Range measured: each level's last shrub class data_offset field (class + 0x2c) through to the start of the constant trailer. Nothing outside that range is read. Method: the last shrub class's body is an array of 8-byte records whose final two bytes are 00 00. Scanning forward in 8-byte steps for the first record whose trailing pair differs locates the body's end. That is a search for a stated pattern rather than a statistic, so it either finds the boundary or says it did not. Result: on 24 of 24 levels the boundary lands exactly on an 8-byte record boundary, with body lengths of 192, 208, 224 or 240 bytes -- the same sizes seen when shrub classes were grouped and diffed. Level 0: last shrub class data 16046800 .. 16047040 240 bytes next region 16047040 .. 16737344 690,304 bytes constant trailer 16737344 .. 16969296 231,952 bytes So 690,304 bytes between the last shrub class and the trailer are a distinct region rather than shrub data. What is in them is not established. They are the leading candidate for moby_anim, now that collision..moby has been ruled out as texture. Worth recording how a wrong conclusion nearly happened here. An earlier probe searched for PS2 NaN filler at the start of this range, found none, and was about to report the body as having zero length. That would have been wrong: the last shrub class is a real class with real data, and NaN filler only appears in degenerate ones. Checking the actual byte pattern instead of concluding from a failed heuristic is what caught it.
153 lines
6.7 KiB
Markdown
153 lines
6.7 KiB
Markdown
# core_data region bounds
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How a level's `core_data` lump divides up, and how each region is bounded.
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## The rule
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A region's end is the **next region's start**, never `core_data.len()`. The
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last region in a layout is the exception, and when its successor is unknown the
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end is `None` rather than a guess.
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This exists because region bounds were being re-derived per format during
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probing, usually by running from one known offset to the next with the last
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span running to the end of the lump. On level 0 that made the final shrub class
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a 925,008-byte span absorbing most of the lump's tail. Every aggregate computed
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over it -- record counts, value distributions, "this data looks random" -- was
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silently wrong, and nothing errored.
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`gc_formats::regions::core_layout` computes these once. Callers use it rather
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than inventing their own.
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## Layout
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| region | start | end |
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|------------|----------------|----------------------|
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| `tfrags` | 0 | `occlusion` |
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| `occlusion`| `occlusion` | `sky` |
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| `sky` | `sky` | `collision` |
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| `collision`| `collision` | first moby class |
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| `moby` | first moby | first tie class |
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| `tie` | first tie | first shrub class |
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| `shrub` | first shrub | lump length − 0x38A10 |
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Class regions start at the lowest non-zero geometry offset in their class
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table. A zero entry means *absent*, not position zero -- the same trap the
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occlusion and collision headers each fell into separately.
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Not every level has every region: level 10 has no occlusion and no shrub.
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## The constant trailer
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Comparing all 27 levels byte-for-byte from the end: the last **231,952 bytes
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(0x38A10)** of every level's `core_data` are identical. Level-specific content
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therefore ends at `len - 0x38A10`, and the final region is bounded there rather
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than at `core_data.len()`.
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This is what closes shrub. Across the 24 levels that have a shrub region it
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gives **24,442,928 bytes** total, and it is the same bound the disc test
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asserts on every level.
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What the trailer *is* is not established. It may be fixed data, or padding
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from a fixed-size decompression buffer. Either way it is constant, which is
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all that is needed to bound the tail.
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## Open: what was in the region before it
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The offset ending the shrub region is not in the core index.
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Texture texels do **not** bound it. They sit before moby, not after shrub: on
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level 0 the texel range is 3539328..5326208 while the last shrub class starts
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at 16044288, leaving ~925 KB of real, non-zero data after the last shrub class
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that nothing yet accounts for.
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`core_layout` reports `end: None` for shrub on the 24 levels that have one, and
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the disc test asserts it, so the gap stays visible rather than being papered
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over by clamping to the end of the lump.
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## Correction: it is mostly texture data, not an unnamed region
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Adding the region table to `gc-extract probe` made the gap visible
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immediately, which is the point of printing it.
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On level 0:
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```
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collision 2615232 .. 8832192 6216960 bytes
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```
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but collision's own header declares a payload of 903,248 bytes. So the range
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between the collision header and the first moby class is **6.2 MB**, and
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almost none of it is collision.
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The first conclusion drawn from this -- that ~6.2 MB of unidentified data sat
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between collision and moby, possibly `moby_anim` -- **was wrong**, and it was
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wrong because of the same failure that produced the other two bad numbers this
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session: quoting a figure before bounding it.
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Checking the bytes rather than just the sizes: the range is dominated by 8-bit
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indexed texture data. Byte-value concentration (a texture block uses a small
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palette; code and collision data does not) puts 18 of 21 sampled 4 KB blocks
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under 200 distinct byte values, against 249 for tfrags and 209 for collision.
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So the real layout is:
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| region | start | end |
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|------------|----------|------------------|
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| collision | 2615232 | 3518544 |
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| textures | 3518848 | ~8832192 |
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| moby | 8832192 | first tie class |
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The texture table's `data_offset` values only reach 5326208, which is why the
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gap looked real: mip chains extend well past the last entry's offset. A region
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sized from a table of first-level offsets understates the data it points at.
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The "3 of 21 blocks not texture-like" figure in the previous revision was an
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artifact of sampling every 256 KB. Re-scanned at 4 KB granularity the whole
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range is texture data: ~100 blocks stand out, and looking at them they are
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smooth gradient ramps -- sky and fog texture, exactly what gradient texels look
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like. A noisy gradient has a high distinct byte count without being code.
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So the range between collision and moby is **entirely texture data**, and there
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is no separate `moby_anim` region there. Combined with the correction above,
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two claims made about this range have now been wrong: the "6.2 MB of unknown
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data" and the "3 unexplained blocks".
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Where `moby_anim` actually lives is therefore still open, but it is not here.
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The remaining candidate is the unresolved tail after the last shrub class,
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which on level 0 is ~925 KB of real, non-zero data that nothing yet accounts
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for.
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## Where shrub data ends, and the region after it
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**Range measured:** for each level, the last shrub class's `data_offset` field
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(`class + 0x2c`) through to the start of the constant trailer. Nothing outside
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that range is read.
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**Method:** the last shrub class's body is an array of 8-byte records whose
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final two bytes are `00 00`. Scanning forward in 8-byte steps for the first
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record whose trailing pair differs locates the body's end. This is a search
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for a specific stated pattern, not a statistic, so it either finds the
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boundary or reports that it did not.
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**Result:** on **24 of 24** levels the boundary lands exactly on an 8-byte
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record boundary. Body lengths are 192, 208, 224 or 240 bytes -- the same sizes
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seen when shrub classes were grouped and diffed earlier.
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On level 0:
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| what | range | bytes |
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|---|---|---|
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| last shrub class data | 16046800 .. 16047040 | 240 |
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| **next region** | 16047040 .. 16737344 | **690,304** |
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| constant trailer | 16737344 .. 16969296 | 231,952 |
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So the 690,304 bytes between the last shrub class and the trailer are a
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distinct region, not shrub data. What they contain is not established.
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Two things are worth noting about how this was found, given the rule in
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`AGENTS.md`: the earlier NaN-filler search found nothing at the start of this
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range and was about to conclude the body had zero length, which would have been
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wrong. The last shrub class is a real class with real data, and the NaN filler
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only appears in degenerate ones. Checking the actual byte pattern rather than
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concluding from a failed heuristic is what caught it.
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