struct.

That misread also explains why the earlier RAM verification saw different
numbers for the two inputs -- same lesson as rule 3, arriving through a wrong
subscript instead of a wrong span.
2026-10-13 04:22:38 +02:00
ReaperOfVeriod e6eecb871f Decode the tie LOD block: it is a table of 16-byte records
The tie block's word at +0x00 was read as an element count, and the reading
failed in a way worth recording: the payload length divided by it is a whole
number on 0 of 922 blocks, at any record size and any header up to 512 bytes.
That is the correct measurement of the wrong hypothesis -- the word never
described the payload.

Range measured: every LOD block of level 1 whose word is a non-zero multiple
of 16, plus the two read by hand in full.

Method: locate each block's record table in PCSX2's RAM by its twelve field
bytes, which are the only distinctive 12-byte run in a block, then compare
every record against its disc copy. Each block has several copies in RAM, and
the one that matches is the loaded one -- checking the first hit is what made
the first attempt report 0 of 16.

Result: on 16 of 16 blocks, every record's leading word has become
table_address + word, and the other twelve bytes are byte-identical to the
disc. So a block is [16-byte header][record table][vertex payload], the records
are 16 bytes -- a leading u32 pointer plus twelve bytes of fields -- and the
header's word at +0x00 is the byte offset from the block start to the payload,
that is, the length of the table.

That is what the multiple-of-16 was: the table holds 16-byte records. It is
never zero because there is always at least the first record, and its 42
distinct values are table lengths. Each record's pointer is relative to the
table start, relocated at load to table + word.

TieBlockHeader::data_offset and TieBlockHeader::records carry it, bound by the
offset, with TieRecord for the twelve field bytes, and the disc test asserts
the table is bounded on every block. What the records' fields name and what the
payload holds are still open -- the payload is known to be variable-length,
float-shaped, not LZ77 and not VIF1.
2026-10-12 07:17:41 +02:00