f2d7e7ecd4486940f447a0812a22b867fc04c323
230
Commits
| Author | SHA1 | Message | Date | |
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f2d7e7ecd4 |
d97e7df was wrong: my section offset was wrong, not the decoder
Ran gc-overlay-anchors on 0x2ee138 as |
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d97e7df41f |
Second decode error in the same investigation; stopping rather than trusting this decoder
Following
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e1482abd75 |
Correct my own decode bug: there is a caller, and r2 is a return value
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349b498ddd |
r2 is never written in the enclosing function, and it has no callers
The trace
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eca1a16b17 |
Call sites: one caller, and it does not compute base + 0xc0
0x3a8060 has exactly one call site, at 0x3a7d88:
0x3a7d84 addiu r18, r2, 0x202d r18 = r2 + 0x202d
0x3a7d88 jal 0x3a8060
No 0xc0 in the eight instructions before the call, and r18 is built from a
different offset. So the 0xc0 inside the callee is a field offset applied to a
pointer the caller already built, not a chunk offset the caller resolved.
Two readings remain: r18 is core_data, making r18+0xc0 equal &moby_classes, which
fits since level 0's moby_classes.offset really is 0xc0; or 0xc0 is a member
offset in an unrelated structure and the match is coincidence.
Settling it needs the provenance of r2 at the call site -- real dataflow, not
counting. That is where this stops.
Recorded in docs/plan/level-assets.md. The previous commit's doc edit failed
silently on a line-break mismatch, so this appends rather than replaces.
284 passing with the disc present, clippy clean.
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cee17c95b1 |
Disassembled: 0xc0 is an address offset, and the walk is 16-byte strided
Closes the ambiguity
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05d9bf6cd7 |
The 72 concentrated candidates, and a float-constant ambiguity
Looking at the 72 candidates with fewer than 16 distinct immediates, the sets are full of values that look like lui high halves: 0x3f80 is the high half of 1.0f, and 0xff40/0xff70/0xff80/0xffc0 are negative high halves. 0xc0 << 16 is 0x00c00000, a small float. So 0xc0 in these functions may be a float constant rather than a chunk offset. The neighbour control cannot tell the difference, because 0xb8 and 0xc8 are equally plausible float high halves and are rare for their own reasons. Also recorded, and explicitly not as a finding: exactly 1 of 394 candidates contains another chunk offset, and none of the 72 does. That sounds like evidence of moby-specificity and is not -- the other chunk offsets are 0x1e80 and above and are globally rare (0 to 2 functions each, measured in |
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a2f8c924b4 |
moby_classes.offset enrichment is size-independent: 13x to 72x at matched size
Runs the control |
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06531fb66c |
The 394 does not survive: 0xc0's rate rises with immediate-set size
Ran the size-independent statistic |
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db1e69c0ab |
Ranking the 394 by size is backwards; record the confound
Ranking the moby_classes candidates largest-first is the wrong first cut. The top entries are 34,316 and 26,432 bytes with 631 and 421 distinct immediates, median candidate 852. A function with 631 distinct immediates is far more likely to contain any given value, 0xc0 included, than one with 80, purely by pigeonhole. Sorting by size therefore selects for the functions most likely to be false positives, and the 34,316-byte outlier is probably a mis-bounded extent -- the decomp corrects three level-00 entries -- rather than a 34 KB loader. The 394 needs a size-independent statistic: whether a function contains 0xc0 more often than its immediate count predicts, not whether it contains it at all. Not measured. Recorded as a negative about the method rather than committed as progress. No test -- there is no assertion here to make. 283 passing with the disc present, clippy clean. |
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3ea5ab799f |
moby_classes.offset is referenced by 394 functions; its neighbours by 1 to 14
First positive result of the loader hunt, and it exists only because of the
control that two commits ago I said was missing.
Across 2,323 level-0 functions of at least 128 bytes -- extents from the decomp's
functions.tsv -- the immediate 0x00c0, which is moby_classes.offset, appears in
394 functions. Every value adjacent to it appears in 1 to 14.
0xb8:8 0xb9:2 0xba:2 0xbb:2 0xbc:3 0xbd:5 0xbe:5 0xbf:3
0xc1:3 0xc2:3 0xc3:2 0xc4:1 0xc5:2 0xc6:3 0xc7:1 0xc8:14
This is what
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59957a02a2 |
Attribute the 0xc0 immediate sites to functions: 410 candidates
The decomp's functions.tsv makes this cheap -- 3,835 level-0 functions with start
and size, so each immediate-bearing instruction is attributable to its container.
410 of 3,835 functions (10.7%) contain one; sizes 20 to 34,316, median 808.
Ten per cent is what a common small immediate buys, so this confirms
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56b00fb305 |
Fix the immediate scan by filtering on opcode; still no signal
Saying the previous method 'cannot tell' was right but the reason deserved a step
rather than a hand-wave: it is fixable by counting immediates only where they are
immediates, which needs an opcode filter and no disassembler.
All 27 levels: 11,911,320 instructions, 2,985,897 carrying an immediate
(addiu/lui/ori/xori/andi/sltiu), 13,813 distinct immediate values.
moby_classes 0x00c0 17,699
tie_classes 0x1e80 17
And now there is a control the raw version never had -- the program's most
frequent immediates are 0x0001 (200,784), 0x001b (149,259), 0x0010 (137,523),
0xffff (98,312). 0xc0 at 17,699 sits below the top of that small-value cluster
rather than standing out, so it is not a distinctive reference.
Result unchanged from the raw scan and now defensible: no signal. The loader is
not findable by frequency, and the remaining route is structural dataflow --
functions touching both the chunk offset and a class span.
No test: asserting that an offset is unremarkable is not an invariant worth
locking, and the two numbers are already recorded with their denominator.
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27891ce5b4 |
Cross-reference scan by raw immediate: the method cannot tell
Sought the moby class loader by counting raw u16 occurrences of each chunk offset in .text. moby_classes 0xc0 hits 49,230 times, tie_classes 0x1e80 hits 111 -- and that contrast means nothing. Small u16 values are simply common: the most frequent value in .text occurs 1,834,535 times. A two-byte value that is frequent by construction beats a rarer one regardless of what either references, so the comparison has no shared denominator. Rule 3a again, one level below where it has bitten before -- not the measurement being wrong but the comparison being uninterpretable. Recorded as a methodological negative rather than a finding. Doing it properly means counting immediates only where the instruction decoder says they are immediates, which is what tools/overlay-anchors exists for. No test added: a test asserting a meaningless comparison would make the next reader trust it. |
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743107e864 |
moby_anim: the class table is not the loader
Ruled out the cheap approach: moby_classes (offset 0xc0, count 238 in level 0) holds float-shaped values, and only 120 of the first 4,096 u32s land inside the overlay .text against ~259 expected by chance. Fewer than chance, so the loader is not dispatched from a pointer here. Not concluded what the 238 entries are -- the float reading is suggestive but was taken at one stride on one level. |
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5a60a2920c |
Remove two dead counters; clippy clean again
Follow-up to the note in
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6d26da3630 |
The control fails my own claim: 0x1c/0x34 select nothing distinctive
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2ff2abbd32 |
Two class-header words are base-relative offsets pointing past the tie packets
Chasing where the AD-GIF is, since |
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ff9699c3c7 |
The tie class header's undecoded tail: two reserved words, a float, and a control that says no
TieClassHeader skips 0x1c..0x44 -- forty bytes per class, 1,864 classes, "none of
it matches RAC2 yet". Profiled each of the ten words instead of reading them.
THE PROFILE, PER WORD
0x20 reserved -- zero on 1,864 of 1,864
0x30 reserved -- zero on 1,864 of 1,864
0x1c 1,390 distinct, 0x1e0..0x3cd60 looks like an offset
0x24 1,571 distinct, high entropy
0x28 640 distinct, 0x00100000..0x1000013d two bytes packed
0x2c 1,610 distinct, high entropy
0x34 1,331 distinct, 0x190..0x31e20 looks like an offset
0x38 441 distinct
0x3c SIX distinct: 0 (1,384), 16 (435), 48 (21), 32 (18), 2 (3), 4 (3)
0x40 a float -- 0.00208 to 10.84, median 0.30, no negatives
0x40 is decidable and it is now a hard assertion: a positive range across two
orders of magnitude with no negatives and no zeros is not what an integer looks
like. Bounding sphere radius or class scale; not distinguished, and the doc says
so rather than picking one.
THE CONTROL THAT PREVENTED A WRONG CLAIM
0x3c has six values, is zero on 74% of classes, and sits next to a doc comment
listing "the texture count, ad-gifs, the bounding sphere and the class scale". The
obvious next move is to call it the ad-gif count -- especially having just spent a
commit establishing that the AD-GIF is not in the packet, so an ad-gif count
would be satisfying.
Tested it: mean bfc_distance per 0x3c bucket is 7.80, 6.56, 11.07, 8.03, 6.81,
6.11. Flat. It does not track the shader count, so it is not the ad-gif count.
The test now asserts that flatness as a control, so if 0x3c ever starts
correlating with bfc_distance the assertion fires rather than the coincidence
being noticed later and mistaken for a decoding.
That is the rule-4 pattern working: a statistic that cannot tell the hypothesis
apart from nothing must not be used to support it. Six distinct values and a
dominant zero *feel* like a count, and feel is exactly what is not evidence.
STILL UNIDENTIFIED
0x1c and 0x34 look like offsets but are unverified as such -- only 17 of 1,864
0x24 values land in range for core_data, so that one is not an offset and is
recorded as packed data. 0x24, 0x28, 0x2c, 0x38 are high-entropy and unexplained.
None of them is guessed at.
280 passing with the disc present (23 + 19 + 60 + 156 + 22; disc binary 35.38s),
clippy clean. The two unused-variable warnings in the sound_bank and overlay tests
are pre-existing and confirmed present before this change; left alone rather than
folded into an unrelated commit.
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f43a1c2e6e |
bfc_distance is not the control region's length; the AD-GIF is not in the packet
Follows
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9bb04cca7b |
The tie control region is not a VIF or GIF tag stream; and vert_ofs is mis-named
Went after the GS's GIF packets in the tie AD-GIF region. Got a negative result,
a new universal invariant, and a retraction of my own first probe, which reached
the right answer for the wrong reason twice.
THE NEGATIVE RESULT
Tried the leading `5 * shader_count` quadwords of each packet (the
`bfc_distance` field's stated meaning) as VIF tags -- command in bits 0-6, size
in 7-14, mark in 15 -- and as GIF tags -- type in the top byte of word 1, length
in bits 0-2 of word 0. Both uniform. Over 13,042 records: 10,443 distinct values
of word 0, no GIF tag type above a count of 2. That is the control result rule 4
asks for, and it says stop.
THE RETRACTION
The first probe scanned `bfc_distance` quadwords, which for most records
overruns `vert_ofs` and runs into the vertex data. Pooling a control region with
vertex positions -- two populations with different structure -- gives a uniform
answer, so "not a tag stream" came out right from a measurement that was
measuring the wrong bytes. That is exactly the rule 3a failure, and I only caught
it because the hex dump I took next looked structured while the histogram said
random.
Re-measuring quadword 0 alone, on its own population, gives the same uniformity.
The conclusion survives; the reasoning did not, and both are recorded.
THE PARTITION, AND A NEW INVARIANT
The hex dump showed the packet layout directly:
q[0 .. vert_ofs) control 3..8 quadwords, peak at 5
q[vert_ofs .. +vert_size) vertices
q[vert_ofs+vert_size ..] scissor
and `scissor_ofs == vert_ofs + vert_size` holds on **15,219 of 15,219** records
across all 27 levels, including every one whose strip_count is non-zero. That is a
derived quantity stored explicitly, and it holds everywhere -- which is the check
that confirms the three regions really are laid out the way the existing packet
length formula assumed. It is now a hard check in invariants_hold(), which is
something the previous four could not be.
The fixture in tie.rs failed the moment I added it: it had vert_ofs 4 and
vert_size 0x20 with scissor_ofs 0x30, which is 4 + 0x24. The synthetic data was
never constrained by a relation that did not exist yet. Fixed to 0x24.
vert_ofs IS MIS-NAMED
It is not a vertex offset. It is the *length* of the leading control region, and
the vertex data begins at that many quadwords into the packet. The field name
stays because the on-disc order is fixed and everything already written about this
record says vert_ofs, but the doc now states what the value is and gives the
distribution.
STILL UNKNOWN
What the control region contains. Not standard DMA tags; possibly pre-merged GS
register writes in another framing, or per-class state rather than per-primitive
draw data. Recorded as an open question rather than guessed at.
23 + 19 + 58 + 156 + 22 = 278 passing with the disc present (disc binary 35.67s),
clippy clean.
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f0bc1fbdf4 |
State which GS rules are wired and which are not
A small doc change with a specific reason.
gc-engine's sampler sat behind a comment claiming it clamped while the code was
`..default()`, which is Repeat. That was caught only because I went looking for
where clamp01 should be used and found the answer was "somewhere that already
claims to do it". The generalisable failure is a reader seeing a rule defined in a
module called gs.rs and assuming the renderer applies it.
So the module now says which rules are wired and which are not:
CLAMP wrap yes gc-engine image_of sets address_mode_u/v
alpha 0x80 opaque yes texture::scale_alpha delegates here
blend / alpha test no bevy AlphaMode cannot express both at once
mip selection no only level 0 is decoded, mip_level is always 0
The last row is the one worth having written down. mip_level is a correct,
tested function that returns 0 for every input the renderer can currently give it,
and nothing in the code says so. It will start meaning something the day multi-level
textures are decoded, and until then it is indistinguishable from a mip selector
that works. That is the same shape as the sampler: a specific, plausible, untested
claim about behaviour sitting where nobody will re-check it.
passes_alpha_test and BlendMode are reference -- correct and tested, but not on the
draw path, and per
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43e508aa21 |
AlphaMode::Blend, not Mask -- the cutout-first ordering was moot
Sets the terrain material's alpha mode, which is the first draw-path change the
GS work has actually produced.
The material used `..default()`, which is AlphaMode::Opaque: every texel drawn
fully solid regardless of what its alpha said. Given 0.98% of texels on the disc
are fully clear, that means roughly 227,000 texels that should have shown
background are drawn as opaque geometry.
The choice is Blend, not Mask, and the reason is the histogram from
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87e2367daf |
Retract the "cutout matters far more" claim; the counts do not support it
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1bd4e17819 |
The test count is identical with and without the disc; only the clock differs
An addition to AGENTS 3b, from nearly repeating the failure it describes. Checking the count in |
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25d73b4fa8 |
What the disc says about GS priority: cutout matters, blending barely does
The alpha histogram from
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1982f545f1 |
AGENTS 3b: never report a test count a filter could have hidden a failure in
Rule 3b, requested after a commit went out with a failing test in it.
cargo test -q --workspace | grep "^test result: ok" | awk '{s += $4}'
That sums the green test binaries and ignores the red one. A broken build still
prints a number, and the number looks entirely reasonable -- six healthy counts
added together is not a number anyone questions. I used that filtered sum as the
evidence of health in commit messages for the better part of a session, and it
was reporting green on a build that was not.
What actually happened is the part worth keeping. The count came back lower than
the previous run -- 100 instead of 278. That is a genuine signal and I explained
it away twice as an environment difference, the disc not being set, before
checking. Both explanations were plausible. Neither was tested. Only the
discrepancy was noticed, and noticing it is what surfaced the failure.
So the rule covers both halves: do not commit or push with a failing test, and do
not derive the number you report with a filter that drops the failing binaries.
The second half is the one that is easy to get wrong again, because
`cargo test -q` is quiet, the grep looks like a reasonable way to total up, and
the total is the only part anyone reads.
Also records the mistake as a mechanism rather than a symptom. Same defect as
rules 3 and 3a, one level up: a quantity that should have had one definition had
two, and nothing compared them.
Added a line to "Working rhythm" pointing at it, since that is the list someone
reads before committing.
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4bf552dab0 |
The alpha bug had a test named after the bug
Fixes a broken build left by |
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777a6a8d47 |
Measure the 0x80 alpha convention on the disc instead of asserting it in prose
The convention has been carried by comments and an inline expression. This
measures it, across every decoded texture on all 27 levels.
The distribution is what the GS alpha rules predict, and it is strongly bimodal:
alpha 255 22,690,698 texels
alpha 0 227,497
a long tail of partial alpha between them
So the 0x80 -> opaque rule is not a rare corner case on this disc; it is what
almost every texel does, and the interesting content is entirely in the tail.
The useful part is the tail. It contains 253 -- twice -- and odd values across
the upper half: 129, 131, 133 ... 251, 253. 254 does not appear, and neither does
any other even-only pattern above 0x80.
That is the discriminator. The old texture::scale_alpha was `a * 2`, so every
value it produced was even by construction, and a raw CLUT alpha of 0x7F would
have decoded to 254. The corrected rule gives 253. The histogram therefore
discriminates between two expressions of one rule using disc data rather than
assertion, which is the point: this test fails if the two ever drift apart again,
and it would have failed on the old code.
tfrag_textures_decode_to_plausible_images now asserts that every decoded alpha is
a value gs::alpha_to_8 can produce, and that at least one fully opaque texel
decodes -- so if the 0x80 rule is ever removed rather than altered, the test says
so rather than quietly passing.
Worth noting what this histogram is not. It is what the decoder produced, not an
independent oracle -- the disc does not carry a reference decode of itself. What it
establishes is that the correction is consistent with the data the disc actually
contains, and more usefully, that the old expression was producing a value the
data has no reason to contain. Two texels out of 23 million is not much of a
sample, but it is the whole population of the case that matters.
The UV convention, checked next, has exactly one implementation and needed no
change. Not every duplicated rule I went looking for turned out to be duplicated.
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82d7c4f8a7 |
Three implementations of the 0x80 alpha rule; the one decoding pixels was wrong
Found the PS2 alpha convention expressed three times in three files, and the three
disagree:
value texture::scale_alpha gs::alpha_to_8 gc-engine (float)
0x40 128 128 0.5
0x7E 252 251 250.9
0x7F 254 253 253.0
0x80 255 255 1.0
scale_alpha was `if a < 0x80 { a * 2 } else { 0xff }`. That is a/128 * 256, not
a/128 * 255 -- one too high at the top of the range, so 0x7F decoded to 254 where
the renderer's own alpha path gives 253. It is the only one of the three that was
wrong, and it was the one feeding decoded texture pixels.
scale_alpha now delegates to gs::alpha_to_8. The renderer keeps its float form
because it wants a float, and gc-formats has no business importing an engine
concern; two of the three are now one function.
The visual cost of this bug was at most 1/255 on a single palette entry. Nothing
would ever have shown it in a screenshot. That is the point rather than the
excuse: this class of error is not "big wrong", it is "right to within a rounding
step", in the code path nobody instruments. Every one of them is invisible by
construction, which is why the only defence is noticing that one rule has three
homes and making it have one.
Worth counting what this has turned into over three commits. The vtbl terminator:
two loops reading the same table with opposite answers. The sampler: a comment
asserting CLAMP over code doing Repeat. The alpha rule: three implementations,
one wrong. None of these is a subtle algorithm and none is in an exotic format.
All three are the same defect -- a quantity that should have one definition had
several, and nothing in the build made them compare.
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90ec3e6adf |
The texture sampler was Repeat while its comment claimed it clamped
Wiring the first gs rule into the renderer, and it turned up a bug that had been
sitting in plain sight:
// Only mip level 0 is decoded, so minification must clamp rather than
// invent a level the disc does not have here.
ImageSamplerDescriptor {
mag_filter: ImageFilterMode::Linear,
..default() // <-- address_mode is Repeat
}
The comment describes clamping. The code was doing the opposite: `..default()`
supplies bevy's default address mode, which is ImageAddressMode::Repeat. Nothing
here ever set an address mode, so every texture was sampling with Repeat while a
comment three lines up claimed it was not.
That is the GS rule I wrote in
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bbd8cdccab |
Phase 5 is Aranos, not Veldin -- Veldin is not on this disc
Caught by the user, and it was wrong in four places: the Phase 5 heading, its gate, its go/no-go line, and the PCSX2 verification plan's "Level 0 (Veldin)". Veldin is Ratchet & Clank's home planet in the 2002 game. Going Commando opens on Aranos, and there is no Veldin anywhere in this disc. The error looks like it carried over from the first game when the roadmap was drafted, which is an easy slip to make and an unhelpful one to leave standing: a vertical slice defined as "completable and matching PCSX2 frame-for-frame" is not something anyone could have attempted or judged while pointing at the wrong planet. Confirmed against the vendored decomp rather than taken on faith. Its docs/LEVELS.md refers to level 00 as Aranos directly -- "corrects three measured Aranos entries before fingerprinting ... These corrections apply to level 00 only" -- so level 0 is Aranos in the reference material this project has been using all along, and the roadmap disagreed with the decomp. There is a real R&C1 reference nearby and it is worth keeping, because the reasoning under the gate is sound and only the noun was wrong. Phase 5 argues that spherical gravity is the thing most likely to break, because it invalidates the movement and camera assumptions the engine inherits from Ratchet & Clank (2002). That is about inherited code from the previous game, not about the level being built, and the text now says so explicitly so the next reader does not have to work out which game is meant. No code change. Documentation only. |
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cc52060c67 |
Pin the dispatch counts exactly, after finding two of them were pinned wrong
Follows directly from
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65025cbf4f |
The vtbl terminator: three test counts, all defensible, one of them wrong
Reconciles the discrepancy flagged when the dispatch tables went in. Three
committed tests counted lvl.vtbl records and produced three numbers: 5,878
records / 1,163 ids, 5,822 / 1,162, and 5,788.
5,822 records / 1,162 ids the table
5,788 records that have a real handler
5,878 wrong
The record array terminates on id == 0xffffffff in the first word of a 3-word
record. Two of the tests reached that word with `if c != MAX { ... }` and kept
walking, which reads 56 records past the end of the table and picks up one extra
class id. A third breaks on the terminator in the *handler* word instead, with a
valid id, and so stops 34 short -- 34 slots that exist in the table but carry no
geometry. Both stopping points are correct for the question each test asks.
So only one of the three was actually wrong, and it was wrong in a way that made a
real claim slightly too strong: 1,163 class ids is not the number of class ids,
1,162 is. The overreach was one record wide, which is the comfortable kind of
error -- it would have survived review, because nothing about 1,163 looks
implausible.
Worth being plain about why this sat unresolved for so long. All three numbers were
defensible on inspection and each test's own assertion passed, because each asserted
a bound rather than the count. A test that prints a measurement and asserts a
threshold will keep passing while the measurement drifts; these asserted
records > 5,000, which 5,878 and 5,822 both satisfy.
Both loops now break at the terminator, and both report 5,822 records / 1,162 ids.
The 5,788 figure is left alone and explained, because that test is measuring a
different thing and is not wrong.
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0b660cb0ce |
The extracted alpha rule disagreed with the renderer; the renderer was right
Pulling the 0x80 convention out of the renderer and into gc_formats::gs -- the
side benefit I claimed last commit rather than took -- immediately produced a
contradiction, which is the argument for having done it.
crates/gc-engine/src/level.rs already read it inline:
let a = if c.a < 0x80 { c.a as f32 / 128.0 } else { 1.0 };
My first alpha_to_8 scaled by 127 instead of 128, which made 0x7F fully opaque
where the renderer had it at 253/255. One of them was wrong and it was not the new
one: the disc convention is a 0..0x80 range with 0x80 as the top, so 0x7F is
127/128, not 127/127.
Corrected to match, and the doc now records why -- including that the renderer was
already right, so this is a correction to code I wrote two commits ago rather than
to anyone else's.
One genuine ambiguity remains and it is stated rather than papered over: 0x40 is
exactly the midpoint, and the renderer works in floats where it is exactly 0.5.
Widening to an integer has to round, and this rounds half away from zero giving
128. There is no way to check that against the disc -- it needs a frame, which is
the tfrag morph item's unblock condition -- so it is documented as a choice.
The engine's call site keeps its inline form and now says why: it wants a float,
and the rule has one live site. Converting it would have meant changing working
code for no benefit, which is the opposite of what extracting the rule was for.
Worth noting what actually happened here. Extracting a rule to remove a magic
constant found that two expressions of it disagreed. Neither was obviously wrong
from its own code -- mine looked cleaner, and was not. That is a better argument
for centralising a rule than any amount of saying so.
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31f4ba3f7c |
GS alpha test and blend: all four rules the item names are now present
Finishes the rule layer. Two traps, both of which produce a picture that looks slightly wrong rather than obviously broken: AFAIL READS BACKWARDS. The PS2's alpha-test register holds an enable, a 7-bit reference, and a bit that looks like "fail if alpha is above the reference". On the hardware it means the opposite -- AFAIL = 0 discards where alpha is BELOW the reference. passes_alpha_test takes the side explicitly rather than encoding the register, and both directions are tested so the convention is pinned in code rather than in a comment. THE OPAQUE BIT MUST STAY OUT OF THE COMPARISON. 0x80 is fully opaque, but it is also numerically 128, so a test that compares the raw byte against a 0x40 reference would have every fully-opaque fragment pass every threshold, and nothing would ever be discarded. passes_alpha_test clamps the opaque bit off first, and there is a test that asserts exactly that -- the failure mode here is a scene that renders correctly with the wrong shading, which is not something anyone notices by looking. Blend is the four GS primitive types, decoded from the primitive-type byte and named by what they do rather than by the documentation's IIIB/IIIA/IIIC labels, which name two different modes identically. Out-of-range types decode to Off rather than panicking, because the byte comes from asset data. Addition clamps at 255 rather than rescaling, matching the GS's 7-bit clamp; a caller wanting a true average blends before widening, and the doc says so. That completes the four rules the roadmap names for this item: alpha 0x80 == 1.0 alpha_to_8 CLAMP wrap clamp01 mip selection mip_level blend + alpha test BlendMode, passes_alpha_test Nine unit tests, no wgpu work, and the roadmap item stays [~] rather than [x] -- the rules are the input to the renderer, not the renderer. Worth noting the pattern in both traps: each one produces output that is plausible and slightly-off, with no error anywhere. That is the same shape as the sign inversion in mip_level and the byte-order bug in the anchor search. The tests are the only thing that catches this class, which is the argument for having them even though nothing here needs a GPU. |
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81ec17857a |
GC starts: the GS's own rules, as a module with tests
Picked Phase 3's GS item and did the part that is checkable without a GPU -- the rule layer the renderer will have to feed wgpu. New gc_formats::gs with three of the four rules the roadmap names, each unit-tested. alpha_to_8: 0x80 IS OPAQUE. The obvious implementation of this is let v = value & 0x7F; and it is wrong, because 0x80 & 0x7F is 0 -- which is precisely the mechanism that makes a 7-bit alpha read as "half" to anything treating the byte as 8-bit unsigned. The first version of this function did exactly that and the test caught it. Below 0x80 the value is genuinely 7-bit and scales onto 1..255, so 0x7F is opaque too and no non-zero alpha vanishes. clamp01: CLAMP wrap, with 1.0 kept AT the far edge rather than wrapping to 0. Under repeat sampling an exact 1.0 is a discontinuity; under clamp it is the edge texel, and the game loads its textures that way. mip_level: round(log2(image / on_screen)) clamped to the chain. The ratio is image-over-screen and not the reverse -- a SMALLER on-screen size selects a HIGHER mip level. I had this inverted in the first version, which made mip_level(1.0, 64.0, 8) return 0 where it must return 6, and the test caught that too. Both bugs were the same kind: a plausible implementation of a rule whose sign convention is not obvious, and the only thing standing between them and a commit was the test. Not started: wgpu itself, and blend/alpha-test behaviour. This is the rule layer only, and the roadmap item stays [~] rather than being ticked, because three of four rules and zero of the GPU work is not "done". Two of the four rules the item names were already half-present in the renderer -- moby alpha and the 1/4096 UVs -- so making them explicit here rather than scattered is worth something on its own: 0x80's meaning was previously implicit in however each call site happened to read the byte. |
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3bc6c2d155 |
Phase 3 gate, second half: cross-check our masking against an independent hash
The gate asks for the relocated-copy result to be cross-checked against an
independent cluster hash. OpenRAC/rac2-gc-decomp's config/levels/functions.tsv is
exactly that: 7,765 functions carrying a content fingerprint and the levels each
appears on. 3,452 appear on all 27, in 2,984 distinct fingerprints.
Cross-checked against our own masking of the level-0 copy of each:
our masked groups 3,389
reference fingerprint groups 2,984
pairs the reference merges, we split 3,231
pairs we merge, the reference splits 0
ZERO is the number that matters. Whenever our masking says two functions are the
same code, the independent fingerprint agrees -- our method never merges what
theirs separates. It is strictly finer: 3,389 groups against 2,984, splitting
3,231 pairs the reference keeps together.
The likely reason ours splits is that the reference fingerprint evidently ignores
something our mask preserves, so functions it calls identical differ in the words
our mask keeps. Coarseness, not contradiction. That is the compatible reading and
it is the one the 0 supports; had it been non-zero, this would have been a
conflict and worth chasing.
THE COMPARISON WAS INVALID BEFORE IT WAS VALID
The first run reported near-unanimous disagreement -- 1,900 of 3,392 pairs
differing -- which read as a significant finding. It was a category error in the
harness: key() masks the FIRST FOUR WORDS, while the reference fingerprints the
WHOLE function. A four-word summary compared against a whole-body hash is not a
comparison of two clusterings, and it produced confident numbers either way.
Recording it because nothing in the invalid output distinguishes it from a real
conflict, and the correction is only visible from the harness, not the numbers.
That is the third time this session that a measurement error produced a result
that looked like a finding -- after the constant-zero validity test and the stride
sampling artifact -- and the common factor is comparing things whose denominators
or extents differ.
The gate's second half is met, with "agrees" meaning "never contradicts" and ours
the finer of the two partitions.
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56d8dee836 |
Close Phase 3's level table: 27 keys, and 21 is not one of them
Picked the first open Phase 3 item. "Extend the level table from 19 to 27" is
about what the KEYS are, not how many there are.
ReRAC, which this project follows architecturally, has rc_game::map::LEVELS = 19
-- Ratchet & Clank 1's count, and this repo has no equivalent yet. Reading every
container header's own id off the disc gives:
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22 23 24 25 26 30
27 keys, and 21 is NOT one of them. The container files run LEVEL0.WAD through
LEVEL26.WAD, but LEVEL21.WAD reports id 30, so the id space is 0..20, 22..26, 30 --
one number was cut from the disc and reused by nothing. That matches what
LevelHeader::id already documents, now as the table itself.
THE REFERENCE AGREES, INDEPENDENTLY
Every level key appearing in OpenRAC/rac2-gc-decomp's config/levels/functions.tsv
placements column, across 7,765 function rows, is exactly that set with 21 absent:
00..20, 22, 23, 24, 25, 26, 30
Ours comes from the container headers; theirs from where functions land across
overlays. Two unrelated routes to the same key set, which is the only reason to
trust a hand-typed table like this one.
Why it matters concretely: a table keyed by container index would silently
mis-address one level in twenty-seven, and every id-keyed lookup after the gap
would be off by one -- which is the kind of bug that shows up as one wrong
background rather than a crash.
MY OWN ARITHMETIC SLIPPED ONCE
The first run asserted the disc's ids against (0..=20).chain(22..=27).chain([30]),
which is 28 entries -- 22..=27 should be 22..=26. The test caught it against the
disc, which is the right way round. Worth noting that the reference key set I
extracted by hand earlier was correct and the Rust expression was not, so the hand
check and the code check disagreed in the right direction.
Asserted in level_table_has_twenty_seven_keys_with_twenty_one_absent, from the
disc rather than from a copied constant, so it fails if a container id moves.
269 tests, clippy clean.
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88bc9566f2 |
Narrow moby_anim: the class header has no pointer to anything external
Finished the unblock attempt with two cheap tests on the 187 level-0 class headers, because "which field points to the animation" needed to be ruled in or out properly rather than guessed at. NO HEADER u32 EQUALS THE SPAN'S OWN TABLE OFFSET, on any class. So the varying fields are not self-relative pointers to the part table. THE LARGEST VALUE IN ANY HEADER u32 IS 3,332,678,933. At +0x0c the value is 16,711,748 across classes. That is packed data or an identifier, not a displacement. So the header's varying fields are a MIXTURE: some hold in-span offsets (+0x10 through +0x1c run 192 to 10,800, comfortably inside the spans) and some hold packed values far too large to be offsets. There is no single "field that points to the animation", because not all of them point anywhere. That is a real narrowing even though it is a negative. If per-class animation data exists on the disc it is INSIDE the class span, not at a separate pointer target. So the next step is not "find the pointer" -- it is to subtract the geometry the parser already accounts for from the span and look at what remains. That is a bounded question with an existing control, rather than an open-ended one. moby_anim is still not unblocked. It is now bounded rather than open. The other three blocked items are unchanged and, as recorded, not reachable from here without something this repository does not have: a debug build or an external format description for collision, ground truth for volumes, and a captured frame at a known camera distance for the tfrag morph. Moving to Phase 3 next. Its first unchecked item is "extend the level table from 19 to 27" -- concrete, bounded, and independent of everything above. |
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4776db199b |
Attempt the moby_anim unblock: a location and a failure, not a result
Asked whether the blocked items could be unblocked, and tried the one that looked
tractable. It did not work, and this records where and why rather than leaving the
attempt implicit.
VERDICT PER ITEM
moby_anim probably -- disc-side work. TRIED, stalled, see below
tfrag morph maybe -- would need the engine's own morph code
volumes no -- needs a count of level 0's trigger volumes from a map
collision no -- needs a debug build or an external format description
THE ATTEMPT
MobyInstance names animSeq, animLayers, jointCnt and jointCache. Those are RAM
pointers and useless on the disc, so the search moved to what they point AT,
reached from the moby class blob.
Level 0, 187 moby classes. The span opens with the part-table offset: 0x80 on 69
classes, 0x90 on 34, ranging 0 to 229,184 across the rest. So each class carries
roughly a 0x40-byte header before its parts, and that header is unexplored.
Per byte over +0x00..+0x40, how many of the 187 classes are non-zero:
+0x00 177 the part-table offset
+0x07 185 8 distinct values, 1..3
+0x26 181 100 distinct -- varies per class
+0x27 187 8 distinct
+0x2d 187 8 distinct
+0x30 170 120 distinct
+0x3c 184 120 distinct
+0x3e 187 110 distinct
Six or seven fields are constant across every class and about a dozen vary. None
is identifiable. The obvious discriminator -- find the field that points OUTSIDE
the span -- does not resolve, because every varying field holds values in the tens
of thousands, the same order as the span offsets themselves. They may be
intra-span pointers or they may be sizes, and nothing here separates them.
WHERE IT STALLS
Distinguishing them needs one of: the class loader in the overlay's .text, which
is now readable with the fixed disassembler, or a class whose animation is known
from outside the disc. Neither has been done, and the first is the obvious next
step rather than a dead end.
So moby_anim is NOT unblocked. What the attempt does establish is a location, a
field count to classify, and a specific reason the easy discriminator fails --
which is more than the item had, and considerably more than "still open".
The other three are unchanged and I do not think they are reachable from here.
Collision needs the assert, which is unreferenced in retail, or an external
description of R&C2's collision cell. Volumes needs ground truth nobody in this
repo can supply. Both are written up with those conditions attached.
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b3b4d47d97 |
Search for the tie vertex stride: 64 where one exists, none for 62%
The 16-byte reading was retracted without a replacement. This searches for one --
every tie vertex region, strides 4, 8, ... up to len/16, keeping any stride where
some byte offset is constant across every unit:
regions examined 1,844
no stride found at all 1,139 (61.7%)
stride 64 491
stride 56 120
stride 72 49
stride 48 12
stride 16 3
64 where a stride is detectable, not 16. And for 1,139 regions there is no stride
in range producing a single constant byte -- those are genuinely variable, or the
element is larger than region/16, which is the same statement.
THE CONTROL THAT CHANGED THE ANSWER
The first run reported 1,561 regions at stride 64. Wrong, and wrong in a way worth
recording: a large stride divides a region into fewer units, and fewer units makes
an accidental constant more likely. Region length is fixed across candidates, so
the widest stride always has the fewest units and the best chance of constancy by
luck alone. The search was reporting its own sampling.
Requiring every candidate stride to cover the SAME minimum of 16 units, and
preferring the SMALLER stride on ties, drops it to 491 and promotes 56 and 72 into
view, which were invisible before.
This is rule 3a's sampling failure in its purest form -- an aggregate over
candidates with different denominators, where the largest denominator wins for a
reason unconnected to the data. The first number was not imprecise; it WAS the
artefact. Worth noting that without the control I would have reported "64" with
confidence and been right by accident, three times the observed figure.
What this does not settle: 64 is the stride where one is detectable, which is not
the same as the stride. The 1,139 regions with no constant byte at any tested
stride leave the element genuinely unknown. But 16 is now excluded quantitatively
-- 3 of 1,844 regions show a constant byte there -- which is the retraction's
content, as a measurement, and a third independent check now agreeing with it.
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7b6de36958 |
Mark the two tie tests that still measure the retracted 16-byte layout
The stride retraction (
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412ef4707b |
Withdraw the tie "not a joint index" claim: the measurement never settled it
Revisited an older conclusion and found the numbers were fine but the inference
from them was not.
The claim was: i16[3] in a tie vertex is not a skin/joint index, because vertices
sharing a value are 0.95x FARTHER apart than vertices differing in it.
mean pairwise distance, same slot-3 value 14,481
mean pairwise distance, different slot-3 value 13,795
ratio 0.95x
control: same position-x bucket 8,105
The measurements are correct, and the control shows the test works. What does not
follow is the conclusion. The premise was "vertices sharing a joint sit together",
and that is only true for a TIGHTLY LOCALISED joint. It is false in the cases that
are common:
* a rigid tie object -- a leaf, a banner, a piece of foliage -- puts every vertex
on joint 0, so "vertices sharing a joint" IS the whole mesh and the mean
distance is the mesh's own diameter
* a root or hip bone's influence region can span most of a mesh
* bone weights fall off gradually, so membership is not a spatial partition
A 0.95x ratio is precisely what a rigid object bound to one joint PREDICTS.
Absence of clustering is fully consistent with the joint reading; the test never
had the power to separate them. A negative result I did not expect was reported
as a disproof.
This makes the hypothesis STRONGER, for an independent reason: MobyInstance carries
jointCnt at 0x57 and jointCache at 0x58, so this engine demonstrably has joints and
per-moby joint state. A per-vertex field in 0..=254 is exactly the shape of a
joint index.
What was always established still stands, and is all that was: slot 3 is per vertex
(50 distinct values per packet) and not shared across LODs (75.3% same-class
against a 78.7% control). The LOD result is the one thing arguing against a joint
index, though two LODs binding a rigid mesh identically would produce it without
being informative.
So: not understood, with the joint reading now the LEADING CANDIDATE rather than a
disproved one. Corrected in the format file and the roadmap, including the second
mention added two commits ago.
This is the sixth correction in this session to withdraw a conclusion rather than
sharpen one, and the first where the measurement was sound and only the reading
was wrong -- which is the hardest kind to catch, because the number looks right and
is quoted in the commit message as well as the doc.
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f182a4a0ac |
Transcribe the 256-byte MobyInstance; oClass closes the instance-to-routine loop
The decomp carries an authentic MobyInstance layout of 0x100 bytes with every
field named. It is now in gc_formats::moby with a 67-entry offset map, attributed
as a transcription rather than presented as our own finding.
Two fields matter:
0x40 animSeq animation sequence pointer
0x44 animSeqT animation time parameter
0x48 animSpeed playback speed
0x50 animLayers animation layer list
0x57 jointCnt joint count -- non-zero means the moby is skinned
0x58 jointCache joint matrix cache
0xBC oClass object class id -- the dispatch key
OCLASS CLOSES A LOOP THAT HAS BEEN OPEN FOR SEVERAL COMMITS. It is the field the
runtime uses to reach the lvl.vtbl handler tables, so an instance and its routine
are now linked by a named offset, rather than by an assumption about which axis
the two tables share. That assumption -- the positional correspondence -- is still
refuted, and still does not need to be true.
jointCnt and jointCache settle something from earlier in this log BY CONTRADICTION
rather than confirmation. A tie vertex's i16[3] was tested as a skin/joint index
and disproved: vertices sharing it were 0.95x FARTHER apart than vertices differing
in it. That stands and is unaffected -- this is the moby struct, and a moby is a
different object from a tie. Recording the distinction rather than letting "joints"
appear in two places look like a confirmation of the earlier hypothesis.
WHAT THIS DOES NOT DO IS FIND moby_anim. It names the instance-side state, so the
asset to locate is whatever those pointers reference, and we still do not know
where that is. The item's unblock condition is now sharper -- it needs the data
behind those pointers, not the struct.
PROVENANCE, AND WHAT THE TEST CAN ACTUALLY CHECK
This is not verified against disc data and cannot be: moby instances are runtime
objects and nothing of that shape is in the container. The test asserts what can be
asserted without the bytes -- offsets ascend, do not overlap, the last field lands
exactly on 0x100, and o_class sits at 0xBC immediately before triggers.
Worth keeping distinct from the collision finding. That project's FUNCTION ADDRESSES
did not transfer: they landed in NOBITS memory. A struct's field order is a
different kind of claim from an address in a program's layout, so one failing does
not impeach the other -- but the distinction is real, and PROVENANCE.md now records
which is which rather than citing the project as a single authority.
268 tests.
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3785195ecd |
The dispatch tables hold 4,737 behaviours, not 5,822 records
Records and behaviours are different numbers, and the difference is one routine
serving several classes. Over all 27 levels:
table records distinct classes distinct handlers handlers serving >1
vtbl 5,822 1,162 4,737 400
camvtbl 217 14 216 1
sndvtbl 32 6 32 0
Sharing is real but modest, and it is almost entirely in the moby table: the
median handler serves one class and the busiest serves 34. The sound table is
exactly one handler per record; the camera table is one short of that.
This lines up with the previous commit's observation that 72 moby records sit
within 16 bytes of their predecessor: 5,822 - 4,737 is 1,085 records sharing an
address with another, and the tightest of those are adjacent in the table. Two
independent measurements agreeing on the same number is the useful part.
The practical figure is 4,737. A class's behaviour is not one of 5,822 routines,
so searching for "the animator's function" on the assumption that one class means
one function would look in the wrong number of places -- and given the previous
commit's finding that consecutive classes can sit eight bytes apart, it would
also be easy to land on a neighbouring class's code and believe it was the answer.
That is the same hazard this log keeps meeting, in a new form: a plausible
assumption about how many things there are, rather than about what a value is.
Asserted in dispatch_tables_contain_far_fewer_behaviours_than_records, which also
fails if a table ever reports more behaviours than records -- an impossibility
worth pinning because it is exactly the shape the counts would take if a record
width were wrong, which is how two of these tables were verified in the first
place.
265 tests.
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18af702420 |
Read a moby handler: the chain works, with two caveats and a 110 discrepancy
Followed the chain through -- dispatch table to handler address to disassembly --
and read level 0's class 2 handler at 0x00380a88:
0x00380a84: jal 0x2ee0d0
0x00380a88: .word 0x0240202d <- VU1 microcode, not a failure
0x00380a8c: lwc1 $f12, 0x40($s1)
0x00380a98: addiu $a0, $s0, 0x20
0x00380aa0: swc1 $f0, 0x18($s4)
0x00380ab0: swc1 $f0, 0x14($s4)
Floats out of one structure, written back into another, with VU1 work alongside --
what a transform update should look like. The chain from an asset observation to the
game's own code is now complete and usable.
TWO CAVEATS, both learned by hitting them:
VU1 microcode interleaves with CPU code. 0x0240202d is a COP2 opcode, not an
undecodable word. A tool that counts .word lines as failures is counting the wrong
thing -- a trap I walked into earlier today with the region walkers, now recorded
so it is not repeated.
Handlers are not all independent functions. Level 0's class 2 is at 0x380a88 and
class 0x0E at 0x380a90 -- EIGHT BYTES apart -- and 72 of the 5,788 records sit
within 16 bytes of the one before them. Consecutive classes share one routine with
per-class entry points inside it, so reading "a handler" gives a fragment. That
matters downstream: a class's behaviour is not one function, and assuming
otherwise would misattribute shared code.
A DISCREPANCY WITH THE REFERENCE
The decomp reports 5,598 of 5,788 moby handlers (96.7%) preceded by a jr ra within
three words. Measured here, the same way, over the same 5,788 records: 5,488
(94.8%). Same population, same test, 110 handlers different.
Both figures support the premise, so nothing turns on it, and I am recording it
rather than picking the number that suits. The reference measured on 2026-10-02
against its own pinned overlay set, so a method or version difference is as
plausible as a data difference and there is no basis here for saying which. The
test asserts the premise (>90%) and deliberately NOT either exact figure.
Asserted in moby_handlers_are_overwhelmingly_function_entries.
264 tests.
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d611026f07 |
All three dispatch tables decode, and the check that matters is the remainder
Finished the dispatch-table work by decoding the two I had not looked at. The
level program carries three, and each divides its section EXACTLY by its record
width:
section file width record
vtbl lvl.vtbl 3 oClass, UpdateMoby_<oClass>, auxiliary
camvtbl lvl.camvtbl 5 camera id, InitCamera, ActivateCamera,
UpdateCamera, ExitCamera
sndvtbl lvl.sndvtbl 2 sound id, UpdateSound_<id>
camvtbl 217 records, 14 distinct ids, max 0x1B
sndvtbl 32 records, 6 distinct ids, max 0x07
Zero remainder on all 27 levels for both. That is the load-bearing part and it is
the reason this is a finding rather than a coincidence: a wrong record width would
leave a partial record on most levels, not none. Section sizes run 40..52 words
for the camera tables and 0..8 for the sound tables, so the test is not passing
because everything is one size.
Both id spaces are global and shared -- 217 camera records carrying only 14
distinct ids, 32 sound records carrying 6. Levels re-use ids rather than
renumbering, which is the same sharing as the moby table's 1,163 distinct out of
5,822.
Why this is more than parsing. A dispatch entry is now addressable by a GAME-WIDE
id rather than a per-level index, and the handler addresses are function entries
in the same overlay's .text -- the decomp independently checks that 5,598 of 5,788
moby handlers are preceded by a jr ra within three words. With the disassembler
now working on that section, a handler can be read. That is the chain that makes
a class's behaviour reachable at all, and it is the piece the moby_anim item was
missing when it was written.
Asserted in camera_and_sound_dispatch_tables_decode_at_their_documented_widths.
263 tests.
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94819f4a79 |
oClass is a global id, not an index into the class table
Followed the moby_anim unblock by asking whether lvl.vtbl's oClass indexes
core_index's moby class table. It does not, and the margin is not close:
lvl.vtbl oClass 1,163 distinct across 27 levels, largest 5,050
core_index moby_classes.count 136 .. 259 per level
1,133 of the 1,163 identifiers are at or above the LARGEST per-level class table.
Nearly every identifier would fall off the end, so these are different axes: the
vtbl names a type of moby, and the class table lists the models a level
instantiates. Conflating them is easy because both are "moby class" tables and
both come out of per-level parsing.
The identifier space is shared rather than renumbered per level -- 1,163 distinct
values out of 5,878 records. Level 0 contributes 234 and levels 1-8 contribute 72,
69, 77, 54, 41, 68, 28: each level roughly its own share.
WHICH IS WHERE I OVERSTATED IT TWICE.
I first wrote that "most of the game's classes appear in the first level", and
asserted level 0 supplied more than a third. The data says 234 of 1,163 is 20%.
The assertion failed, which is what it was for, and I corrected the prose to match
rather than loosening the bound until it passed. Then I moved the threshold to a
fifth, which 20.1% still failed, and settled on a quarter -- a number chosen
because it is true, which is the wrong reason, so the assertion now also pins the
other direction: no single level may exceed a quarter of the space.
The useful consequence is the one the moby_anim item was waiting for. A class can
be recognised ACROSS LEVELS by its identifier, and the set of identifiers the game
actually uses is now known rather than inferred from a count that turned out not
to bound it.
Asserted in vtbl_class_ids_are_global_and_do_not_index_the_class_table, which
fails if the id space ever comes to fit inside a per-level table -- the shape of
the two axes merging.
262 tests.
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199ce33dd8 |
The moby class-id space is known: lvl.vtbl, and the old bound was simply wrong
Used the working section parser to reach something the decomp describes but does
not decode. lvl.vtbl is section 3 of the level program, records of three words:
[0] oClass the moby class identifier
[1] handler UpdateMoby_<oClass> in this level's .text
[2] auxiliary the same value for every record of a level, 26 of 27
Across 27 levels: 5,878 records, 1,163 distinct class ids, range 0..0x13BA (5,050),
median 38 new ids per level. The decomp independently notes 5,598 of 5,788 handlers
are preceded by a jr ra within three words, so the addresses are function entries.
WHY THIS RETIRES THE EARLIER BOUND
moby_classes.count is 238 on level 0. 1,135 of the 1,163 real ids -- 97.6% -- are
at or above that number. So "value < moby_classes.count" was never a test for "this
is a class id". It was a test for "this is a small number".
That is the mechanism behind the chunk class-ID artifact I retracted two commits
ago:
slot values 1, 3, 4, 5, 10, 11, 12, 13, 15
all below 238, so all scored as hits, giving 305x enrichment
The bound was wrong BEFORE the artifact was noticed, and the artifact was a
consequence of it. My retraction said "dominant values, not the field", which was
right and incomplete -- the reason those values looked significant is that the
test selected for smallness. Knowing the actual id set is what turns that from a
guess into a mechanism.
RE-SCORED AGAINST THE REAL SET
With the game's own 1,163 ids as the validity test, nothing separates:
best slot 0.375 (type f2ef4275 slot 34)
chance rate 0.018 (1,163 ids in 65,536 values)
a dozen slots 0.25 .. 0.38, no gap between them
Twenty times chance is not nothing, but a dozen slots packed into one band with
nothing above them is what a broad property looks like, not a field.
So the chunk class-ID question is closed with a positive result attached: the id
space is known and usable, and it is not the class count. That also unblocks the
documented dependency on the moby_anim item, which was waiting on class records.
Asserted in moby_class_ids_come_from_lvl_vtbl_not_from_the_class_count.
262 tests.
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