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# Reaper's Sky - Dedicated Server
Everything needed to run the Reaper's Sky NeoForge **1.21.1** server (NeoForge
**21.1.248**) on Debian 13 (trixie).
## Quick start (on the server box)
```sh
sudo ./deploy.sh # installs Java 21 + curl/unzip, NeoForge, the 92 mods, config
./run.sh # start the server (run inside tmux/screen so it survives logout)
```
The first `./run.sh` generates the world. Wait for `Done (...)` in the console,
then connect with IP **`reaperofveriod.nl`** (port 25565).
`deploy.sh` is idempotent — safe to re-run; it skips anything already in place
and verifies every mod by sha1 before installing.
## What deploy.sh does
| Step | Result |
|------|--------|
| System packages | `openjdk-21-jre-headless`, `curl`, `unzip` (needs root/`sudo`) |
| NeoForge server | Official installer from Maven → server files + `libraries/` |
| Mods | Downloads the 92 server-safe mods pinned in `mods.json`, sha1-verified; prunes jars no longer in the pack |
| Config | `eula.txt` (EULA accepted), `server.properties` (IP, motd, 8 G) |
| Run script | `run.sh` with 8 GB + G1GC (`nogui`) |
Install location defaults to `~/reaper-sky-server`. Override with `DIR=/path`,
memory with `MEMORY=6G`, etc.:
```sh
sudo DIR=/srv/minecraft MEMORY=10G ./deploy.sh
```
## Keeping it running
```sh
tmux new -s mc # new session
cd ~/reaper-sky-server && ./run.sh
# detach with Ctrl-b d, reattach later with: tmux attach -t mc
```
Stop the server cleanly with the console command `stop` (Ctrl-c also works).
## Configuration notes
- `server.properties` sets `online-mode=true` (Mojang authentication). Set it to
`false` in `~/reaper-sky-server/server.properties` to allow unauthenticated
clients, then restart.
- `server-ip` is left **empty** on purpose: the server binds all interfaces
(`0.0.0.0`) and is reached through the edge router's port-forward. Do **not**
put the public hostname/IP here — it isn't assigned to a local interface and
the server will crash with `Cannot assign requested address`.
- `difficulty=hard`, `spawn-protection=0`, `view-distance=10` are set for the
airship-focused, land-claim-friendly experience.
- The 17 client-only mods (Iris/shaders, Sodium, Minimap, MouseTweaks, etc.)
are intentionally excluded here — everything gameplay-relevant runs on the
server too (including JEI and Jade).
## Updating the server's mods
### The easy way — one command from your PC
If your PC has SSH key access to the server (`ssh root@ReapersSky` works
without a password), you can push mod changes to the live server with a single
command run **from the repo root on your PC**:
```sh
python3 server/build_mods.py --push
```
This does everything:
1. Scans the Prism instance `Reaper's Sky - dev` and regenerates
`server/mods.json` (skipping client-only mods).
2. Uploads that manifest to the server.
3. On the server: **stops** it cleanly, **syncs** `mods/` against the manifest
(deletes jars that are no longer in the pack, downloads + sha1-verifies new
or changed ones), then **starts** it again.
4. Waits for boot and prints `Server is UP` once the log shows `Done (...)`.
No git commit/push is needed first — it works straight from your working tree,
so you can test changes on the server before committing them.
Useful variations:
```sh
python3 server/build_mods.py --push # full cycle: stop -> sync -> start
RS_SERVER_HOST=user@otherhost python3 server/build_mods.py --push # different box
```
### Manual / on-server way
If you already have a `mods.json` on the server (e.g. uploaded by hand), run
this **on the server box**:
```sh
bash ~/update.sh /path/to/mods.json # stop -> sync -> start
bash ~/update.sh /path/to/mods.json --no-start # sync only, leave stopped
```
`update.sh` is safe to re-run at any time: if the server isn't running it just
syncs; every jar is verified by sha1 before it counts as installed.
### Full reinstall
For a brand-new box (or to rebuild everything from scratch), use the one-shot
installer described at the top — it also prunes stale jars since it shares the
same sync logic.