Commit Graph
144 Commits
Author SHA1 Message Date
ReaperOfVeriod 1f903efe23 An external decomp turns two overlay constants from measured into named
OpenRAC/rac2-gc-decomp is the same disc as ours, verified rather than assumed:

  ours    3,828,350,976  9db2e33e...b1ce5
  theirs  3,828,350,976  9db2e33e...b1ce5

Vendored read-only under vendor/ (already gitignored) and added to PROVENANCE.

It names two constants this parser had measured but never explained:

  * overlay.bin +0x00 = 1,735,808 = 0x1A7C80, the .lit load base. It is constant
    across all 27 levels because every level's literal section loads at the same
    address. So the first header word is the load base of the section the file IS,
    which also establishes that overlay.bin is that section -- it holds both code
    and the debug string pool. $gp = 0x1AEFF0 comes with it, and that closes the
    roadmap's open "$gp for this game" item.

The program around it is seven sections -- .lit .bss .data vtbl camvtbl sndvtbl
.text -- which is precisely the "seven-section parser and relocation" Phase 3
item for this format. Known target now rather than a guess.

I then tested the obvious follow-up and it is wrong: if +0x00 is the .lit load
base, +0x0c ought to be the .lit size. It is SMALLER than the file on 16 of 27
levels, by up to 8.9% (level11: file 3,151,128 vs 2,870,792). Excluded by sign,
not by a near miss. Still unnamed.

Collision: still blocked, but no longer blocked on tooling. The decomp names
Camera_CollPrimTest(void *prim, void *grid) without decompiling it, so the cell
layout is not handed over. What it does supply is $gp, and that is enough to
start. "Camera_CollPrimTest WARNING! - grid out of bounds! (RAR)" is at
overlay+0xd18, the only copy in the file, so:

    string  overlay+0xd18 -> RAM 0x1a8998;  delta to $gp -0x6658;  $lo 0x99a8

MIPS puts the $lo half in bytes 1..3 of a 4-byte instruction. Searching the whole
overlay instruction-aligned gives exactly ONE hit:

    0x354cc8    (overlay+0x1ad048)

One occurrence in 2.75 MB of code is unambiguous: that is the instruction
materialising the assert string, and its enclosing function is
Camera_CollPrimTest. That is the route in, and it needs no symbols.

tools/overlay-anchors does this step, dependency-free. I started this with
capstone for the disassembly proper and dropped it: capstone 0.14 does not
re-export Mode/Endian from a public path, and an excluded-from-the-workspace
native dependency is a poor trade for a step that does not need one yet. The
anchor search is pure byte work, so it is pure Rust. No native dependency is
added anywhere, and the tool is an ordinary workspace member.

Surveyed the rest of that project against our open items: no volume structures,
no tie vertex layouts, no SBlk/DAW fields, no wavelet tables. It is a guide to
the code, not a replacement for reading it.
2026-10-13 07:07:21 +02:00
ReaperOfVeriod 26a0918178 Gate the PCSX2 claims as tests; two corrections fall out of writing them
The audit two commits ago listed three claims as "not assertable here -- needs a
savestate". With PCSX2 running they are assertable, so they now are. gc-trace
already exposed gc_trace::Savestate::ee_ram_owned(); gc-extract just needed it as
a dev-dependency. Both tests are gated on GC_SSTATE and skip cleanly without it,
so a normal checkout pays nothing.

Writing them corrected two claims, which is the main reason they were worth
writing as tests rather than staying prose.

1. The collision payload is NOT "byte-for-byte identical". The original claim
   rested on a 4 KiB probe; the test compares the whole 903,248-byte payload:

     payload                903,248 bytes at RAM 0xac6800
     first difference       +0xdc82c, i.e. 903,212 bytes in
     bytes that differ      6  (0.00%)

   903,212 of 903,248 bytes are verbatim and 6 are not, all in the final 36.
   "Verbatim" was an overclaim on a probe that never looked at the tail. The test
   now measures the whole payload and reports the extent, asserting only that the
   divergence is beyond the head.

2. The tfrag relocation base is the TABLE address, not the block base. The delta is
   8,683,584 = 0x848040 = block base 0x848000 plus table_offset 0x40 -- which is
   exactly what TfragHeader::data's own documentation says, "relative to the
   table". The earlier claim said "the block's RAM base", off by exactly the table
   offset.

   Also: +0x10 and +0x38 do NOT share one constant. The aggregate "1,665 fields
   relocate by one constant" was true only because +0x10 carried it; lumping them
   hid that. The test asserts +0x10 and REPORTS +0x38's delta rather than assuming.

The patch-rewrite figures also restated on aggregate rather than median, which is
why they read lower than the 7.80%/8.12% medians recorded earlier:

  patch bytes rewritten -- cannot morph 1.9% of 334, can morph 2.1% of 499

Same conclusion, stated on a total instead of a per-patch median, and asserted to
within 3 percentage points of each other.

Net: the audit table in docs/formats/core-data-regions.md now has no "prose only"
rows for disc-or-savestate-readable claims.
2026-10-13 06:59:22 +02:00
ReaperOfVeriod 9f938f47de Assert the tie vertex layout finding in a test, and audit which claims are asserted
The i16[3] high-byte finding -- the most recent and most subtle result of this
stretch, and the one I corrected twice -- lived only in prose. Two commits is
exactly how long a claim can sit unasserted before it drifts. It now has a test:

  tie_vertex_layout_is_selected_by_i16_3_high_byte

which reproduces the figures exactly and, importantly, asserts both directions:
(4,5) and (6,7) are above 0.85 and 0.80 in the ordinary group, (6,7) is BELOW 0.99
so it cannot silently become the constant I once mistook it for, (0,1) and (2,3)
are under 0.20, and every pair in the non-zero group is under 0.15. A future
change in either layout now fails loudly.

Also audited the rest of this session's claims against the test suite and recorded
the result in the format doc:

  tie vertex element is 16 bytes             asserted
  layout selected by i16[3] HIGH byte       asserted (this commit)
  blocks self-delimiting on 0xf6            asserted per-block
  packets == 0 means no block at that LOD   asserted
  packets[0] == 256 on 1,864 of 1,864       asserted
  chunk record length uniform per chunk      asserted
  moby class IDs in one body slot per type  asserted

  collision payload verbatim in RAM         NOT assertable here -- needs a savestate
  tfrag patch bytes all rewritten by LOD    same
  morphing is unobservable in that image    same

The split is deliberate: disc-readable claims are asserted against the disc,
savestate-dependent ones live in plan/pcsx2-verification.md with their method.
What is not acceptable is a disc-readable claim living only in prose -- which is
how the tie i16[3] finding spent two commits before it had a test, and how several
older claims drifted before the roadmap reconciliation caught them.
2026-10-13 06:54:52 +02:00
ReaperOfVeriod 922248a4ec Tie: the element layout differs by i16[3] high byte, and (6,7) is a real pair
Two results, one of them a correction.

1. "(6,7) is just the constant 4096/0 pair, not a texcoord" -- wrong. It looked
   like an artifact because a constant is trivially a pair of multiples of 4096.
   But partitioned by i16[3]'s high byte it is a genuine fixed-point pair in its
   own right:

     i16[3] high byte ZERO (n = 89,341)        divisor rate by slot pair
         pair         /1      /4     /16    /256
         ( 0, 1)   100.0%  11.5%   4.6%   3.3%   baseline
         ( 2, 3)   100.0%  11.0%   4.5%   3.3%   baseline
         ( 4, 5)   100.0%  92.9%  92.0%  91.8%   the texcoords
         ( 6, 7)   100.0%  89.5%  87.3%  86.5%   a SECOND fixed-point pair

   If (6,7) were a constant it would score 100%, not 89.5%. The constant is the
   common case WITHIN it, not the whole of it -- which is exactly the distinction
   the constant-artifact lesson is about, and I applied it backwards last time.

   So the ordinary element carries TWO fixed-point pairs, (4,5) and (6,7), with
   (0,1) and (2,3) at baseline. What (6,7)'s role is remains open -- second UV
   set, normal, or a zero-heavy fixed-point pair all fit.

2. The element LAYOUT differs between the three cases. Scoring all four slot
   pairs within the non-zero high-byte group, no pair stands out:

     i16[3] high byte NON-ZERO (n = 6,271)
         pair         /1      /4     /16    /256
         ( 0, 1)   100.0%   4.6%   3.5%   0.7%
         ( 2, 3)   100.0%   2.0%   0.6%   0.0%
         ( 4, 5)   100.0%   1.9%   0.3%   0.1%
         ( 6, 7)   100.0%   7.5%   5.7%   4.5%

   Best is 7.5% against a 2-5% baseline. So for those 6,271 vertices the 16 bytes
   are not laid out as position/texcoord/normal at all -- a different element
   shape, selected by the high byte.

This also explains why the global slot-pair score looked ambiguous to begin with:
pooling the two layouts averages a 92% pair and a 7% pair into one number that
describes neither. Fourth time this session that partitioning produced the answer
rather than merely bounding it.
2026-10-13 06:53:22 +02:00
ReaperOfVeriod ed3e85a0f2 Refine the tie texcoord finding: it is i16[3]'s HIGH byte that selects
The previous commit said i16[3] selects the texcoord encoding. That was right but
loose -- it is specifically the HIGH BYTE, and the low byte is a separate thing.

Grouped by the high byte across the same 95,612 vertices on levels 0-2:

  i16[3] high byte        n        % / 16      % / 256
  0x00                89,341        92.0%        91.8%
  0x03                 5,344         0.0%         0.0%
  0x04                    71         0.0%         0.0%
  0x40                    58         5.2%         0.0%
  0x02                    47         2.1%         2.1%
  0x19, 0x05, 0x20, ...  the remaining 73

A high byte of zero is the ordinary case -- 89,341 of 95,612, 93.4% -- at 92%.
EVERY other high byte scores at or near zero. The split is on the byte, not on the
value: i16[3] of 1 and of 771 differ only in the high byte and behave completely
differently.

Within the all-zero case there is a third distribution: i16[3] == 0 exactly (5,851
vertices) scores 62% at 16 and 61% at 256, against 92% for 1..255.

So three cases, selected by the high byte and then the low:

  high 0x00, low 0x00    5,851    a third distribution, 62% at 1/16
  high 0x00, low 1..255 83,490    the ordinary case, 92% at 1/4096
  high non-zero         6,271     0%, an encoding this reading does not see

The 6,271 matches the figure quoted last commit for "vertices using an encoding
this reading does not see", and the two group counts sum consistently with the
committed test's 95,612 -- so this refines the finding rather than changing it.

A measurement trap worth recording: the all-zero case is a SUBSET of high byte
0x00, so summing the per-high-byte groups double-counts it. An intermediate total
came out at 100,792 against the true 94,941 for those groups; the committed test's
figure is the one to trust.
2026-10-13 06:50:08 +02:00
ReaperOfVeriod e27c40e738 Explain the tie texcoord residual: i16[3] selects the encoding
The texcoords are 12-bit fixed on 82.5% of vertices, not 100%, and the residual
had no explanation. Grouped by the vertex's i16[3] slot across 95,612 vertices on
levels 0-2, the buckets separate completely:

  i16[3]          n        % / 4096      % / 256
  negative        333        1.2%          1.2%
  == 0          5,851       29.2%         60.7%
  1..63        28,884       92.7%         94.3%
  64..255      54,606       92.3%         93.8%
  256..511          8        0.0%          0.0%
  512..1023      5,391        0.0%          0.0%
  >= 1024         539        0.2%          0.2%

The residual is fully accounted for. 87.3% of vertices sit in 1..255 at about 92.5%
fixedness, contributing 0.873 * 0.925 = 80.8 points; the 5,851 at i16[3] == 0
contribute 1.8 more. That is the 82.5% measured, to the point.

The remaining ~6% are not 12-bit fixed at all. i16[3] >= 256, and negatives, score
0% at BOTH 4096 and 256 -- 6,271 vertices in an encoding this reading does not
see. And i16[3] == 0 scores 29.2% at 4096 but 60.7% at 256, which is a third
distribution rather than a weaker version of the same one.

What this establishes: i16[3] is a per-vertex packed attribute whose value SELECTS
HOW the texcoord pair is stored, rather than an independent field sitting beside
the texcoords. 1-255 is the ordinary case, 0 is special, 256-and-up and negatives
are a different encoding. What those three cases MEAN is still open -- texture
index, normal index, flag or a combination -- but it is now a field whose role is
known, which is more than "packed word".

Worth noting the shape of the claim this replaces: "the texcoords are 12-bit fixed
at i16[4]/i16[5], 73.6% of the time, unexplained". The field position was right;
the 73.6% was a population average over three encodings. Partitioning by the one
variable that separates them turns a mystery into a lookup -- rule 3a again, and the
third time this session that partitioning a mystery produced the answer rather than
merely bounding it.
2026-10-13 05:19:06 +02:00
ReaperOfVeriod 3ee0b3d0dc Disprove that morphing causes the tfrag byte changes: LOD selection does
Read the whole tfrags block from RAM -- 4,379,200 bytes at 0x848000 -- and compared
every one of the 833 patches against its disc copy, grouped by whether it CAN morph:

  patches with NO morphing entries   334   differing: max 10.59%, median 7.80%
  patches WITH morphing entries     499   differing: max 10.49%, median 8.12%
  patches 100% identical to disc   0/334 and 0/499

The two groups are indistinguishable. Morphing is NOT what changes the bytes, and
this disproofs the claim two commits ago that the 8.6% was "morphed positions with
topology and UVs left verbatim". If it were, the 334 patches with no morphing
entries would be untouched -- and none of them is.

Nor is it a pointer relocation: the differing bytes fall in short structured runs
(257-263, 272-277, 305 on patch 0) whose u32 deltas share no common value.

The explanation consistent with everything measured is that the loader REGENERATES
each patch's VU packet stream for the LOD tier it selected. That happens to every
patch, morphing or not -- and it is why morphing shows no signal.

This also settles the verification route, which the previous commit left as "needs
the camera distance at the savestate". It does not, and no camera distance would
help: this memory image shows the LOD-selected form rather than the morph state,
so there is nothing in it to solve a weight against. Verifying the derivation needs
a captured frame at a known view distance instead.

What is established now, all measured on the full population rather than inferred
from one patch:
  - data and cube_ofs are relocated pointers, delta 0x848000, on all 833 records
  - every patch's bytes are rewritten, ~8%, by LOD-driven packet regeneration
  - morphing is not observable in this memory image
  - 833 of 833 patches parse; 499 of 833 have morphing entries; 43,613 vertex-info
    entries across the level
2026-10-13 05:14:40 +02:00
ReaperOfVeriod aff977e8c5 Correct the tfrag pointer-field claim, and show morphing regenerates VU packets
Two corrections to the previous commit, both from continuing the RAM comparison.

1. The previous commit said the RAM comparison "names two fields the disc-side
   work had left as data and an unnamed word". It does not. +0x10 is
   TfragHeader::data and +0x38 is TfragHeader::cube_ofs, both already named in the
   struct. What RAM adds is that both are POINTERS -- relocated by adding the
   block's RAM base -- rather than plain offsets. That is still worth knowing, but
   it is not a naming.

2. The previous commit attributed the 8.6% of rewritten bytes to "morphed
   positions with topology and UVs left verbatim". That is wrong, and patch 1 shows
   why. Comparing 4 KiB, disc 0xdf60 against RAM 0x855f60:

     bytes differing      354 of 4,096 = 8.6%
     contiguous runs      120
     longest run          8 bytes
     extent               +0xc1 through the end of the window

Patch 1 has 83 positions and 83 vertex-info entries, of which 13 morph. If
morphing rewrote position fields alone, the differing bytes would be a 13/83 slice
of a 498-byte position array -- a couple of dozen bytes in one contiguous region.
Instead 354 bytes differ, spread over 120 short runs across the whole window.

So the loader is not patching positions in place: it REGENERATES the VU packet
stream for the current morph state. That is what morphing is on this hardware --
VU1 GIF packets, not a CPU-side vertex array.

Consequence for verification, and the reason this is worth committing rather than
just noting: the plan of "map RAM vertices to disc indices and solve for the weight"
does not work against this memory image. The positions are inside regenerated
packets, so there is no stable per-vertex correspondence to read a weight out of.
Verifying the morph weight against the original needs the CAMERA DISTANCE at the
savestate, so the weight can be computed from the derivation and compared with the
rendered result, rather than read back out of RAM.

Population figures gathered on the way: 833 of 833 patches parse, carrying 43,613
vertex-info entries; 499 of 833 patches have at least one morphing entry, and
patch 0 -- the first record -- is base-only with none.

Also fixed a measurement error mid-run: I compared patch 1 at disc 0xdf60 against
RAM 0x855f00, off by 0x60, and got "every byte differs". The corrected base is
0x855f60.
2026-10-13 05:08:08 +02:00
ReaperOfVeriod 93591a79de Verify the tfrag record framing against RAM: two pointer fields, morphed vertices
The tfrags block header -- table_offset 0x40, tfrag_count 833, lod_distance 32.0
-- hits once in the level-0 savestate at RAM 0x848000, so disc offset 0 maps to
RAM 0x848000 and the block can be compared position for position.

Result 1: exactly two fields per record are rewritten. Comparing all 833 64-byte
table records field by field:

  records compared        833
  u32 fields differing    1,665 = 833 x 2, and no others
  their offsets           +0x10 and +0x38, on every record
  relocation delta        8,683,584 = 0x848000, on 833 of them

So +0x10 and +0x38 are block-relative pointers and the loader adds the block's
RAM base to each. Every other byte of all 833 records is verbatim. Six fields
differ by 0xF80000 and 0x1F00000 instead -- three records pointing into a
different buffer, recorded rather than averaged.

This names two fields the disc-side work had left as `data` and an unnamed word.

Result 2: behind the pointers, about 8.6% of bytes are rewritten. Following
record 0's +0x10 to disc 0xd040 / RAM 0x855040 and comparing 16 KiB: 14,977 bytes
identical, 1,407 differ = 8.6%. The differences spread across many field positions
rather than concentrating, which is what morphed POSITIONS look like -- topology,
UVs, counts and command lists stay verbatim while a fraction of the position bytes
move. 8.6% is about half of a 16-byte vertex's six position bytes, consistent with
roughly half the vertices in this patch mid-morph at the saved camera distance.

Not established: that the morphed bytes match resolve_vertex's formula. That needs
mapping RAM vertices to disc vertex indices and solving for the weight, which is
the next step -- but the framing is now known well enough to attempt it, and the
two pointer fields are confirmed rather than inferred.

This also answers the "is morphing real?" question that made the earlier tfrags
probe fail to match RAM: the tfrags block is not verbatim in RAM, because both its
table pointers are relocated and its vertex positions are morphed.
2026-10-13 05:04:25 +02:00
ReaperOfVeriod 6d0c1b6fd1 Close out tfrag on the disc side, and fix two stale "not recovered" claims
Picked tfrag morph targets from the open list and found the premise was wrong.

There are no morph targets in this format. Morphing is a blend toward the midpoint
of the vertex's two PARENT vertices -- g[parent1_position] and
g[parent2_position] -- which are other vertices in the same tfrag. The engine
implements exactly that in resolve_vertex, and it is covered by
morphing_blends_toward_the_parent_midpoint plus
morph_weight_runs_from_zero_to_one_across_its_band and
collapse_distances_are_the_far_edge_of_each_band. So "morph targets unrecovered"
was never a gap; it named a thing that does not exist in the format.

Strip bookkeeping is likewise already there: TfragStrip carries
vertex_count_and_flag, and tfrag_triangles walks the strip command lists and index
arrays to build triangles. That was the other half of the same roadmap entry.

Coverage, all passing: 36 tfrag tests, 9 texture tests, 23 gc-engine tests. The
real-disc texture test decodes all 1595 level textures, with pixels and mip levels,
so the module doc's "not yet recovered: the texel data the texture table points
into" is also stale.

Two stale claims corrected:

1. crates/gc-formats/src/tfrag.rs said "Not yet recovered: the LOD switch and morph
   rules in TfragProc, and the texel data the texture table points into. See
   docs/plan/tfrag.md." The rules are recovered and tested, the texels are
   decoded, and docs/plan/tfrag.md DOES NOT EXIST -- a dangling reference to a
   file that was never written.

2. docs/roadmap.md marked tfrag partial with "Still open: morph targets and the
   strip/chain bookkeeping". Neither is open.

The honest replacement for both is what is genuinely not claimed: the LOD switch
distances, morph weight and collapse edge are DERIVED from the data -- tiers are
classified from the four V4_8 parent arrays, the weight runs zero to one across
each tier's band -- but have not been checked against PCSX2 the way the lighting
pass was. That is a verification gap, not a parsing gap, and it needs a frame
captured at a known view distance rather than more disc-side measurement.
2026-10-13 04:50:28 +02:00
ReaperOfVeriod d56b439502 Exclude the collision segmentation theories on the full population, and name the
unblock

Continuing on the verbatim payload with the grid known.

Cells are not zero-separated. Counting maximal runs of non-zero u16 across the
whole payload:

  level 0   363 cells     15,115 runs     mean run 25.3 u16
  level 1   384 cells     24,647 runs     mean run 51.5 u16
  level 2    53 cells     31,512 runs     mean run 30.3 u16

Two to three orders of magnitude apart, so a zero run is not a cell boundary.
Cells are not uniform blocks either: level 0 averages 2,488 bytes per cell and
level 2 averages 43,684, which cannot both be one fixed-size record.

The run lengths are not records. Their histogram has a long tail of
near-power-of-two values -- 2,140, 1,184, 840, 816, 628, 604, 562 -- which is
what you get when a run is bounded by a single zero byte inside otherwise dense
data, not by a delimiter. With the 18%-zeros finding, the payload reads as dense
data with sparse holes rather than a delimited sequence.

So all three segmentation theories are now excluded on the full population rather
than on a sample: not ascending u32 tables, not zero-run delimiters, not fixed
stride.

What would actually unblock this: overlay.bin IS the game's own code, and the
collision parser is in it. Camera_CollPrimTest WARNING! - grid out of bounds!
(RAR) was located in the debug string pool earlier, and that string is inside the
collision routine. So the format is recoverable -- but not by measuring bytes. It
needs disassembly of that routine, or an R&C2 reference for the collision cell
record.

Stating that plainly is worth more than another scan. The disc-side measurement
space for collision is exhausted: the bytes are available, verbatim, the grid is
known, and three independent segmentation theories have failed on the whole
population. Further probing without the loader's own logic will not converge.
2026-10-13 04:46:10 +02:00
ReaperOfVeriod 338af9b7bd Fix the collision grid dims, and disprove two sample artifacts in the payload
With the payload confirmed verbatim in RAM, the disc bytes can be read directly.
The grid dimensions are the first two u16 of the payload: level 0 is 11 x 33 =
363 cells, level 1 24 x 16 = 384, level 2 1 x 53 = 53. Level 2 being one cell wide
is worth noting -- the grids are not all similar in shape.

Two readings disproved, both by measuring the whole payload instead of a sample.

An ascending u32 offset table. A probe from payload +1024 reads f4ae0000 40af0000
c4b2000020b20000, which is three ascending values before the fourth goes down
(0xb2c4 to 0xb220). Read as a table, that was a three-value impression. Scanning
all three levels for maximal ascending u32 runs of 8 or more entries finds zero,
on every level.

A global alternating-zero stride. The head of level 0 shows an obvious (value, 0)
pattern from about i16[37]:

  [32..] [1808, 1872, 2198, 0, 34, 86, 25848, 1, 25824, 1,
         -13028, 0, -12284, 0, -12228, 0, -12716, 0, ...]

Measured over the whole payload, both alignments score far below what that sample
suggests: even-slot aligned 18% second-half zero, odd-slot aligned 13%. The
sample again.

What the global numbers do say is that the payload is heavily zero-bearing -- 18%
against a chance rate of about 0.0015% -- which is what a sparse or variable-length
encoding looks like, and consistent with the variable-length reading established
earlier. The 18-against-13 split is a real alignment preference but a weak one.

The cell layout is still undecoded. The useful position now is that the bytes can
be read as they are and that they are sparse and variable-length rather than
fixed-stride, so the next attempt should look for a terminator-delimited walk
through the sparse region rather than for a record size.
2026-10-13 04:44:09 +02:00
ReaperOfVeriod d5e637930b Show the collision payload is verbatim in RAM, and retract the "not in RAM" claim
This overturns the premise collision work was blocked on.

Searching the level-0 savestate for a probe from collision payload +1024 hits at
0xac6c00; a probe from +64 hits at 0xac6840. The difference is 0x3C0 = 960, which
is exactly 1024 - 64, so the payload sits at a fixed relative address -- RAM
0xac6800 for the disc address 0x27e800 -- and reading it back is byte-for-byte the
disc's own bytes:

  RAM  0xac6800  0b 00 21 00 b6 08 ad 08 a4 08 6b 08 38 08 63 07
  disc 0x27e800  0b 00 21 00 b6 08 ad 08 a4 08 6b 08 38 08 63 07

Nothing is reshaped. That is the opposite of the tie block, where the loader
relocates a pointer inside each record.

The retraction. The previous note reads: "level 1's 24 x 16 grid dimensions
appear in memory, level 0's 11 x 33 appear nowhere, so disc-side decoding has to
work against the reshaped form." Level 0's dimensions ARE in RAM, at 0xac6800 --
0b 00 and 21 00 are the first two bytes of the block, 11 and 33. The search that
missed them looked for 0b 00 00 00 21 00 00 00, the dimensions as a pair of u32s.
They are stored as two u16s, so that pattern never occurs.

So the negative result was an artifact of the search pattern, not evidence about
the data -- and it was then used as a premise for several rounds of disc-side
work. Both lessons were already written down in AGENTS.md and both were re-learned:
a negative from a byte search bounds the search, not the format; and the control
here is one command -- read the predicted RAM address and compare it to the disc --
which would have shown the verbatim copy immediately.

Also recorded while mapping it: the payload contains ascending u32 offset tables
from +1024 onward, and its first two bytes are the grid dimensions, so level 0's
grid is 11 x 33.

The cell layout itself is still undecoded, but the blocker is gone: disc-side
decoding no longer has to work against a reshaped form.
2026-10-13 04:40:01 +02:00
ReaperOfVeriod 180fc27b04 Locate the tie texcoord field at i16[4]/i16[5], and rule out the (6,7) artifact
Scoring each adjacent i16 slot pair of the 16-byte tie vertex for 12-bit
fixedness over 36,501 level-0 vertices locates the fields:

  (i16[0], i16[1])    1.1%   not a texcoord
  (i16[2], i16[3])    4.8%   not a texcoord
  (i16[4], i16[5])   73.6%   <- the texcoords
  (i16[6], i16[7])   76.6%   <- the near-constant 4096/0 pair

(6,7) scores HIGHER and is not a texcoord. It is the near-constant 4096, 0 pair:
4096 is 1.0 in 12-bit fixed and 0 is zero, so both are trivially multiples of
4096. That is the constant artifact again -- a fixed pair would score 100%
anywhere. The field is (4,5), with (0,1) and (2,3) ruled out at 1.1% and 4.8%.

The first four slots span the full i16 range with 10,803 to 13,421 distinct values
each, so they are neither texcoords nor small fields.

The vertex base is confirmed to be vert_ofs alone. Adding the shader or control
region makes it worse --

  vert_ofs only                               73.6%
  bfc + vert_ofs                              69.8%
  bfc + control_count*control_size + vert_ofs  66.7%

-- so the 73.6% residual is not a mislocated base. Worth recording because
vert_ofs (3..7) numerically overlaps the shader region (5*shader_count, 5..20
quadwords), which made a combined base look plausible; measurement says the
simple one is right.

The test asserts (4,5) above 60% and (0,1)/(2,3) below 5%/15%, and names the
(6,7) artifact in its failure message so the higher-scoring pair cannot be
mistaken for the answer later.
2026-10-13 04:30:45 +02:00
ReaperOfVeriod 35b087c882 Establish the tie vertex element is 16 bytes, and correct the roadmap's tie entry
With TieRecord identified as RAC1's TiePacketHeader, each record's leading word
points at its packet in the block payload. Following it and stepping vert_size
elements from vert_ofs reaches the vertices: 95,612 of them on levels 0-2.

Element size settled by comparison, not assumed. Requiring the texcoord pair to be
12-bit fixed -- both words multiples of 4096, which is how 0x1000 = 1.0 reads:

  element 16 bytes : 78,919 / 95,612 = 82.5%
  element  8 bytes : 45,661 / 95,612 = 47.8%
  element 12 bytes : 44,834 / 95,612 = 44.8%

Sixteen wins by a factor of 1.7 over the nearest alternative.

Observed layout, 8 x i16: the first three slots span the full i16 range with
10,803-13,421 distinct values each; i16[4] and [5] are the texcoords and are both
multiples of 4096 on 82.5%; i16[6] reads 4096 on 85.8% and i16[7] reads 0 on
84.0%.

Not established: what any field means, and why the texcoord rate is 82.5% rather
than 100%. The residual tracks record shape -- (shaders 2, control 7, size 2)
hits 60%, (shaders 1, control 18, size 5) hits 89% -- so it is not one bad block
but something per-packet this reading does not capture.

Worth recording that this is the OPPOSITE of what the disc alone concluded two
commits ago. Reading the header word at +0x00 as an element count gave 0 of 922
blocks dividing; it is the byte offset to the payload, so the table it bounds has
16-byte records. The number was right and the reading was wrong, which is what
the packet-header identification corrected.

The roadmap's tie entry was also stale -- it still said "a 16-byte record is
withdrawn", which the packet-header work had already reversed. Rewritten from the
commits: both indirections, self-delimiting blocks, the TiePacketHeader
identification with its 15,219/15,219 rule, the 16-byte vertex element, and what
remains open. A test asserts the element size against both alternatives so the
82.5% figure cannot be quietly replaced by an assumption.
2026-10-13 04:27:54 +02:00
ReaperOfVeriod 54862b64ee Identify the tie record as RAC1's TiePacketHeader, and retract a formula
The 16-byte tie record is R&C1's TiePacketHeader offset for offset: a data
pointer at +0, then R&C1's byte fields at +4 through +0x10. The identification
is not a resemblance but R&C1's own rule -- bfc_distance == 5 * shader_count --
holding on all 15,219 records of all 2,177 blocks on all 27 levels.

Measured over the same set, and reported rather than asserted where it is not
universal:

  bfc_distance == 5 * shader_count      15219 / 15219
  vert_ofs <= vert_size                 all
  scissor_size <= scissor_ofs           all
  control_size <= control_count         all
  color_ofs == vert_size                12640 / 15219
  color_ofs == vert_ofs + vert_size    0 / 15219
  color_count, strip_count, strip_vertex_count zero  15089 / 15077 / 15078

R&C1's rule for the colour offset holding on none of them is the interesting
line: the two games use that field differently, so it is named color_ofs for
what this game's majority reads as and the 2,579 exceptions are counted rather
than averaged away. TieRecord parses all twelve fields, invariants_hold asserts
only the universal four, and the disc test counts the rest.

A packet-length formula is withdrawn rather than softened. (vert_ofs +
vert_size + scissor_ofs + scissor_size) * 16 was measured at 61 of 61 pairs and
is not reproduced on the correct blocks -- 0 of 13,042. The block set was the
error, not the arithmetic: the script that produced the 61 read packets[2]
where packets[1] was meant, so it measured 461 blocks instead of the 2,177 the
class tables define, and the formula agreed perfectly with a population that
was not the tie blocks. TieRecord::packet_bytes goes with it, and the
retraction is recorded in the format doc and in the struct.

That misread also explains why the earlier RAM verification saw different
numbers for the two inputs -- same lesson as rule 3, arriving through a wrong
subscript instead of a wrong span.
2026-10-13 04:22:38 +02:00
ReaperOfVeriod 4e90c282ad Make the tie record relocation a command, and verify it on two levels
The relocation rule from the previous commit was established by a script that
lived in a shell history, which means the next person would have had to
rediscover it. It is now `gc-trace verify-tie-records <unpacked-dir> <level>
<class> <lod> <src>`: resolve the class, parse the block, search the RAM image
for the loaded record table, report what it found, and exit 0 only when every
record's pointer has become table + word and every field byte is verbatim.

Swept over every (class, lod) slot of two levels, from PCSX2 savestates:

  level 0: 87 slots with a block, 87 verified, 0 mismatched, 61 absent
  level 1: 104 slots with a block, 104 verified, 0 mismatched, 78 absent

So the rule holds on every LOD block of two levels the game had loaded, which
is what makes the record layout a finding rather than a reading of one block.

Writing the command also caught an off-by-one in the parser it exercises:
TieBlockHeader::records started its slice after the 16-byte header, but the
header IS the first record -- the table runs from the block start to
data_offset, and a block with data_offset 0x50 holds five records, the first
being the header itself and its pointer naming where the payload begins. Found
because the tool's first run relocated nothing while the same check in a script
had passed; the unit test fixture was wrong in the same way and is fixed.

Two operational notes now in the format doc: the live emulator is not a stable
input (verifying level 1 over PINE matched 104 of 104 while the user was on
that planet, and the same command minutes later found no matching copy because
they had returned to level 0 -- a miss there is not a counterexample, so the
report says "no copy matched" rather than "failed"), and a class index past the
table count is an error rather than a mismatch, so a sweep should stop at the
level's class count rather than a round number.
2026-10-12 15:24:48 +02:00
ReaperOfVeriod e6eecb871f Decode the tie LOD block: it is a table of 16-byte records
The tie block's word at +0x00 was read as an element count, and the reading
failed in a way worth recording: the payload length divided by it is a whole
number on 0 of 922 blocks, at any record size and any header up to 512 bytes.
That is the correct measurement of the wrong hypothesis -- the word never
described the payload.

Range measured: every LOD block of level 1 whose word is a non-zero multiple
of 16, plus the two read by hand in full.

Method: locate each block's record table in PCSX2's RAM by its twelve field
bytes, which are the only distinctive 12-byte run in a block, then compare
every record against its disc copy. Each block has several copies in RAM, and
the one that matches is the loaded one -- checking the first hit is what made
the first attempt report 0 of 16.

Result: on 16 of 16 blocks, every record's leading word has become
table_address + word, and the other twelve bytes are byte-identical to the
disc. So a block is [16-byte header][record table][vertex payload], the records
are 16 bytes -- a leading u32 pointer plus twelve bytes of fields -- and the
header's word at +0x00 is the byte offset from the block start to the payload,
that is, the length of the table.

That is what the multiple-of-16 was: the table holds 16-byte records. It is
never zero because there is always at least the first record, and its 42
distinct values are table lengths. Each record's pointer is relative to the
table start, relocated at load to table + word.

TieBlockHeader::data_offset and TieBlockHeader::records carry it, bound by the
offset, with TieRecord for the twelve field bytes, and the disc test asserts
the table is bounded on every block. What the records' fields name and what the
payload holds are still open -- the payload is known to be variable-length,
float-shaped, not LZ77 and not VIF1.
2026-10-12 07:17:41 +02:00
ReaperOfVeriod c2af0528e3 Correct the chunk loader finding and decode a record field
The loader note said every record gains a 02 00 prefix in RAM. It does not:
the word is the record's own leading field, already on the disc at every
record. What the loader changes is the pointer -- it addresses the word, two
bytes earlier than the disc's table -- and that pointer shift is what made the
bytes look inserted.

Measured, in order:

- the two bytes before a payload are identical in core_data and in RAM, record
  for record: 02 00 on level 0's 90-record chunk at 0x100b302, 08 00 on the
  level's first chunk. Nothing is inserted;
- the RAM table's low 24 bits are the payload's minus 2, consistently, so the
  record is [leading u16][two index bytes][payload] and the loaded table
  addresses the leading word. That is also why the index bytes read as +2 from
  the pointer -- the same +2 the earlier RAM result quotes;
- the word is a field, not a pad: uniform across a chunk's records on 1,439 of
  1,509 chunks (None on the 70 that vary, reported rather than averaged),
  fixed within all 71 chunk types, and only ever 1, 2, 4, 6, 8 or 10 -- 554
  chunks carry 2, 520 carry 4.

Two readings of the value were measured and disproved, so they are recorded as
disproved rather than left as candidates: it is not an entry count (the payload
divided by it leaves 57 distinct fractional "sizes", and 162 chunks do not
divide at all), and it is not the number of distinct leading bytes (agrees on 0
of 1,506 chunks).

Chunk gains `prefix: Option<u16>`, and the disc test asserts the uniformity,
the per-type fixity and the value set. The scratch example that produced the
per-type class-ID table is dropped now that the same scan is a committed test,
which also lands here: moby class IDs sit in one body slot per chunk type, with
the slot varying by type and the distinct >= 4 filter load-bearing -- without it
the top slots are constants that read as 305x because any value below the moby
count counts as a hit.
2026-10-12 06:00:29 +02:00
ReaperOfVeriod 8147110377 Bring the roadmap's chunk section up to date
Four commits of chunk work -- uniform record length, the leading-byte phase
counter, the two-byte record index, and the PCSX2 RAM findings -- were written to
docs/formats/core-data-regions.md and docs/plan/pcsx2-verification.md but never
reached the roadmap, because the scripted replacements kept missing their target
text and I did not check that they had applied.

That is the staleness complained about earlier recurring through a different
route: not a missing edit, but a silently-failed one. The tie, collision and
level_overlay entries had landed; only the chunk ones had not.

Rewritten from the commits rather than from memory, and the numbers are the ones
the tests assert: 1,509 chunks, 34,491 records, uniform length 1,509/1,509,
phase counter 1,262/1,509, index rule 1,235/1,509, RAM prefix 02 00 on 90/90.
2026-10-12 04:32:43 +02:00
ReaperOfVeriod 2c4bbdc600 Use PCSX2 RAM to recover the chunk loader's transformation
This is what RAM was needed for: nothing about the loader's transformation is
recoverable from the disc.

Anchor: a 32-byte probe from inside a chunk record in level 0's core_data, searched
in the level-0 savestate. It hits at 0x18538a8 and the record's first bytes at
0x185387e -- exactly chunk_base + record_offset, no rescaling. So the chunk payload
is copied VERBATIM; unlike collision and the shrub packet tables it is not expanded
or repacked.

Result 1: the offset table is rewritten to absolute EE addresses.
  disc: f000057c f00006b0 f00007e4 f0000914
  RAM:  0xf185387c 0xf18539b0 0xf1853ae4 0xf1853c14
The 0xf0000000|low24 tag becomes 0xf1850000|low24 -- tag replaced by the chunk's
load base, low 24 bits untouched. Consecutive deltas agree exactly (0x134, 0x134,
0x130), which is why the disc-side stride is approximate rather than constant.

Result 2: every record gains a constant 2-byte prefix 02 00, and the rewritten
table points at THAT rather than at the record data. Walking all 90 records from
the RAM dump: prefix 02 00 on 90 of 90; the disc's index bytes preserved unchanged
at +2/+3 on 90 of 90.

Result 3, the useful one: the byte at +2 takes exactly 0, 16, 32, ... 240 -- the
16 values index_rule predicts for step = 16, phase = 0. The mixed-radix record index
derived from the disc is corroborated on the running game's own copy of the chunk.
That is a disc-derived claim validated against the game, which is the strongest form
of check available here.

On disc a chunk is [16-byte header][10 zero bytes][tagged offset table][records].
In RAM it is [16-byte header][10 zero bytes][absolute-pointer table][records each
prefixed with 02 00]. The 02 00 is unexplained -- possibly a record type or an
alignment the loader needs -- but it is constant, so like the two index bytes it
carries no per-record information.
2026-10-12 04:32:07 +02:00
ReaperOfVeriod e2b12a2e52 Rule out a count field in chunk record bodies; correct a six-record impression
With the record framing settled (leading two bytes = record index), the body is
bytes 2..len. Four probes, mostly negative, recorded so the next attempt does not
repeat them.

No count field. For every chunk type, every u16 and u32 position in the first 64
body bytes, at element strides 1,2,3,4,6,8,12,16: does the stored value equal
(record_len - offset) / stride on 90%+ of records? No type produced a hit. The
record does not carry an element count near its head.

The body is dense, not float-dominated. For the largest type (2430 records,
326-byte bodies): f32 reads within +/-5000 of origin 74%, uniform-random control
49%, zero-byte fraction 13%. Above baseline but far short of the tie blocks
(53-64% against 16%, with 43% zero bytes).

There is an index-like region near the tail. In the largest type, 12 of 163 u16
slots have a maximum below 0x1000 -- too small for float or half-float, so those
look like indices or small counts -- clustered at slots 111-121 and 130-131.

A sample-size correction. Dumping six records of one chunk showed slots 112-119
zero on every record plus a long run of other constants, which reads as "the
record is mostly a per-chunk template". Measured across the 1,171 chunks with at
least 8 records: 15,422 of 164,390 u16 slots are constant across their chunk,
9.4%, and 0 of 1,171 chunks are entirely constant.

So 9.4%, and no chunk is a template. Six records looked like a majority because
that chunk's tail carries shared constants. Per type the figure ranges from 9.4%
overall to 55.6% on one type, so it is reported per type as well as pooled --
the pooled figure alone would hide that spread, which is the same trap rule 3a
describes.
2026-10-12 04:27:54 +02:00
ReaperOfVeriod 28680b4be3 Show the first two chunk-record bytes encode the record's own index
Continuing from the phase counter. Within a chunk:

  i    :  0  1  2  3  4  5  6  7  8  9 10 11 ... 15 16 17 ...
  byte0:  0 16 32 48 64 80 96 112 128 144 160 176 ... 240  0 16 32
  byte1:  0  0  0  0  0  0  0  0  0  0  0  0 ...   0  1  1  1

byte0 is step*(j mod g) and byte1 is (j / g), where g = 256/step and
j = index + phase. The pair is the record's index in mixed radix: byte0 carries
the low digits scaled by step, byte1 the quotient.

Measured over all 27 levels: 1,235 of 1,509 chunks fit this on both bytes. Byte 0
alone fits 1,262, so the 27-chunk difference are chunks whose first byte follows
the rule and whose second does not. On 1,235 chunks a record knows its own
position and the two leading bytes hold no per-record information.

ResolvedChunk::index_rule returns the (step, phase) only when the whole chunk fits
on BOTH bytes, so the 274 that do not stay distinguishable and nothing skips a
leading byte on a rule that does not apply to it.

A number that moved when the implementation changed: a first probe reported
1,181; the committed method reports 1,235. The method is right. The probe
accumulated ok0/ok1 flags across candidate phases with an early-exit that could
skip a phase which would have matched both bytes, and it also disagreed with
bucket_rule on the byte-0 count (1,208 against 1,262), which is what gave it away.

Recorded because both numbers came from the same run and only the discrepancy
exposed the probe as wrong. The lesson is narrow: when a one-off probe and a
committed helper disagree, check the probe first.
2026-10-12 04:25:44 +02:00
ReaperOfVeriod 79914c420e Show the chunk record's leading byte is a per-chunk phase counter; every chunk
has a uniform record length

Follows the alignment result and settles what the leading byte is.

Within one chunk the leading byte steps by a constant and wraps:

  offsets: 1420 1748 2072 2392 2716 3044 3372 3700 4028 4352 ...
  byte0:      0  16   32   48   64   80   96  112  128  144 ...

Sweeping every (step, phase) over all 27 levels:

  fully explained: 1,262 of 1,509 chunks
  by step: 8 -> 51 chunks, 16 -> 554, 32 -> 520, 64 -> 137
  unexplained:  247 chunks across 11 chunk types

So on 1,262 chunks the leading byte carries no per-record information: it is a
deterministic function of the record's index and the chunk's phase, which is a
position marker rather than data. That is why the earlier "16 discrete values,
uniform counts" pattern appeared at all.

ResolvedChunk::bucket_rule returns the (step, phase) when the whole chunk fits and
None otherwise, so the 247 unexplained chunks stay distinguishable and nothing
skips a leading byte on the strength of a rule that does not apply to it.

Every chunk has a uniform record length: 1,509 of 1,509. Length varies BETWEEN
chunks of a type -- one type runs 76 to 104 bytes -- but never within one. This
withdraws the previous commit's "variable-length type", which came from pooling
minlen/maxlen across all of a type's records at once. That is the pooled-claim
error rule 3a exists to prevent, and it is the third time this session a pooled
measurement produced a claim that partitioning reversed. The type is not
variable-length; the chunk is fixed-length and different chunks differ.
2026-10-12 04:21:32 +02:00
ReaperOfVeriod a9bf74fc10 Characterise all 77 chunk types: record byte 0 is a bucket index, not data
Characterised every chunk type -- 77 of them, 1,509 chunks, 34,491 records, all 27
levels.

Byte 0 of every record is a small aligned index, not record content. It takes 16
discrete values per chunk type (0x00, 0x10, ... 0xf0) with near-uniform counts
WITHIN each type. Uniform weighting is the tell: a running byte offset would
weight the buckets unevenly, because records differ in size.

  type_id      recs  len  byte0
  0x007d7ec438 2430  328  0x00:162 0x10:162 0x20:162 ... 0xf0:135
  0x00429ec43d 2079  368  0x00:162 0x10:135 0x20:135 ... 0xf0:108
  0x00d76cc453  810  108  0x00:27  0x08:27  0x10:27  ... 0xe8:27   <- steps by 8

The alignment step is per type, not global. The leading byte is a multiple of 8 on
34,432 of 34,491 records but a multiple of 16 on only 33,349 -- the 1,142-record
difference falls in seven types, four of which step by 8. 59 records in three types
break even the 8-byte rule, and that is where the variable-length type lives:
0x00f2ef4275, records 76 to 104 bytes, no single stride to align to.

What the bucket indexes is NOT named. It is reported as CHUNK_RECORD_ALIGNMENT and
record_is_aligned rather than as a parsed field, because naming it would be a guess
while the invariant is solid. The test pins the exact exception set -- 59 records
across 3 types -- so a change there fails loudly.

A measurement I initially got wrong: the first version of the constant claimed a
16-byte multiple on 34,432 records. 34,432 is the multiple-of-8 count; the
multiple-of-16 count is 33,349. Right number, wrong label, and the test caught it.
That is the second time this session a correct number carried a wrong label, after
the tie four-value retraction. Both times the assertion did, which is the argument
for putting these numbers in tests rather than only in prose.

Still open: what the bucket indexes, and the remaining record fields.
2026-10-12 04:18:55 +02:00
ReaperOfVeriod 291153a0d9 Find the tie LOD block terminator; packets == 0 means no block at that LOD
parse_tie_block walks to a 0xf6 terminator that every real block carries, on
2177 of 2177 across all 27 levels, followed by zero padding. This is what makes
the blocks parseable: packets[1] bounds one on only 461 of 1864 classes, so the
terminator is the only general way to find one.

The terminator was worth a control, because 0xf6 could have been byte-frequency
coincidence. It occurs in payloads at 0.83x the uniform rate -- slightly LESS
often than chance -- while the last non-zero byte is 0xf6 on 909 of 922 blocks in
the first subset, against 17 of 922 for the same blocks cut at a random point. So
it is a terminator, not a common byte.

packets == 0 means the class has NO block at that LOD: of 3,728 (class, LOD)
slots, 2177 point at a block and 1551 are exactly zero.

Corrected header, over all 2177:

  +0x00  count    multiple of 16 on all; 42 distinct; never zero
  +0x02           zero on all
  +0x04           exactly four values: 0x501 (1069), 0xa02 (720), 0xf03 (350),
                  0x1404 (38)
  +0x06           16 distinct, never zero
  +0x08           180 distinct, never zero
  +0x0a           61 distinct, never zero
  +0x0c           125 distinct, never zero, clustered 0x043f..0x0443
  +0x0e           11 distinct, zero on 2162 -- the only non-universal field

+0x0c clusters around 1087-1091, close enough to a block length to be worth
stating, but it is NOT the length: the difference against the true payload length
scatters from -12 to -172.

A correction to the previous commit. It reported 3,728 blocks all terminating and
packed_texture taking 842 distinct values, and on that basis retracted the
four-value claim. Both numbers were wrong the same way: the scan did not skip
packets == 0, so it computed class_base + 0 and walked forward from the CLASS
BODY, finding a terminator there by accident. That contaminated 1551 of the 3728.

With the zeros excluded the slot takes exactly four values on all 2177 blocks.
The four-value claim was right; my retraction of it was wrong; and the retraction
was made on a number from the same contaminated set. A retraction is not
automatically better than the claim it retracts -- it needs its own bounds.

Still open: the payload's records. Established this round: blocks are
self-delimiting, absent LODs are marked by a zero packets word, and the header is
fully characterised. Not established: any record boundary inside the payload,
which stays variable-length.
2026-10-12 04:13:52 +02:00
ReaperOfVeriod 02342de31b Decode the tie LOD block header; establish the payload is variable-length
TieBlockHeader parses the block's own 16 bytes, measured over the 922 blocks
where "the next packets offset ends this block" holds, across all 27 levels. A
real-disc test asserts every figure.

  +0x00  count        multiple of 16 on 922/922; 16..2096; 72 distinct disc-wide
  +0x02               zero on 922/922
  +0x04               ONE OF FOUR VALUES DISC-WIDE: 0x501, 0xa02, 0xf03, 0x1404
  +0x06               15 distinct, 0x0206..0x0512
  +0x08               135 distinct, 0x0b05..0x4ee4
  +0x0a               45 distinct
  +0x0c               94 distinct, 0x010e..0x0553
  +0x0e               zero on 914/922

+0x04 is packed rather than a magnitude: four values across the whole disc with
the two bytes moving independently, low 1-4 and high 5/10/15/20 in lockstep. That
it is a texture index paired with a scale is a guess; that it is two fields is
not.

The count is not a record count -- block_size minus the header is divisible by it
on 0 of 922, for any record size and any header up to 512 bytes.

On the payload, a control was needed and changed the answer. Reading blocks as
3 x f32 triples, 53-64% of reads land within +/-5000 of origin, against 16% for
a uniform-random control of identical length. So the content is float-shaped and
genuinely not random.

But the rate is flat across every start offset and every stride tried, 53-65%
throughout. A statistic that cannot separate the right stride from the wrong one
cannot identify a stride -- rule 4's exact case. Flatness plus a count that does
not tile means the records are variable length.

That killed two readings. A VIF1 command walk consumes 0 of 88 blocks exactly,
so it is not a VIF1 CPU-format stream. wad::decompress rejects the block at every
start offset, so it is not WAD LZ77.

Scanning every (start, stride) pair from 0x10 to 0x7f for byte positions with a
small distinct-value vocabulary finds none: every position takes all 256 values
at every alignment. For float payload that is expected, so the scan found nothing
rather than confirming anything -- worth saying, because "no fields found" here is
uninformative, not evidence against fields.

Still open: what the payload holds. Established: variable-length, float-shaped,
non-random, not LZ77, not VIF1. Not established: any record boundary.
2026-10-12 04:09:08 +02:00
ReaperOfVeriod 881fd48e9a Withdraw the 16-byte tie record claim: block size is a multiple of 16, not records
The previous commit inferred a 16-byte record from "922 of 922 consecutive block
sizes are a multiple of 16". That inference does not hold, and the claim is
withdrawn rather than softened.

What survives:

- Every one of those 922 blocks opens with a u32 that is positive and a multiple
  of 4, on 922 of 922, ranging 48 to 1744 with 17 distinct values across level
  0's LOD0 blocks. The block opens with a count, not a size and not a pointer.
- Reading that u32 as a byte size and chaining to the next block lands exactly on
  the next block start on 0 of 1383 blocks. Not a size chain.
- Assuming [header][count][count uniform records] and solving for the record size
  gives no answer: no record size tiles the block for any header size up to 512
  bytes. Not 16, not 12, not 8.
- Reading the block as uniform 16-byte units gives fields spanning their entire
  legal range -- u32@0 from -2139029504 to 2139029587, u16@8 and u16@10 both
  0..65535, and 8969 distinct values in i16@0 on level 0. Uniform units would not
  produce that.

So the 16 is a property of the block size, not of a record. The earlier commit
also claimed a record size "on the classes where it can be measured"; those
classes are still correctly identified, but what they measure is the block size.

The strict-increase disproof from two commits ago stands untouched and is what
should have prevented this: the word at +0 was already known not to behave, so
treating 16-byte units as records contradicted a measurement sitting in the same
file. Divisibility is arithmetic; it is not evidence of a record boundary.

Roadmap updated to say block sizes are established and the record layout is not,
with the three measurements that rule the 16-byte reading out.
2026-10-12 03:56:41 +02:00
ReaperOfVeriod 855e640f39 Establish the 16-byte tie record on measurable classes; packets[0] is a constant
The previous commit reported "3580 non-empty LOD blocks compute as divisible by
16" and then said the figure should not be trusted, because it came from the
"next packets offset ends this block" rule. That rule is unsound: packets is
strictly increasing on only 461 of 1864 classes. On the other 1403 the two
offsets are unordered and cannot both be block starts into one ascending region.

Restricting to the 461 classes where the rule does hold, 922 of 922 consecutive
block sizes are a multiple of 16. That is the evidence for a 16-byte record, and
it is now scoped to the subset where it can be checked rather than claimed over
all 1864. The other 1403 are unmeasured, not measured-and-different.

packets[0] is a constant, not an offset: it reads 256 on 1864 of 1864 classes,
while packets[1] and packets[2] vary widely and land at different addresses in
core_data on every class. Read as a block start, 256 points just past the
0x48-byte header -- which is how it was being used, and exactly how a field gets
mistaken for a pointer. It is now TIE_PACKETS0 and nothing depends on it.

Still not decoded: what the 16 bytes hold. i16[0] at +4 takes 8969 distinct
values on level 0 and is not the two-valued field a 12-unit sample suggested; the
word at +0 is not a run offset.

The test pins all four numbers -- packets[0] constant, the 922/922 divisibility,
the 461/1864 ordering, and the 0/1864 monotonic disproof -- and asserts that the
ordering is *not* universal, so a future change there fails loudly instead of
quietly invalidating the record size.
2026-10-12 03:50:42 +02:00
ReaperOfVeriod 60e3f129d8 Resolve both tie indirections on all 1,864 classes, and disprove a sample artifact
resolve_tie_class walks the chain, which is two steps and both are easy to get
wrong:

  1. The tie class table lives in core_index.bin, not core_data.bin. On level 0
     the tables chain as moby at 192, 238 x 32 bytes later tie at 7808, 74 x 32
     later shrub at 10176, which closes. Reading the same table out of
     core_data.bin produces plausible garbage rather than an error.
  2. ClassEntry::offset_in_asset_wad addresses core_data.bin, despite the field
     name and despite core_data.wad sitting alongside it.

Verified: all 1864 tie classes resolve, o_class agreeing on every one, and all
5592 LOD block offsets land inside core_data.

Disproved, and this is the part worth reading: the word at +0 of a 16-byte unit
inside an LOD block. On the first twelve units of level 0's class 0 it rises
strictly -- 288, 1520, 2848, 3968, 5088, 6096, 7312, 8528, 9792, 10976, 12016,
13072 -- which reads exactly like a linked list, and the accompanying i16s looked
quantised, two distinct values in i16[0] and three in i16[1].

Across the population it is strictly increasing on 0 of 1864 blocks, and i16[0]
takes 8969 distinct values on level 0 alone rather than two. The sample was
twelve units out of 1,724,334. Both the monotonic reading and the quantisation
were artifacts of that sample.

That is the pooled-claim error AGENTS.md rule 3a exists to prevent, committed
almost verbatim: the first twelve units looked clean, and I was one step from
writing "u32[0] is a linked list of runs" into a format spec. The test now
asserts the disproof, so it cannot creep back.

Not established: the block's record size. 3580 non-empty LOD blocks compute as
divisible by 16, but some packets offsets run backwards, so the "next offset
delimits this block" end is wrong for them and that figure should not be trusted.
The tie layout stays partial: indirections and header done, records not.
2026-10-12 03:47:49 +02:00
ReaperOfVeriod e5d267a810 Reconcile roadmap.md with the parsers that actually exist
Findings were going to docs/plan/level-assets.md and docs/formats/*.md while
roadmap.md kept listing work as open that has been done for some time. The worst
case was occlusion appearing twice: open at one line with "2 to 25 sectors, small
enough to read whole", and done further down with 412521 cells over 140939 masks.
The open line is deleted.

Also corrected:

- tfrag was listed flatly open while six tfrag entries beneath it were checked.
  Now partial: format, topology, textures, LOD, normals and colour are done;
  morph targets and strip/chain bookkeeping are not.
- sky was lumped in with volumes as open. Sky is done -- 149 sub-objects across 27
  levels -- so it has its own entry, keeping the word at +0x0c documented as not
  a count, since it disagrees with the table on most levels and reads 196617 on
  level 2 against 4 sub-objects.
- level_overlay was open. It now has a parser and a 27/27 test, so it is partial
  rather than done: header, constant block and level data parse, +0x10..+0x1220 is
  identical on every level, and the word at +0x0c falls below the file length on 17
  levels and above on 10. The header words are still unnamed and the Phase 3
  seven-section parser is untouched.
- sound_bank was flatly open. It is partial: container framing parses and bounds
  are verified on 27/27, but the SBlk record fields are not decoded and DAW shows
  no stride, consistent with ADPCM.
- tie now records what is actually known, including the two indirection chains
  that have not been walked: class table entries point into core_data.wad, and the
  header's packets[0..3] resolve against the lump base. Level 0 has 74 tie, 238
  moby and 7 shrub classes.
- collision now separates the header, which is decoded, from the cell layout,
  which is not -- including the 17-entry table at +5932 against a 75-cell grid and
  the disproved 64-byte RAM stride.
- moby_anim records the negative result: per-chunk-type record counts are
  level-independent, so nothing in the chunk set is keyed by moby class.

The "Where we are" section now states plainly what has parsers and that what
remains open is naming rather than locating, and names the five types with no
decoded fields. Reading that list is how you would have known to ask.

Phase 2 remains in progress. Volumes and moby_anim have no located structure and
SBlk records, tie vertices and collision cells have located structure without
decoded fields.
2026-10-12 03:43:44 +02:00
ReaperOfVeriod d8b8ccc6d4 Follow the gameplay.bin pointers: they address position and direction arrays
Where the pointers go. Following them shows what gameplay.bin indexes. The leading
table is 39 words, all of which land inside the file, and three clusters
dominate: near 150000, near 800000 and near 1050000.

The region near 797808 is position data -- 31 consecutive plausible floats that
group cleanly into xyz triples:

  246.948 201.015  73.867 |  88.240 186.000 302.598 | 107.712  12.723 183.125
  353.591 126.365  19.962 | 182.068 374.001 122.567 | 116.961 265.001 437.866

and the region near 797456 is direction data -- unit-length vectors:

  0.969 0.945 0.733 | -0.120 0.433 0.250 | -0.866 0.000 0.267

So the file's leading words are a table of pointers into float arrays, not a flat
list of small integers. The earlier reading of it as "u32 pointers holding
nothing" was too quick: it is a pointer table into data that is present.

Volumes remain unlocated. The position arrays are the right shape to bound a
volume and nothing yet shows the volume records themselves.
2026-10-12 03:36:55 +02:00
ReaperOfVeriod b17ec17127 Rule out the moby_anim instance-table reading of the chunk types
moby_anim was the one post-shrub chunk type with a concrete reason to exist: an
instance table would have to scale with the level's moby class count, so
comparing per-type record counts against that count was the obvious test.

It fails, and the way it fails is itself the result: per-type record counts are
level-independent. The same types report the same counts on every level tried:

  type_id     level0  level1  level2  level3
  0x007d7ec438   90      90      90      90
  0x00d3d8c4a9   90      90      90      90
  0x00429ec43d   77      77      77      77
  0x0053c8c4aa   77      77      77      77
  0x007626c4a4   50      50      50      50
  0x00fb88c462   47      47      47      47

Across all 27 levels there are 77 distinct chunk types, the largest at 2430
records total -- exactly 90 x 27.

What that rules out: nothing in this chunk set is a per-moby-class instance table,
because those counts would vary by level the way the moby class counts do. So
whatever holds moby animation data is either keyed by something other than the
class count, or it is not among these chunk types.

Also visible: the types pair up. 0x007d7ec438 and 0x00d3d8c4a9 both report 90 on
every level; 0x00429ec43d and 0x0053c8c4aa both report 77. Two chunk types
carrying identical, constant record counts on every level is a signature of two
views of the same fixed table rather than two independent tables that happen to
agree.

Still open: the pairings are described but not explained, and no type has been
named. The Moby class-ID enrichment from earlier stands separately -- 9493 hits
against 246.1 expected is real, and the class arrays are contiguous per type, but
that identifies where classes are referenced, not which chunk is moby_anim.
2026-10-12 03:33:52 +02:00
ReaperOfVeriod 02ced5ee83 Parse the per-level overlay: header, constant block, level data
level_overlay was the least-characterised file in the level set -- no parser, no
located structure. It now has gc_formats::overlay and a real-disc test over all 27
levels:

  overlay: 27 levels; field_00 1735808, field_08 1;
  field_04 37540..=45308, field_0c 2763912..=3027336
  (17 below the file length, 10 above);
  +0x10..0x1220 identical on all

The header is four words. +0x0c is not the file length: it was recorded as one on
the strength of the first levels measured, where it sat near the file end, but
across all 27 it falls on both sides -- below on 17, above on 10 -- so it is an
ordinary level-specific word. The test asserts this, being the claim most worth
pinning.

The common prefix is 4 bytes, not the whole header: +0x00 is constant at 1735808
while +0x04 and +0x0c vary. Everything from +0x10 to +0x1220 -- 4624 bytes -- is
byte-identical on all 27 levels.

Still not named: what any of the four header words means, and how the
level-specific tail is structured. The module reports them as fields.

Also records in docs/plan/pcsx2-verification.md that the 64-byte RAM stride from
the previous commit is disproved. A 415 KB dump of level 1 finds the longest such
run at 27 records, not 384, and those are identity matrices -- 27 of them, one per
level. It is a per-level transform table, not the collision grid, and the 20.0
reported there was a coincidence.
2026-10-12 03:32:02 +02:00
ReaperOfVeriod bd012efe71 Find a 64-byte collision record stride in RAM, and record a savestate search pitfall
Searching the savestates for the collision grid dimensions as a u32 pair -- level
0's 11 x 33 and level 1's 24 x 16 -- puts level 1's at several RAM addresses and
level 0's nowhere. So the grid dimensions are not held in RAM as adjacent u32s,
and the collision payload is reshaped on load, as the shrub packet tables are.

A nearby region of level 1's RAM does show structure. At 0x12e048c and
0x12e04cc, 64 bytes apart:

  28 01 00 00 | 92 ff 00 00 | 04 00 a0 41 | ...
     296        -110        20.0f

Searching for that shared 12-byte tag finds a consecutive run at a 64-byte
stride in slot 2:

  0x12df390
  0x12df3d0   +0x40
  0x12df410   +0x40

plus scattered singles elsewhere. Slot 1 has the tag at four addresses not on a
64-byte stride, so the two levels lay it out differently.

What this is: a 64-byte record carrying two small signed values and a float
reading exactly 20.0 -- the shape of a per-cell entry with coordinates and a
radius or half-extent, which is what the collision grid would hold.

What this is not: it is not decoded. Three consecutive records is not enough to
establish a stride, the tag matches only a few records rather than a whole grid,
and 20.0 may be coincidence. Level 1's grid is 384 cells; nothing here has been
shown to count to 384.

Method note: savestates are compressed on disk, so a byte scan of the file finds
nothing. All RAM search must go through gc-trace find --state, which decompresses
first -- scanning the file directly reports zero hits for a sequence that
demonstrably exists in memory.
2026-10-12 03:27:14 +02:00
ReaperOfVeriod d3e1475f64 Characterise gameplay.bin as a flat pointer table, and record volumes as unlocated
Range measured: the first 40 u32 and the whole file, on levels 0 and 1 --
1872256 and 2006400 bytes.

Result: the file is a flat array of u32, opening with a small count then a run of
ascending offsets, terminating on a zero:

  level 0  336 797472 798832 799136  464 150672 150688 314800 479920 ...
           ... 1847600 1845456 797808 1829056 160 1849088 1249808 1847616 0

  level 1  496 799904 800128 800432  624 151152 151168 315680 481456 ...
           ... 1984496 1982400 800112 1966000 160 1988160 1303456 1984512 0

Both levels carry the same shape. The sentinel 160 appears at u32 index 34 on
both and the zero terminator at index 38 on both, with counts 336 against 496
and 464 against 624 at the head. The leading ~38 words are a structured header
whose layout is level-independent apart from its sizes.

The offsets cluster into groups -- near 800000, 150000, 1050000, 1800000 --
which is what a table of pointers into several buffers looks like.

Not decoded: what the pointers point into, what 160 is, and why the zero
terminator sits at the same index on both levels. No gc_formats module exists for
this yet; it is characterised, not parsed.

On volumes: nothing resembling volumes was found here. gameplay.bin is u32
pointers throughout and holds no float data in its first 64 words read as f32 --
59 of 64 are denormals, i.e. small integers reinterpreted. Volumes remain
unlocated on the disc; nothing in the regions examined so far presents itself as
one.
2026-10-12 03:19:03 +02:00
ReaperOfVeriod 575d1a5bdd Correct the overlay strings from a table to a pool
The previous commit described a "debug string table on 16-byte alignment". It is
not a table. Dumping the 32 bytes before each run shows most are the tail of the
previous string:

  +3104  "host0:r:/rc2/shock/wavetable.bin"   32 chars
  +3120  "ck/wavetable.bin"                   its own tail
  +3152  "/i5/shock/wavetable1.bin"
  +3168  "ble1.bin"                           its own tail

and the 32-byte prefixes are 327 distinct out of 332 -- essentially all different,
because they are just the preceding string's bytes. There is no per-record header
here. It is one contiguous pool of debug text, and the 16-byte alignment is a
property of how the pool was laid out, which makes continuations land on
boundaries and read as separate entries.

The count of 332 "strings" was therefore inflated by the same effect: it counts
continuations as entries.

The substance is unchanged and still useful -- the pool carries the game's own
debug text, including "Camera_CollPrimTest WARNING! - grid out of bounds! (RAR)",
which is direct evidence for reading the collision payload's two leading u16 as
grid dimensions, and the wavetable.bin paths, which bear on the sound bank
framing. Only the framing was wrong.

The pool is located and counted but not parsed, and there is no gc_formats module
for it. The +0x18/+0x20 names are section names but their structure is not
established, and it is not shown that they index anything.
2026-10-12 03:17:50 +02:00
ReaperOfVeriod a5a33b9bc0 Locate level_overlay's sections and a 16-aligned debug string table
level_overlay was on the open list with no parser and no located structure. It
now has a header naming two sections and a string table.

Range measured: overlay.bin on levels 0, 1 and 2 -- 2751268, 2763668 and
2928424 bytes.

Result 1: the file opens with section names.

  +000: 80 7c 1a 00 | dc 99 00 00 | 01 00 00 00 | 88 3b 2a 00
  +010: 00 00 00 00 | 00 00 00 00 | "crap\n"     | 00 00 00 00 00
  +020: "system misc" 00 00 00 00 00 00 00 00 00
  +030: 20 80 ff 40 | 00 60 cf 00 | 64 00 | 46 00 | 19 00 00 00

u32@+0x00 is 1735808 on all three levels, +0x08 is 1, and the bytes at +0x18 and
+0x20 spell "crap" and "system misc".

Result 2: a debug string table on 16-byte alignment. 332 such strings on level
0, 362 on level 1, 351 on level 2, first at +0x20 and last between 1.3 MB and
2.5 MB. They are the game's own debug text:

  host0:r:/rc2/shock/wavetable.bin
  host0:z:/i5/shock/wavetable1.bin
  unloaded sound bank %#010x
  Camera_CollPrimTest WARNING! - grid out of bounds! (RAR)
  render setup
  sky draw
  pre effects
  pre 2 effects

Camera_CollPrimTest WARNING! - grid out of bounds! (RAR) is direct evidence for
the collision reading. It is the game's own string, naming a grid and a
collision test, and it is why the two leading counts in the collision payload are
worth continuing to treat as grid dimensions despite not sizing the payload.

The wavetable.bin paths also confirm the sound bank is loaded from named files,
which bears on the SBlk/DAW framing.

Not done: the string table is located and counted but not parsed -- the records
preceding each string have not been identified, so there is no gc_formats module
for it yet. The +0x18/+0x20 names are section names but their structure is not
established, and it is not yet shown that they index anything.
2026-10-12 03:11:25 +02:00
ReaperOfVeriod e58ab0e815 Correct the collision table's extent: 17 entries, deltas rise then fall
+5932 is the table's start, not a point inside it: walking backwards, no
predecessor satisfies "ascending with a delta under 4096". The run is 17 entries,
not 19 -- the earlier 19 counted two entries past the jump.

The deltas are

  204 212 216 224 224 228 228 228 224 220 216 200 96 96 100 96

then a jump of 41484 to 190508. The deltas rise and then fall -- a symmetric
profile, not a monotone one. That weakens the prefix-sum reading: a cumulative
offset table has no reason to come back down, whereas cell contents that grow and
shrink as the table walks across a level would.

17 against a 75-cell grid, and 75 - 17 = 58. No arithmetic relating the two has
been found. The earlier guess that 19 related to 3x25 did not survive
re-measurement and is not carried forward.

Still open. 17 entries may not correspond to the grid at all -- the table may
cover something else, or a subset of cells. Resolving it needs either the same
offset found in other levels at a position the leading counts predict, or a
reason for 17. Neither exists yet, and this is where the measurement trail goes
cold on collision.
2026-10-12 03:08:03 +02:00
ReaperOfVeriod b66e77855c Locate a per-cell offset table in collision, on level 4
Range measured: longest strictly-ascending u32 run (delta under 65536) in each
level's collision payload, levels 0 to 5.

Level 4 is the clean case. Grid 3x25, payload 2660608, and at payload +5932 a
run of 19 entries whose values are all inside the payload, starting at 146012:

  deltas 204, 212, 216, 224, 224, 228, 228

The deltas grow monotonically, which is the signature of a prefix sum over
records of increasing size -- what a per-cell offset table looks like when cell
contents vary.

The others are not:

  level 0  11x33   +21232   17   8193, 24575, 8192, 8192   multiples of 8192,
                                                              coincidental on
                                                              dense data
  level 1  24x16   +41452   29   32771, 57339, 24575        wild, no trend
  level 2   1x53   +13752   49   24, 64, 396, 104          in-region but
                                                              irregular
  level 3  19x31  +667152   18   769, 257, 257, 257        values ~5.2e8, far
                                                              outside the payload
  level 4   3x25    +5932   19   204, 212, 216, 224        growing, in-region

Only level 4's run has both properties a prefix sum needs: values inside the
payload, and deltas that grow.

What this does not give: level 4's run is 19 entries against 75 grid cells, so
it is not one offset per cell -- either most cells share an offset, are empty,
or the table covers something other than the grid. Nothing measured picks between
those.

Next to check: whether 19 relates to 3x25 by any arithmetic, and whether the
same offset at +5932 exists in other levels at a position given by their leading
counts. Neither has been tried.
2026-10-12 03:03:18 +02:00
ReaperOfVeriod 2569cc06ab Decode the collision payload's leading two counts
Range measured: the first four bytes of the payload on all 19 levels that carry
a non-empty one.

Result: two u16 at payload +0 and +2, both non-zero on all 19, ranging 1..74 and
13..112, products 53 to 3256.

  level  0  11 x 33  =   363   payload   903248
  level  1  24 x 16  =   384   payload  2800496
  level  2   1 x 53  =    53   payload  2315296
  level  7  40 x 35  =  1400   payload  4049232
  level  9  74 x 44  =  3256   payload  2518352
  level 13   2 x 64  =   128   payload  3333520
  level 26  27 x 112 =  3024   payload   652176

Reported as two counts, not as a named grid. They have the shape of collision
grid dimensions -- bounded, both non-zero, products in the hundreds to thousands
-- but nothing measured ties the product to the payload size or to any per-cell
stride. Level 2's 1 x 53 giving a 2.3 MB payload and level 26's 27 x 112 giving
652 KB shows the product does not size the payload, so either cells vary wildly
in size or these are not grid dimensions. Naming them width and depth would be a
reading, not a measurement.

After the two counts comes a run of u16 that stays below 8192 for 30 to 58
entries depending on level, always an even count, and is not ascending. That is
where the per-cell table most likely starts, and it is the next thing to
resolve.

Exposed as CollisionHeader::first and ::second. They live in the payload rather
than the header, so CollisionHeader::region fills them in and the bare
CollisionHeader::parse leaves them zero -- documented at the call site so the
difference is not mistaken for an absence.
2026-10-12 02:58:46 +02:00
ReaperOfVeriod 72bbd5da38 Rule out GS packet framing in tie, with a control that nearly fooled me
Range measured: level 0, the 73 tie span bodies (bytes +0x40 onward), 2585856
bytes pooled. Per-position distinct counts, an autocorrelation scan against a
shuffled control, and a GS GIF tag test.

Result 1: the bodies are dense. Every one of the 16 slot positions takes 245 to
256 distinct values, byte 15 zero on 81.3% and byte 7 zero on 78.8%. The best
stride peak is 48 at +0.097, barely above 16 at +0.095 -- no period.

Result 2: no GS GIF framing at 16-byte alignment. Testing whether byte 15's low
three bits fall in 0..4, the GS tag range, gives 97.0%.

That looked like a strong hit until the control was done properly. A uniform
shuffle gives 62.6%, exactly 5/8, what a random byte predicts -- so the naive
comparison reads as a 34-point excess.

The distribution-matched null is 97.0%, identical to the observation. The whole
excess was that byte 15 is 81% zero and (0 & 7) <= 4 is always true. Recomputed
per alignment the null tracks the observation everywhere:

  align 0  97.0%    align 4  75.7%    align 8  96.7%
  align 2  75.5%    align 12 89.3%

This is the control rule earning its place a second time. A uniform shuffle is
not a matched control when the data is skewed, and AGENTS.md already says so;
the near-miss was reading 62.6% as a baseline without checking what the data's
own distribution predicts. The tie bytes concentrate on 0, 1, 2, 3 and 63 --
suggestive in isolation -- and still carry no framing.

What this rules out: the tie bodies are not GS GIF packet streams at 16-byte
alignment and carry no measurable periodicity. With every slot position taking
~256 distinct values they are dense data -- fat vertices, as the roadmap expects
-- and locating the vertex layout needs a reference for this game's instanced
geometry format, not another stride scan.
2026-10-12 02:56:58 +02:00
ReaperOfVeriod 86ff2e6052 Measure tie spans: a constant first word and three quantized floats
Range measured: all 1864 tie spans across 27 levels, read at each class entry's
geometry offset.

Method: read +0x00, +0x0c and the three f32 at +0x10, +0x14, +0x18, and count
distinct values per position.

Result:

  u32@+0x00 takes exactly one value across all 1864 spans: 0x00000100, 256
  +0x0c takes 83 distinct values, so it is not constant
  the three floats take 103 distinct triples built from 42 distinct values,
    and those values are round -- 4, 8, 9, 10, 12, 15, 16, 18, 20, 24, 25, 30
    with only 10 of the 42 exact powers of two

Two level 0 spans open:

  +000  00000100 00005070 000065c0 07050612
  +010  41400000 41c80000 42200000 00009460

  +000  00000100 00007ca0 0000a040 0605091e
  +010  41400000 41c80000 42200000 0000ddf0

This rules out the bounding-box reading. A box would take continuous values;
these come from a 42-value set of round numbers, so they are authored or
quantised quantities -- a grid, a size class, or LOD thresholds -- and nothing
measured separates those.

Correction: these floats were previously read as a bounding-box minimum, from
level 0's first two spans happening to share (12.0, 25.0, 40.0). That triple
holds on 266 of 1864 spans, not all of them, and the value set is quantised.

Not decoded: what the three floats are, what 0x100 at +0x00 counts, and what
the 83 values at +0x0c are.
2026-10-12 02:52:45 +02:00
ReaperOfVeriod 32a24574be Identify data.bin as the level file descriptor, not geometry
data.bin is the largest per-level file -- 13.3 MB on level 0, 4.2 to 21.9 MB
across the disc -- and had been characterised only as "4-byte structured".

Range measured: the first 64 u32 of data.bin on levels 0, 1, 2 and 5, compared
against the actual byte lengths of the other extracted level files.

Method: read the first 64 u32 and look for any equal to the size of
core_index.bin, gs_ram.bin, overlay.bin, gameplay.bin, sound_bank.bin or
core_data.bin.

Result: three exact matches, at the same indices on every level.

  u32 index 1  overlay.bin     2751268  2763668  2928424  2863676
  u32 index 3  core_index.bin    31600    34016    33808    23536
  u32 index 5  gs_ram.bin       518656   569344   513024   434176

Each is the exact byte length of the named file and each lands on the same index
on all four levels. Three coincidences at fixed positions is not a coincidence.

So data.bin is a descriptor for the level's other files, not geometry in its own
right. The roadmap's "the large one: 4.2 to 21.9 MB of geometry per level" entry
was wrong and is corrected.

The intervening indices 0, 2 and 4 hold values that are not file sizes and their
meaning is not established; they are plausibly offsets, but no cumulative-sum or
offset+size relation has been checked yet.

What follows the descriptor is still unknown, and the file is large enough that
the descriptor is unlikely to be all of it.
2026-10-12 02:50:24 +02:00
ReaperOfVeriod 5610d173b0 Narrow the collision header to two fields plus a third used by five levels
Range measured: all 27 levels that carry collision, reading the 0x40-byte
header each.

Method: read +0x00, +0x04 and +0x08, then check +0x08..+0x40 for zero.

Result:

  u32@+0x00 is 0x40 on 27 of 27 -- the header is self-sizing
  u32@+0x04 is the payload size, 20 distinct values across the disc
  bytes +0x08..+0x40 zero on 22 of 27

Five levels carry a large non-zero word at +0x08:

  level  7  1248048        level 12  2541616
  level  9  1766832        level 13  3376592
                      level 14  4060640

So the header is not two fields and 56 bytes of padding: there is a third field
most levels leave at zero and five use. Whether it is a size, an offset or a
second block's length is not established, and nothing measured here separates
those readings. Exposed as CollisionHeader::field_08.

Correction: the collision header was previously described as self-describing
across its full 0x40, which is true for 22 levels and overstates the case for
the other five.

Still not decoded: the payload. It contains ascending u32 runs on levels 0 and
2 -- level 0 at +280 with deltas 12, 12, 12 then a jump, level 2 at +13868 with
deltas 204, 204, 200, 196 -- but irregular deltas fit neither a flat table nor a
simple stride, and level 1's apparent run is a byte-shift false positive.
Nothing about the payload is asserted.
2026-10-12 02:49:25 +02:00
ReaperOfVeriod 51348b214d Report the sky reserved-word count in the test output
20 of 149 sky sub-objects carry a non-zero word where the other 129 are zero,
so the reserved area is not uniformly padding. Reporting it rather than
asserting it, and clearing three clippy warnings from the unused counter.
2026-10-12 02:43:40 +02:00
ReaperOfVeriod 681e7e62ef Parse the sky block: 149 sub-objects with a bounding sphere, and correct the count field
Range measured: all 27 levels, each sky region from the core index's sky offset
to the next region.

Method: read the 32-bit offset table at +0x20, bounded by staying inside the
region, and parse each sub-object it names.

Result: 149 sub-objects across 27 levels. Each opens with a count, then a
bounding sphere of four floats at +0x10, then a texture offset at +0x20 and
dimensions at +0x24/+0x26:

  +000: 26 00 00 00 | 00 00 00 00 00 00 00 00 00 00 00 00
  +010: e0 8d b2 c1 | 9f d6 f6 3d | ef fc fb be | 1c 61 4e 41
  +020: 90 99 05 00 | 1d 00 | 1d 00 | 00 00 e8 00 ...

Count 1 to 38, width 3 to 81, radius 1.95 to 14.56, and the radius is positive
on 149 of 149 -- the same sphere shape and the same reasoning as the shrub class
header's.

Correction to an earlier claim: the word at +0x0c is not the sub-object count. It
reads 5 on level 0 where the table holds 6 entries, 3 on level 1 against 4, 7 on
level 3 against 8, and 196617 on level 2 against 4. Across the disc
offsets.len() == count+1 holds on 10 of 27 levels.

The field is reported as SkyHeader::field_0c and nothing depends on it; the
offset table enumerates the sub-objects and is self-limiting. That earlier claim
came from level 0 alone, where 5 against 6 looked like a consistent off-by-one.
It is not an off-by-one -- it is a field that happens to be small on most levels
and is not a count at all.

gc_formats::sky parses the header and the sub-objects. The gated test asserts the
sphere is finite, the radius positive where positive at all, the dimensions
non-zero, and the sub-object list non-empty on every level.
2026-10-12 02:43:28 +02:00
ReaperOfVeriod bbce492c91 Establish that the loader produces the RAM packet forms, not the disc
Everything previously reported about five-block sub-lists and fixed-point
payloads was read out of the running game. Checking the same packets on disc
settles what the disc actually stores.

Range measured: level 0, all 29 packets named by the +0x40 tables of the 6
bounded spans, read at their span-relative offsets; 1636 whole 16-byte records
after the 16-byte header.

Neither RAM form exists on disc:

                     disc              RAM
  00 00 00 30 per    exactly 1         exactly 5
  sub-list packet
  blocks at 0/32/64  0 of 10           11 of 11
  fixed-point byte3  0 of 19           100%
  == 0x80

The 29 packets split 10 sub-list / 19 fixed-point by whether they contain
00 00 00 30 at all, and not one of the ten has the block structure, and not one
of the nineteen has the fixed-point marker.

The disc body is a compact 16-byte record stream:

  +000: 04 04 00 01 | 00 00 00 00 | 00 00 00 05 | 00 80 0e 6c
  +010: 02 00 00 00 | 05 00 00 00 | 32 00 00 00 | 0e 00 00 00
  +020: 09 00 00 00 | 00 40 3e 30 | 12 04 00 00 | 05 00 00 00
  +030: 09 00 00 00 | 00 40 3e 30 | 12 04 00 00 | 21 00 00 00

Small u32 fields and a repeating 00 40 3e 30 12 04 00 00. Per position over all
1636 records the same two outliers hold: byte 7 takes 4 distinct values and byte
15 takes 2, against 101 to 153 everywhere else.

Byte 7 is per-record, not per-packet: the first record of all 29 packets has
byte 7 = 0x00. The four-value vocabulary varies within a packet body rather than
tagging the packet, which is why grouping packets by it never separated the two
kinds.

Consequence for Phase 2: the payload is encoded on disc and expanded at load, so
a disc parser can bound it and check its signature but cannot read it as either
RAM form. Decoding it means reversing the expansion, not re-describing what the
loader produced. That is the honest boundary of what is known.
2026-10-12 02:37:55 +02:00
ReaperOfVeriod 5ade83cf0a Parse the shrub packet header, a fixed signature on all 2056 disc packets
The packets found by the +0x40 table have a header the whole disc agrees on.

Range measured: every packet on the disc -- 2056 of them, across the 334
successor-bounded spans -- read at each packet's span-relative offset.

  bytes 0-3   04 04 00 01   2056 / 2056
  bytes 4-7   zero           2056 / 2056
  byte  8     zero           2056 / 2056
  byte  11    0x05           2056 / 2056
  size % 16   zero           2056 / 2056

Zero exceptions on any of the five.

And the loader fills the rest in. Read back out of the running game the same
records carry byte 8 as a count (0x0b to 0x29 observed), byte 11 as one of four
tag values, and bytes 12-15 as an absolute EE RAM pointer where the disc has a
span-relative offset. Bytes 8-15 are rewritten wholesale on load.

That settles what the disc header is for. It carries no count of its own, and
the count the RAM copy has is the +0x40 table's count arriving by another
route. The disc header is a signature; the RAM header is populated state.

ShrubPacketHeader::parse and Shrub::packet_headers() expose this. parse returns
None unless all the invariants hold, rather than a default, so a packet that
does not match is reported as not-understood instead of half-interpreted.

The gated test asserts all four header invariants and the size alignment on
every packet of every bounded span.

This is the first piece of the mesh packet format represented in gc-formats;
everything known about the packet payloads so far is RAM measurement, since the
disc form of bytes 8-15 is rewritten at load.
2026-10-12 02:35:00 +02:00
ReaperOfVeriod af0b1aa949 Repeat the packet measurements per level, correcting two over-general claims
The five-block result was measured on level 0 only. Rule 3a asks for the same
measurement per partition, so it was repeated on level 1's savestate before
being written up as a property.

Range measured: savestate slot 2 (level 1), RAM 0x22a000..0x28f52f, 415024
bytes, then six of its pointer-bearing records read to count*16.

The six sampled pointers split 3/3 between the two payload kinds:

  00949430  41  00 00 00 30  sub-list
  009496c0  13  69 b0 bf 80  fixed-point
  00957970  36  00 00 00 30  sub-list
  00957bb0  10  58 7e 8d 80  fixed-point
  0095b740  12  37 49 41 80  fixed-point
  0095d6d0  57  00 00 00 30  sub-list

Taking all six as sub-list gives 3/6 with five blocks. Taking only the three
that actually open 00 00 00 30 gives 3/3, with the first three blocks at 0, 32,
64 in all three. The three fixed-point payloads have zero such blocks, as
expected. The earlier 3/6 was my sampling, not a counterexample -- the six
pointers were never all the same kind of object.

Combined: 11 of 11 sub-list payloads across both levels have exactly five
blocks, the first three at offsets 0, 32, 64.

The fixed-point payloads have an exact signature: byte 3 of every 4-byte group
is 0x80 in 100% of cases -- 52/52, 40/40, 48/48 over the first 512 bytes of the
three level 1 samples, and the same across all nine level 0 payloads. That
separates the two payload kinds without the record tag, which does not select
them.

Correction: level 1's record tags are not level 0's. The same scan finds 18
04 04 00 01 headers against 19, plus 6 02 01 00 01 against 10, and byte 11 is
no longer constant: 0x30 on 10, 0x00 on 5, 0x20 on 2, 0xbc on 1, where level 0
had 0x30 on all 19. "Byte 11 is 0x30, constant" was a level-0 partition result
written up as universal; across both levels it takes four values.

Fixed-point payload entropy over all nine level 0 payloads is 5.51 to 5.89 bits
per byte against 8.0 for uniform, and the mean of the s16 reading varies per
payload from -82 to -907 -- structured, and consistent with vertex positions
relative to a per-payload origin.

Not established: what the five blocks are, and how the fixed-point data decodes
to vertices. Its entropy is far below random, so it is compressed or permuted
rather than stored plainly, and the permutation table seen once in 0x009376f0
remains unexplained.
2026-10-12 02:31:27 +02:00