Sets up the foundation for reimplementing the PS2 game in Rust rather than emulating it. Nothing is implemented yet; this is the scaffold, the verified target and the working agreements that keep a long project coherent. Target disc, verified against a real image: SCUS_972.68 v1.01, USA Black Label, NTSC 60 Hz boot ELF 2,618,684 bytes, SHA-1 bacda860...d098a77, entry 0x00131AE8 The entry point independently matches the value recorded by the rac2-gc-decomp community reference, which cross-confirms the identification. This is the exact build the upstream research pins; Greatest Hits v2.00 is a different binary and is not the target. NTSC matters beyond label compatibility: PAL discs run 50 Hz, which would make chargeboots and other speed-sensitive movement run at 5/6 speed. Verifying the disc before writing movement code avoids discovering that in Phase 5. Contents: - Five-crate workspace (formats, extract, game, video, engine) on Bevy 0.19.1, matching the version ReRAC uses so its Graphics Synthesizer and VU work stays portable. `cargo check --workspace` is clean. - tools/identify-disc.py, which reproduces the identification against any disc image and distinguishes a truncated dump from a non-PS2 image. - .githooks/pre-commit, refusing game data from entering git history: disc image extensions, asset directories, container signatures at offset 0, and files over 50 MiB. Verified against seven cases including a disc image renamed to look like source. Now that this pushes to a remote, this matters more than it would have locally. - AGENTS.md, the operating agreements: no game data ever, reproduce the PS2 float model rather than approximating it, bound every read, verify against the real disc. - PROVENANCE.md, recording that this follows ReRAC (ISC) and learns from rac2-gc-decomp (MIT). Wrench is used as a written specification only and no GPLv3 code is copied, since that would relicense everything derived from it. RAC2Decomp is explicitly not used: its provenance is disputed in the upstream community reference, and it targets the wrong region. - docs/roadmap.md, phased so the riskiest unknowns are retired early. The two that matter: overlay relocation transfers from ReRAC and makes 27 level overlays tractable, while VU1 microcode is binary and is the hardest single item. Phase 5 is a deliberately scoped Veldin vertical slice as the go/no-go.
3.2 KiB
Disc identification — VERIFIED 2026-10-09
Your disc was identified while initialising this repository. It is the best
case target: the exact build that OpenRAC/rac2-gc-decomp pins.
Result
| Field | Value |
|---|---|
| Title | Ratchet & Clank: Going Commando |
| Serial | SCUS_972.68 |
| Version | 1.01 (Black Label) |
| Video mode | NTSC (60 Hz) |
| Region | USA |
| ISO 9660 volume | RATCHETANDCLANK2 |
| Image size | 3,828,350,976 bytes |
| Publisher / Preparer | SONY / INSOMNIAC |
Boot executable (SCUS_972.68)
| Property | Value |
|---|---|
| Size | 2,618,684 bytes |
| SHA-1 | bacda860cbd6723142e86db56f197e47e728970f |
| CRC-32 | 262705496 |
| Format | ELF32, little-endian, MIPS (EM_MIPS = 8) |
| Entry point | 0x00131AE8 |
The entry point 0x00131AE8 matches the value independently recorded by the
rac2-gc-decomp community reference for this target, which cross-confirms the
identification.
Why this matters
VER = 1.01 + VMODE = NTSC is exactly what we want.
- v1.01 is the pinned target.
rac2-gc-decompstates plainly that Greatest Hits v2.00 is a different target — do not point a build at it. You have the Black Label original. - NTSC means 60 Hz. This is the detail that decides the movement constants.
PAL discs report
VMODE = PALand run the game at 50 Hz, which makes the chargeboots and other speed-sensitive movement run at 5/6 of their intended speed. Building against NTSC timing constants is correct for this disc.
There is no ambiguity to resolve, so no disc-conversion work is required.
Not used for identification
Redump's catalogue records the first track hash for this disc as
f2cfaf0eb12b3c0d8fd6db7aa49ce032e8a6020b (CRC-32 3828350976). The values
computed above are the boot executable's hash, which is a different thing:
a single file rather than a track. Both are stable identifiers, but they must
not be compared against each other. We identify by serial + VER + VMODE +
boot-ELF SHA-1, which is unambiguous.
Disc layout (observed)
R&C2 lists its assets in the ISO 9660 filesystem, unlike R&C1. Confirmed entries at the disc root:
SYSTEM.CNF 60 bytes
RC2.HDR 408,444 <- the table of contents, as a named file
SCUS_972.68 2,618,684 <- the boot ELF
IOPRP255.IMG 264,449
Z6TAIL.DUP 0
G/... <- global WADs (LEVEL*, AUDIO*, SCENE*, MPEG*, HUD, …)
RC2.HDR being present as a real file is convenient: the extractor can read
the table of contents directly instead of hunting for it at a fixed sector as
with R&C1. The G/ WADs are listed in the filesystem, so enumeration works
too.
Observation on MPEG WADs
The three MPEG WADs are large — roughly 1.0 GB, 1.3 GB and 115 MB. That is a substantial fraction of the 3.8 GB disc and will matter for the video phase (R&C2 uses IPU/FMV streams, notably the title screen). Worth factoring into the plan: video is a large data problem before it is a decoding problem.
Reproducing this check
tools/identify-disc.py performs the same identification against any
R&C2 disc image and prints the table above. It reads only the ISO 9660
structures, SYSTEM.CNF and the boot ELF (a few MB of seeks), so it runs in
well under a second on a local image.